You're no hero.
Creation and manipulation of various states of water.
While Justice prefers to make most of her attacks in an ice-based theme, she is fully capable of utilizing water abilities at any state, including liquid-state water and superheated water vapor, as needed. Her control abilities also give her full immunity
to any temperature-based damage - she can neither freeze nor boil. An immersion-based healing factor
allows her to recover damage so long as she is submerged in water or encased in ice.
Justice prefers to act in one capacity only - to take down so-called heroes
who have overstepped their bounds
. She considers it a far worse offense to claim to be a hero and not conduct oneself accordingly
than to be a villain, and while she will occasionally go up against a villain in the name of the greater good
, her primary targets will always be other heroes who have fallen too far
Unlike the Society of so-called Superheroes
, Justice does not give warnings... or second chances. She is under no circumstances a reliable ally
- if any heroes she is working with are not acting properly heroic
, Justice will take them out, even if that means switching sides mid-battle.
Villains can always be defeated later
. Fallen heroes must be stopped
, before they can fall any farther