Testacles the debug centurion.

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Archer_Algren
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Testacles the debug centurion.

Post by Archer_Algren » Mon Sep 11, 2017 8:03 am

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"The world is not beautiful, therefore it is."

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Archer_Algren
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Re: Testacles the debug centurion.

Post by Archer_Algren » Wed Sep 20, 2017 1:16 pm

What is it with Koprulu, anyhow? It seems like every week there's another skirmish, insurgency, sortie, planned offensive, counter strike, police action, border conflict or plain old-fashioned war breaking out. While the chaos and anarchy are great for a spacefaring merchant vessel that's willing to transport certain cargo of questionable legality, I sometimes have to stop and wonder if this madness will ever end.

The year is 41,211 A.D, Mankind occupies most of the galaxy, and in the grim darkness-screw it, I'm not gonna go all 40K on you guys for my long running fic, I'll just put everything in simpler words and explanations, the grand setting of things, there is a cold war going on with these two:

Strategically Integrated Coalition of Nations(SICON)
A group of Star Nations that mostly hail from earth, the head Star Nation is the Union, a descendant of the United States of America, this particular side follows the old ways of modern Democracy, unfortunately, things aren't always looking too good for them as they struggle to maintain order across their borders, with threats like Slavers and bureaucracy always plaguing them, it's a miracle they stay together, in terms of military strength, these guys are the only Star nations to possess a nuclear stockpile, however, it compensates for their lack of numbers, and technological level.

Imperial Defense and Economic Alliance(IDEA)
An alliance comprised of elder Star nations, nations like the Imperial Federation of Belka and Empire of Aeris make up it's ranks, these systems, rather than being democracies, comprise mostly of monarchies and aristocracies, they maintain a higher standard of living and it's actually quite difficult to find a citizen of these Star Nations complaining on wanting to leave, in terms of military strength, these Star Nations prefer a war of attrition over using WMD's, they have the largest organized military force the Universe has ever seen, however, they take a rather pacifist stance on things so they're never to invade anything, except for a particular incident which still baffles SICON up to now.


However, not all Star Nations join either side, some prefer to remain neutral, here are some notable examples:

Neo-Japan
A nation with a highschool girl as it's president(Yes people, a highschool girl, the main character of almost every anime and manga out there), it's a neutral nation that controls the most abundant source of Sakuradite, a sought after superconducter, and distributes it evenly to both sides, the nation also acts as a mediator to both sides in a crisis as it is a trusted Star Nation.

Orb Empire
Pretty much distant relatives of Neo-Japan and follows the same Japanese theme except for the fact that they are considered batshit insane for always preaching their divine right to rule the universe, these guys are basically the empire of Japan IN SPACE! and they are pretty much reviled by other Star Nations for their extremism, they have since practiced moderation and are more approachable these days, just don't badmouth them or prepare for a Katana charge....

People's Republic of Haven
The name alone should tip you off that they aren't any good, this particular Star Nation presents itself as a Hegemony, pretty much every Star Nation doesn't buy into that bull, they are one of the few nations that support slavery and are enemies with the Empire of Aeris over border disputes, mostly because slavers keep attacking settlements on Aeris's frontiers and Haven shelters slavers since they condone their work, Haven is campaigning in the Outer rim area's since the people there have little to no protection from Slavery.

However, Star Nations aren't the Only powers out there, certain organizations can stand up to them, and sometimes, even turn the tables for them.

Line Ark
A Mercenary hub that offers contracts to mercenaries and adventurers in search of work, they are considered legitimate enough that most Star Nations respect their presence, they are organized enough to make sure none of the mercenaries under contract with them fight each other on the battlefield, if their mercenaries wish to fight each other, they can do so in a Virtual Arena, despite catering to mercenaries, they maintain a lawful stance and offers jobs on helping in rebuilding efforts and peacekeeping.

SIGNS
A more Amoral mercenary hub that is all for the money, while they offer better pay in their jobs, the jobs they offer tend to be on the shadier side of things and some of them outright illegal, they do have standards though as anything involving slavery and drugs are the two things they prohibit, for killing, espionage and other questionable actions, no price is too high for these soldiers of fortune.

Advanced Idea Mechanics(AIM)
A self professed think tank, but labeled by most Star Nations as an arms cartel, this cadre of scientists seek to use their technology and knowledge for profit, they're willing to make any weapon for you for a price, then sell your enemies the same tech, not considered a major threat but they are a thorn on the side for many Star Nations as they also cater to pirates and outlaws.

Junk Guild
A strange organization that originally composed of likeminded scavengers, they have since become a respectable instutition that helps star nations with repair, salvaging and clean up operations after battles, the Junk Guild is basically a garbage union but is treated as an NGO superpower since their salvaging habits have acquired them some pretty exotic technology and their own mass driver.
"The world is not beautiful, therefore it is."

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