Though headquartered within their own sovereign territory in the Caribbean, the leviathan corporation Deterrence maintains numerous branch embassies within friendly countries. The purpose for doing so is threefold - these locales better represent the company to the public, provide a location for negotiations and business deals, and give Deterrence a physical foothold in parts of the world they might ordinarily take a long time to deploy to.
Emerging beautifully from the Pittsburgh skyline is a glass-windowed office complex recently acquired by the Security Nation. It is no urban barracks, but rather represents the business side of the Great Corp, a nexus for conference with other enterprises, government officials, and general persons of interest, such as superheroes. Standing at an impressive 700 ft. height, the building itself is an impressive monument to human ingenuity and cooperation. Walkways and balconies open parts of the building to the air, the cutting-edge design and architecture well-suited to the company's forward-thinking vision for security.
The square footage of the building is potent. Standing at 52 stories, "Embassy One" is a powerful resource for the company in that it enables it to centralize its key baseline logistics staff in one area. High-profile employees operating on classified information reside armored shells the Caribbean, whereas more standard workers simply commute to Pittsburgh, going about their days normally. A passerby on the street wouldn't know that Deterrence owns the building, as it simply resembles any other skyscraper in the City of Bridges.
The building is highly secure, with a variety of countermeasures and checkpoints preventing entry by malicious actors. Two helipads and a hangar compartment enable easy take-off / landing by aerial vehicles, and an underground parking garage houses most employee vehicles.
As both an essential asset for the Hypercorp and a high value target for its foes, Embassy One's structural composition has been overhauled to better suit it to a world in which would-be Gods can hurl literal thunderbolts at will. The outer windows are composed of reinforced plastisteel, which cannot be shattered from the outside by conventional means. Acoustically resilient and laser-diffusive, it can protect those inside the building from sonic booms, laser-based attack, and concussive forces that would ordinarily cause glass to shatter. Thermal regulators prevent flash-bursts from frying the interior, and the use of fiber-optic technology in doors and elevators has hardened them against EMP attack. The building can access its own power generator in the event of a blackout.
Said doors have been reinforced with nanoceramics, intentionally shielded against those who boast exohuman strength. Walls leading into key areas have been braced against excess force, a mixture of NNF gel and adaptive self-shaping metals protecting the employees from "brick"-type kamikazes. The building's concrete and steel-based support bars have been fully augmented by carbon nanopaste, meaning it can't simply be knocked down by a meta with superhuman strength. The building could fully endure a 9.0 earthquake on the Richter scale; any sort of bombing by aliens would be equally likely to fail.
An aerial communicator array has been added, enabling Deterrence to monitor the airspace activity of the entire United States via collaboration with the National Airspace System. Following the full adoption of UN Resolution A/RES/1/26, the Company has access to the resources which enable them to keep track of high-speed entities over the US. An early-warning system can register metahumans who converge on the site of Embassy One, monitoring their activity throughout Pittsburgh so long as they are in the air. Traffic cams are also tapped in the surrounding area with the permission of the local government, given that Embassy One requires additional protection.
Though the nature of their jobs is mostly indistinct from working for any international business, the aesthetic of Deterrence's offices is still relatively high-tech. Sparing no expense to bring its top employees the most up-to-date user interfaces, the Mega Corp uses a variety of holographic displays, VR-simulation pods, and real-time communications forums to maximize work efficiency. Employees of Deterrence are valued not for their capacity for menial tasks, but for their critical thinking ability, as well as their effectiveness in face-to-face situations.
Management runs the upper-level part of the branch, keeping in constant communication with Deterrence HQ in the Caribbean and delegating tasks to other employees within Pittsburgh. Considered high-value personnel by the company, they work in the upper floors of the tower. Managers are also responsible for executing important deals with outsiders, which take place in the board rooms on the top floor.
Logistics is responsible for everything from finance to territory acquisition to connection with intelligence organizations such as MI6, the NSA, the CIA, etc. This division of employees are derived from the general population, and comprise a bulk of Deterrence's mainland employees. Logistics workers are also responsible for a great number of face-to-face interactions with other companies, business owners, and superheroes who may drop by. The majority of "office work" of Deterrence is conducted by these elite individuals, often aided by weak close-circuit AIs.
Marketing is exactly what it sounds like. Preoccupied with enhancing the image of the company, they work tirelessly to monitor reputation, business opportunities, and online discussion. Collecting data on public opinion as well as area-to-area efficacy of soldiers, their research contributes more to the non-romantic aspects of trying to save the world - mainly, having enough clout to do so. Employing research specialists, graphic design experts, and multi-media crews to make the Hypercorp appealing, they are also stationed in Pittsburgh.
Support, plainly put, help keep the company itself running. Secretaries, janitors, administrative advisers, and electricians are all employed by the Security Nation to ensure stability and efficiency. A dedicated medical center with first-aid specialists is also present in the event of workplace accident. Support staff also help manage the building's myriad doors and elevators from a central hub connected to the security office, tracking who is where and when as well as manually operating doors in the event of a lockdown.
It is a statistical inevitability that Embassy One will come under attack. Deterrence and its employees are fully aware of this, and as such have prepared for any encounter with exonormal threat. For starters, hazard masks and deployable flash-suits are standard to all workers within the building, with compartments in the desks containing gear that would enable one to survive, say, a chemical agent. Extensive evacuation plans dedicated to saving as many lives as possible are drilled into a worker's daily routine, guaranteeing that in the event of an emergency, they will be able to safely and securely exit the building. Every employee is a valuable asset, and is treated as such.
Beyond the standard reinforcement of the building's structure is offensive countermeasures against those who would wish to do Deterrence harm. An array of compartmentalized automatic turrets can emerge from behind wall, ceiling, and floor panels on command, securing key choke points and shredding any trespassers. Packing ammunition ranging from homing HV rounds to acoustic burst to flashes of directed plasma, these turrets possess advanced Third Eye targeting systems capable of tracking the movements of threats nearing the speed of light, combining predictive aim with motion reader to compensate for the outrageous abilities many meta-threats possess. They can tag speedsters with ease. These turrets can also be manually overridden and controlled from the security hub.
Infiltrator-types have been anticipated and accounted for by the building's intelligent designers. Security cams can detect heat, changes in air pressure, faster-than-light object movement, teleportation signatures, and variation in an employee's body language, accounting for abnormalities that may arise. Pressure plates on the floors alert security when someone invisible is present, and anti-phase nanofiber cords can be activated at a moment's notice to interfere with trespassers with the ghost-like ability to phase through sheer matter. Electric panels can be activated to shock those who touch them. Deterrence has even gone so far as to inscribe anti-magic runes into the foundations of the building, relying on pseudoscience to combat pseudoscience.
Retaliatory defense is not limited to the interior of the building. OSHA-approved miniaturized cannons can be deployed from the building's outer walls, boasting a high degree of firepower as well as target-tracking that can shoot down incoming projectiles. An anti-missile defense grid works equally well on flying exonormals, with enemy aircraft, ballistics, or just plain anthro-weapons being pulverized mid-flight by the tracking railguns. An extremely potent laser-defense net can be activated to cordon the building off from outsiders, or contain threats within.
A potent weak AI system designed solely to maintain building security - codenamed AEGIS - oversees these security systems in tandem with a team of human operators. Speaking its own language and interfacing only "face-to-face" with its human partners, AEGIS appears fully unhackable. To do so would require a level of communications output rivaling pure subjective replacement - to interface with AEGIS, one must essentially be AEGIS. Even trained technopaths would have a difficult time working against the highly obstinate AI, which constantly alters its own code as it is monitored by human managers.
Recruited from the ranks of Deterrence's Knight-class soldiers, these highly skilled elites are kept on reserve within Embassy One specifically to defend the high-value personnel stationed there. They have double authority, working in tandem with the Pittsburgh Police Department in order to secure the entire block, which is constantly under surveillance given the volatile nature of the Hypercorp's enemies. Wearing armors that directly link them to the AEGIS Weak AI network, they have a complete view of the fortress they protect, coordinated and directed to work as the ultimate antibody system to the Deterrence keep. Given their training, they are resistant to mental manipulation and incapacitation.
Guards wear a security variant of the ATG Personal Bodysuit with corresponding Type-1 Exoframes. They are armed with a variety of weapons, both lethal and non-lethal. Encouraged to use high-powered incapacitation batons against normal agitators, they will not hesitate to equip extremely lethal AKRT Scatterguns if threatened by exonormal enemies. The use of homing rounds is intended for maximum efficacy in evacuation scenarios, ensuring that there will be no crossfire if employees are caught between a threat and the security team.
Guards are essential to the interior complex, as they are the human element which keeps Deterrence secure. They patrol all known entry points to the complex, including the parking garage, underground sewers, helipads, exterior walkways and balconies, and the main lobby. They have an extremely strict check-in and check-out routine, and are in constant communication with both each other and the AEGIS security system. In short, to impersonate a guard is impossible - an impostor would be found out immediately.
Guards are trained specifically to deal with hard infiltrator types, or foes which possess one or more of the following abilities:
Anticipating attacks from metas of the above type has made the guards of Embassy One ever-alert; as a nexus of business activity for the Security Nation, they are fully aware that the fate of mankind is in their hands. They are not mundane punch-clock watchmen, but rather, elite sentinels fully dedicated to protecting the building. They are never to be underestimated.
Though not the tactical hub of the Great Company, Embassy One is without a doubt where its financial foothold is the strongest. Its establishment in Pittsburgh has already impacted the surrounding area's economy and property values; some consider their presence a danger, and others feel safer than ever with Deterrence watching over the neighborhood. The impact on local crime rates and superhuman activity alike has already been significant, with a mass decrease in both.
The future of Embassy One remains to be seen, though many await the day that Deterrence's shadow-enemies emerge to challenge their urban castle outright. When that day comes, though, they will be ready.