[CS] Doki-Doki Channel! Grimm Compendium

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Re: [CS] Doki-Doki Channel! Grimm Compendium

Post by Snowskeeper » Fri Feb 22, 2019 8:37 pm

CS
Name:
Suppression

Age: 18

Obsession:
To bury love, passion, anger and fear away, leaving only an impassive cocoon for the world to see.

Stigma:
Sweetest Venom
Suppression can convert any liquid she comes into contact with into a venom; it will cause anyone who consumes it to either become paralyzed or fall asleep. She is capable of placing a sort of time delay mechanism on this ability.

Endless Dream
Once a human is placed under the influence of her venom, Suppression can then wrap the human in a cocoon of her own skin. While within the cocoon the human (or witch) will no longer age, and they are placed into a stupor. They need neither food nor drink, and Suppression can then feed upon their emotional energy, and use it to strengthen herself. Injured or diseased individuals trapped in her cocoons will not degrade further, even if they were on the brink of death, and will slowly heal overtime.

Coma
Suppression can suppress her own powers and memories, and take on a more human form and color. Only her eyes maintain their Grimm coloration. While she is in this state she does not remember what she is, and will have blanks in her memories from whenever she reverts her to her true self.

Jewel:
Suppression transforms the cocoons she has created into enormous serpents, which she is capable of controlling while in her ‘true’ form. These snakes are highly dangerous, and have artillery pieces embedded where their eyes would otherwise be, but possess no sense of sight, smell or sound; they are reliant on taste and touch, and on whatever direction their mistress provides them with.
Serpents created using witches tend to very colourful, in contrast to the ordinary stark alabaster white; they also possess powers reminiscent of the magical girl at their core. If incorporated into a many-headed snake, the colouration will spread to the other heads as well, mixing with colours caused by other witches to create fanciful patterns. Ordinary bestial Grimm will create very weak serpents, and so are typically not used for that purpose, but when they are, or if Suppression manages to cocoon a Lord, they tend to create unusual, dark grey serpents. The serpent might also have other unusual features, such as eyes or venomous fangs. The appearance of a serpent created using a Turned is highly variable and difficult to predict, and depends heavily on the nature of the Turned.
Serpents can be created with multiple heads by incorporating multiple cocoons. These serpents are substantially more powerful than versions with single heads, and their pale will continue to scale up as more cocoons are added; however, destroying a snake will result in the freeing of all the people inside it, which can make placing too many cocoons in one serpent dangerous.
If a serpent consumes an individual, that snake can either use them to create a new head immediately, or cocoon them and hold them for later regurgitation. A serpent cannot create a new serpent without Suppression’s input.
If Suppression uses Coma, any serpents she has active will go dormant until she changes back.

Personality:
While she is repressing herself, Suppression is a cheerful and personable sort. She’s happy to listen to your woes, and provide comfort when it is needed. She sees a lot of people on a regular basis through her work as a barista, and is often always happy to hear of their joys and struggles. Her unsuppressed personality is, by contrast, cold, calculating, and supremely unemotional. She tends to speak in a monotone, and seems to make all of her decisions based purely on what the most rational course of action is. The actions of her serpents, however, often seem to reflect a less dispassionate mental state; the more time she spends in her comatose state, the more of a disconnect there seems to be.

Appearance:
Image
Poetic Edda wrote:Thought and Memory, my ravens, fly every day the whole world over.
Each day I fear that Thought might not return, but I fear more for Memory.

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Re: [CS] Doki-Doki Channel! Grimm Compendium

Post by UmbraSight » Sun Feb 24, 2019 4:15 pm

CS
Name:
Isolation

Age:
37 Human
19 Grimm

Obsession:
Solidarity in Solitude
Strength is not found through cooperation, it is not found when you force yourself to stand alongside those who are so unlike you, no. Strength is found alone. When you are alone you know the range of your own abilities, you can trust in the strength of your own arms without having to trust in the fickle whims of others. Yes, it is alone that you are in the least danger, it is alone when you know that another will not betray you.

Stigma:
I, alone
Whenever a portion of Isolation’s body is detached, that piece will continue to wriggle, writhe, and squirm after whatever target the main body marches towards. Detached pieces when they have no target will constantly move towards the main mass of the body so they might reattach and allow Isolation to once more be made whole. If a portion of the body is fully destroyed, then it will start to rebuild on the main body.

The Walls Between Us
Around him, Isolation can create grand dense wall allowing him to split up and cut off groups of people. Typically Isolation uses this power to slow down his opponents, or force them into one on one fights while their teammates struggle to find a way over the wall, or against a horde of Grimm Isolation brought with him.

Sin:

Lonesome Labyrinth
With his Sin Isolation is able to materialize a grand labyrinth around himself and any who were unlucky enough to draw near him. Any who are collected by this labyrinth will be separated, and should two people find some way to reach one another then the walls shall shift to separate them again. While the labyrinth is dangerous, full of tricks and traps and wandering things long corrupted by their time in this maze, one danger remains above all others.

While you are in this maze, Isolation will hunt you, without rest until he can capture you, and break you as he has so many others. He is stronger here than he is in the world outside, and damage is soon healed.

However, at the center if the labyrinth lay his loneliest part of all, a heart shorn from his chest and left to fill the chamber with its solitary beats. And his weakness? No, not to kill it, for it is already far past dead. It is to kneel beside the lonesome organ and whisper close

“You are not alone”

Clues are written on the wall the closer you are to the center for how you are to defeat Isolation once and for all.

Personality:

You huddle together against the dark, as if that would free you from it. Grant you safety. That is the great lie you tell yourself, that being with others that working as one makes you greater than if you were alone.

I come with a different answer. Stay home. Do not go towards the screams in the night, do not help your neighbors. Remain where it is safe and preserve your bones. Community is the great lie of our species. This idea that you can trust your fellow man to place your needs above his own is without cause. Why place such trust when it is not warranted. No, stay home.

And, so long as you are home, nothing shall reach you until that silent end.

Biography:
He didn't hate his eyes, not really. There were prettier eyes out there to be sure, but still he always felt some measure of comfort when he looked into a mirror and found his watery blue staring back. It was a reminder of sorts for him, no matter what happened, no matter what came his way, so long as those eyes stared back at him he had nothing to fear.

“We can still talk this out.” Her voice was clear and crisp, slicing easy through the tension in the air. He looked away from his reflection in the window and back to the group, his grip on his pistol shifting only slightly. This had been a mistake. He had given into a moment of weakness and now look at where he was. The woman, Rei, seemed to take his silence as a nod to continue. “There aren't too many out there, if we-” from outside, a Grimm rumbled hungerly cutting her off.

“No.” His hand tightened, the curve of his index finger firm as the tip pressed against the trigger. “You all brought them here. You must leave.”

“That thing is just outside, if we leave now-“ the mousy man started, and stopped just as quickly as the barrel of the gun twitched in his direction.

“You have weapons here, if we use the roof we can shoot the Grimm in safety.” Rei spoke again, her voice so easy and smooth. His mother’s voice in a darkened room, before she had left him. His off hand jittered, he could feel his breath in his throat.

“No, no, no,” his voice compressed in his throat. Was this how muscles were meant to contract? No, his body was his, he could trust that much.

“We can leave immediately after that, Disuke is a good shot. Once the Grimm is dead we can leave.” Rei continued on. Was she closer now? Had she taken a step? His gun hovered between the mousy man and Rei, uncertain where to be. A mistake. He would be fine if they weren’t here. They were to blame.

“You must go,” he spoke in a hushed tone, there was something sweet in the air. Something in the eyes of the others that made his heart flutter.

“If we leave now it will just rush through the door. We must kill it before we leave,” Disuke spoke, his voice a low rumble. He didn’t flinch as the gun turned towards him. Yes, they were against him. All three of them. They brought the Grimm to his home because they wanted him to suffer. They wanted to hurt him.

Outside the Grimm called again. Different. Wary.

“We just need to work toge-“ Rei took a step forward. Close. Too close.

His hand twitched and the gun barked, Disuke groaned as his hand snapped to his side as Rei screamed and the mousy man retreated back. A strange laugh escaped his lips. Yes, they just needed space between them. So long as they were separate, it would all be fine.

Outside the Grimm whined.

In Rei’s glasses he could see his eyes reflected, a waning golden red, like the final rays of daylight. Yes, so long as he had these eyes staring back, he would always be fine.

Appearance:
Image
//… under her weight the floorboards gave, and she fell into the dark...// Fall of the Aelir Isles, Vol. III

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Re: [CS] Doki-Doki Channel! Grimm Compendium

Post by UmbraSight » Mon Feb 25, 2019 9:15 pm

Name:
Wissen Durstig

Age:
11 years as a Grimm, 19 as a human.

Obsession:
Memoriam Vorero

Born through a need to know, to learn everything she could. To stamp out every unknown, to devour every minor fact and figure, to know even the hidden things, the little secrets and private thoughts man hides within his mind. What use is knowledge if it is not complete? If people can hide information from you, keep it from the world, then it is not knowledge at all. Her obsession is simple, it is the Pursuit of Knowledge.

Stigma:
Delirium
With a touch, Wissen can meld the minds and memories of people. She can warp what it is people are able to remember, and the mind will accept her changes so long as they are not deeply inspected by the person. Changing early memories can make it easier to change more recent ones of Wissen is attempting to pace herself into the mind of her victim as a friend, for example.

Those of strong minds can often pick out what is wrong and attempt to discard these false memories.

Memories, I am
By grasping her prey, Wissen is able to delve into the mind of the person and devour their memories. She can learn what person knows, pick out portions of memory that even the victim might have forgotten, and feed her oppressive desire to know.

It can be hard for her to pull out memories that a person hasn’t thought of for a long time or the person wishes to keep secret unless she is able to trigger that memory in some other way.

Scholar's Satisfaction
When needed Wissen can grow out claws on either of her hands which she can use as weapons against any who threaten her. These claws are coated in her blood which acts as a powerful paralytic.

Sin:
Chalice of Knowledge
From within herself Wissen draws free a chalice of glittering gold and shadow which mesmerizes any who look upon it. Once she has materialized it Wissen slices open her hand, and fills the chalice with her her blood and offers whoever is near to drink from the cup. Once the blood has been consumed, that person will know all that Wissen knows, but in return that person will become deeply loyal to Wissen. They shall do as she commands, their eyes shall be her eyes, their minds her minds, and their actions extensions of Wissen’s will.

Personality:
She is curious, in the blighted way that only Grimm could be. All must be known, understood, and any who hold knowledge back from her must be made to talk. She is sadistic, happily so, and finds joy in spinning intricate plans, especially if she can turn loved ones against one another. Nothing draws out those hidden secrets quicker than two friends turned to enemies, each looking to step upon the neck of the other. Wissen is smug, with all that she has learned, all that she knows, how is it any one human could truly pose a threat to her? And those other Grimm? They are tools to be used, a means to reach the end of one of her little schemes.

Biography:

They always lied.

Every time they spoke, it was a fresh lie. They never spoke in full truth, they always held their own thoughts back. To be polite, they gave incomplete opinions, half formed truths.

“Oh, that shirt is so pretty!”

That shade of orange really doesn't go with your complexion

“It's a good start, but I have a few issues with it…”

You really should just delete all of it and start again.

“Maira? Are you ok?” The voice cut into her thoughts, like the scrape of dental equipment on plaque. She could see her own eyes reflected in the man’s glasses, a cool green. A color like tarnished copper people always told her. Beneath the glasses she could see her professor’s eyes, wide as concern hung onto his face. Not quite the look of someone who seemed uncertain if you were fine, but more like the look on someone's face as they watched a feral animal whose chain had snapped. Something in his eyes made Maria feel excited, caused her heart to flutter against her bones, made her joints feel loose.

“They’re all liars, professor.” Her lips felt jagged, sharp. Nothing pulled as she felt that it should,as if her cheeks were numb. Her professor shifted in his chair, leaned towards her, a hand half outstretched uncertain. Hovering in the dead space between them.

“Is there something you would like to talk about, Maria?” He asked, a repetition, but different. Maira half twisted towards the doorway, the tips of her fingers grazing the glazed wood of the door as she pushed it closed. The chair croaked as the man stood, a long groan of old wood. That chair didn't lie.

“You are no different. You don't tell the whole truth. Why?” Her teeth scraped against the inside of her lips. Her eyes were wide.

“What are you-” Her arm snapped out, gripping his mouth, her fingernails biting into the professor’s cheeks. Maria snarled, her lips curled, teeth flashing. Her professor gripped her arm, attempted to pull her away. He was strong, but she felt unmoveable.

She could feel his bones through his skin, feel them creaking. Straining. Cracking.

“Why does everyone lie? Why? Why?” Her words scratched in her throat, a scream pressed against her palm. “All you had to do was tell me everything

Blood.

In his glasses, She could see her eyes reflected. They burned like a golden flames, and Wissen smiled.

He wouldn't lie anymore, would he?

Appearance:
Image
//… under her weight the floorboards gave, and she fell into the dark...// Fall of the Aelir Isles, Vol. III

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Re: [CS] Doki-Doki Channel! Grimm Compendium

Post by UmbraSight » Thu Jul 30, 2020 2:37 am

CS
Name:
Fate

Age:
Older than most

Strand
That Space Between

Obsession:
The Patchwork Path
Fate is one of what could be and what should have been. Her obsession lies within the flow of time, of the lives people lead, and the individual destinies they left in their wake. In this way Fate always knows what will come, but is left forever chained to it not coming to pass or to always arrive until the moment finally comes. Like a cat in a box, waiting for the lid to be lifted.

Stigma:
That Which is Spoken
With her Stigma Fate can set a person’s fate in stone by simply speaking what will come to pass. She is able to set more intricate fates should the person confirm that they wish to hear what will come to pass. Fate does this by choosing a possible pathway of time and setting the person upon it.

Waking Dreams
Fate looks out upon the flow of time and probably and from that can draw predictions of what might and what could. Should she share what she has seen then it will cease to ever be.

Jewel:
Seamstress
Should permission be given, then from a person Fate can unravel their string of fate and weave it into the fabric of the clothes she wears. This will free a person from the path they might have walked, and grant them her safety from the throws of what was meant to be. The misfortune of what could have been sustains Fate, and allows the person to choose their own way forward. However, should Fate die then those who are linked to her in this way will suffer the same.

If requested Fate can return the thread to the person it had been unwound from.

Personality:
Fate is a mischievous sort, often she will choose the destiny that would not most harm or help someone, but the one she finds most amusing. Despite her disposition towards the negative, Fate is typically not actively harmful towards those around her. She seemingly always seems to know how things will play out, however she can quickly be lost in moments when destiny doesn’t follow its assigned course. She has an odd bend towards justice, but it always is hard to tell if she has muddled in the course of events or not.

She feeds upon the gathered misfortunes of the detached destinies that she has spun into her clothing.

Biography:


Appearance: Image
//… under her weight the floorboards gave, and she fell into the dark...// Fall of the Aelir Isles, Vol. III

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