A Good Time to Be Bad [CS]

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LunaHawk
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A Good Time to Be Bad [CS]

Post by LunaHawk » Wed Apr 04, 2018 12:17 am

Name: Cassidy Anne (Cassy-Anne for short) Sanders

Alter Ego: Afterthought

True Age: 20

Physical Age: 20

Gender: Female (Decisively)

Species: Human (Most certainly)

Skills:

Chemistry- Afterthought is, above all other things, a chemist. She is in fact an excellent chemist, one who's intellect and unique brain chemistry allows her to almost see the formulas and the ways in which elements must be combined to achieve a certain reaction. Her teachers in school always complained that she never showed her work. Never mind that her work was flawless. She didn't show her work because she is a chemical savant and showing her work was...well...degrading. To her it was like asking an artist to then show all the progress before the final painting, an implication that the final painting wasn't good enough.

Engineering- Far from an engineering savant Afterthought is none the less capable of completing engineering projects. Most of these projects are small and the vast majority are clock work or steam powered (or both). She is decidedly at her best however when combining her engineering talents with her unique chemistry talents.

Esoteric Ingenuity- Her greatest gift and greatest skill is analyzing chemicals and other elements other people find useless and turning them into some sort of arcane miracle. The right combination of the right "useless" elements and she can teleport herself across the country, create portable holes that serve as pocket dimensions, generate a regenerative serum capable of repairing grotesque injuries or reverse aging old and worn out materials.



Powers/special abilities:

You're hilarious.


Equipment:

Defense Screen Projector- After Thought is protected by a Body Glove Defense Screen during combat. The defense screen envelops her body and is active micrometers above the skin. The Defense Screen intercepts attacks and is able to withstand kinetic impacts exceeding several tons of force. The Defense Screen is far from perfect and sometimes collapses and regenerates during combat or sustains enough damage to weaken it and allow damage through but in general it is more effective and far less restricting than armor.


Inertial Dampener (and Lighter)-

Designed to give After Thought greater survival ability against tremendous impact or sudden bodily flinging her Inertial Dampener takes much of the force related to numerous combat outcomes and absorbs the bone breaking, organ crushing inertia of the potent attacks presented by meta human opponents. Much like the defense screen the Inertial Dampener isn't flawless but turns fatal injuries into less than fatal injuries on a regular basis. Never mind that less than fatal most often means not dead but in great pain, rather than uninjured.



Personality:

Flighty, arrogant, mildly psychotic. Afterthought conceals much, in fact she conceals most and often her plans seem at best half-hazard and at worst impossible...yet they often achieve aims she has not laid out to others, complete tasks she never mentioned in the briefing and bring closer the completion objectives she didn't share. Afterthought is not what one might call "caring" but she is often "kind." At least, when outside of a mission. Inside of a mission Afterthought is murderous.

Afterthought's psyche was deeply impacted by the death of her family at the Ruination of Gothic when she was a mere teen. She was impacted even more grotesquely by the fact no one came to help. As a result, she can often shrug off concern for others because, after all, no one shared any concern for her family. She is often polite, though not always and rarely, if ever, makes a joke, though she is known to laugh at them.

Bio:

Afterthought is the product of the last generation of heroes. She was left, like the rest of the Gothic Disapora, in the ruins created by the heroes and villains that fought over a city that was never their own. No one came to check on her, no one tried to save her family from their house after it was destroyed and set ablaze by a hero who's sole objective was to drive a villain through a wall, because walls hurt. News flash, so do collapsing buildings.

If you want to know what happens when the hero doesn't stop to save civilians, look no further than Cassidy-Anne. Her soul motivating objective in life has become the destruction of what she calls "The Hero Class." She is intent on first creating it...and then destroying it, to show the world the error of the Age of Heroes and the Age of Peace that followed. In her mind the Age of Peace was a lie, a cover up for a callous world that didn't stop to help several million displaced men, women and children because it was inconvenient and, as many at the time said, they were all just criminals anyway.

Afterthought went to several top flight Universities and was kicked out of all of them within a few months. Her projects were seen as nigh on heretical by her professors who were simply incapable of understanding the science behind them. This...deepened her rage at the world. She took the rage, buried it deep and used it as additional fuel as she began to lay the foundation of her plans.

Now that the plans are beginning to unfold, she has launched assaults on the people she believes will provide the only possible means for the next Hero Class to train itself well enough to defend themselves against herself and the others like her she plans to gather from across the world. Some people just want to watch the world burn.

Afterthought has fire in her eyes.

Extra Info:

Afterthought is aware that complaining about people left for dead and then shooting innocent bystanders with bone melting chemicals is hypocritical. She does not care.


Appearance:

Afterthought changes her clothes about as often as one might expect a woman of high society (Which she never was) and has a plethora of fancy steam punk clothing that she believes suits her style and personality. Cassidy-Anne is fit, beautiful and she knows it. She will flaunt her beauty, use it to achieve mission objectives and generally knows her athletic appearance is craved by men and women (though she's not into that sort of thing).
6079338-31ca68862708c79cb9fe33f1abed085d.jpg
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Orph
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Re: A Good Time to Be Bad [CS]

Post by Orph » Wed Apr 04, 2018 1:01 am

Name: Marcus Mann (believed to be an assumed name).

Alter Ego: Marksman.

True Age: 33.

Physical Age: 33.

Gender: Male.

Species: Human.

Skills: Good with guns. Like... really good. Also good with: knives, playing cards, broken glass, teeth, etc, etc. Basically, anything that can be used as a projectile.



Powers/special abilities: None.



Equipment: Carries a single handgun, a deck of playing cards, and about a dozen rolls of quarters.


Personality: Marcus Mann seems to the outside observer to be a sadist, seemingly taking great pleasure in killing people with increasingly more ludicrous improvised weapons. In reality, he's actually just bored, and does his best to alleviate this boredom with said over-the-top murders.


Bio: Originally a c-list super-hero, billed as 'The Man That Never Misses,' a chance encounter with a vicious super-villain left Mann's family dead and him crippled. A Shadowy Government Organization(TM) offered him an experimental treatment that could restore him to his former glory. He accepted, but upon exiting treatment, he seemingly snapped, and killed everyone in the organization, before hunting down the man that crippled him, and doing things best left unsaid to him. Now he works as a killer-for-hire, with special preference going towards jobs targeting heroes.


Appearance: Image

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lowlaville
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Re: A Good Time to Be Bad [CS]

Post by lowlaville » Wed Apr 04, 2018 1:56 am

Name: Ali

Gender: Male

Age(13-18): 18

Alter Ego: Lightning God

True Age: 18

Physical Age: 18

Species: Human
Skills:
Gentle Fist
Gentle Fist is a pressure point martial arts technique that teaches its practitioners the anatomy of human body and most known biological creatures, and subsequentially, their weaknesses. This allows the practitioners of this martial art to target and disables foes with no visible damage done to their body. In the hand of Ali, this skill can prove especially deadly, as his natural ability enhances the effectiveness of Gentle Fist a 100 folds.

Quick sword technique:
In association with his superfast speed and reflexes, Ali has learned to rely on a sword style simply known as the quick sword technique. It is simply meant to overpower his foes using nothing but sheer speed.

Appearance:
Image

Personality:
Ali is an easy going person who is not worried about or prone to stress by most things that happen around him. He is able to maintain a calm and sarcastic nature in the direst situation. Ali kind-hearted and a good guy, someone whom you can depend on. He is faithful to friends and vengeful towards his foes.

Bio:
For 16 years of his life, Ali spent his life as an ordinary boy with no metahuman powers at all. This lead to him being bullied at an early age by rival the rival clan Ironhides who hated the Outsiders very much. Having led most of his life as a non-powered normal human being, Ali spent most of his free time learning fighting and sword techniques to better defend himself against those with ability. So, despite not having any powers, he was actually vastly more skilled than anyone else in his family.

Extra Info:

Power:
Enhanced Vision:
Ali's metahuman ability gives him a variety of occular powers. His eyes grants Ali various powers depending on the color of his eyes.
Red: Ali is granted X-ray vision, the ability to see through solid objects, such as peering through clothes, or human body. The depth depends on Ali and Ali alone.
Blue: Ali gains the ability to see in the dark. No matter if its pitch black, Ali can see in the dark better than most nocturnal creatures can.
Green: Ali gains the ability to see the world through thermal vision, giving him the ability to discern temperature differences in the environment.
Black: Ali gains the ability to see spirits, ghosts, demons and such and such paranormal phenomenon with his eyes.
Orange: This gives Ali the ability to decipher complex codes, languages and runes merely from seeing them.
(I will probably add more later)

Rage Empowerment:
Due to a birth defect, the more Ali uses his powers, the more he is prone to get angry and grow vicious.

*Relatives(If in RP): None

Equipment:

Lightning Cutter:
Lightning Cutter is an ancient artifact with a time dragon sealed inside of it. At its base, the sword, when unsheathed releases a lightning aura capable of stunning any living being caught in its area of influence. Once the time Dragon is released, the weilder gains the ability to manipulate time for effects such as time freeze, resistence to time manipulation and short distance time travel.

MK-6 Armor:
An armor designed using nano technology, the armor can retract and grow on Ali's body, in full or in parts depending on what he wants in that particular situation. The armor is made of an unknown super tough metallic alloy that can resist damage up to a certain threshold and even reflect that damage back on to whoever attached him.
Image

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Azra
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Re: A Good Time to Be Bad [CS]

Post by Azra » Wed Apr 04, 2018 2:04 am

Image

Alter Ego: DragonFang

Name: Jessica Rook

Age in appearance: in her 20s records erased.

Actual Age: 23

Height: 5'7

Weight; 120

Eyes: Blue

Hair: red

Species: Enchanted Mutant

Gender: F

Distinguishing Features: Scar tissue along most her body. Subtle but there. Dragon tattoo 'tramp' stamp. A fang tattoo on the back of each hand.

Powers: the x gene residing in the veins of Jessica gifted her with remarkable enhanced sensory perception. Radar Sense comes easy using heightened senses to allow her to "see" in a way remenescent to echolocation. Super Hearing allows her to hear so well she can hear a person's heartbeat at a distance of over twenty feet, or people whispering on the other side of a standard soundproofed wall. Super Touch is her sense of touch being so acute that her fingers can feel the ink on a page or feel minute temperature and pressure changes, including body heat from people standing nearby. Super Smell her sense of smell is so precise that she can focus on a person's smell and follow it through a crowd of people at a distance of 50 feet or gunpowder from a sniper rifle almost 3 blocks away. She also has a great ability to remember smells, allowing her to identify people by smell alone. Lie Detection - Jess can tell whether a person is lying by listening to changes in their heartbeat, or by smelling their sweat when they are under pressure rarely ever does it prove to be wrong. Agility do to the fact that Jessica's sensory organs have such a high level of development, her inner ear, which controls the equilibrium and motions of the body, is also highly developed, aiding her in acrobatic feats that may surpass even Olympic-level athletes. Tracking her heightened senses make her particularly adept at tracking people. She uses sense of smell to track their scent and sense of hearing to discern vocal patterns, heartbeats and gait. Lastly is Enhanced Eye Sight She has the ability to see vast distances with complete clarity. This advanced eyesight also allows her to see in almost complete darkness.

Fangs: an enchanted tattoo on the back of her hand grants her with the ability to fabricate a blade of heat and VX toxin. As a blade it might be efficient as a poison strike it's quite brutal. As a vapor exposure can come from the wound, proximity enough for skin contact or inhalation. Because VX breaks down slowly in the body, repeated exposures to VX can also be accumulated. The extent of poisoning caused by VX depends on how much VX a person was exposed to, how the person was exposed, and the length of time of the exposure symptoms appearing seconds later. It Acts by preventing the proper operation of an enzyme that acts as the body’s “off switch” for glands and muscles. Without an “off switch,” the glands and muscles are constantly being stimulated. They may tire and no longer be able to sustain breathing function. People may not know they were exposed to VX because it has no odor signs though might include. Abnormally low or high blood pressure, Blurred vision, Chest tightness, Confusion, Cough, Drooling and excessive sweating, Drowsiness, Eye pain, Headache, Nausea, vomiting, and/or abdominal pain, Rapid breathing, Slow or fast heart rate just from a small dose and sweating and twitching is virtually certain. Successful attacks are likely to deliver a high dose with effects being Convulsions, Loss of consciousness, Paralysis, and Respiratory failure possibly leading to death

Abilities: thanks to her time with crime syndicates she's become adept at knowing cities inside and out within a day or less of arival. And more importantly has been able to piece together the criminal infrastructure within hours. She's familiar with followers of the dark arts magic and chi, however she has yet to show signs of any practice of such talents hersle@f. She does however show case athleticism stamina pain resistance and martial arts talent matching many.

Gear:

Signet Ring/gloves: She wears a ring on her right middle finger of each hand with a chess piece Rook symbol on it. Behind each ring near the palm is the activation switch for it's one 50,000 volt charge.

Utility Belt: consisting of several pouches the belt is a reliable resource in the field at any moment. It's contents are various but easy for Jess to navigate. This includes, lock picks, medi gel, flash drives, semtax, a blow torch, smoke pellets, tear gass pellets, flairs, brass knuckles, tracking devices, flash bang grenades, antivenom, different arrow tips and additional grappling hook ropes.

Dragonic Projectiles: shaped like dragon wings these throwing blades have been shown to sink into steel and cars with most throws. And from her training Jess has proven quite accurate. However they are just throwing blades Jess has yet to customize them for anything more. This is made up by size and weight so inconsequential that it'd be hard to speculate just how many she carries.

Cowl: laced with led to limit visionary intrusion and provide minimal telepathic resistance. It's main component is the Dragon Skin and Kevlar weave much like her main uniform. Jessica made the lenses of the cowl cameras recording the information retrieved in the field. Finally the "ears/horns" function as radios tapping into police traffic and what channels any crime syndicate uses. All of these are active at the same time. This is easy for Jess to handle with her senses if someone else were to dawn the cowl they'd however likely be quick to have a headache from it all. Naturally she has a communicator to talk back to those stations or her allies but both of those are a rarity.

Cape: can function as a glider allowing fluid motion from high places and travel in general. The materials are fire resistant providing protection against most flames.

Crossbow: arrow tips include standard, tazer, toxic, and tracking. Most of these are only singular in their impact radius. They do however provide a variety of options. It alternatively can function as a grappling hook thanks to an under barrel attachment. The cross bow itself has a red dot sight optimized for the weapon itself. As for the actual firing mechanism the bolts are self loaded and located on Jessica's thighs and back providing her a good quick reload but not as swift as automated. She chose this do to the option of close range uses of bolts as a combat options.

Kitana: redesigned the katana can become no more then a collapsed cylinder on the belt. However at the press of a button it will return to it's natural shape. Its name being from a friend who claimed it was jokingly an evolved katana

Bow Staff: quite simply a telescopic staff seperated into dual segments. Ideal as being either clubs or the staff itself. It's been modified with a retracting blade making similar to a pick ax or spear in design. Ideal for climbing or improvised combative measures.

Outfit: do to her past in all honesty Jess would feel more comfortable in nothing then in armor but that's not conductive to the job. As such she's laced her new suit with Dragon Skin. Dragon Skin armor is made of an overlapping series of high tensile strength ceramic discs encased in an glass fiber textile. It's format is a bit tighter fitting on Jess and does have some openings. Together it makes for an impressive resilience against most.

Bio:

Not much is known about the life Alex and Jess lived before made orphans. And of those who might know Jess is the most vague. Her parents she never knew to young to possibly remember. As an orphan she was still quite young and wouldn't remember much. And if by some chance she does remember the rest of her past is so bleak she's repressed most of it. For it wasn't long before Jessica was kidnapped reasons nothing more then insult to injury to the child's late father.

She was a captive and slave untill the age of thirteen. She wasn't provided education or treated as a child. Rather she was an object of selling used before auctioned off again. She'd done everything from theft to murder, from arson to trafficking guns drugs and so on. She'd even managed bank acounts of the mob growing good at math despite a lack of education in much else.

At the age of thirteen Jessica found herself being rescued by a cult she would come to serve. Leading to the first shimmer of hope before she returned to servitude. As soon as she arrived at her new place of residence the cult began to raise her anew. They marked her, why is unknown. It led to a paranoia of needles however as it became conceived as a tool of marking slavery, or the unclear mind of drugs both loathed by Jess. Her real upbringing was however in further crime workings and in how to fight. For years she was beaten and brutalized to be made a weapon. The wounds were usually healed but only to a point leaving vague reminderes upon her skin. In time though she was ready to serve as the Shadow of the Lotus, there for whatever the clan needed.

Maybe it was conditioned into her maybe it was honest either way she'd grown to believe she loved The cult and it's members. At the same time she hated the fact as it meant she felt which she never wanted to do again and was told not to. Or she'd been manipulated in feelings diminishing any thought of control. To make the ordeal worse it was rare they needed help in the first place making the handmaiden of the Lotus feel useless. As of right now she operates mostly as the guardian of Haruka the daughter of the Lotus Clan leader, and as someone within the criminal circuits.
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Kaija21
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Re: A Good Time to Be Bad [CS]

Post by Kaija21 » Wed Apr 04, 2018 2:21 am

Name: Jezebelle Tradwell

Alter Ego: Boomerang

True Age: ???

Physical Age: ???

Gender: Female

Species: N/A

Skills: Being loud and annoying. Predicting the trajectory of objects, even after they have bounced off of surfaces. Empathizing with friends and foes and gaining an understanding of their emotions and mindset by watching their facial expressions and sharing a few words.

Powers/special abilities: "Richochet". Although she is neither able to fly nor in possession of an aerodynamic body, Jezebelle gains her Alias from her ability turn her opponent's strength and weaponry against them. Her body could be described as "gelatinous" or "elastic", but she is neither a shapeshifter nor can she stretch. When his with physical attacks and various forms of energy, Jazzy's body simply "rebounds". When hit by the average strongman, she is often sent flying helplessly into a nearby wall... only to return to her attacker a moment later and send him flying with nearly all of the force that he donated to her. If you understand how a rubber ball works, then you have a good idea of why she's called Boomerang

Equipment: Shirt, bra, panties, pants and whatever her boss might give her before a mission?


Personality: Cocky and proud, yet warm and loving. She's the type of person who loves to help others and make a difference in their lives, but is only able to happily do so as long as she is able to maintain a sense of superiority and elitism. Her attitude isn't derived from a history of being the most useful member of a team or potent combatant, but an awareness of her own innate resilience and durability. So long as she's made to believe that she's one of the most important members of a team, or convince herself of that, she's probably one of the nicest people you could meet. If not... well, you best believe that she'll be working to fix that problem until it's resolved.

Bio: In truth, Jazzy's history ain't that important. She doesn't need a stable background because she makes no attempts to conform to social norms and pursue things like permanent residences, jobs or marriage. If asked, she'll tell you that she just popped up out of nowhere and that you should be grateful that she doesn't have a past to hold her down. When on a team, she prefers to fill the role of a distraction to draw enemy fire, tank attacks, and otherwise relive her teammates of pressure so that they can better do their jobs.

Extra Info: Even though nobody knows what she is or where she came from, she's still considered alive by standard definition. She still eats, still drinks, still has to go to the bathroom and... might be able to have kids? Guess that's just something to find out when someone tries to put a bun in the oven.

Appearance:Image
~Sincerely Kaija

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LunaHawk
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Re: A Good Time to Be Bad [CS]

Post by LunaHawk » Wed Apr 04, 2018 3:55 am

Looking at this roster and thinking about the damage Vadim is going to do while others go in for stabby stab kill is getting to be intimidating =).

I actually really like the balance I've seen develop here. I know Vadim shared some concern about potential pvp scenarios but a lot of these characters are close combat oriented and I really like the mix.

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lowlaville
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Re: A Good Time to Be Bad [CS]

Post by lowlaville » Wed Apr 04, 2018 4:23 am

LunaHawk wrote:
Wed Apr 04, 2018 3:55 am
Looking at this roster and thinking about the damage Vadim is going to do while others go in for stabby stab kill is getting to be intimidating =).

I actually really like the balance I've seen develop here. I know Vadim shared some concern about potential pvp scenarios but a lot of these characters are close combat oriented and I really like the mix.
Hyped to be RPing here. lol And I'm planning my debut with this. Gonna be so much fun. As for Vadim's concern, I think, well, I really like the CV format, and I do hope most things here work pretty much the same.
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illirica
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Re: A Good Time to Be Bad [CS]

Post by illirica » Wed Apr 04, 2018 2:56 pm

Name: Tyria Kuiper
Alter Ego: StopWatch

True Age: 21
Physical Age: 21

Gender: F

Species: human

Profession: assassin

Meta-Abilities:
Teleportation - Instantaneous relocation anywhere that there is space for her to exist. It is easiest to teleport into a standard atmospheric space, but she can also teleport into liquid, displacing it as she arrives. Doing so is extremely unpleasant, though, and she doesn't like doing it. Tyria is able to carry any non-sentient object through her teleportation that she can reasonably carry. She can carry sentient creatures through as well, but only if they consent to the process. Trying to force-teleport someone is extremely painful, for all involved.
Timelocked - Tyria's time cannot be altered - that means she will continue to flow through time at a normal rate no matter what sorts of temporal shenanigans are going on around her. It's possible in the distant future she could learn to turn this off, but for now it is not something she has any control over.

Skills:
Handgun competency - Tyria is a good shot with handheld weapons. She doesn't use assault rifles, shotguns, or sniper rifles.
Knife expertise - both throwing and hand-to-hand, she is very good with knives.
Anatomical knowledge - She's very good at knowing where to strike if she wants someone dead very quickly. Or... not.



Equipment:
An assortment of handguns, usually favoring a 9mm or a .45, but she'll occasionally use an old Western-style revolver just for kicks.
Many, many, many knives.


Bio: She doesn't say much about where she came from. She claims it doesn't really matter.

It's very important to Tyria that she is an assassin and not a thief. She accepts contracts to kill people or perform in operations, but she will not steal items. She is perfectly happy to be paid with proceeds from stolen goods, but she's not going to steal them herself. Yes, it would be exceptionally easy for her to steal things with her ability. That's one of the reasons she refuses to do it. It just wouldn't be any fun.

Personality: Often callous, with a dark sense of humor. She's fond of words other people don't know, and the reactions she gets when they don't know them. More than anything else, she has a taste for adventure and a flair for drama. Her alter ego is a very deliberate pun on several levels.

Extra Info: First name is pronounced TIER-i-ah, last name is pronounced "keeper."

Appearance:
unity-creed-pictures-wallpapers-assasins-assassins-wallpaper-images-sites.jpg
unity-creed-pictures-wallpapers-assasins-assassins-wallpaper-images-sites.jpg (239.96 KiB) Viewed 223 times


Name: Stitch (which is either short for "Stitch in Time" or "Interstitial" or both)
Age: 2 months
Race: Felis catus, specifically a gray tabby.

Special abilities: Is very cute.
Equipment: claws?
Personality: mercurial

Bio: Mrow?
Appearance: Mostly gray, with black stripes.
Last edited by illirica on Wed Apr 04, 2018 5:40 pm, edited 2 times in total.
He loved the people just as much as he feared and detested persons. - Sinclair Lewis, It Can't Happen Here

The Sword and the Siren | Karana Shiori | Tyria Kuiper | Captain Capacitor

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FakeSkrillex
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Re: A Good Time to Be Bad [CS]

Post by FakeSkrillex » Wed Apr 04, 2018 3:12 pm

Name: Vadim Petrov

Alter Ego: Baba Yaga

True Age: 28

Physical Age: 28

Gender: Male

Species: Human

Skills: Combat Expertise - Vadim's long history of paramilitary work has made him a force to be reckoned with on the battlefield. While his specialty is ranged combat he has proven to be more than capable of dealing death at close range as well.

Powers/special abilities:
Heightened Combat Abilities - As a result of his testing/training Vadim has enhanced abilities like strength, agility, reflexes, and speed (think less Superman, more Captain America)

Iron Skin - During an experiment Vadim was given an experimental form of armor that is embedded under his skin. It is strong enough to withstand hits from smaller caliber weapons, but it will fail after prolonged damage is taken. Blades (meaning knives, swords, or any other melee weapon) can pierce his skin but they stop after a few millimeters, Of course this does not make Vadim immune to pain, he was simply to valuable for the Russians to let him be killed to easily.

Equipment:
Main - A custom DMR modeled after the popular American M14. Fitted with a high powered scope and a hair trigger this rifle is Vadims go to when it comes to dealing death from a distance.

Sidearms - Vadim also carries two custom Glocks as his backup, the Glock 34 and 26. The 34 rests in a holster underneath Vadim's left arm and the 26 is in a holster strapped to his ankle as a backup. He picked them up off of the only assassin that ever came close to beating him. He uses them due to their fine craftsmenship and also to pay respect to the best fighter he has ever encountered.

Blades - Vadim has several hidden blades on him at all times, to list them all would take to long. But none are special, they are simply tools that Vadim can use to deal death at close range.

Personality: Emotionless. Vadim has undergone so much trauma over the years that he is completely devoid of emotion. He covers this with a sarcastic attitude but it's hard to call whatever he has a personality

Bio: Born in a lab located in the town of Pokrov, Russia, Vadim has never known love or other normal feelings that people experience. He was born and raised for the sole purpose of being the perfect soldier. Undergoing experiments and tests from as early as two Vadim learned only to hate other people. He grew up without any contact from the outside world, his only human interaction came from the scientists testing him. He was stripped of his emotions, his feelings, he was beaten if he showed weakness. He was trained to fight and kill, taking his first life at the age of six. He was to act without mercy or remorse, with the purpose of being "The greatest weapon in all of Russia" as one rather fat general put it.

But at the age of sixteen Vadim was to much for the lab to contain. They had poked and prodded him for his whole life to make him the perfect weapon, so he showed them the extent of their efforts. He carved his way through over 40 guards and countless scientists on his way out of the facility, before burning it to the ground. After that Vadim became the only thing he could be, a professional killer. His track record of involvement with different terrorist organizations is impressive to say the least and he stopped counting his confirmed kills after he reached 200.

Vadim is driven by the sole purpose of causing chaos and killing those in his way of reaching that goal. He is determined to make this world pay for all the pain it has caused him, and he is far from over.

Extra Info:

Appearance: Image
Last edited by FakeSkrillex on Thu Apr 05, 2018 3:24 pm, edited 1 time in total.

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Lucid
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Re: A Good Time to Be Bad [CS]

Post by Lucid » Thu Apr 05, 2018 4:24 am

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Last edited by Lucid on Thu Apr 05, 2018 3:55 pm, edited 2 times in total.

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