ODIN

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ODIN
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ODIN

Post by ODIN » Thu Jun 07, 2018 12:30 pm

O D I N
Image

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The Boy

Name
Alias

Age
Height
Family

Place of Residence
Location
Occupation

Affiliation

ARIN GESTALT
WODEN, ONE-EYED WOLF

SIXTEEN
FIVE FOOT TEN
UNKNOWN

UNKNOWN
THE CONTINENTAL US
SOLDIER

WILDE JAGD
"WILD HUNT/DEAD COMPANY"

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The Titan
"I don't want to hurt anyone else. But if that's what it takes to save them, what I want doesn't matter. My hands have already been stained."
DESIGN

The boy's monsters, mechanical titans that leave only destruction and tragedy in their wake.

Gestalt has accepted the role he must fulfill. Try as he might, he’s not a man who builds shields, he builds weapons. Any attempt to create anything else has only brought destruction. No one can ever change their nature, not truly. Struggling against it only made things harder for everyone. So Gestalt surrendered to fate and accepted himself. If the world wanted a weapon, he would create one. So long as he was the one to wield it, so long as the lives it took were on his hand alone. So long as when retribution and guilt came, he was the only one who need bare it. Because he didn't really matter, he never really had.

Yet while the mindset the ODIN was created with may have been a fresh one, the talent needed to construct it was very much the same as it had always had been. It was a new step down a path well traveled, for when it came to designing machines, it had always come second nature to Gestalt. Perhaps it might have unnerved the boy at one point, to find how easy creating weapons came to him. How simple it was to treat how effectively a device could kill as a problem, as a simple matter of logistical or technological improvement. Yet perhaps that was necessary, for his own mental constitution. To dehumanize the problem, to view is as purely an issue of energy spent versus results gained. Because even if there was point Gestalt felt uncertain about what he was constructing, a point where the sheer destructive potential of his creation truly sunk in and caused his blood to run cold. Where he was faced with the grim reality of what a weapon optimized for murder meant, the new demon he created doesn’t show an ounce of that hesitation. Every aspect of the ODIN was meticulously designed with the almost obsessive nature and unrivaled practical experience that only the Son of Robotics could have provided.

No where is this better exemplified than in its fundamental design philosophy, a matter arguably more important than the technical construction of the metallic titan. To be truly advanced. The progress of technology is often, mistakenly, observed in its appearance. Sleek, minimalistic, designed to appear more advanced then it performs. Created to fulfill the expectation of the future in fashion, not in function. Yet, the reality is often far more... rugged. The ODIN is not designed to appeal, nor is its appearance meant to invoke a sense of wonder. There was only one thought in mind when the titan was constructed, optimization. No space was wasted on appearance, and no energy was wasted on experimental or unproven technology. The goal was not to do something new but to do everything better. To create a unit equipped to deal with anything the 21st century could throw at it. Conventional warfare, disasters, metahumans, aliens, gods. A bipedal tank to stand at the apex of all others. Time will tell if it proves successful. However, it's first showings have been very promising.

When compared to previous creations the ODIN could only be described as bulky. Yet this is in no way a restriction or flaw, rather it's lack of overt complexity is a very intentional choice. The more moving parts, the less stable the overall unit is, and the less stable it is, the more prone it is to malfunctions. Which meant higher maintenance cost and times, weeks would have to be spent between deployment to fix slight errors, time that couldn't be afforded. Yet perhaps even more damning, it would inevitably lead to higher amounts of damage sustained on the field and create the potential for weaker areas in the shell, locations that could cripple the entire system with a single strike. No matter the material, the more the armor is separated into pieces to account for more mobility, the weaker it becomes as a whole. When dealing with something as intrinsically complex as advanced robotics, adding any more then what is absolutely necessary is a recipe for disaster. Mobility is an often desired quality, however, when dealing with a profile larger than many two-story buildings, attempting to avoid incoming damage is often completely infeasible. Rather than attempting to overcome a perceived flaw, the ODIN acknowledges and leans into its nature. To repel and absorb incoming damage, using its bulky nature to ensure it can take a massive amount of punishment and continue operating.

The cockpit of the ODIN is undoubtedly one of the most advanced places on the earth at any given moment. With the sheer amount of internal functions running simultaneously within the ODIN, the pilot is required to in some way interact with all of it, at the same exact time. Yet where one might assume some form of AI could be used to handle the simpler aspects of the system, the ODIN's operating system contains very few instances of artificial intelligence. With the few used in charge of little more than light observation and calculations, never control. Logistically the ODIN is more than impractical, it should be physically impossible to operate. The amount of information the pilot would have to observe, interpret, react to, then manually enter a response to would push even the most genii to their mental breaking point. Both by design and by the result of the scope of the machine, Arin Gestalt may be the only person alive capable of effectively controlling the ODIN without decades of training. Yet while he is highly intelligent, it requires much more than that to operate the metal titan. Yet as someone who spent more of his life within a cockpit then within a home, Gestalt possesses an undeniable gift when it comes to piloting mechs. Even at his relatively young age, he has both the natural talent and experience that few can rival. However, even this alone wouldn't bring him anywhere close to the level needed to operate the ODIN. Rather it is his position as both designer and pilot that gives him the final boost needed to properly manage the behemoth. He understands the machine on a level that no other could hope to match without completely tearing the ODIN apart and piecing it back together.


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CHASSIS


[1.1] ON THE MATTER OF POWER


No matter how advanced a machine may be, it means nothing it the device is not given sufficient power. While with most vehicles can get away with a simple power plant and some form of diesel or gas based engine, the problem gets significantly more complex when dealing with a machine that can perform as many functions as the ODIN can. Especially when functions like the SUNBURST take up such an extreme amount of power that by itself it would require enough energy to power several blocks. A such, finding a suitable power source for the ODIN proved to be a much greater problem than usual. No conventional engine would be able to power it without devoting a massive part of the design to fuel storage, and even then the operation time would be cripplingly short. Onboard solar energy generation would be laughably inefficient and would thus either require frequent trips back to a pre-established charging station or several high capacity batteries that would once again take up a significant amount of space. Thus something else had to be attempted, something that would allow for both long operation time without burdening the machine with an extreme amount of weight. The energy of the future, nuclear energy.

The ODIN is powered by a fully operational and portable thermal aqueous homogeneous mini-reactor, one of the several white whales within the field of nuclear engineering. While one of the smallest forms of generating nuclear energy TAHRs simultaneously requiring little to no radioactive shielding, making them far lighter than their competitors. However, properly managing the reactor is riddled with complications, something that has kept it from seeing widespread use. With most opting to utilize large solid fuel reactors to produce a large amount of power with little to no regard to space used. However, Gestalt did not have the luxury of space, forcing him to refine and tinker with the TAHR until he finally produced results.

The layman's explanation of a TAHRs mode of energy generation begins with the creation of uranyl nitrate. Created from the reaction between depleted uranium salt and nitric acid, the solution undergoes a bout of crystallization before it forms into a more useable source of fuel. This uranyl nitrate is then loaded into the TAHR before it is dissolved within pure light water, causing a volatile reaction as the uranyl nitrate breaks down, one so intense that it causes the light water to experience an extreme amount of heat and produce large amounts of high-pressure steam. This steam is then blasted through a turbine and used by the TAHR to generate over 1000 KWs of energy. This causes the reactor to need a constant influx of water, preventing it from being viewed as a mobile source of power. However, it was Gestalt’s refinements that eventually led to a solution that overcame this problem. Taking the separated hydrogen and oxygen molecules created when the water underwent radiolysis and fusing the stray atoms back into light water. Mixing this with the condensed steam this solution is then purified before it is pumped back into the TAHR. Creating a pseudo-infinite source of energy that only requires new additions of uranyl nitrate every six years.

While this alone would have been more than enough energy to cover the ODIN's basic functions, the more advanced weaponry and tools consumed such a high amount of energy that it would force all other functions to cease for several seconds. As such the ODIN also houses several atomic batteries, each assigned to different sectors of the mecha. Allowing the TAHR to simultaneously build, store and use charge in movement, weaponry, defense, and every other function. The exact layout and distribution of these batteries can be rewired while on the field however the general set up is five batteries for weaponry, four for defensive countermeasures, and two for utility and general operations. The advantage of this system is twofold, as not only does it allow excess energy to be stored for functions which consume a high amount of energy at once then the reactor can generate per second, but it also creates a sizable backup that can be used in the cause of an internal system failure.

The reactor itself has been designed to open a release valve when exposed to unnaturally high amounts of internal pressure in case of any extreme emergencies or system failures due to damage. However, this is as much of a failsafe as it is a last-ditch weapon, as if the pressurized reactor was to vent its contents, it would fire forth a scalding stream of uranyl nitric acid. While this would leave the ODIN unable to produce new power until repaired, power stored within its atomic batteries would still allow the machine to keep fighting for nearly an hour before encountering complications.


[1.2] ON THE MATTER OF MOVEMENT


Of course, energy by itself means nothing within the context of a vehicle. Not without first passing through the requisite motors to turn into kinetic force. So given the extreme source of power generation, it was of the utmost importance that the rest of the ODIN be able to properly handle the intake and utilize it to it’s fullest potential. As such the shoulders and hips connecting to the ODIN’s appendages have been outfitted with high power three-phase motors. Designed specifically for the ODIN utilizing the rough framework of modern crane motors. With specs allowing for well over 1000 starts per hour and with a maximum speed of 4000rpms the ODIN’s strikes can pack more than enough power to smash through eight feet of concrete with little to no wind-up. This additional power also gives it’s legs the sufficient work they would need to hoist the entirety of its weight, allowing for the machine to maneuver up rough terrain, perform small leaps, and most importantly it allows the ODIN to stand back up by itself in the case that it is knocked off its feet. Preventing what was referred to in testing as the “Tortoise Problem.”

This “Tortoise Problem” is only one of the many hurdles that had to be overcome when designing the ODIN, as the field of bipedal robotic platforms is one defined by difficulties and thus often left unexplored. Conventional warfare has, and always will favor armored vehicles over mechanical titans. With their higher profile, a longer amount of training needed to man and support them, higher maintenance times and the simple restriction of the square-cube law all serve as powerful negatives to deter use. Yet even without their intrinsic issues, the sheer cost would take to create a brigade of mecha would never be worth the incremental advantage, however, in the case of the ODIN, there only need be one. However, there were still the myriad of issues that needed to be answered before the ODIN could be viewed as a viable option.

One of the first, and perhaps simplest problems was how to ensure it would be able to maintain balance and walk effectively. Bipedal motion is notoriously hard to simulate in robotics, and with it’s increased size and weight it proved to be a much bigger issue than normal. Thus it was answered with the creation and implementation of a multi-ton device mounted into the ODIN’s center of mass called the IntelliGyro, one of the most efficient ways to ensure balance for mechanics of enormous size. The IntelliGyro functions as the name would imply, as a smart-gyroscope, capable of taking into account the ODIN’s mass, angle, and every force being applied to it at one time. It then takes this information and automatically attempts to reorientate the ODIN to keep it from tipping over or experiencing an unnatural amount of motion. However, this alone wouldn’t work effectively given that the ODIN is constantly putting itself in a state of imbalance in order to move, something that a normal gyroscope would attempt to fix often preventing the machine from moving. One could simply disable to gyroscope when moving or create an exception, however, the former would allow for destabilizing attacks while in motion, and the latter would sit restrict dynamic movement. It is for this reason that the IntelliGyro’s ability to not only observe all incoming variable but use that information to predict new ones is revolutionary. Built off the back of the discontinued TSP-P the IntelliGyro is one of the only systems within the ODIN that is controlled by a form of artificial intelligence. Or rather, it is controlled by three working in tandem. The first is assigned with a catalog of every action the ODIN has attempted and it’s results, it is then tasked with attempting to identify the situation with the most in common with its current one to form a rough ideal state of balance. The second is assigned to determining every process occurring within the ODIN such as queued inputs and currently running maneuvers, adjusting the ideal state of balance to comply with the intended movements. The third is then assigned with all observable incoming forces, then adjusting the second AI’s ideal state of balance to compensate for the external forces. Each of these three complete their cycles thousands of times per second, to ensure that the ODIN’s ideal state of balance is as close to perfect as it came possibly be. In practice, this allows the mechanical titan to maneuver rapidly shifting and complex terrain without slowing down. most importantly, however, the ODIN can directly engage exo-normals that can deliver high impact, small surface area strikes without the fear of toppling.


[1.3] ON THE MATTER OF DEFENSE


However, when faced with the problem of the ODIN’s much larger profile when compared to most other armored vehicles, finding an effective solution proved to be rather impossible without completely reconstructing from the ground up. No amount of technical ingenuity can change the fact that with a standing height of 18 meters, the ODIN is a target. Thus, instead of attempting to overcome this problem, Gestalt instead doubled down. Accepting that avoiding damage would be far more difficult then if he was to use a smaller frame, and thus he should focus instead on making sure each hit that connected did as little damage as possible. Conventional composite armor had its place when dealing with small amounts of damage, however, with what the ODIN was expected to face, it had to have something greater.

The Centrifugal Shell.

Reactive armor is nothing new, within body armor, there are basic sheer-thickening fluids, and even within armored vehicles, there exists counter explosive technology such as the ERA (Explosive Reactive Armour) have been in use for decades. By detonating their own explosives, buried into a thin layer of metal over the core-shell, the moment a projectile makes contact with a tank’s hull, they effectively discharge their own sheet of armor with enough force that it pushes away the incoming projectile and neutralizes it. However, while tremendously effective, it does have a rather large drawback, once the ERA detonates once, that spot is left completely vulnerable to a follow-up attack. While this is often good enough for most, with a machine like the ODIN having such a large weak spot open up could very well spell disaster. Thus The Centrifugal Shell was born, less the logical progression of the ERA, but rather an alternate path.

The armor of the ODIN is constantly moving, or rather, constantly spinning. To even call it armor anymore is incorrect, for the images brought forth by the term are misleading. If anything The Centrifugal Shell has to be described as what it is and nothing less, as a series of charged, angled, rotating metal cuffs magleved off the ODIN’s internal frame spinning at over 3000 revolutions per second in order to vaporize and deflect not only projectiles but nearly any object that attempts to collide with it. Unlike static armor, the protection does not come from how durable it is, for there was always come something with enough penetration to surmount it. As moving armor, the penetration of the projectile and even its force is largely irrelevant, as the moment it touches the CS it’s high-voltage circuits close, sending enough charge to convert it into plasma almost instantaneously, before the centrifugal force of the rotating metal deflects the fired object away from the ODIN, making it ideal for dealing with the ever popular HEAT rounds. Even if an explosive is to be detonated before it strikes the ODIN’s CS, the shockwave would still trigger the circuits, creating a momentary burst of dampening air-plasma that the rotations of the CS would cause to wrap around the ODIN like a second skin in a fashion not unlike the Flash IAP. While it would be inaccurate to call the CS a perfect form of defense, it does provide a strong base level of defense that not only far more effective this it's competitors, but lighter. As its nature doesn’t necessitate that its plates be thick, only that it has slight grooves running through it to help in redirecting fast moving objects. Yet for all that it does, the CS is something that would be nearly impossible to replicate effectively for conventional armored vehicles, due to its extreme power consumption. This alone is why the ODIN has several batteries allotted towards defensive functions, as the energy drain that comes with supplying the countless electromagnets with enough force to spin the CS at the requisite speeds can be too demanding on the reactor if other systems are running in tandem.

However, while hardkill protection such as reactive armor is vital in dealing with more direct kinetic based attacks, as an armored vehicle expected to face heavily armed targets, it is essential that the ODIN possess sufficient countermeasures against anti-tank and anti-armor weaponry. Primarily the vulnerability to infrared homing missiles, something commonly deployed against aircraft. While typically land-based armored vehicles don’t produce the amount of heat necessary to attract high amounts of infrared attention, the ODIN’s TAHR core creates one of the few exceptions. As such it comes equipped with an electro-optical jammer designed to disrupt rangefinders and guided missiles. Even housing several dozen emergency canisters of aerosol smokescreen, capable of rendering most infrared targeting systems useless. Most key systems within the ODIN have even gone so far to be rad-hardened, allowing for some degree of electromagnetic protection that while not perfect prevents the ODIN from being completely “bricked” when subjected to EMPs. At least for long enough to allow the mainframe to reboot and return to a functional status.


[1.4] ON THE MATTER OF COMPOSITION


Much like the BULWARK before it, the bipedal ODIN was constructed to mimic the human form. However, unlike the BULWARK, which was explicitly designed to appear as human as possible in order to put civilians at rest, the ODIN simply follows the rough framework of human physiology, swapping out frivolous details for practical replacements. Using it as a light guideline, not a rule. It is because of this that the ODIN only possess “hands” in the conceptual sense, opting for a simple three jaw hydraulic gripper at the end of a three-axis limb rather than employing anything overly complex. As attempting to engineer something with fine motor skills at such a scale is largely worthless. Since weapons and tools are created to interface with the pilot’s commands and not the actions of the mecha, the ODIN’s hands exist only as a stabilizing platform. The ODIN doesn’t need to possess the requisite fingers needed to pull a trigger or flip a safety, as all of that is handled within the cockpit. As such that the hands of the ODIN only exist to serve as tools, allowing the mechanical titan to interact with its environment. Designed to perform basic functions such as lifting objects and destroying obstacles. More than anything the default hands of the ODIN serve as a baseline, to which can be replaced to fit the operation.

Following trends, the ODIN’s legs represent a simplistic form of human feet. Following the same three-axis structure with the only major difference being the relatively higher position of the “ankle” to compensate for it’s larger form. The base of the legs are also substantially wider, to give the ODIN a greater surface area to maintain better balance and allow for the use of deployable trends installed within the ODIN’s feet. Due to the extreme energy inefficiently of walking long distances, the ODIN is equipped with an alternative, tank-like treads that can be used to both decrease travel time and increase power saved. While this can also be used in combat, more often than not it is more useful for the ODIN to take advantage of its bipedal movement to allow for more dynamic and vertical movement. When operating as a biped the ODIN can travel at roughly fifteen miles per hour while it’s tank treads roughly double it to around thirty miles per hour on average. Given its nearly infinite cruising range, it’s top speeds are rarely relevant, as it is very rare for the ODIN to have to maneuver itself to a time-sensitive AO, instead most commonly being air dropping directly into combat. In addition to pure movement, the legs also have onboard neutron probes that constantly scan the ground in front of it for landmines or buried explosives. Allowing the ODIN to travel with relative safety through lands that hostiles have moved through. Not only protecting itself but finding a clear and safe path to follow.

The ODIN has even been painted a shade of bright orange, simply to draw fire towards it and away from other targets. Something commonly mistook as Gestalt’s extreme confidence in the ODIN’s defenses.



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COCKPIT


[2.1] ON THE MATTER OF CONTROL


A tool is only as useful as the one who uses it, thus it stands that a weapon is only as strong as the one who wields it. Yet in the case of vehicles, the manner in which these weapons are controlled is often just as important. No matter how skilled the pilot, or advanced the ODIN if it didn’t possess a system that let both reach their potential then it would forever be bottlenecked by the limitations of the controls. Thus Gestalt wouldn’t accept any degree of simplification. Adopting a hybrid control scheme, utilizing not only conventional flight sticks but more advanced haptic sensors. Taking on both the disadvantages of the two systems in exchange for all the benefits. As such inputting the necessary commands is not only mentally taxing but physically exhausting. Requiring that the pilot maintain a greater state of fitness than nearly any other kind of operator. Yet in exchange, the pilot possesses perfect control over every part of the ODIN. Allowing for both fluid movements with variable amounts of force via the haptic sensors along with activating and regulating complex systems that require manual inputs at the same time. This also allows for a more seamless detection of outside forces and damage, as the haptic sensors can send light pulses to the pilot's body. Needless to say, the amount they feel is heavily reduced when exposed to a higher amount of pressure, however, it still allows for them to intuitively gauge how much damage they have sustained or are in danger of taking. Given the modular nature of the ODIN, the main controls possess an adaptive operating system. Reformating itself to account for different systems, tools, or weapons currently installed. This allows for the additional modules to follow the most appropriate form of controls while preventing the need for the cockpit to house multiple unused control panels when the modules are not attached. This does present a rather steep learning curve for a pilot, however as a specialized unit the ODIN was never made with the masses in mind.


[2.2] ON THE MATTER OF PROTECTION


While the ODIN itself it meant to act as the pilot's defense, there are some forms of attack that would bypass conventional forms of defense. Thus the cockpit has several built into countermeasures to better protect the Achilles heel of the Combat-Grade-Mech. A form of armor bypassing weaponry signature to the now liquidated forces of Deterrence was acoustic weaponry, and while they may have faded the technology still remains. A such the cockpit itself is surrounded in high-density open-celled acoustic foam to act as a buffer along with a Reactive Noise Interference Projector. This RNIP is designed to detect incoming sound waves as they strike the acoustic foam before quickly processing it and constructing a sound of the opposite polarity. This sound is then projected back through a direction speaker, causing both to undergo wave interference, effectively canceling both of them and preventing the harm they could do. The cockpit is also both heavily insulated and airtight to lessen the destructive power of electrical based attacks or gasses. While system damage is almost unavoidable, the pilot is usually left unscathed by the former, and to prevent the latter there is an automated oxygen generator that allows for extended operations without breathable air. Needless the say the cockpit also possess a great deal of heat and radiation protection as it is placed directly next to the TAHR, however, this protection is just as effective against external attacks as it is internal ones. For heat protection, it utilizes a fairly simple series of internal tubing which pumps coolant through the system, given not only protection against focused blasts of heat but allowing the cockpit to survive extreme temperatures. While it’s airtight nature keeps it safe from airborne fallout in the case of nuclear disaster radiation protection requires slightly more sophisticated technology. Thus the ODIN uses a two-dimensional assembly of fibers containing CNSs (Carbon Nano-Structure) embedded in a metal-like matrix which serves as a radiation-protective material. Most importantly however the cockpit is fitted with automatic shock braces that communicate with the IntelliGyro in order to significantly reduce the amount of trauma the pilot experiences relative to what the ODIN may be experiencing. This allows the ODIN to be knocked over, thrown about and be struck with a point-blank explosive and almost regardless of the damage the system takes, the pilot is all but guaranteed to survive until the cockpit is forced open.


[2.3] ON THE MATTER OF INTERNAL SYSTEMS


The cockpit of the ODIN also possesses several systems designed for what Gestalt referred to as “quality of life.” Utilities that while not absolutely necessary, lend to the operation less taxing then it already is by simply providing either more information or other useful features. The first and likely most important of these is the neural suppressant field kept contained within the ODIN in order to prevent Gestalt from losing control of his psionic potential and unleashing devastation. As something often triggered by stress or other intense emotions this was mandatory before there could be any thought on deploying him. This neural suppressant has been fine-tuned to only neutralize the abnormally higher function within his brain, ensuring that his operating skills are unaffected in any way. Akin to subliminal messaging the suppressant constantly plays a high-frequency pitch designed to disrupt the brain from communicating with itself. Rather than physically preventing the blocking it, the device prevents even his subconscious from thinking about it, and thus prevents it from being activated. While the sensation of being in the field initially seemed to cause intense migraines and emotional distress the boy eventually adjusted to it and now goes so far as to carry a modified and portable version with him even when outside of the ODIN. This portable system requires semi-frequent charging from either the ODIN or a charging dock and is attached to Gestalt via a collar, a pair of earbuds and an older generation iPod.

The ODIN is also equipped with frequency hopping communications, allowing for difficult to monitor or trace communications. The ODIN can either adjust to a fixed frequency to assimilate with other communications layout or provide the requisite algorithm needed to match its own. An algorithm that is swiftly changed the need for communicating with that party is gone. On the flip side, the ODIN is also adept at halting enemy communication and radars with systems such as barrage jammer. In which the ODIN emits a constant pulse of multifrequency noises designed to overload radars and make them unusable and clog up communication with so much white noise that they become unusable. While this isn’t quite a true stealth tactic as it is still very clear that something is in the area, it serves its purpose as disruption. As with both the ARMADA and the BULWARK, the ODIN has been installed with a vast amount of scanners, ranging from Sonar to Thermal Imaging and everything in between. Taking advantage of the space given by the ODIN’s large size it can effectively serve as a communication and detection platform by itself. Switching to a more supportive control tower if the situation requires it.


[2.4] ON THE MATTER OF SIGHT


Sight is an illusion. Built by the focusing of light through the cornea and onto the retina, before transforming that into brain signals that be used to form a picture in the mind through the visual cortex. The system works, however just like anything, it can be improved. Yet it always comes at a price.

The Allfather Eye was installed to replace Gestalt’s left eye and serves to enable a new form of vision. As the ODIN does not possess monitors assigned to displaying what it’s front-facing cameras pick up. Rather the entirety of the ODIN is cover in cameras, enough to simultaneously monitor every angle, giving enough information to allow for the pilot to never be caught off guard. Yet there is an issue, the human field of vision cannot observe and process several simultaneous screens, to without having to flicker between them, creating momentary blind spots and gaps. However, that simply meant the human field of vision needed to be updated. As the Allfather does not simply enhance Gestalt’s vision, it directly gives his brain the signals needed to form every image picked up by the cameras at the same time. Not as a HUD, or as images displayed on top of his normal vision, but as separate images all existing within his mind's eye at the same time. Even more, the Allfather is not limited to simply the ODIN, rather it can be weird to drones, stationary cameras in distant facilities. Even when giving Gestalt fifty different images his sense of vision in the moment is in no way hampered, as he is simultaneously fed a feed of what the Allfather is physically recording. The Allfather does not provide perfect vision, for it goes far beyond the normal limits of human vision. The Allfather gives awareness, a sense of the world so foreign that goes beyond what one can simply imagine.



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MODULAR SYSTEMS


[3.1] ON THE MATTER OF FLIGHT


While undoubtedly a juggernaut when in action, the ODIN is in many ways relatively slow. Slow when compared to the fast-paced nature of the world, in which threats will attack from the shadows causing massive destruction within minutes. No matter how powerful it may be, the ODIN cannot expect to do anything if it cannot arrive in time. Thus while too large to be incorporated into is base design, the most common module used to support the ODIN is it’s high powered RLV(Reusable Launch Vehicle), otherwise known as the flight pack. A system designed to lift the massive ODIN out of the atmosphere in order to drastically decrease travel time before dropping the ODIN over its designated area. Yet lifting the massive mechanical titan is no small task, thus the bulk of the RLV is made up of a ROTA (Rocket Assisted Take-Off) engine, designed to give the ODIN the lift it needs. Unlike most of the systems, the RLV is also powered by liquid rocket fluid, as the strain on the TAHR would be too great when dealing with longer flights. Due to the intense amount of G Force that the pilot is subjected to while being launched by the RLV included in the module is the EMA VD, designed in accordance to more conventional flight suits with rather than the compact bodysuit of the more commonly used EMA VA.

Once the RLV has reached its designated zone, it completely separates from the ODIN, dropping it into a freefall before several drag chutes are deployed in order to quickly slow it’s decent and to allow for the last few micro thrusters to guide the ODIN to its ideal position. Once landed the chutes are cut, the thrusters are ejected, the pilot can change out of the EMA VD and the ODIN is effectively reverted back to its base state. While the RLV and ODIN will require extraction once the op is over, how quickly it can arrive is of far more importance than how quickly it can leave.


[3.2] ON THE MATTER OF AQUATIC TRAVEL


The idea was raised to equip the ODIN with an amphibious module that would allow it to not only engage deep sea threats but use the cover of the ocean to mask its movements. Gestalt refused.


[3.3] ON THE MATTER OF STORAGE


While the ODIN is primarily deployed as a strike unit, with the sole intent to wipe out a group of hostiles or destroy a key objective, there are times in which its heavy armor shell is better served protecting or transporting items an people. As such the storage module was created as a fairly simple means of moving cargo. The single module possesses both an option for larger resources and a department that provides comfortable seating, along with one containment cell in the rare cases the ODIN is used to capture a hostile rather than simply neutralizing them. Its cargo container is divided into two sections, providing 800 cubic feet of space for supplies designated “fragile” while giving 1,000 cubic feet to cargo without this requirement. The fragile compartment possessing less area as a byproduct of it being given around the same protection as the ODIN’s cockpit to ensure that the package doesn’t suffer significant damage. This exact ratio can be altered given enough time, however more often than not this is the expected space. As for transporting humans, it can be loaded up with half a dozen others comfortably, however spare cargo space can be easily converted to allow for higher carrying capacity. Something especially useful in natural disasters or other forms of evacuation in which the amount of bodies held is much more important than their comfort. However, reports given by those who have ridden in the ODIN’s intended carrying compartments have indicated that it’s a rather smooth ride provided the mechanical titan doesn’t see any direct combat.

The last zone, a single airtight cell constantly under watch by several cameras hooked into the Allfather, is designed to handle any kind of captive that may be placed within it. As such not only does it possess an automated dispenser of the odorless incapacitation agent known as Substance 78, but an adaptive version of the same neural suppressant designed to inhibit exo-normal function. Unlike the specialized version used for Gestalt, the version used here does not have the advantage of multiple MRI scans of its target in order to fine-tune its frequency to perfectly disrupt the correct neural signals. As such it attempts to cast a large net, often proving both painful and disorienting for the target, even if it fails to completely suppress the target. Traits that activate passive or without conscious thought are often the most difficult to suppress, however, most are at the very least severely dampened. In rare cases, however, the brain pattern of the target is either so foreign or so altered that the suppressant can prove to be permanently damaging to the mental state of its target. Disabling most higher brain functions, reducing them to a vegetative state, or in some cases causing direct brain death.



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WEAPONRY


[4.1] ON THE MATTER OF A MAIN CANNON


Much like the rest of its design, the ODIN does not aim for simplicity in its arsenal, rather it simply does not employ needless functions. Quality over quantity, attempting to give every shot the biggest bang it can have. To build tall, not wide. Thus the ODIN is only equipped with one true weapon, a brilliant behemoth of a gun. The MA-HVR(Magnetically Accelerated High-Velocity Rifle), an armory given a single form.

As the name implies the main cannon of the MA-HVR is akin to a railgun, designed to send a single massive non-explosive long-rod penetrator at its targets using a long tunnel of electromagnetics. Capable of launching out projectiles at well over Mach 8, the pure destructive ability of the weapon easily outclasses most conventional warheads. While it’s autoloader does require nearly twenty seconds of operating time in order to load a new round, the speed of the projectile along with the power it packs almost ensures that most targets stuck by it will be eliminated. Given its speed, it not only works when used against land-based targets but is also perfectly suiting to bring down aircraft without the need for infrared-based lock-on, making it only much harder to disrupt but much harder to react to. Of course, while it’s single destructive power makes it perfect for dealing with larger and studier targets it can also be used with a fair amount of success when fired into groups so long as it strikes the ground or a nearby structure. The ensuing shockwave caused by the sheer force is often enough to tear even armored combatants apart without touching them while obliterating anything hit directly. Even if it proves less lethal against especially durable humanoids, the force can often completely disable most senses leaving anyone caught near the explosion severely disorientated. If faced with an extreme amount of targets within a high-density area, the MA-HVR can also exchange it’s long-rod penetrators, with shatter-metal rounds. Specially designed ammunition that splinters into several razor sharp, fast-moving shards that burst from the point of impact like a fragmentation grenade. While this hampers its ability to blast through armor and cover like thin paper, it does give a massive boost to its area damage.

One of the largest advantages of the MA-HVR is also a simple one. As a byproduct of its extreme speed and massive barrel length, the MA-HVR easily outranges any other form of conventional cannon. Allowing the ODIN to not only outmaneuver tanks but engage from the high ground, at distances that would be impossible to return fire at.


[4.2] ON THE MATTER OF AUXILIARY WEAPONS


Other then it’s the main barrel railgun, the MA-HVR also comes equipped with an under-barrel autocannon, acting as a most consistent source of firepower within the long reloading time of the railgun. While acting as an under-barrel the use of strategically placed Allfather camera’s allow it to be aimed with all the precision that the main barrel possesses. However given the much higher fire rate of the autocannon, the importance of hitting every shot is somewhat lesser. Instead, the explosive autocannon rounds are designed to shred through multiple combatants by sending long volleys of fire that can tear through terrain and shred through the toughest of armor with successive direct hits. Much like the MA-HVR, the autocannon can also cycle through various forms of ammunition. Such as the tandem charges of the HEAT rounds, designed to blast through reactive armor by sending out a decoy projectile followed by an explosive one. Or simple Air Burst rounds, which detonate before they reach their targets. Sending out a spray of shrapnel much like the shatter-metal rods, however proving far more effective against both multiple groups and spread out targets, as the rapid-fire rate and large area of effect can output a nearly unmatched amount of damage provided the targets are incapable of effectively defending against the high-speed shrapnel. It even possesses a small supply of non-lethal concussive grenades, for clearing structures when deployed into urban areas. These concussive rounds, while only deadly when fired point blank, are anything but painless. Being too close to the detonation can leave severe burns, permanent blindness or deafness with the concussive wave scrambling or causing damage to internal organs. Not simply dazing them, but rather completely disabling them until they can receive medical attention.

The last side weapon that the ODIN deploys is the plasma torches installed within both of its hydraulic claws. Capable of producing jets of plasma that reach up to two meters in length, the plasma cutters, are more often used as tools then they are as weapons. Cutting through high-grade metal or other structures that prove too durable to be simply knocked down. However, in one is to be trapped within the grasp of the ODIN it would be all to easy to extend the cutter. Bisecting, if not utterly vaporizing whatever it gripped within milliseconds. A process that while gruesome, is at the very least, painless and swift.


[4.3] ON THE MATTER OF LIGHT

“I understand it technically, I understand it theoretically, but we should all hope that there never comes a day we come to truly understand the magnitude of its destructive potential.”


The Magnetically Accelerating High-Velocity Railgun holds in it far more power than the almost crude design of its signature kinetic bombardment. For it is more than a gun created to fire larger bullets, the barrel is a launch tunnel, capable of propelling the proper projectiles across a vast distance with no sound and at the blink of an eye. Including one of the most powerful non-nuclear warhead the world has ever seen.

A single shell capable of delivering an almost unparalleled amount of sheer destruction, the simple threat of it constantly looming. Its existence casting a longer shadow over the world than the ODIN ever could by itself. For when Woden created the ODIN, it was designed for one thing. To stand at the pinnacle of conventional vehicular warfare. Capable of going toe to toe with any threat that it was placed against both armed and adaptive enough to manage some of the most powerful metahumans the world had. However, that by itself was not enough. For there is no limit to the threats the ODIN would have to face, and there are those too resilient to simply be managed. There are times where they must be truly eradicated, a tall order when placed against alien armadas, eldrich monstrosities or volatile deities. Times when the risk is so great, that no price is too high. The SUNBURST ensures that no matter what, that price can be paid. The ODIN will never fail again. No matter the cost.

The SUNBURST is simple heat, a display of something simple turned into a horrific weapon of war. And once it is detonated, there is little one can hope to do. No projectile to avoid, to strike to shield, no armor that can defend. The SUNBURST’s activation is a lesson in finality, destruction that few could ever hope to escape. Capable of vaporizing cities within a blink of an eye.

At its core the SUNBURST is powered by a large amount of Quark-Gluon Plasma, a high-temperature high-density primordial building block of the universe. A volatile element thought to once be far too unstable to exist for more than milliseconds, it’s very nature causing it to decay moments after creation through the use of hadron colliders. Now tamed and twisted by Woden, bent into yet another weapon to end all others. By overcoming the limitation of confinement and preventing the hadronization that would typically occur. Breaking down the fundamental rules of quantum chromodynamics by removing the color charges from quarks and leaving them inert. A nearly impossible task only made possible by the artificial inducement of effects only achievable at Hagedorn’s temperature. However despite the difficulties, despite his actions in strict violation of the fundamental laws of the universe, Woden prevailed. As he produced a stable form of production and containment of QGP, by housing both subatomic particles separately. Before letting them collide, with cataclysmic results.

Present at the advent of the universe, and the hottest substance humanity has been able to artificially generate. A single molecule of QGP kept in existence for a microsecond has been observed to produce more heat than that of a supernova. One must ask, if activated, what level of destruction would the SUNBURST cause? How much heat would be produced if a stable flow of QGP was released? The answer, perhaps most horrifying of all, is relative to Woden’s desires. For when dealing with heat of such caliber, every microsecond counts. As such the package can be adjusted before it is fired, the QGP purposefully altered to decay when exposed to the air. Tweaked into releasing a fraction of its heat, enough to vaporize a city, or a country, or with enough sheer power to burn apart from the atmosphere, scorch the ground, and ignite the oxygen throughout the air with enough voracious to tear apart the earth and reduce it to a smoldering cosmic fireball before anyone could register their fate. Quite literally, the power packed within the SUNBURST is world ending.


Image
PILOT EQUIPMENT


[5.1] ON THE MATTER OF SELF-DEFENSE


The E.M.A. VA or Emergency Medical Assitance Suit Version Alpha is a design based loosely on the first concept of the E.M.A. utilized when Gestalt piloted the BULWARK. Following a vivid dream, he constructed an updated version of it, which he called Version Alpha. A reactive form of body armor utilizing a modified version of the D30 Foam in conjunction with two layers of Spectra fiber weaving.

D30 Foam is, in layman's terms, a polyurethane material mixed with polyborodimethylsiloxane in order to make an energy-absorbing foam like compound. Possessing many of the same qualities shear thickening fluid, D30 has the advantage of being a thicker substance than regular Kevlar. Letting it excel when it comes to shock absorption and distribution, while not compromising its ability to halt small foreign objects. While D30 is at its base an impressive substance, the alterations made have only made it more effective. Using advanced polymer chemistry the substance was treated and tinkered with until it was improved upon. Optimizing the kinetic diffusion and increasing the overall resilience of the foam tenfold.

Of course, D30 is not the only thing needed to create an effective combat suit, and for the E.M.A. this miracle foam is further supported by the suit's multilayered design. Starting with an inner layer of cotton to avoid chaffing, it is then followed by a layer of Spectra fiber, then a middle layer of D30, then one final outer layer of a Spectra and TeijinConex. These two layers ensure that the foam doesn't suffer any degradation due to heat or chemical hazards, all while adding a light amount of protection in their own rights

Spectra by itself is a high-modulus fiber several times stronger than steel, all while being extremely light and flexible. While it lacks the density to serve as an effective bulletproof form of clothing, when combined with D30 it gives the E.M.A. an added resistance to bladed weapons. TeijinConex doesn't quite have the same strength of Spectra fiber, however, it possesses multiple fire retardant and resistant properties. Ensuring that one cannot simply burn through the suit without something akin to an industrial blowtorch. Finally, the suit is treated and coated in polytetrafluoroethylene, a fluoropolymer coat that renders the suit inert to almost every known chemical. This coating also gives the E.M.A. it's signature shine and makes the suit harder to grab onto, allowing the user to slip out of grapples.

However, with this alone, the E.M.A. would be no better than simple body armor constructed from high-grade materials. An effective and compact one to be sure, but nothing all that special. Rather what truly sets the E.M.A. apart from its competition is its Soft Shell and Hard Shell system. Two configurations the suit can take, Soft Shell for casual or low-risk situations, or Hard Shell when more defense is needed. It is extremely simple and quick to switch from Soft and Hard Shell allowing the user to change their level of defense if a situation begins to escalate.

Soft Shell is the suit default state of rest, where the D30 that fills the suit's lining is both soft, elastic, and pliable. This allows for unrestricted maneuvers, as while not as fluid as liquid armor, it's more than malleable enough to free up all the range of motion a human would need. However, the name Soft Shell should not imply that this armor is in any way lacking in protective capabilities. As when D30 experiences a high or quick burst of physical trauma, the foam rapidly hardens in response. Locking together and interlacing themselves on a molecular level to absorb then disperse the energy through the rest of the body armor. This reactive form of defense can defend against most small arms and can cushion or block both blunt and bladed weaponry.

Activated by quickly tapping the center of the suit's chest twice, Hard Shell immediately causes the suit to tighten, applying pressure to almost all of the D30 foam in the suit at once. This increased tension forces the foam to harden in response. As the foam becomes pressed together it not only gets harder, but it condenses itself. Losing its ability to catch and soften bullets, but gaining the properties of typical ballistic plating in exchange. Letting the foam take the full force of the impact, taken the brunt of the damage while the wearer experiences little more than bruises.

This effect covers the whole body, aside from key locations located on the suit's joints to allow for movement. While compared to the Soft Shell it can be uncomfortable, however, it still allows for all movement outside of extreme acrobatics. Yet, with the added defense it provides, the Hard Shell is more than worth the tradeoff when required. Providing more protection than most body armor placed within NIJ Level IV. All while still being fairly lightweight, concealable, and protecting most parts of the body aside from the head.

When the hardened D30 cracks the foam will immediately return to their softer state, allowing the polyborodimethylsiloxane molecules to relink before hardening once again. A process that has let the E.M.A. effectively become a self-repairing armor. Counteracting both the standard expenses and risks that come with ballistic plates or ceramics. This means that asides from stitching the outer layers, the E.M.A. needs very little maintenance and can stay on the field for long stretches of times.

As one of the few forms of Smart clothing, the E.M.A. VA utilizes minuscule tubing runs underneath the armor, regulating internal temperatures for the suit to not only ensure the wearer is comfortable but that they can withstand extreme temperatures. While the E.M.A. by itself would be unable to provide the defense needed to defend against the harsh winds of the Arctic, when worn underneath other gear it can act as an advanced thermal. Keeping the human body at the ideal temperature, even while under an onslaught of heat or cold. This in conjunction with the flame retardant nature of the TeijinConex fiber lining makes the suit and wearer nigh-impervious to fire. Issues only begin to arise when one looks at the lack of headgear or mask to prevent smoke inhalation or facial damage.

The hallmark of the original E.M.A and the source of its name was its ability to detect and administer basic aid to any injury the wearer might suffer. While this was designed to deal with injuries that might affect a pilot, the VA shifts to a more generalist approach. Capable of dealing with a wide array of injuries with a few simple methods. The use of its microtubing to heat and chill the suit while transporting medicine and the ability to apply pressure to any part of the suit but tightening its internal layer of D30.

It is able to direct morphine and adenosine in perfect doses depending on the severity of the wound. Allowing the wearer to focus on the task at hand rather than deal with their injury straight away.

When pierced the suit can instantly adapt, tightening around the wound to apply pressure and prevent bleeding, then cooling the suit around the cut to slow blood flow and soothe pain, before finally injecting a localized painkiller that will deaden the nerves around the injury while preserving the one’s mental clarity. This essentially keeps the wound in stasis, and while it will usually need farther treatment after extraction, almost any wound suffered can be pacified and reduced to a none life-threatening state.

The suit can even go so far as performing chest compressions and defibrillation while the agent is unconscious, allowing it to keep gravely wounded personnel alive all while sending out an S.O.S. signal that informs other friendly units of the downed operative's location. Significantly raising the chances that they will be rescued before they succumb to their wounds.

Additional the EMA VA was outfitted with a small holster, in which a custom 9mm Beretta 92fs rests. Simple, reliable, effective.

Last edited by ODIN on Thu Jul 05, 2018 6:38 am, edited 5 times in total.
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Re: Armada

Post by ODIN » Fri Jun 08, 2018 9:51 am

Holy shit I'm finally done.
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Re: Armada

Post by illirica » Fri Jun 08, 2018 1:42 pm

Excellent Evangelion adaptation, this is very well done. I especially liked the little interview - I thought that really brought the character to life. Approved.

Also, if he wants to meet up with Prism (my Solar City native) at any time, I'd definitely be up for that.

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Re: Armada

Post by Azra » Sat Jun 09, 2018 12:21 am

Mech is dumb can't even make toast
Kidding of course, this is insanely well done

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Re: Armada

Post by ODIN » Sat Jun 09, 2018 1:13 am

Give me three minutes, a toaster and some duct tape and I can make it happen.

Azra wrote:
Sat Jun 09, 2018 12:21 am
Mech is dumb can't even make toast
Kidding of course, this is insanely well done
Thanks, I'd love to do something with Prism.

illirica wrote:
Fri Jun 08, 2018 1:42 pm
Excellent Evangelion adaptation, this is very well done. I especially liked the little interview - I thought that really brought the character to life. Approved.

Also, if he wants to meet up with Prism (my Solar City native) at any time, I'd definitely be up for that.
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Re: Armada

Post by illirica » Sat Jun 09, 2018 1:33 am

I know you've got a big to-do list, so just let me know when you're ready and I can start something, or you can start something if you prefer.

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Re: Armada

Post by ODIN » Sat Jun 09, 2018 1:45 am

I've got this entire night devoted just to writing so feel free to drop an opening post if you want, if not I'll probably make one kinda late tonight.
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Re: Armada

Post by illirica » Sat Jun 09, 2018 2:25 am

I don't have time for it tonight, so if you want to drop one you go ahead, otherwise I'll shoot you something in the morning.

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Re: Armada

Post by ODIN » Sun Oct 14, 2018 11:27 pm

Reworked and Reloaded
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Re: Arin Gestalt/BULWARK

Post by Reyn » Sun Oct 14, 2018 11:46 pm

Nice-lookin' code there
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for the love of god please help me

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