Hammer of the Blood God

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Ultraviolence
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Hammer of the Blood God

Post by Ultraviolence » Sat Mar 02, 2019 11:43 pm


"The Fields of Slaughter roll ever onward."

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  • Real Name: Vaaroth Gorechewer
  • Aliases: Warsman, War-Chosen, Hammer of the Blood God, Harvester of Skulls, Drinker of Blood
  • Height: 7' 4"
  • Weight: 350 lbs
  • Eye Color: gold
  • Hair Color: black


Nothing personal is known of Vaaroth save his fanatical devotion to what he calls the 'Blood God'. Though there are many such deities throughout human history, none are associated with the symbols that Vaaroth wears or the kind of worship he so diligently follows.

He claims to have been born somewhere in Siberia, though he often changes the location to a place called 'Hjaalenvolf'.



  • +Incalculable Strength and Durability
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The absolute limit of Vaaroth's physical output has never truly been measured or really discovered. Easily a Class 100 blockbuster, Vaaroth has shown to utilize his monstrous output in a variety of ways. Nothing has ever put a dent into his stride.

His durability borders on complete invulnerability, with him being able to completely ignore bullets and even tank shells.

  • +Nigh-invulnerable Armor

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Vaaroth's usual carapace is blessed with the iconography of the Blood God and the countless sacrifices who have fallen to him in battle. It is extremely resistant to all forms of damage, ranging from the simple bullet to planetary-level destruction.

  • +Blessed Weapons

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Any weapon that Vaaroth wields must undergo a trial of combat. That means, invariably, that if Vaaroth uses a new weapon then he can increase its effectiveness over the duration of a fight. These incremental growth spurts in power begin to stack the strong an opponent is, meaning that - given time - anything he wields will cut through an opponent.

They are also bound to him, meaning they will return regardless of distance.

  • +Ingested Blood-Tracking

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Once Vaaroth drinks the blood of an enemy, he will be able to track them no matter where they go. Added to this, if he inflicted a wound on them he can later pinpoint that same wound exactly.

  • +Heightened Battle Awareness

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Warsman's capability in combat should not be underestimated, as his mind and body while in battle can keep up with the movements of speedsters operating in the scope of microseconds.

  • +Stormsmasher

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For travel purposes, Vaaroth summons a rhinoid daemon-machine called a Juggernaut. Stormsmasher is a special breed of Juggernaut and is entirely unstoppable on the charge.

  • -Vulnerable to BFR or Immobilization


Even though Vaaroth is incredibly powerful, he can still be thrown out of an area by an outside force or immobilized for a while when enough weight is put on him.

  • -Extreme Weakness to Magic


Vaaroth's blood begins to boil when he's around magic-wielders.

  • -Isolated Battle Sense


His enhanced speed and reflexes do not trigger unless he knows that he is in a fight.


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Ultraviolence
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Re: Hammer of the Blood God

Post by Ultraviolence » Sun Mar 03, 2019 4:19 am

Tithes Owed to the Blood God

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"For as long as mankind has known red to be in its veins, they have given of that drink to the God of Blood and War"

Upon the Siberian Peninsula of Yjram, Fang of the North, Beating Heart of the Arctic Sea, the city of Hjaalenvolf holds witness to the pilgrimage of those who give of themselves to the Crimson King completely and without hesitation. One of the four great cities to survive some great extinction event, Hjaalenvolf is built upon walls of brass and stone. Within its holds, ancient evidence of human sacrifice can be found everywhere.

Oddly, the skulls were isolated from the bodies and used as an altar.

It is this city that Vaaroth claims origin from. It is here that he slowly but surely collects his bounty of harvested skulls for his unseen lord, the so-called 'Blood God'.


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"In its prime, Hjaalenvolf might have had a population of tens of thousands if not hundreds of thousands. Now, the only lone occupant carries on the traditions of all those who are gone."


Its streets are cobbled over with partially-fossilized bones, the walls painted with streaks of ancient blood. Some of it is fresh, but it is the vast minority. There is no light that penetrates into Hjaalenvolf that Vaaroth does not carry. He is the most blessed of the Blood God's champions, because he is the only one left. Perhaps the world once trembled under the might of an entire legion of his kind. Now, since the written records are either gone or never existed at all, none will know.

Last edited by Ultraviolence on Mon Mar 04, 2019 2:35 am, edited 1 time in total.

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lowlaville
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Re: Hammer of the Blood God

Post by lowlaville » Sun Mar 03, 2019 1:42 pm

Nice! Can't wait to see him in action

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Ultraviolence
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Re: Hammer of the Blood God

Post by Ultraviolence » Mon Mar 04, 2019 2:18 am

π•Ώπ–π–Š π•±π–”π–—π–Šπ–›π–Šπ–—-π•­π–†π–™π–™π–‘π–Š
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Creation is typically revered with a blast of energy, a benevolent hand guiding the machinations of all things. Yet in the mythologies of the Yjramsviking, there was no creation. No spark of godly ingenuity. It all started with a battle between cosmic energies that has spiraled out of control, and into physical manifestation. Emotion, spirit, valor, pain, death, it is all connected into these energies and makes them stronger beyond mortal comprehension. The eternal war that now encompasses the God-realm is one of unimaginable bloodshed.
Ngognirc, the Blood God hungers
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All killing, all violence, all bloodshed is invariable honor to Ngognirc. The Blood God, the Crimson King, sits upon the mountainous Skull Throne deep in the manifestations of anger, bloody passion, honor, courage, vehemence, determination, pride, and battle. He is the most militant of the gods of the Yjramsviking, and also the most insatiable.

Warriors of all kinds are drawn to the service of Ngognirc for many reasons. They wish to endure the eternal crucible of war, have an insatiable need to fight, wish to do their ancestors honor, possess a steely determination to protect those precious to them, and so on.

Ngognirc honors all of this. There is no subtlety to his motives and no trickery to his words. He is as blunt as his various titles suggest. To do dishonor in his name is to invite immediate destruction.

His symbols are axes, swords, and skulls. His holy number is 8.


Bhibhah, the Plague Father lingers
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Ironically the kindest and most helpful of the gods of the Yjramsviking, Bhibhah is misunderstood as a cruel and vindictive deity due to his affiliations. He represents disease, epidemics, stagnation, decay, and rot, but also joy, contentedness, rebirth, acceptance, and benevolence.

Bhibhah's followers are typically those who have felt a great loss in their lives and find that death is an acceptable alternative to living. It is here where Bhibhah intervenes, often taking these lost souls on journeys of self-discovery and revelation. This turns them into unrecognizable masses of mutated flesh and rotting pustules, though they truly are happy to have found a place of such gladness in their previously miserable lives.

He requires no sacrifice to worship other than to spread the happiness and joy he gave to his followers before their unfortunate demise. That being, to show others the joys of the Plague Father.

His heralds are the flies, the maggots, vultures, bells, and smog. His holy number is 7.


Ugathrhe, the Mind Weaver listens
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The most curious and overtly intelligent of the Eight Gods of Yjram, Ugathrhe is also the most potent in all realms of magic. Thus is he named God of Magic, and thus God of Space as well. The ever-changing flow of Ugathrhe's power cannot be predicted or adjusted to. It is by the God of Magic's will that none can achieve greatness against his designs and plots.

His endless schemes earn him the ire of many of his brethren gods, but it is also that which draws worshipers to him. Outside of his overwhelming power and unmatched mastery of the arcane, Ugathrhe's schemes and unknowable plans are the desire of many of his followers to know. Comprehension of even a small fraction of his endless tricks costs mortals many decades of their lives, and the desire to know more often pushes them to achieve immortality through magic or any other unsavory means.

It is for this reason that the Mind Weaver and the Plague Father are at odds. While Bhibhah represents stagnation and comfort, Ugathrhe represents constant change, adaptation, immortality, magic, and fire. They are characteristically constantly at odds, and his nature as a trickster god puts him at odds with Ngognirc as well.

His symbols are large birds, fish, eyes, water, and fire. His holy number is 9.


Shyx'vhel, the Lust Prince engorges
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Shyx'vhel is perhaps the most apparently sacrilegious of the Eight Gods, possessing in his panoply a disregard for authority and sanctity in all things. In its place, Shyx'vhel adores lust for anything. Passion in all things is service to Shyx'vhel, especially passions of the flesh.

The Lust Prince represents a vital component of human life, especially to those primeval Yjramsviking who worshiped him. In their age and time, life was difficult. It was often short and bloody, with raids carried out for vital supplies not common in the far north of the Yjram Peninsula. So, bringing new life to the world was often more important than spreading the Yjramsviking bloodline elsewhere.

With this in mind, one could simply chalk him up to just that. But Shyx'vhel is far more. He is a god of fertility, passion, art, music, literature, history, and youth. Shyx'vhel is comprised of passion of every conceivable source. It is the pursuit of those passions that drive Shyx'vhel, and compels his worshipers to radical extremes. Anything can be attributed to Shyx'vhel as 'worship', such as sensory pleasures, collections, physical excellence, mental awareness, the list goes on. Perhaps it is for these reasons that Shyx'vhel is also called the God of Humanity, or the Human God, since it is his passions that drive humanity to evolve and conquer.

His symbols are snakes, horses, goats, horns, tongues, and harps. His holy number is 6.


Iaghegrorh, the Death Bringer waits
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Even the gods feel the chill of death. Iaghegrorh is the representation of that death, the inescapable touch of the grave. His domain is the grip of necromancy and dark magic that toys with the souls of the dead. He is known as the Great Necromancer for his mastery of these cruel and unholy arcane rites, and all who practice that same art answer to him.

The Great Necromancer does not occupy a realm of death as he himself is the realm. When one dies a warrior's death, they are sent to the realm of Ngognirc to do war in his honor. The other Eight Gods have various safeguards against their followers' souls falling prey to Iaghegrorh. But those who do not worship the Eight Gods are thus ensnared to the trappings of the Great Necromancer. The only way to not be eternally bound to his body and be forgotten is to surrender oneself to his servitude. Thus, those who fear death are often drawn to the altars of the Death Bringer. Only then can they be assured of an afterlife and not an eternity absorbed by the Great Necromancer's unseen flesh.

All worship of the Great Necromancer is unyieldingly cruel and punishing. Necromancy is practiced without abandon, and the laws of life and death are constantly trampled and disrespected. There are no tombs or graves in the worship of Iaghegrorh. The dead must be given new life, and the living must be extinguished.

His symbols are circles, chains, scythes, ribcages, and foxes. His holy number is 4.


D'aobri, the Void Walker escorts
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There are things in this universe, perhaps even beyond, that should not be witnessed. But it is the purpose of D'aobri to watch, and to listen. It is his design to move without touching, to observe the spheres and outpace all others by many universes at a time.

D'aobri is the God of the Stars, the Astronomer's God, the deity of understanding and the unknown. While his is not a perfect representation of history, it is a deification of knowledge of nothing - the ideal personification of wanting to understand.

Those who are lost and without a purpose, perhaps wanting to seek a higher calling out in the vague mist of stars, often call upon D'aobri for answers. His pilgrimage is a mysterious one, and he abducts those who pray to him in their dying days and carries them into the void. He is often represented as a helmsman at the head of an endless ship, though the far more esoteric implications of his various descriptions throughout Yjramsviking history often deviate from that fanciful adaptation.

Legends speak of a towering goliath of a being, said to overtake the entire planet in a single stride. He collects those loyal to him, and disappears. Worshiping him often includes the desolation of crops and the erasure of life.

He is a god of famine, starvation, suffering, winter, the coldness of space, stars, the unknown, and the unseen. His symbols are the locust, desolation, footprints, and the sun. His holy number is 10.


Yagaognnug, the Endless Screamer destroys
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One of the Twin Prince-Gods, Yagaognnug is that of Chaos. He is seated within the Center of Ultimate Madness at the Edge of Reality, where his endless insanity cannot shatter the boundaries of every conceivable universe. He was born within this void whereas his twin, Aimhodhresh, enjoys freedom within the spheres.

Yet if this is known to Yagaognnug, it is not cohesive or understood by his followers. None who worship the Prince of Chaos can understand him. None who value sanity can listen to him without being completely destroyed. His worshipers are those who were perhaps disjointed from birth or grew too curious over time. Their mental health gradually decays, leaving them unable to escape that which they once sought with such hunger.

The Prince of Chaos knows all, sees all, preaches all, and destroys all. His is a cacophonous voice that overtakes all others and drowns out sanity with the eternal whispers of what could be but one of his many parts. Yagaognnug does not wish for the ultimate destruction of reality, though that it what he would cause. He is far too stupid to realize it, his power far outgrowing his capacity to maintain it. He is a shapeless mass of entropy and antipathy, his bulk weighing down on all minds as crippling anxiety of nothing and everything all at once.

His symbols are the kraken, teeth, beaks, unprovoked screaming, anxiety, dread, and insanity. His holy number is 3.


Aimhodhresh, the Voiceless Speaker rebuilds
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There are two twin Prince-Gods, the latter of which is Aimhodhresh. While his brother Yagaognnug is perhaps destined to one day erase all with his voice, it is the direct fate of his twin to rebuild what was once lost.

Aimhodhresh is the Prince of Order, Stability, and Cosmic Truth. Though, stability to the Prince of Order is the absence of all life - including his own. All life, by the purest definition of order, is ultimately unnecessary for that order to exist.

The Prince of Order is immortal not by the common definition of life. None of the Eight Gods are. They are immortal through the perceptions of the universe. Even if all of reality is erased, even if nothing remains except the endless expanse of void, the Eight shall remain eternal. They are cosmic representations of ultimate futility and entropy. What they gain power from is ultimately irrelevant, for they cannot die in any sense of the word.

That is the order that Aimhodhresh desires. That is what his followers push for. They worship him for the chilling eulogy he plays in their minds, the assurance of ultimate order beyond flesh and bone.

His symbols are javelins, black ice, obelisks, overlapping handprints, and dissonant noise. His holy number is 2.



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