Alias(es): Varcs, Wulves, Defectors, Nossies (For those that know of them), Haunts, Spooks, Strigs, Phantoms, Owls, Bloodsuckers, Rats, Nozzies (If you wanna piss them off)
A word which originates from Romanian tongue, given to a nearly mythical drug Cartel which has all but become the silent scourge of South America.
There are many interpretations to the myth which surrounds the Cartel in and of itself. Some speculate that they are a gang created originally was actually a vigilante group. One which was good enough to combat all of the Cartels simultaneously. Thus, they attracted the attention of the United States Army, to be trained as an anti-Narco part of the Mexican Army. Trained by Special Forces -- they were slated to be the most persistent drug related force in the country.
However, things changed. The men had come to terms with the reality that their home was sustained by monsters. And in order to destroy them, they had to replace them. They had to become monsters themselves.
And some say that they did. The Varcolac had all but faded from sight, yet the effects of their acts precedes them. The sweep through the ranks of other cartels that cross them like a scythe through wheat. They steal military grade weapons and equipment with nearly no trace. They rob burn money of federal reserves as though it were nothing and look down upon small petty bank robberies. They secure the most important shipments from the shadows and tear apart most vigilantes who would so seek to disrupt their operations.
Some suspect that the group is composed of metahumans. But how can so many skilled, motivated and professional metahumans gather in one place? This is an unlikely ensemble. Even the Society doesn't have that many metahumans gathered in a single place.
The Varcolac Cartel harbors a darker secret yet still. The men had forsaken much of their humanity before the they had give up on their flesh. And then, they had been given a chance to become true Apex predators. Opportunity presented itself in the form a dark and ancient power that corrupted the hearts of men in exchange for near mastery of the flesh and an awareness of the dark. With this, they could pull off jobs they had only dreamed off. They could kill nearly any man in the world and they would have access to greater riches than they could ever imagine.
Most importantly, they would be able to make a difference and rule how they saw fit. They would be better than those who had come before them. The cost would be their humanity, but they'd already lost that, hadn't they? The men sought to become true monster if that meant a better country for them all.
They were were named the Varcolac. And were likened to a pack of bloodsucking wolves, who's control over the elements allowed them to approach areas under the shroud of utter darkness.
Their powers came with weaknesses to the sun,silver and fire. Yet, this made little difference to the men. Well trained, nothing much had really changed. The sun was a problem. A silver knife may as well have been a normal knife. Fire is often slow, rare as a weapon and considered inhumane enough to inhibit most advanced incindiary weapons from being used against them. And even their, bane Break armors uses conventional armor to offer protection against even the sun.
In a way, Clinging to their training and to their enhanced version conventional combat has helped the faction cling to their humanity, despite savage feeding habits which result in the deaths of a great many thousands at their hands and their distance from general society.
The Varcolac was a terrifying beast of legend, said to be like a blood sucking wolf capable of consuming the moon in Romanian Legend. The Varcs name simply stems from them likening themselves to a pack of bloodsucking beasts.
The Varcolac generally participate in the most profitable ventures possible. They are above high risk, low reward ventures such as bank robberies, sticking with the drug trade, larger scale robberies, white Collar crime and managing large scale ventures
The main source of income. With access to resources, property and land across the Americas, they can produce functionally any drug under the sun and they mostly sell to the United States more than anywhere else. Have established a notably large deal with one Vlad Dracula
Not everyone who is being moved by the Varcs are in debt to them. Simply put, if you have the money, they will move with usually few questions asked. The exception to this are VIPs and people who incur a certain risk. That costs extra.
This in particular can blur the line between smuggling and human trafficking. Varcolac generally has a policy against kidnapping individuals for the sake of trafficking them. People however in poorer countries often will agree to carry out contracts in which they work for the Varcolac as slaves, prostitutes and/or blood-bags for a set amount of time or indefinitely.
Functionally, this actually does function as private security. The Varcolac will not force you to accept their protection. Simply, they allow their reputations to proceed them. And with the amount of vigilantes running around, there are no shortage of people in illegal businesses who need protection.
Having a large degree of military grade firearms from across the world, the Varcolac can provide almost any conventional arm imaginable. Most of these are Russian. However, arms from other countries are able to be made or obtained
They take. Not just money, but things which can be transferred into money. From robbing other cartels, to taking rare earth elements, to federal reserves. The Varcs never rob banks, and look down upon those who do pursue such petty ventures.
A completely (mostly) legal enterprise in which a company repossesses items which are considered legal assets in the case of a debt.
Territories and Stomping Grounds-
High=500+, Medium=100-499 Low=Less than 100
Money and Finances-
Currently Drug Cartels are able to make untold billions from trading with the U.S. and other countries. The Varcolac in is no exception, raking in an amount that numbers in the tens of billions from their operations alone. While the drug industry in and of itself is worth $500 Billion. Few people know truly how much money the Varcolac has at their disposal at a given time.
- The Shadow Bank- A bank with which the Varcolac and affiliates may withdraw large amounts of money
The Varcs are capable of tracking down most people who would attempt to hack any electronic media they have, boasting access to police resources in both Duskburg and through latin America. They can easily trace phone calls, tap into cameras and trace cellphones.
Chemical Production Facilities-
Any wide number of businesses which are used to produce drugs. This also enable them to use ordinary weapons.
Used for the movement of drugs and (Un)Living Assets
The Varcolac have most any kind vehicle which one can imagine. Most notably however, the group have access to improvised armored vehicles such as Semi Trucks, SUVs and other IFVs
s. Particularly Narco Tanks.
The Varcolac members each typically have access to a varying degree of otherworldly power which gives them a supernatural edge over most competitors. Typically only receive enough blood to possess meaningful potency in three categories.
Superhuman Strength. A common ability among all of it's members. Superhuman strength is a simple yet very versatile power which is useful against all
Superhuman Speed. A common trait among wolves.
Transformation of the Flesh. A god-like ability which very Varcolac actually possess. This enables for the control of one's own flesh and even of non-living elements which comprise flesh. So it also allows for the control of water and dirt. This rare ability allows for users to spawn claws and sharpen their teeth to geometries which should be impossible. Even under a microscope, some who have studied Nosferatu flesh find that their claws are capable of cutting through functionally anything bar truly indestructible substances.
Investment in this allows one to achieve many of the other abilities, but it tends to also distance from their humanity. Those who have this are usually more powerful and higher ranked than others.
Mind control. Common among owls. Used to control both people and animals alike. The power seems to rest primarily in the eyes, though some more advanced users can subsume or otherwise influence humans with also their voice.
Many are well acquainted with the flesh and some specialize more so in this perception. Any Nosferatu is fully capable of identifying one's species and sometimes even one's abilities by smelling a singular drop of blood. To exude blood means to be tracked and seen anywhere. Once blood is drawn, the sense smell is all but impossible to throw off.
Most are highly tuned to hear the sounds of blood. To see the pulsing heat of the human body. And to taste the differences in human flesh.
Illusions and mindtricks. The dark and the light are two sides of the same coin, and through learning the dark, they can form mental illusions.
Bane Breaker Armor
A design stolen from the armor of one unaffiliated Nosferatu Vigilante known as Septimus Nier. This armor serves to mostly invalidate or less inherit Nosferatu weaknesses to fire, sunlight and silver. This allows the vampires to move about and operate during the day, withstand fire and stop soft silver bullets dead in their tracks.
eing that Nosferatu do not have to worry about their bodies overheating and they produce little to no smell, they are well suited to wearing full body armor with functionally no detriment. However, some Nosferatu (those who transform) forsake the armor so that it may not impede their transformations or that it might not otherwise inhibit their mobility.
- Type III Ballistic Plates- Bullet Resistant Plates present on the Torso, the Back and the sides
- Nomex- Fire Resistant Material Interwoven with Kevlar
- Kevlar- Cut Resistant and Flame Resistant Weave which prevents conventional swords and knives from cutting.
A high powered Battle Rifle with a great many variants and offshoots. Only a vampire has enough strength to control the weapon in fully automatic fire out to farther ranges. It makes a good weapon for engaging targets at a range, serving the role of a designated marksman's rifle to take out foes at who sit at a longer distance.
The most common weapon in the world. A reliable and high powered Assault Rifle with many variants among all ranks.
An Assault Rifle based heavily off the M4A1/M16 series assault rifles and used by many special forces units around the world, including that of the U.S. The weapon is reliable, accurate and modular, employing the all too common 5.56x45mm NATO cartridge. The weapon maintains armor piercing capabilities of other rifles and greater accuracy out to a range. This weapon is exclusive to owls, wolves and those who directly serve under them as agents and guards.
A versatile semi-automatic Shotgun. A common weapon which can use many different kinds of ammo.
Personal Defense Weapon. A lightweight gun with a high degree of stopping power, capable of punching through body armor and boasting a high magazine size. Reserved for higher ranked and proven members. Used in URban combat.
High Stopping Power Pistol. Reserved for higher ranks.
Glock Series handgun
A wide variety of durable, reliable and cost efficient handguns. Common among all ranks. Most variants are 9mm.
Machete-like knife designed to deliver grievous blows capable of hacking off limbs, splitting skulls and decapitation.
Versatile Sword made primarily for thrusting though the grab in armor. However, it is also cutting and smashing into armored targets,