Where the Sun Sets

With a suggested standard of two paragraphs or more and dedicated lore threads, this is for the more verbose roleplayer. (10+ sentences per post, on average.)
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Hermes
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Where the Sun Sets

Post by Hermes » Mon Nov 05, 2018 12:23 am


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The West.

The American Frontier, the borderland of the United States, the Wild West— each different names for a singular idea: Manifest Destiny.

For many, the West was the embodiment of the true American dream. The land of opportunity where you could be anything you damn near wanted— on the frontier, anything that you earned was from the own sweat off your brow. There was barely any Government or police force to tell you what you could and could not do, and any justice was dealt with the swiftness and brutality of the marshals that kept order.

Make no mistakes, the West was truly deserving of its wild title. For many, it was a sanctuary, a land of second chances; for others, however, it was a place filled with strife and death across every plain.



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The Plains Wars had, undoubtedly, broken the Natives' spirit in that region. So much violence and destruction, so much lost for the sole purpose of contributing to American greed. Outlaws, too, shared a same fate as government presence grew, the proposition of a "civilized West" grew ever closer; as the decades dragged on, civil society closed itself around the frontier like a hangman's noose, threatening to disrupt the balance and freedom of the West once and for all. Those who were unable to move on lashed out against the world, hell-bent on bringing as many down with them as possible. Gangs were slaughtered. Criminals were captured, tried, and hanged until dead. Many were jailed and shipped off, never to be heard from again.


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You were one of the lucky ones. An outlaw, or a miscreant, dragged alongside a dying gang. While the coastline turned to cities, the northwestern territories were the last bastion of the ideal Wild West, a haven for outlaws and miscreants looking to hold onto a delusional goal which was no longer attainable. You were in California, once, but the devastating San Fransisco earthquake proved to be both a golden opportunity for robbery and a nightmare of law enforcement. Your gang, after dealing with the law and government agencies tailing you for months, was able to shake the pursuit and settle down in Montana to lay low, planning your next score carefully and methodically.

Who are you, in this crooked day and age? A killer? Perhaps a merciful soul who simply fell in at the wrong place and wrong time?

Are you still loyal to the idea of the West, in all its unadulterated glory? Or will you soon find yourself kowtowing to a civilized society?


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Hermes
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Re: Where the Sun Sets

Post by Hermes » Mon Nov 05, 2018 12:23 am

THE GANG.


ImageName: Jeremiah Canters
Age: 45
Sex: Male

Role: Rations and Drink dealer. Typically deals with pursuits related to alcohol, as he was once a vineyard owner and inspector before outlaws burnt his villa to the ground. Used to be a man of high culture, and it shows in his expensive purchases. Mainly used for supply runs and insider deals.

Name: Akna
Age: 24
Sex: Female

Role: Survivalist and herbalist, as well as doctor and trapper for close-to-camp hunting. Knowledgable in botany through attempts to civilize Inuit tribes in Canada. Sent to America for further re-education, ditched the school, joined Freeman Gang. Very good shot with bow.
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ImageName: Burt Clives
Age: 42
Sex: Male

Role: Demolitions expert. Worked in Gellsburry-brand ore mines, handled dynamite and glycerine at the sites he oversaw. After being cut from his job, sabotaged entire mineshaft and ended up killing two executives. Joined with Freeman Gang soon after. Somewhat of a pyromaniac, as well.

Name: Harry Hagul
Age: 30
Sex: Male

Role: Reckless risk-taker of group. Bombastic, high-roller, gambler, and known cheat. Incredibly loyal to gang, however, and doesn't lie to fellow members. Is slightly better than winning money at poker than he is at losing it. Dual wields pistols and is good at it. Heavy smoker. Got into debt, shot debt collectors, met up with Freeman Gang.
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Last edited by Hermes on Sun Nov 11, 2018 5:41 am, edited 1 time in total.

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Hermes
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Re: Where the Sun Sets

Post by Hermes » Mon Nov 05, 2018 12:24 am

YOUR STORY.



Name:
Alias:
Age:
Sex:

Years with Freeman Gang:
Bounty:
Biography:

Equipment:
Weapons:
Appearance:




Horse Name:
Horse Breed:
Appearance:



Last edited by Hermes on Sun Nov 11, 2018 5:00 am, edited 1 time in total.

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Bigfoun
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Re: Where the Sun Sets

Post by Bigfoun » Mon Nov 05, 2018 12:31 am

That yin is gonna yang

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Sinan
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Re: Where the Sun Sets

Post by Sinan » Mon Nov 05, 2018 12:39 am

Back again so soon, Mr. Morgan?
The light shines in the darkness, and the darkness did not comprehend it
John 1:5

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Bigfoun
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Re: Where the Sun Sets

Post by Bigfoun » Mon Nov 12, 2018 1:52 am

Name: Ramon Reyes de la Cruz

Alias: El Lobo

Age: 42

Sex: Male


Years with the Freeman Gang: Ten Years

Bounty: $750


Equipment:
Leather Bandolier
Leather Holster
Binoculars
Matchbox
Water Canteen
Vaquero Spurs
Lasso

Weapons:
Model 1873 Winchester Repeating Rifle
Mauser C96 Pistol
Combat Knife

Appearance:
Image

Horse Name: Holliday

Horse Breed: Thoroughbred

Appearance:
Image
That yin is gonna yang

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Sinan
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Re: Where the Sun Sets

Post by Sinan » Mon Nov 12, 2018 3:17 pm

TWO-GUN THEO
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Name: Theodore Whittemore
Alias: Two-Gun Theo, Old Theo
Age: 56
Sex: Male

Years with Freeman Gang: 10
Bounty: $750

Appearance & Equipment:
Though the passing of time has turned his hair grey and his skin wrinkled, Theodore Whittermore is still a physically imposing man. Standing at approximately six feet tall, he is still in remarkable shape for his age. Under the tanned skin that seems to become more leathery and wrinkly each sunrise, it isn't hard to see the vestiges of a mighty gunslinger the likes of which are seen only in dime novels and campfire stories. He moves very deliberately, with no wasted energy until trouble comes knockin. He lets his light-grey beard and hair grow long but not unruly, cultivating an image of an old gentleman fit to be seen working in the big cities as opposed to an outlaw on the run.

Known to be a man who travels light at all times, on his person Theo only carries his clothes, wallet, a pocketknife in his boot, a small canteen which he hangs upon his belt and his guns. His guns are a pair of single-action Colt Navy revolvers, possibly the most popular handgun in all of the Wild West. However, while Colt revolvers are common, his are not. The guns are blued to a nice black sheen which he shines daily and have black bison horn grips on them. It is also customized to be of a heavier frame made of steel alloyed with titanium to offset the recoil better.

Besides carrying very little on his person he also carries very little on his horse, Shawnee. Besides a saddle, there is only a rifle scabbard attached to the saddle that holsters a modified Colt Walker made to fire rifle rounds which he keeps to give him a medium-range weapon that packs a punch. Additionally, he keeps a sleeping bag, some flint, and enough food and water to last him a week in a pack attached to the saddle.

Biography:
"Have I killed men? Yes, in fact I have I've killed twelve. Six of 'em challenged me to a duel, three of 'em was shooting at me, one tried to rob me, one cheated me at cards, and another insulted me, so I shot 'em all down. But not once did I shoot a man who didn't have it coming.."
―Theodore justifying his kills

Theodore Whittemore was born on July 21st, 1850 to Jonathan and Maria Whittemore. His father was a Texan prospector and his mother was a Mexican bartender who owned the only saloon in a small lawless frontier town called Brightmoore. Being an open town, life was rough in Brightmoore and no place for a child to grow up in a healthy manner. Most days were alright, however when outlaws from the frontier came to town to spend the money they had looted at his mother's saloon, the young Theo had to be kept in the cellar of the building to prevent him from witnessing the guaranteed murder or two that came with a night of outlaws partying.

Being the son of a Mexican and a Texan, he became fluent in English and Spanish and literate in both as well. From an early age, he became intrigued with stories of gunslingers that he heard about in stories from the saloon's patrons.

He often daydreamed of being a gunslinger and growing up his favorite toys were a pair of wooden revolvers that his father carved for him while he was out prospecting near the Texas-Mexico border. He would tuck them into his pants and walk around town shooting it out with invisible posses of lawmen and gangs of rustlers and idolized the life of living by the gun, believing it to be a romantic life of adventure. With his father always away prospecting or herding cattle, Theo had no strong male role model in his life and developed his understanding of masculinity from hearing stories of gunslingers and from seeing outlaws when they rode into town. From the age of nine or ten his idea of a real man was a gun-toting, whisky drinking, poker-playing, cigar-smoking, desperado whose only response to an insult was a pull of a revolver's trigger.

When he turned fourteen he began to try to imitate this idea of manhood and masculinity, he learned from a drunk former outlaw in his mother's saloon how to play poker and took to wearing a pair of .36 revolvers around his mother's saloon which he practiced with on a daily basis, becoming a fine marksman in a short amount of time thanks to a natural talent, steady hand, and the fact that he was ambidextrous. When Mexican outlaws came to town in his teens he was allowed to stay up with his mother and served drinks and manned the bar. There he saw one of his role models, one bandito in particular named Óscar Fernandino who he personally saw kill a man for accusing him of cheating in poker. Theo always tried to serve drinks to Óscar whenever his hero rode into town and made small talk with the bandito, viewing him as a role model.

Theo wanted to join one of the outlaw gangs that often started in Brightmoore before going into Mexico to cause trouble. He was fifteen when he told his mother of his desire to be a outlaw, his mother surprisingly agreed to help pay for some medicine, bullets, a rifle, and some riding clothes for him in the hopes that her son would bring back some money to help keep the saloon operational. It was shortly after this that his father, who always came back in the winter when the cattle drives were over did not return with the drive in his saddle, rather draped over the saddle. It turned out that his father had been killed when he fell off his horse and was stampeded by beeves, his death devastated his mother but Theo didn't feel too bad. His father had never been there for him, staying in Brightmoore only one or two months a year and Theo's bond with his father had never really existed.

His mother, however, was devastated and tried to keep her son with her, not letting him join the raiding party of Óscar Fernandino as Theo had planned to do. Theo was furious and crushed but stayed, serving drinks to patrons. A year later however in 1866 when Óscar Fernandino returned with loot and had a wild night at the saloon in Brightmoore, Theo's dream came true, but turned out not to be what he wanted. Young Theo hadn't even been sixteen for a week when Óscar and his men walked into the saloon and started drinking. Óscar, who thought that Theo hadn't rode with him into Mexico to loot and plunder out of cowardice proceeded to mock Theo for being a coward and wearing an apron, after calling him a waitress he tripped Theo, forcing him to drop the mugs of beer he was carrying.

Furious and humiliated, Theo rose to his feet and looked at the man who had been his role model and imitated him. He drew one of his revolvers and shot Óscar Fernandino at point-blank range in between the eyes, killing him instantly. Fernandino's gang instantly stood up and the four men drew guns on Theo, who was saved only when his mother pulled out a shotgun from under the bar and threatened to blow the gang to oblivion if they hurt her son. The outlaws backed off and left but made it clear that it was far from over.

The next day his mother came to him with a lever-action .30-30 rifle, ammunition, a pack of food, and most of her saved money and told Theo to leave town, fearing that if her son stayed that he would be shot down by outlaws from Fernandino's gang seeking revenge. Theo did and left Brightmoore never to return again and began his new life as a gunslinger.

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A Wanted Man
Fleeing Brightmoore, Theo went south towards Mexico. He found it hard in the country but managed to make it by joining up with a traveling cattle drive and lying, claiming he was a professional cowboy of twenty years. While most would have doubted him, the boss, Miguel Curbelo took him aboard in a heartbeat seeing how he had just lost one of his men to an Comanche raid and was still in Comanche territory. Theo accompanied the Curbelo Caravan all the way to Mexico without incident, eating the rations brought for the man he replaced. When he arrived in the small town of Progreso the cowboys sold off their cattle and then Curbelo paid young Theo and the three other employees of the drive in the saloon which treated the group with free drinks.

Not having to pay for drinks, Theo began to gamble his money which while less than most of the others was still respectable at forty pesos. He soon turned the forty into two hundred and had a poker showdown with another man who when Theo went all in had no other choice but to bet his pistols, a pair of finely customized Colt Navy revolvers. Theo accepted the guns as acceptable collateral and played his hand and won the two guns and the gunbelt. It was during that same night however that he would have to use the guns when three men with familiar faces walked into the saloon looking for Theo.

The men were affiliated with Óscar Fernandino's old gang and still seeking revenge for the death of their boss. They confronted Theo who was cornered in a booth, drinking with a young woman. Boozed up and not wanting to be killed by the men or disgraced in front of the saloon's patrons and the young woman, Theo warned them to leave before they were hurt, drawing laughter from the three men. A moment later one of them reached for his revolver, but Theo with his swift hands were faster and he fired two shots from each of his guns into the man, shooting him four times within two inches of the heart in just a second and a quarter. Immediately following this he shot the man to the dead man's left in the side before the first man had fallen to the ground, incapacitating him but not killing him. The last bandito instantly threw his hands and then was directed by Theo to throw his pistol on the ground with his left hand, which he did. Theo then had the bandito carry his bleeding friend out of the saloon and gave the bartender ten pesos for 'the mess' as he put it and walked out.

Theo's display of quick-draw rapid fire death greatly impressed the entire bar and Miguel Curbelo who took to calling him 'Two Gun Theo', a name that stuck. The next day Miguel found Theo in an alleyway with a hangover and asked Theo where he learned to shoot the way he did and asked why the outlaws had come looking. Theo admitted that he was only sixteen, that he was the man who had shot Óscar Fernandino and confessed to being self-taught. Curbelo tried to get Theo to join him on another cattle drive, however, Theo declined to join him as he wanted to stay in Progreso. Theo went back to the saloon in the afternoon and proceeded to rent a room for a week and lived in the bar, playing poker all day and participating in shooting contests with other patrons. It did not take long however for Theo's money to run out and eight days after shooting the outlaws he found himself broke.

Deciding that there was nothing left for him in Progreso, Theo would move on and travel the Mexican frontier for some time. His exploits in Mexico, though not quite known by many, shaped him into becoming the renowned gunslinger that would both shock and fascinate the American West. Throughout his life, Theo wandered the Wild West, taking up odd jobs and surviving day to day by his gunslinging and gambling skills alone for most times.

At age forty, after a long life of travelling and building a fine reputation as a near unbeatable gunslinger and skilled gambler, Theo made his way to San Francisco with four hundred dollars in his pockets. Aiming to gamble his way to a retirement fund that would secure him a nice piece of America where he would spend the rest of his days, he instead found himself completely broke and with naught but the clothes on his back and his revolvers left to accompany him. There, following the unfortunate evening, Theodore Whittemore first became acquainted with the outlaw known as Hermes Freeman. Though the two nearly came to blows, they quickly became fast friends and their friendship would lay down the foundation of the infamous Freeman Gang.

It would seem life had other plans for old Theo, and his life as a gunslinger was still far from over.

And the rest, as they say, is history.


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Horse Name: Shawnee
Horse Breed: Appaloosa

The light shines in the darkness, and the darkness did not comprehend it
John 1:5

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