"Harder, faster, stronger. A mechanical transformation allowing man himself to become a weapon."
The Hypercorporation Deterrence requires more than just overwhelming firepower to fight for mankind. The use of powered exoskeletons has long intrigued the collective unconscious of humanity, sticking out in the imagination as the natural technological evolution of knights in shining armor. Even as these suits graced the silver screen in tales of science fiction, engineers were hard at work designing and perfecting actual military models for use against the weird and sinister forces which menace society the world over.
Exosuits are defined by their caliber, being larger than simple reinforced armor, yet smaller than the enormous walking Anthro Gear, currently under construction. They are also distinct from simple armor in that they provide their wearers with superhuman levels of lifting strength and mobility, enough to rival exonormal humans. The small size and reduced cost compared to massive Anthro Gears makes them one of the most cost-effective Deterrence products, and can be deployed en masse without a problem. Deterrence exosuits are always layered over ATG personal armor.
These wearable machines grant innumerable tactical benefit to the Security Nation infantry. Soldiers equipped with powered exoskeletons boast increased speed, agility, and strength, all while their fatigue is reduced. Exosuit-wearing Deterrence warriors can hand-equip weapons previously only suited for mounting on vehicles, such as railguns, enormous rocket launchers, and miniguns. Heavy objects and supplies can be easily transported from place to place; endless options for environmental traversal are opened up, as exo-equipped soldiers can easily go vertical in urban environments.
Finally, exo-gear is often used in conjunction with one-man Deterrence vehicles, such as hover platforms, jet-powered wings, and scout cycles.
Exosuits and their Components