Deterrence - Exosuits

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Deterrence - Exosuits

Post by Deterrence » Sun Dec 30, 2018 2:16 am


"Harder, faster, stronger. A mechanical transformation allowing man himself to become a weapon."

The Hypercorporation Deterrence requires more than just overwhelming firepower to fight for mankind. The use of powered exoskeletons has long intrigued the collective unconscious of humanity, sticking out in the imagination as the natural technological evolution of knights in shining armor. Even as these suits graced the silver screen in tales of science fiction, engineers were hard at work designing and perfecting actual military models for use against the weird and sinister forces which menace society the world over.

Exosuits are defined by their caliber, being larger than simple reinforced armor, yet smaller than the enormous walking Anthro Gear, currently under construction. They are also distinct from simple armor in that they provide their wearers with superhuman levels of lifting strength and mobility, enough to rival exonormal humans. The small size and reduced cost compared to massive Anthro Gears makes them one of the most cost-effective Deterrence products, and can be deployed en masse without a problem. Deterrence exosuits are always layered over ATG personal armor.

These wearable machines grant innumerable tactical benefit to the Security Nation infantry. Soldiers equipped with powered exoskeletons boast increased speed, agility, and strength, all while their fatigue is reduced. Exosuit-wearing Deterrence warriors can hand-equip weapons previously only suited for mounting on vehicles, such as railguns, enormous rocket launchers, and miniguns. Heavy objects and supplies can be easily transported from place to place; endless options for environmental traversal are opened up, as exo-equipped soldiers can easily go vertical in urban environments.

Finally, exo-gear is often used in conjunction with one-man Deterrence vehicles, such as hover platforms, jet-powered wings, and scout cycles.

Exosuits and their Components


Even the absolutely stripped-down exosuit makes for a highly effective tool. Lightweight, portable, and versatile, the FRAME is a staple of Deterrence urban operations. Composed of a superior carbon tube material, its pressure and kinetic force resistance is outstanding. While sacrificing surface area coverage for simple mobility and convenience, the FRAME can be easily added to any soldier's loadout. Despite its relatively inexpensive nature, it confers a massive array of benefits to the user.

First and foremost, troopers equipped with the FRAME can lift around ten times their normal maximum lifting strength. Their power output is amplified by the miniaturized hydraulics, rendering them capable of putting out far more force than any normal human being. This can range from enough strength to tear a reinforced door from its hinges to enough striking power to kill an ordinary enemy combatant with a single punch. Users can perform vertical standing jumps of around 18 feet, around three times the human record. FRAME users can run at around 20 miles per hour without tiring, making them the fastest infantry units in the world today. The armor's locked-on skeleton mitigates damage from impacts, such as massive falls, without an issue, and prevents user arms from being twisted or dislocated.

FRAMEs are commonly equipped with auxiliary support tech, such as grappling hooks, MedGel stimulant, and even mag-grip boots and gloves to enable its users to run along vertical surfaces. These additions completely expand the tactical horizons of Deterrence ground troops, adding an entirely new dimension to ordinary engagements. Whether it's striking from above or evading engagement entirely, the FRAME makes a new variety of approaches to conflict not only viable, but easily implemented.

The armor functions, like much Deterrence technology, by means of an advanced weak non-thinking AI. This software senses user movements and compensates to safely amplify them by means of the suit's limbs. The suit is powered by an internal fuel cell, overcoming the initial barriers to exosuit construction by means of compartmentalizing the power supply to an unforeseen degree. As with most technology employed by the Security Nation, the FRAME is EMP-hardened, lacking in internal circuitry and wiring and instead relying on fiber-optics to transmit info.

FRAMEs are most often used to allow for rapid deployment of infantry, and to equip them with obscene amounts of gear without slowing them down. Further, the FRAME is often used in conjunction with so-called vehicular add-ons which permit individual agents to traverse massive areas at extreme speeds.

With the expansion of the Hypercorporation, it is believed that they will soon be standard-issue to all operatives.


Massive and densely armored enough to be immune to conventional harm, the SHOCK is an awesome piece of technological engineering which graces the front lines of all Deterrence assault operations. Standing at an impressive nine feet in height, the powerful SHOCK is a juggernaut, sometimes called a walking bunker by those who have worn it into battle. Shrugging off anti-material rounds and paying no heed at all to small-arms fire, the SHOCK is a brawler, an all-purpose war machine suitable for battle against enemy infantry, vehicles, artillery emplacements, bases, and exonormal beings.

SHOCKs typically weigh around 5,000 pounds and are capable of operation in any environment. They are endlessly modifiable, various pieces capable of removal to suit specific needs. Armor can be removed to increase user speed at the cost of reduced durability, and vice versa; the most powerfully protected SHOCKs may not be able to run, but they could easily remain standing after exposure to nuclear detonation. Radiation protection is common to all SHOCKs, fiber-optic systems rendering them EMP resistant. Users are cushioned by a mixture of NNF gel and joint-lock protection, as well as the immensely powerful 3D-printed "carbon muscle" strands in the armor itself. Theoretically, SHOCKs could be deployed from orbit without parachutes at no harm to the wearer.

SHOCKs typically boast extra manipulator limbs for mounting additional weaponry. The standard SHOCK comes equipped with a CCR 7000 minigun and a shoulder-mounted Itano BRUTICUS rocket launcher, nuclear payload optional. Their physical strength, too, makes them a menace at close ranges. They can casually lift and throw cars, bust through walls, and strike even invulnerable metahumans with enough force to simply pulp them. They are fully insulated from the outside world, an O2 cycling system and self-sufficient power core sealing them off from any harmful influences.

If SHOCKs have any weakness, it's their relatively slow movement. Even this can be mitigated by 360 degree firing turrets, designated to account for the SHOCK's natural blindspots. Radar and infrared sensors also map out their entire environment, enabling them to anticipate the direction from which a threat will arise and compensate by predictive movement. There has also been experimentation with equipping SHOCKs with jet gear and wings to enable them to fly.

SHOCKs are, of course, very expensive to produce, and are thus saved for critical deployments.


A powerful expansion to the baseline FRAME suit which drastically enhances the speed and agility of its wearer. Pneumatic actuators and 3D-printed muscle fibers directly contribute to the user's vastly augmented movement potential. The suit's design is focused entirely on swiftness of movement, force pumps and powered articulation enabling the wearer to run, jump, climb, and slide at incredible speeds. On a breakaway, users can attain stable running speeds of an incredible one-hundred and twenty miles per hour. Turning at these speeds often involves sliding or the use of grappling hooks.

The legs of the ROADRUNNER are viciously powerful. When its wearers engage in combat, the use of acrobatic kicks is encouraged, as the sheer force output of the bottom limbs can breach the hides of even conventionally invulnerable foes.

The ROADRUNNER's strength is not strictly in its movement speed, but rather in its versatility. Potential applications of the ROADRUNNER include reconnaissance, hostage evacuation, bomb-planting or diffusal, or engagement of high-speed targets such as automobiles or speedster metahumans. Jump-jack coils enable the wearer to leap vast distances, with charged jumps approaching heights of in excess of several stories. In some instances the springed feet are clawed, enabling the user to latch into walls or ceilings without a problem. A predictive set of algorithms and sensors aids in navigation and evasion at rapid speeds.


Functionally miniature jets which can walk like men, the elite wearers of the CONDOR Wingsuit provide unprecedented tactical leverage to the Security Nation. The powerful winged harness enables users to soar through the skies with ease, and a mounted scramjet propulsion system grants supersonic speed of travel through the air. With an additional rocket attachment and enhanced heat shielding, CONDOR wearers can even reach escape velocity. Survival at such speeds, of course, requires a bracing exosuit, and only the boldest of the bold dare to wear them. Extra-atmospheric launches require a staging area and hangar, as the back fuel cell is too large for the suit to walk around with.

CONDORs are commonly equipped with CCR 7000 miniguns and XOF homing rocket launchers. They excel at combating other aircraft, as they are far more maneuverable and can vanish from aerial radar. The cloaking capacity of the CONDOR must not be underestimated, and its gliding ability enables it to casually infiltrate enemy territory while evading detection outright. CONDORs usually include flare countermeasures to avoid being shot out of the sky. It is, of course, necessary to wear oxygen-supplying helmets when deployed with a CONDOR, as well as bracing atmospheric armor in order to deal with the high velocities and the cold.

For ground-level operations, CONDORs are equally viable. The wings can compartmentalize upon landing, the reinforced legs more than capable of lifting the entire microvehicle and walking around easily. When not configured into high-speed mode, a CONDOR user can hover in place, ascending and descending with calculated precision rather than zipping around too fast for the eye to follow. In addition to the built-in weapons, CONDOR wearers can bring their own tools into battle.

CONDOR harnesses can be separated from their exosuits, operating either by remote or on autopilot. In this hovering configuration they can provide overwatch to their wearers, home in on escaping targets, or transport heavy machinery or objectives. In this form they effectively become high-powered drones, operating independent of the original user.


Driving a SWEEP is one of the highest-speed terrestrial experiences open to Deterrence operatives. Synced to a wearer's intuitive motions, it can steer around dense, hazardous areas (such as combat zones) with unmatched acumen, nimbly navigating urban environments and long stretches of desert with equal effectiveness. The 20" wheels are suited to use in all areas, including flooded zones. The SWEEP can tear down clear roadways at speeds approaching 275 miles per hour.

Steered by the user's upper body movements, it offers an immense degree of freedom for wearers to manipulate tools and hold onto weaponry while driving. The wheels are fully capable of spinning against their normal axes for sudden shifts in direction, as well as adding much-needed stability during sharp turns or other forceful maneuvers. The central frame can also rotate 360' and elongate, enabling the rider to slide underneath narrow passageways. By rapidly contracting the middle frame, wearers can execute jumps to clear obstacles.

Much like the CONDOR Wingsuit, the SWEEP can reconfigure itself to allow the wearer to stand upright, the front and back wheels shifting to form the left and right feet respectively. In this upright position soldiers' speeds are vastly reduced, though they walk / crawl over hazardous terrain with absolute ease. Deployable carbon tire crampons enable the SWEEP to adhere to vertical surfaces in either configuration, rolling up sheer cliff faces without a problem.

The SWEEP can be equipped with any mountable weapon from the Deterrence arsenal, ranging from rocket-propelled grenade launchers to machine guns. These robotic limbs can aim independently of the SWEEP's directional movement, tracking targets and anticipating their movements before unleashing its ample firepower.

SWEEPs are almost always deployed for reconnaissance and standard patrols around Deterrence installations, their low profile and high speed granting immense tactical utility.


Similar in concept to the SWEEP, the CRAWLER is more heavily-armored variant, ideal for breaching defenses and tanking heavy fire. Boasting quadruple grousers which make it exceptionally effective in rough terrain, the CRAWLER is composed of highly durable nanofullerenes which render it capable of tanking blasts from land mines. The single pilot of the attachment can be fully covered by a retractable seal, further protecting the head. The CRAWLER's pressure resistance is uncanny, making it one of several Deterrence vehicles capable of continuous operation along the ocean floor.

Compartmentalized manipulator arms can be deployed to retrieve objectives, carry gear or civilians, diffuse bombs, or wield handheld weaponry. Classified as an exosuit rather than a vehicle because it encapsulates the entire body in laying-down position which can stand upright on command, the CRAWLER is a powerful tool for point engagement, able to endure enormous amounts of enemy firepower without slowing down. Though its walking and rolling speeds are both much lower than the SWEEP, it is still a highly effective unit, compensating for slowness with outrageous durability. A CRAWLER pilot could plummet from the top of a skyscraper while encased in their armor and emerge unharmed.

CRAWLERs can climb vertical surfaces with the aid of grappling cannons, clambering up the side of buildings for surprise attack. Their mobility is the key to their success. Given that they cannot be breached save for by extremely powerful forces, they are often deployed to hazardous areas for individual trooper transportation, such as radioactive areas or biohazard zones.

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