Archer_Algren wrote: ↑Sun Apr 15, 2018 11:34 amMaster
Name: Gretel Jeckeln
Magecraft: Synchronicity Wave Travelling.
Synchronicity is the experience of two or more events that do not share a direct relationship but have a related means alter or it is also seen as a set of causal unrelated "Coincidence". Synchronicity in magic, is the belief the universe is guiding you. These random events and (un)pleasant coincidences is the universe leading you somewhere. By stepping in the synchronicity freeway, one takes control of synchronicity, one can make their own luck and advantages in battle. This allows one to use fate and synchronicity to theit advantage, putting fate in their side and multiplying their chances of succeeding even more. Simply, synchronicity wave travel allows one to make their own luck, and reshape the battle they’re fighting to their own accord and liking.
The downside to it is that it only works on her and not on others, meaning using it cannot guarantee the safety of others and might actually be detrimental to them as it will start to suck away luck from them, she only knows the basic support magic for practical uses.
Biography: an only child to a low ranking Magi family in Europe, she honestly didn’t want to become a magi anyway and spent her time reading books and watching documentaries, that all changed when she was donating blood for college credit and Chaldea’s scouts discovered she has Master potential, she originally refused the call, but pressure from her family combined with the scout following her home and even evading the police she called on him made her decide to join Chaldea.
Upon Joining, she was made to summon three servants and to the suprise of everybody involved, she summoned a saber class, one of the coveted of the three knightly classes, along with a Berserker and a Rider, she has since spent her days living with them to get to know them better, although she wishes her Saber wasn’t so rowdy.
Name: Mordred Pendragon
Clarent Blood Arthur
Rebellion Against My Beautiful Father
Upon utilizing it, she takes a stance, while at the same time, her helmet, Secret of Pedigree, is removed due to the requirement of it being released before she can use the attack. The space around her and the sword becomes stained with dark red blood, and the blade of the sword, enveloped by the radiance of blood, gives off strange, violent and furious sounds and begins to transform. Changing from Clarent's normally pure and beautiful form, her great hatred transfigures the sword into that of a sinister and wicked blade befitting a demon, a "demonic sword of calamity". Transformed into a grotesque and unsightly form, red lightning flickers through the surroundings as it is clad in her wanton hatred. Upon raising the sword, she releases the blood radiance upon the enemy as a flash of light, a surging wave with the simple purpose of destruction. It releases a straight line of crimson lightning from the tip of her sword, destroying all in its path. Utilizing it takes a great deal of energy, giving her intense pain throughout her body, but her Master's competency allows her the strength to move immediately after utilizing it.
Mordred is a Knight of the Round Table and the legitimate child of King Arthur.
At the same time, the one who put an end to the legend-- at Camlann Hill, the Knight of Rebellion who slew King Arthur.
Mordred is an artificial life form, a kind of homunculus that was given birth by the evil designs of the witch Morgan, the elder sister and archenemy of King Arthur.
In order to defeat Arthur, in order to become a king that surpasses Arthur, Mordred was born.
Since she was a homunculus, Mordred's growth speed was extremely fast and she became a knight serving under King Arthur just a few years after being born. Also, because her abilities were an imitation to King Arthur's, she immediately distinguished herself as a knight.
It is simple how to deal with Mordred. Do not bad-mouth King Arthur. Do not praise King Arthur. Do not treat her like a woman. Also, do not bluntly treat her like a man. Do not behave in a stiff manner. Do not be infatuated with other Servants. Properly hear her opinions. Simple, right?
Name: Lancelot du Lac
Knight of Owner
A Knight Does Not Die with Empty Hands
The ability allows for something as worthless as a piece of scrap iron to be turned into a demonic spear or sword capable of damaging Servants and striking legendary weapons. He can make use of weaponry regardless of how it was created or its time of origin, allowing him to take control of anything from legendary weapons to modern weapons and machinery. Compared to Gilgamesh's numerous Noble Phantasms, his can be called endless. He also shows potential to corrupt more abstract weapons like Invisible Air, which is closer to magecraft than a true weapon. The ability soaks the affected items with Berserker's Magical Energy, muddled with bloodthirstiness and hatred, that permeates from his hands. They slowly change as they are tainted with his black color as dark lines invade the item and multiply like the veins on a leaf. The items, covered in a spiderweb pattern of black veins, look alien and repulsive compared to their normal forms.
The "Knight of the Lake", admired as the strongest even among the Knights of the Round Table.
His adulterous love with Queen Guinevere invited the ruin of Camelot. Surely, an individual who is the negative symbol of Arthurian Legends.
Having lost his parents as a child, he was raised by the fairy of the lake, Nimue, and thus gained the alias "Knight of the Lake".
Upon reaching adulthood, he crossed over to the Isle of Britain, and after meeting with King Arthur, joined the Knights of the Round Table. It has been said that none could compare to his valor and chivalric mentality.
For him to surrender himself to his feelings towards Queen Guinevere was an inevitable outcome for his chivalry. If his treachery towards the king was promptly met with ruin, he would probably have been saved. However, because his valor was peerless, this situation brought about the worst possible outcome.
The tenacity of a knight who fell into the depths of regret despite being bathed by too many honors; especially due to the feelings of love and hate pointed towards the King and Queen that can never reach an answer, he continues to be imprisoned by eternal madness.
The black knight continues to fight, seeking the sole meeting that might appease his agony.
Chariot of Boudica
Chariot Without Promised Protection
Activation of this Noble Phantasm summons forth the chariot to protect Boudica and her allies. Being blessed with protection by the Celtic gods, this chariot has flight capability, but it is not powerful when rammed into enemies. Its proper use should be as a "shield" to protect companions.
In the 1st Century, a young battle-queen of Ancient Britannia.
Unable to forgive the Roman Empire for disgracing herself and her daughters at the end of a vicious invasion, she led several kings in a rebellion, but was ultimately defeated by the armies of Emperor Nero and killed.
In future years, she became the legend of Britain's "Queen of Victory".
She loved all about Britannia.
The wind and the earth. The flowers and the plants. The spring and the clear streams.
The insects and the wildlife. And more than anything, she loved the people.
But, on that day. At that time.
When her husband, King Prasutagus, died.
What awaited was a poor treatment to the point of being sublime.
Scorn and disdain. Violence and disgrace. Pain and fresh blood.
While receiving deep wounds in both her heart and body, she made her decision.
To oppose Rome. To protect her homeland. To get revenge.
And so, she became a young fighting queen.
She, who is being fervently deified in modern England, has lost the intensity from her past battles.
The Boudica that exists as an Heroic Spirit wields a sword as her original self, in other words a kind woman. Like the power of a mother who loves her homeland, Britannia.
Killian wrote: ↑Wed Apr 11, 2018 3:08 pmTemplate
Name: Lambda Ho
Lambda's magecraft focuses on defense. She is able to materialise coloured seals to heal physical injuries or set up barrier shields. The barrier shields can be closed space though not always. From attacks from other magecraft, she is able to heal them but she is always required to use a portion of her blood. The more severe the damage, the more blood is required.
About 175cm in height.
Before high school, Lambda was born and grew up in Hong Kong.
Lambda's father was a former member of the Chaldea Security Organization. The Magi's magecraft was something passed down from the previous generations. Like his father, Delta had made his daughter his apprentice. Without the knowledge of their oblivious mother, Lambda learnt about how to use the seals before he had passed away due to a lung-disease. He could help countless others, but he was helpless against his own. Lambda's frustration at how her magecraft was yet barely developed, spurring her on to train harder.
However, there wasn't much documentation that she could learn from. Due to the magecraft only been limited to the magi of her family, there wasn't anyone else she could learn from. Lambda had sought advice from a friend of her fathers, also another magi. Her magecraft didn't really expand much from the few skills she had learnt, but her stamina (ie. Od) has grown significantly, making her a good candidate as a master.
She was referred to Chaldea by that same friend. It was suggested that perhaps she could meet someone who may have learnt something similar. His name is Hikaru Osamu. Hikaru is also a master, and primary uses offense-type servants.
Leaving home was much easier, as she is now an adult. Though her mother is worried about her daughter moving away, Lambda has shown herself capable and independent enough at home with supporting the family through her job, and her organization in housekeeping.
Name: Robin Hood
Noble Phantasm: Yew Bow
An ancient tree materialises and traps the enemy. Robin Hood's crossbow can be fired towards the Yew Tree, causing it to release thick smoke of poison that would further deal damage to the victim.
Robin refers to himself as a coward, and not a warrior of the front lines. He has morals and is chivalrous, similar to the faceless King in the Sherwood forest that opposed the tyrant John Lackland
Vintage wrote: ↑Fri Apr 13, 2018 12:27 amMaster
Name: Matthew Lief
Matthew specializes in skin and flesh manipulation. While the magic may sound macabre at first, Matthew uses this magic to harden parts of his body, able to make his legs as strong as steel or his hand as sharp as a knife. In addition, he may use this power to close wounds and fix internal damage, but is unable to restore lost limbs without an equivalent exchange. By touching another person in the target area, he is able to do the same, closing their wounds or possibly locking up joints.
Matthew stands at about 5'10", with a fairly lean yet muscular build.
Matthew never liked his small, secluded family. Born to the small Lief family of mages, there was only him, his mother, and his father. While he had uncles and aunts on his father's side, he gained most of his magic circuits from his mother, being the Lief side. The Lief family possessed the belief that the less children one has, the more magical circuits they pass on. Life at home was rough, as Matthew's father was abusive to both him and his mother, despite nothing happening to deserve such treatment. While his father was away, Matthew would happily learn magecraft from his mother, learning the Lief family secrets of transmutation. If there was anything his father contributed to his life, was the kickboxing lessons Matthew took, his father believing that self-defense was something every young man should learn. Despite endorsement coming from his abusive father, Matthew more or less enjoyed his classes, taking time away from the rest of the world and being able to vent whatever stress he had.
Soon after the age of fifteen, Matthew would be removed from his parents under the founded accusal of child neglect. After his removal, Matthew tried to keep contact with his mother to no avail, almost as if she vanished into thin air. At the age of sixteen, Matthew would find underground fighting rings, where he would come to bet what little money he had. Soon, he would compete in these matches, using his transmutation magic to enhance his abilities. As he won many of his matches, he would arrive at the orphanage, suspiciously with extra money and extra bruises. Before coming to Chaldea, Matthew continued to practice magecraft, both inside and outside the ring, barely able to keep a roof over his head with the money he had.
Less than a year ago, Matthew received a letter from a mysterious organization known as Chaldea. His transmutation and magecraft skills in the ring were recognized, and the young man was chosen to serve as a master for their teams, with transportation, housing, and food fully paid for. While Matthew wasn't so sure about the offer, he decided to take it up, landing him as a master through Chaldea's system.
Archer_Algren wrote: ↑Tue Apr 17, 2018 10:31 amMaster
Name: Kimi Aoi
Magecraft: Kimi is a shirabyoushi or a practitioner of Japanese traditional dance. Her abilities are mostly defensive, and is fueled by her entertainment of other people and her constant dancing. Kimi's combat skill is centered on traditional Japanese dance, and her superiority in battle is dictated by how she would "entertain" her enemies. Although lacking an offensive ability, Kimi becomes an untouchable fortress as she continues her performance as her dance creates barriers that block attacks at incredible speeds.
Biography: A Master candidate from an old Magi family that is based in Hokkaido, she spent her days being taught ritusalistic dances as the family’s magecraft involved high speed barriers that block most attacks, the family don’t believe in fighting back as they have a lot of faith in their ability to generate barriers at lightning speed, however, they are willing to allow Kimi to use servants for the good of the mission and are understanding of her role in Chaldea’s mission as a Master.
She and Gretel do not get along due to Gretel being more rigid and unflexible, that, and she repeatedly calls Gretel a multitude of insults and keeps changing her name for gretel to call her by.
Jumping the Eight Ships at Dan-no-ura
It is the manifestation of the feat of leaping eight boats that Yoshitsune displayed at Dan-no-ura. No matter how difficult the terrain, leaping movements are possible as long as there is even the slightest foothold. This technique also enhances Ushiwakamaru's jumping power.
In Japan, this ill-fated military commander is famous to the point of being said that there is nobody who does not know her name.
Possessing inborn talent, despite her charisma she was shunned by elder brother - Yorimoto - and in the end was defeated together with her attendants such as Benkei.
Ushiwakamaru is Minamoto no Yoshitsune's childhood name.
Name: Chevalier d'Eon
Fleur de Lys: Sword Dance of Falling Lillies
This is Chevalier d'Eon's way of life that has been sublimated into a Noble Phantasm. It is a beautiful sword dance which completely fascinates the beholder. While deceiving many people, d'Eon continued to accomplish their goal.
Within the lily petals -- the symbol of the French royalty -- that are scattered about, d'Eon vividly dances while wielding their sword, bewitching the target. The target's Strength, Endurance and Agility parameters decrease. Taking that chance, a certain-kill attack is driven into the target. This Noble Phantasm is a mental attack and physical attack combination. The physical damage only happens once when the Noble Phantasm is invoked, but the glamour persists for a little while. Also, magical energy consumption is low, so it's incredibly cost-efficient to use this Noble Phantasm.
Biography: A legendary individual from the 18th, 19th Century France, described as a feminine man or a masculine woman.
A writer and swordsman accomplished in both literary and military arts.
While having the world's major powers as his opponent, he flourished as a spy of the secret channels and also served as a plenipotentiary minister and a dragoon regimental commander.