RP with game mechanics check

With a suggested standard of two paragraphs or more and dedicated lore threads, this is for the more verbose roleplayer. (10+ sentences per post, on average.)
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Archer_Algren
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RP with game mechanics check

Post by Archer_Algren » Mon Feb 12, 2018 9:40 am

Basically, its a system for Gunpla battles for a GBF RP.
Gunpla are an integral part of Gundam Build Fighters. As such, the following systems are in place to help with the creation of your Gunpla. These systems culminate into the creation of your Gunpla Profile.

THE TUNING SYSTEM

With the release of the new Plavsky Particle system, gunpla battle has continued to evolve to new levels, introducing new features that continue to engage builders and fighters alike. One such feature is the introduction of the Tuning System. While a powerful gunpla is heavily reliant on one's building skills, the more versatile Tuning System allows for in-depth customization of a gunpla's performance in multiple areas that could not be achieved before. The more one participates in combat, the further one can tune their gunpla through the use of a value known as Build Grade. Pioneered by Nielsen Labs, the Tuning System has taken the world by storm.

The Tuning System is broken into three parts; Build Grade, which are the points spent within the tuning system to enhance features, Build Attributes that determine the capabilities of your Gunpla, and the Gunpla's weapons and features. These are further explained below.

BUILD GRADE

Introduced with the release of the Tuning System, Build Grade is a point value collected through battle that is a primary component of the system. Commonly referred to as BG, it can be used to fine tune a gunpla's performance in combat. Offense, Defense, Adaptability, Control, Specialty and Power are the primary attributes that can be tuned. Depending on how your gunpla is built however, certain areas can only be tuned by so much; for instance a gunpla that specializes in one type of terrain, such as underwater, cannot have its adaptability tuned to a point where it is operating in multiple different environments; its inherent design wouldn't allow it to do so effectively.

BG can also be used to enhance special features of a gunpla. Depending on how a gunpla is built and what it is based off of, it can inherit systems from that gunpla or have systems built from scratch. For instance, a gunpla based off of Wing Zero will have the Zero System, or a gunpla that utilizes remote weapons will have powerful all-range combat features. BG can be used to further tune these systems to enhance the features they offer; even an original system can be further tuned through the use of BG. The system is of course not just limited to the gunpla's capabilities and features. The weapons a gunpla can equip and make use of during combat also require BG, and can be tuned through the use of this system as well. The possibilities are endless!

All members start off with 100 BG, and can distribute these points to tune their initial attributes, as well as their weapons and features. If a weapon may be too powerful, they may also be given a BG cost for being added to the Gunpla.

BUILD ATTRIBUTES

A gunpla's capabilities in combat are broken down into six attributes; Offense, Defense, Adaptability, Control, Power and Mobility. These ultimately determine their areas of expertise for battle, based on how they have been built, the weapons and defenses they utilize, and the special features built into them by their Builders. Build attributes act as a guideline that show what exactly your gunpla excels in, help determine the amount of actions you can execute per post through PP and can even influence your combat actions during battle. They can increase or decrease the cost of actions, or reduce the effect of penalties, if they reach high enough values. The Tuning System can increase or decrease these values as you collect BG in order to improve or focus your gunpla's capabilities. Below is a breakdown of each attribute.

Offense
Offense is an attribute that determines the general offensive capability of your gunpla. A variety of features can determine your gunpla's offensive qualities; the weapons it is equipped with, its combat proficiency, special features and the like. Any advantages or handicaps this attribute brings will be noted in a Gunpla's profile. If Offense reaches a value of over 50, all combat actions that are executed by your Gunpla have their cost reduced by 1 PP, with the exclusion of attacks that only cost 1PP.

Defense
Defense determines the defensive quality of your gunpla, essentially how much damage it can tank before breaking. This rating can be affected by the materials utilized during a gunpla's construction and the type of defensive tools it utilizes during combat. Any advantages or handicaps this attribute brings will be noted in a Gunpla's profile. If Defense reaches a value of over 50, once per battle your Gunpla is able to sustain a single direct attack to its body (a single attack instance) that it would be normally incapable of doing.

Adaptability
Adaptability is a gunpla's ability to perform well in a variety of environments. Multi-role units tend to have a high adaptability, while specialized units tend to have a low adaptability. This is not necessarily a bad thing. This stat will grant bonuses or handicaps depending on the type of environment you fight in. Any advantages or handicaps this attribute brings will be noted in a Gunpla's profile. If Adaptability reaches a value of over 50, your Gunpla does not need to pay PP for executing a Movement. If a critical part is destroyed in combat, your movement cost returns to normal values.

Control
Control determines the ability to manipulate your gunpla through the pilot interface. Some gunpla are harder to control than others, for example high-speed units, units that feature a number of remote weapons, mobile armors and the like. Simple mass production units, for example a GM or Zaku, tend to be easy to control. Any advantages or handicaps this attribute brings will be noted in a Gunpla's profile. If Control reaches a value of over 50, Actions such as dodging, blocking, parrying or using cover have their cost reduced by 1PP for their first use in battle. Afterwards, they return to normal values.

Power
Power determines the gunpla's ability to harness and store plavsky particles, as well as utilizing them in an offensive or defensive manner outside the norms of standard combat. The higher a gunpla's power, the greater influence they are able to exert on plavsky particles for executing special actions in combat. Any advantages or handicaps this attribute brings will be noted in a Gunpla's profile. If Power reaches a value of over 50, your Gunpla receives an increase of 2PP per post to spend towards combat. If a critical part is destroyed in combat however, your PP values return to normal.

Mobility
Mobility is an attribute governing a gunpla's maneuvering capabilities. The higher this attribute, the less penalties one incurs from performing actions such as dodging. Having a high mobility attribute negatively affects a gunpla's defensive attributes, making it easier to damage or overpower its blocking capabilities. Any advantages or handicaps this attribute brings will be noted in a Gunpla's profile. If Mobility reaches a value of over 50, your Gunpla is able to initiate a Dodge action without spending any PP once per battle. If initating a second dodge following this free dodge, it will only cost 1PP with no penalty on the next post. Following this, the cost to execute a dodge returns to normal values.

WEAPONS AND FEATURES

Gunpla can be equipped with a number of weapons and additional equipment, as well as being built with special features in mind; from beam rifles to remote weapons and Hyper Modes to Zero Systems. Of course, custom-made systems fall under this category as well. Enhancements to the frame, such as reinforced polycaps, magnetic joint coating, etc. also fall under this category. Much like a Gunpla's Build Attributes, weapons and special features can be tuned through the use of BG. Tuning weapons and special features can bring about some interesting results; a beam rifle with additional penetration or more powerful, the ability to control a larger number of remote weapons, or enhancing the duration, cost or power of a special feature.

Much like certain attributes, there are limitations on how many times you can tune a weapon or special feature. Weapons themselves can only be modified so far and are more in line with unlocking a weapon's true potential. Once that potential is reached, it can go no further. The same applies to special features; they can only be improved so much before there is no area for more improvement. Of course, getting to this point for weapons and systems will take quite some time, as a Gunpla could have several weapons and features they can improve upon.

One should note that improving some weapons or features may hinder other features of the Gunpla. The more powerful a feature, the more after-effects one may experience for a certain amount of posts after the feature is no longer active. More powerful weapons may cost more PP to utilize; so on and so forth. It's a good idea to properly balance improvements with efficiency to achieve a result that works best for both you and your Gunpla.
"The world is not beautiful, therefore it is."

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Archer_Algren
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Re: RP with game mechanics check

Post by Archer_Algren » Mon Feb 12, 2018 9:41 am

Combat is handled in a limited freeform manner, in a loose turn-based combat format. You decide what actions to take, using the particle points provided to you, and your opponent responds in kind. These combat rules are the official combat rules and will be used in official events, tournaments and combat plots unless otherwise stated. If you do not wish to use these rules and prefer a more freeform approach, please be sure to notify the other players in that topic what you're planning to do.

All actions on the thread cost particle points to execute. Particle points are defined as the cost for actions a Gunpla can take per post. They are determined through the calculating of the various attributes of your Gunpla. Particle points can be used to perform a number of combat actions. You cannot use more than your assigned amount of particle points per post, unless an exception is applied through the use of Gunpla Features. Particle points recover after every post, though powerful weapons and attacks may prevent slight recovery.
"The world is not beautiful, therefore it is."

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