[CS] To be a Hero (Reserved)

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Annasiel
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[CS] To be a Hero (Reserved)

Post by Annasiel » Sat Mar 10, 2018 3:29 am


Image...Turbine Hero: Kūruki...Image
"What if the people villains hurt the most are themselves?"

Image
BASIC INFORMATION
  • Name: 橘鈴気 (Tachibana Suzuki)
  • Nicknames: はなし すぎ (Hanashi-sugi, "Talks too much!"), はな ちゃん (Hana-chan)
  • Age: 14+/15 (September 2nd)
  • Height: 160cm (5'3")
  • Weight: 58.5kg (128.9 lbs)
  • Blood Type: B+


Suzuki is, to put it simply, an incredibly naive individual. She isn't an idiot, though her academic history may hint otherwise, she's just a bit airheaded when it comes to noticing important details or solving tough problems. A lifetime of relative isolation from the bustle of urban life has left her ignorant to the more duplicitous dealings of the world. It didn't help that she spent most of her formative years isolated even from the nearby town, homeschooled by her father and preferring to play by herself in the woods.

She has a tendency to give others the benefit of the doubt more than they may deserve, and this unconditional kindness, combined with her naivete, could lead her into being taken advantage of by less savory individuals. Even so, she'd take these moments in stride, convincing herself they had good reason for doing so and were probably better off now. Every scammer on the street is feeding a family, every store robber is paying for their ailing mother's medicine. To her, if someone is desperate enough to commit such acts, they must have some driving, albeit misguided, reason.

Suzuki, of course, with boundless optimism, believes she can change these poor people for the better. She's an extremely idealistic girl, always thinking the better and holding out for silver linings. Her resolve and will are both incredibly difficult to waver. On the rare occasions they do, though, she can fall hard, slipping into week-long disillusioned ruts before getting her old enthusiasm for life back again.




Quirk - Air Pump

Suzuki's lungs are capable of compressing and storing a large volume of air. She can then expel this air at high velocities. At a base rate of exhalation, i.e. for talking or singing, she only needs to take a breath once every hour. By holding her breath, she is able to extend this time up to three hours.

Currently, she's unable to fully modulate the amount of air that she expels above the base rate. When using her power, she will stream air anywhere from 200-250 kph (EF2-EF3 force wind), with a continuous flow lasting anywhere from 2-5 minutes depending on her level of exertion. Continued use makes her dizzy and strained from hyperventilating.

Example uses:

  • Gale Winds - In a single blast, Suzuki can topple enemies, move large objects, and even uproot trees. With proper grounding, she can be a formidable force, disrupting the entire battlefield until her breath runs out.
  • Hold Your Breath! - Suzuki's unique lung design allows her to survive in environments where the atmosphere isn't naturally habitable for most humans. She is both able to stave off the effects of low oxygen or hostile air by holding her breath, and survive in dangerous pressure conditions because of her lung's compression. This does not protect her from blood aerosolization, so dropsy and embolisms are still risks.
  • Rudimentary Flight - Suzuki can generate sufficient force to lift herself off the ground and propel in different directions. Unfortunately, though she's got the whole "flying" part down, both steering and landing continue to elude her.


Fighting Style

Suzuki really isn't a fighter in any sense of the word. She has no martial training, no real combat skills to be heard of, and skews pacifistic in most confrontations. She can definitely throw a punch and take a hit back, with much of her childhood spent either with rough and tumble play in the wilderness or helping out on her parents' goat farm. Still, when it comes to using her quirk, she really never has any sort of combat plan. She just blows really hard, bounces around, and tries not to hurt herself. For the most part, it seems pretty effective. If she were pitted against a more tactical opponent, however, she'd face a serious uphill battle against her own endurance.




"Papa! Papa!" Suzuki called as she ran out from the forest. She broke out across the pasture, dodging sleeping goats, bales of straw, and mud pits until she skidded to a halt feet in front of her very bemused father.

"I went up to the market like you said to try and look for that fertilizer you like and there was this big crowd of people all gathered around this one person and he was dressed in all these colors, he said he was a pro hero from the mainland coming by on tour, and he talked about all these villains he fought and-"

"Suzuki, calm down, please," Takeshi replied, rubbing the bridge of his nose. He was sometimes unsure where his daughter got this from. It certainly wasn't his side of the family. It was an age-old addage in the Tachibana household to speak through actions, and save words for when they were needed. But Suzuki... well, she seemed more prone to speak through words, and save actions for when she stopped chattering. "Did you get the fertilizer, at least?"

Suzuki paused, then looked aside, somewhat abashed. "No, papa."

Takeshi sighed, and patted her on the head.

"Listen," he replied, "I understand you're excited, but you can't let that get in the way of your responsibilities."

At the mention of the word "responsibilities," Suzuki's eyes seemed to light up again, and she bounced up and down on the balls of her feet. She kept her mouth clamped shut with great effort.

Takeshi sighed again. "What is it, Suzuki?"

"Well that's the thing I don't think this farm thing is what I want to do I want to go fight bad guys and save people and have adventures and it'll be responsible because I'm helping people right so it's a good thing to do," she babbled frantically. "There's an entrance test thingy at this big school on the mainland and I want to take it!"

That was the last thing Takeshi had expected. He stood in silence for a few long seconds, cleared his throat, began to speak, then stopped. How was he supposed to reply? His little girl couldn't even remember when to feed the goats, and she wanted to be a professional hero?

"I... don't think that's the right path for you," he said slowly, and winced when Suzuki's face fell. "It's a hard job. A very hard, very dangerous job. Here at the farm, you'll be safe, and have everything you'll ever need. If you want adventure... you can go in the woods. See the mountains."

"But papa, I've been in the woods a bajillion times. They're boring now," she replied. "Please, just let me take the-"

"No. And that's final."

---

That night, a figure crept across the homestead pasture, a bag slung over her back and a spring in her step. She'd show her father. She was going to be a hero, and she was going to be good at it.

The adventure began.




Akiyama Miki - Though Miki does take the role of an elder sister, helping Suzuki deal with unwanted advances and giving her advice, Miki's absence of fear does little to help quell Suzuki's often-reckless ideas.

Fukuda Akemi - Suzuki met Akemi once before the entrance exam, and immediately took her in as a friend. She's aware of the other girl's tense and aloof nature, but is determined to try and break through her shell and make her smile.


Image "I see things that no one else seems to see..." Image

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Re: [CS] To be a Hero (Reserved)

Post by Killian » Sat Mar 10, 2018 3:38 am


ARC-ANGEL"Oh? And why's that? I'm curious."
BASIC INFO
Name: Miki, Akiyama
Gender: female
Age: 15+/16 (May 13th)

Personality:
Miki is definitely one of the more quirky and bolder student in the class. Having a natural sense of curiosity, she's often the first to approach others. From how she was brought up, she lives by the "honesty is the best policy". In addition, Miki has the Urbach-Wiethe disease, a genetic disorder that prohibits her from feeling any fear. This can be rather troubling and dangerous for her. At times, her inability to understand "fears for friends and family" may make her seem rather cold. While Miki cannot worry about it, she admits that she doesn't feel good whenever she gets physically hurt, or when she sees a friend or family upset. Her main motive for wanting to become a hero is because heroes are allowed to fight with villains. She is intrigued especially with villains who can act without feeling guilt, lacking a sense of emotion just like her.


Quirk description:
Above Miki's head is always a halo. She can take it off whenever, and another halo would appear. Each halo ring has similar properties to a metal ring. Miki is able to adjust the spin velocity, the radius length. She is also able to keep the rings suspended in the air or water.

Example Uses:
  • binding villains - by shrinking the radius of the halo ring
  • crossing dangerous areas - keeping a chain of halo rings suspended in the air and use like monkey bars
  • makeshift weapon - using it like a boomerang. Can also attach other objects onto it


Fighting style:
While she finds that her quirk can be unexpectedly handy in a lot of times, Miki feels that it's not one most suited for fighting. From first year middle school, she has been learning Taekwondo. Her jumping and kicking skills have improved for the last three years, which she uses for short-range combat. For more long-ranged combat, she relies mostly on her quirk and the element of surprise.

One thing that Miki tries not to reveal is that the halos are easy to break away in the presence of intense heat or fire. This is because metal melts under high temperatures.



"Oh, oh, is that a knife?" Miki tilted her head slightly to the side at the hooded person in front of her. Her heartbeat was steady, but her mind was reminding her that in this was a situation that should be labelled "dangerous".

Before she could hear any answer, a whoosh bypassed her and a rubbish bin hit the muggler's face. Someone grabbed her wrist. "This way." they said, as the muggler had rolled the offensive bin away. Not needing to be told twice, Miki turned, running behind the figure. Recently around these areas, villains or just common thugs have been breaking the street lights faster than the local council can replace them. Perfect for placing ambushes, she figured.

For the next few minutes, the two of them continued to run silently. The other person had let go of her wrist, and they were both heading towards the intersection with the mall, and stopped when they saw the untampered street lamps. Both took a moment to catch their breath back, and Miki was the less tired of the two.

"Hey! Thank you for helping me!" she said, abnormally cheerful. Now that there was better lighting, she noticed that the person who helped her was another teenager. He seemed about her age, though she wasn't sure if he was around this neighbourhood. The boy gave her a confused look before his expression changed.

"You, you should have ran immediately! Are you stupid?" he snapped. "Anyone dressed like that at this hour would be creepy."

"Oh, I guess I should have been scared." Miki commented, nodding at his "explanation". "Fear is a useful warning indicator."

The boy gave a sigh, giving a tired expression. "yes, yes. There's a reason why it stands for "Fuck everything and run"."


In the middle of their date at a cafe, Miki grabbed onto Yuki's hand. A serious look in her eyes while she leaned closer to his face. "Yukinosuke," she began. "Let's get engaged... "

"...hah??"Said boyfriend almost yanked his hand away in surprise. Miki seeing not the reaction she was hoping for gave a slight frown.

"Yuki, are you trying to be a tsundere?"

"N-no, you idiot!" his ears went pink, "It's just too sudden and you're only... wait, is it because I'm moving back to Nara next week?" There was an affirmative nod from a smiling Miki.

"It'd be so romantic~" she flipped her hair excited. "We'll wait for each other and then after graduation I'll meet all your new friends. And then we'll become a power couple together!"

"Uh, Miki, I don't have a quirk like you." he gave her a look. "And I don't intend to join the police force either."

"Oh, is that so?" Miki noted, "then how about dominating the stock market?"

"... I don't think either of us is smart enough to that..."

"Then how about..." Miki scratched her head, before her eyes were shining again. "Oh, actually! You can just leave everything to me! And you can do all the housework when we move in together!"

"I don't want to be a housewife either!". After much "discussion", they had decided to leave Yukinosuke's future career a topic for another day. But both had left with the promise to contact each other regularly.



List of character relationships. [WIP]

[Yukinosuke, Arakawa] Miki's first and only boyfriend. He went to a middle school about twenty minutes away from the girls' school that Miki went to. They wouldn't have really spoken to each other if it wasn't for Yuki helping MIki from a muggler one evening. It's rather surprising that the two have very little in common, other than their respect for their grandparents and their love for green tea latte.

[Suzuki, Tachibana] (Approved by Annasiel)
Miki's good friend in her Yuuei class. Due to the naivety and innocence Suzuki has, Miki treats her like a cute younger sister at times. "The kind that you want to take with you to do clothes shopping and trying all the restaurants!" She also wonders how long Suzuki can say tongue twisters correctly without pausing.

.
.

(Contains Basic info and Hero info only)
Name: Miki, Akiyama
Gender: female
Age: 15+/16
Birthday: May 13th

Personality:
Miki is definitely one of the more quirky and bolder student in the class. Having a natural sense of curiosity, she's often the first to approach others. From how she was brought up, she lives by the "honesty is the best policy". It's often easy to intrigue or excite the girl, but she never panics. This is because of the Urbach-Wiethe disease, a genetic disorder that prohibits her from feeling any fear. This can be rather troubling and dangerous for her. At times, her inability to understand "fears for friends and family" may make her seem rather cold. While Miki cannot worry about it, she admits that she doesn't feel good whenever she gets physically hurt, or when she sees a friend or family upset.

Her main motive for wanting to become a hero is because heroes are allowed to fight with villains. She is intrigued especially with villains who can act without feeling guilt, lacking a sense of emotion just like her.


Quirk description:
Above Miki's head is always a halo. She can take it off whenever, and another halo would appear. Each halo ring has similar properties to a metal ring. Miki is able to adjust the spin velocity, the radius length. She is also able to keep the rings suspended in the air or water.

Example Uses:
  • binding villains - by shrinking the radius of the halo ring
  • crossing dangerous areas - keeping a chain of halo rings suspended in the air and use like monkey bars
  • makeshift weapon - using it like a boomerang. Can also attach other objects onto it


Fighting style:
While she finds that her quirk can be unexpectedly handy in a lot of times, Miki feels that it's not one most suited for fighting. From first year middle school, she has been learning Taekwondo. Her jumping and kicking skills have improved for the last three years, which she uses for short-range combat. For more long-ranged combat, she relies mostly on her quirk and the element of surprise.

One thing that Miki tries not to reveal is that the halos are easy to break away in the presence of intense heat or fire. This is because metal melts under high temperatures.

Image
Previously Luki | ART BLOG | Status: Currently busy IRL. Replies may be slow, thank you for your patience!

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Myrn
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Re: [CS] To be a Hero (Reserved)

Post by Myrn » Sat Mar 10, 2018 4:07 am



Phantom Hero: GHOST
“Fear has but two meanings:
'Forget Everything and Run,'
Or 'Face Everything and Rise.'
The choice is yours.”


BASIC INFO
Name: Yuri, Amano
Gender: Female
Age: 15+/16 (March 20th)
Height: 165 cm (5’5”)
Weight: 63 kg (138 lbs)
Blood Type: O+

Personality:
Yuri is a relatively shy person. It goes without saying that she doesn’t say much and yet her presence is deafening. She keeps to herself and makes attempts to go unnoticed for plenty of reasons, though she does hang around if intrigued. Naturally withdrawn from others, Yuri is soft-spoken and sometimes that makes it hard to hear her properly. She’s typically heard more clearly while passionate about something or to just interject an idea mid-debate. As an introspective person, Yuri has a tendency to self-criticize, over analyze everything and more often than not, misinterpret the obvious. She means well for her oddities but they can be off-putting at times...



Quirk description:
Intangibility - Yuri is able to make whatever she's looking at intangible be it inanimate objects, your dog, or your shoe. If used properly, it could be a versatile skill that can be utilized in all sorts of situations. It just takes time and experience. The usual drawbacks from the strained usage of the quirk tend to be either an eye strain that blurs the vision making it difficult for continued use and/or chronic migraines.

Example Uses:
  • Wandering Spirit: Yuri can make herself intangible and pass through anything even the ground itself. This isn’t used as much as one would possibly assume as she mostly uses this for the sole purpose of escaping in one piece.
  • Ghosting: By looking, Yuri is able to permeate objects and people. She can fine tune what specifically is intangible at the cost of straining her eyes in focus.


Fighting style:
Not much of a fighter, rather more a countermeasure.



The shrieks of a classroom full of children echoed the halls of the primary school.Yuri had yet again fallen through the ceiling wrapped in a white bedsheet. She had momentarily fallen asleep and unknowingly activated her quirk on herself. The fall had woken her and upon standing with wide red eyes, her peers had all ran away screaming.The young girl was embarrassed once again as she scared her fellow pupils. They had all taken to calling her Yurei instead of Yuri.


Relationships:
Suzuki Tachibana - They had met during the entrance exams.

Miki Akiyama - Yuri knows her by reputation alone as they hail from the same Junior High school, they were not in the same class however and had minimal interactions during school activities and events. Yuri quite enjoyed the little time they spent together. To her recollection, Miki wasn’t expressive and seemed tolerable of a person.

Shun Rikinobu - Went to the same Elementary school in the same class. Had known him before his quirk awakened and had befriended him. However that all changed after his quirk changed him from the happily energetic Shun to the always tired and sleepy Shun. Yuri did her best to understand his quirk as he was her only friend and even designated herself as his helper if it meant more time together. However, they went to different Junior High Schools and with the new school came less time to maintain their already minimal friendship.



Image
"He seemed the sort to even Dream in suave."

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Re: [CS] To be a Hero (Reserved)

Post by UmbraSight » Sun Mar 18, 2018 7:59 pm

Magnet Hero: Polaris!

"So, how fast do you think you can run? I promise this coin will be faster."

Image

Name:
Chuya Iseya

Age:
14+/15 (August 4th)

Gender:
Female

Blood Type:
AB+

Personality:
At first blush, Chuya has a very striking personality, she seems bold and decisive. Quick to take charge and inspire those around her to try for their very best. She's the sort who seems almost comfortable with the eyes the eyes of the world upon her, and acts in such a way to pull the attention of onlookers.

That said, Chuya is inwardly insecure. For all she acts as if she is completely in control, she is often simply playing things by the seat of her pants, acting as if she doesn't feel the very fear that causes her pulse to race and for her hands to tremble. She often feels awkward in social situations she isn't used to, and many times ends up replaying conversations in her head, kicking herself for all the mistakes she made.

Hero Information:
Electromagnetism
Chuya is able to run an electric charge through her body, and with this she can give herself a positive or negative magnetic charge which can attract or repulse metal. With each use of her power, Chuya’s body heat will rise, and if she constantly uses her power for a sustained period of time with no rests she will overheat like any improperly cooled machine and will become feverish.

1: Most commonly Chuya will use this power of hers to fire small bits of metal at extreme speeds at a target. She can modify how much energy she uses to shoot the object which will modify the speed and force of impact. She can also repulse larger metal objects as well, but she has far less control over how hard she pushes or the direction that she is pushing, she had at times unwittingly repulsed a large metallic object behind her instead of the one she was touching because of the differing metal alloys in the two objects.

2: By switching the polarity of her power Chuya can change her repulsion into attraction and pull nearby metal towards herself. This use of her power has the same problem as repulsion, if she is is focusing in on a small object and using only a particular part of her body to charge then she can be very precise, but if she is running the charge through her whole body then she will pull item items towards her that she didn't intend to.

3: By focusing her positive charge to her hands and feet Chuya can stick to metal items, very useful for surfing on the top of the bus after you accidentally blew your allowance by shooting it at a mugger.

4. With a specialized earpiece Chuya can tune to and listen in on radio waves. She will often broadcast what she is listening to through her speakers while she fights.

Bio Snippet

“That’s so cool Chuya-chan!” Yuuya said as the preschool class gathered close. Chuya grinned broadly as the suspended the coin in the air just above her hand, taking some matter of pride as she watched the eyes of the class following it as it bobbed up and down in the air.

“Oh what a lovely quirk!” Mrs Fukawa said, bringing her hands together in a short clap.

“It's just like one of the ones you see on tv!” Mr Sato added.

Chuya felt a glow of pride, were her powers really that cool? If she trained could she be like one of the heroes? Chuya sniffed, she felt a tickling feeling at the back of her nose, before she knew it she felt herself pulling a sudden breath in and --

She sneezed.

Aspark of light, like a little zip of lightening lept from her palm to the coin. There was a woosh of air followed by a loud crack. Chuya sniffed, and she followed the classes gaze up to the ceiling, and there half stuck into a ceiling brace was her allowance for the week.

And there it remained there.
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

Lev
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Re: [CS] To be a Hero (Reserved)

Post by Lev » Thu Mar 22, 2018 2:59 pm


...Grapple-Snatcher: Akemi Fukuda...
"Where there's a will, there's a way.. You need only pay the price."

Image
BASIC INFORMATION
  • Name: Akemi Fukuda
  • Nicknames: N/A
  • Age: 14+/15 (June 6th)
  • Height: 160 cm, 5' 3.5"
  • Weight: 55.8 kg, 123lbs
  • Blood Type: AB-



Akemi is reserved and cautious. Experience has taught her that attachment comes with a cost, one that she is unwilling to pay. This mentality tends to keep her socially silent and withdrawn among her peers. However, it does not make her a loner. Something inside of Akemi refuses to pretend that she doesn't exist. So she excels in academics as well as the creative arts, and sits in the front of the classroom unless otherwise told. She also gravitates toward the company of her teachers, relying on their experience and example.

Being alone was commonplace for Akemi, but... somewhere down the line she made a decision. If she was going to be alone, she would be alone loudly.




Quirk - Snatch

Akemi is able to impose her Will upon those she comes into physical contact with. Clothes do not negate this ability, but can make the process more difficult. Touching bare skin is the quickest way for Akemi to control her opponents actions. The longer the exposure, the greater the action Akemi can perform through her enemy's body. The most extreme reach of Akemi's quirk is a "full body snatch".

Akemi's abilities may require a physical component, but the power itself hinges almost entirely on Akemi's own mental fortitude. Each grip, every hug, and any consoling pat on the back is like a bridge for Akemi's volition to cross. Restraining the compulsion for her Will to project into others is a constant source of fatigue.

Example uses:

  • Stop Hitting Yourself - Small physical exchanges grant Akemi short periods of control over her opponent's actions. She could force someone's feet to stumble, lead a misguided swing, or force a hand to slap its owner's face. The longer this continues, the more dramatic Akemi's influence can become.
  • Where Are You Looking? - After enough combat (willpower levels depending), Akemi is able to manipulate others on a deeper level. Mind and body begin to separate as Akem's Will penetrates the thoughts of her prey. While releasing her ability generously reduces the physical stress of containment, it greatly increases the mental strain.
  • Your Will is Mine! - Akemi's Will is like a caged insatiable beast. When unbridled it can perform a "full body snatch", which is to say that it can overpower the entirety of its target. It can sway deep-seeded convictions, spin convenient lies, perform dangerous acts... all behind the guise of a stolen face. While her Will is separated from her body, Akemi's safety could be severely compromised, which makes this "snatch" incredibly risky. Even more so, when (and IF) Akemi is able to reunite her body and Will, there's no guarantee what she might bring back.


Fighting Style

Akemi struggles enough to keep her Will under control without adding unnecessary confrontation to the mix. Fear of losing herself - or worse, accidentally ruining someone else - has taught Akemi to rely heavily on the defensive. Her reaction speed and reflexes might be considered impressive, but with no combat training to compliment her strengths she's little more than a glorified spectator.




"Unfortunately, Mrs. Fukuda, your son's vitals are steadily decreasing. Worse still, all of his lab reports continue to come back inconclusive."

A pregnant pause filled the room. The slow, steady beeps of a nearby monitor were the only sound keeping the room alive.

"There's got to be something," Hisako insisted. "Something new; Something that can help," She knew there was nothing. There hadn't been any real answers since the day her baby was admitted, but her persistent rejection of professional ambiguity had become as comforting and reliable as the heart monitor.

The doctor only sighed, joining his hands and clipboard together in front of his hips. Their act had been an encore for months. Each visit made the doctor's heart a little heavier, Hisako could see that. His face was slack with the weight of someone who had accepted something she couldn't - accepted the approach of the inevitable.

"Mrs. Fukuda, you do have options," the doctor said. Another pause. "You can continue down this path. Your child's health will slowly decrease, and his organs will fail one by one. More tubes. More tests. More doctors." He paused again, his expression clearly full of distaste.

"What's th-" Hisako swallowed, her dry tongue sticking to the back of her throat. She didn't know what could be worse.

The doctor continued. "Or... you could end his suffering," he said slowly. "You could focus on the health of your daughter."

Hisako, trembling as she tried to hold back tears, turned to the set of hospital cradles beside them. One was crowded by hanging medicinal bags, humming machines, and monitors connected to the fragile body of her sleeping son. The other, holding her daughter, his twin sister, only had a bedside cabinet nearby. She was sleeping so soundly. Her plump newborn arm stretched in the direction of her brother's crib, and a pink pacifier wiggled rhythmically between her lips. Hisako suddenly caught her breath when she felt the doctor's hand on her shoulder.

"Babies die every day," he told her. Neither of them could manage to look at the other. "It's nobody's fault - especially yours. The only thing we can do is protect the ones we're able to save."





Akemi has no lasting relationships to speak of, save the supporting presence of her mother. Neighboring children were kept at a distance during her adolescence, and the rumors or speculating classmates kept her mostly isolated during her early school years. Akemi didn't mind. Everyone was safer that way.

[/quote]
Last edited by Lev on Tue Apr 03, 2018 12:09 am, edited 1 time in total.

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Re: [CS] To be a Hero (Reserved)

Post by AnimuGirlVoiceLebi » Fri Mar 23, 2018 9:06 am

BASIC INFORMATION
  • Name: (力伸瞬)Rikinobu Shun
  • Nicknames: (力)Chikara
  • Age: 15+/16 (February 14th)
  • Height: 160cm (5'3")
  • Weight: 53.5kg (118 lbs)
  • Blood Type: C
Image

Shun is a very quiet and conservative student. He does not engage much with other students if not for the fact it feels draining, but due to his inability to process and react to stimuli in a speed similar to a normal person. He tends to take things as they come, even if he is not able to react at the proper moments, and does not concern himself with many thoughts and feelings he feels are "Useless wastes of energy". In his excited state though it is like he lets go of everything holding him back, he acts in a more open and unrestrained manner with little to no concern for any consequences.

Quirk - Excite

Shun is able to process and store the excess energy his body creates in order to fuel an empowered state. This empowered state allows him to display a level of strength that almost teeters on the verge of super human, this strength helps him move at speeds difficult to follow with the eye. His nerves are also stimulated to the extent that he can perceive and react incredibly quickly. Sadly the use of his power is highly taxing on his energy reserves, and so it cannot be active for long. The energy seems to be stored in his blood, should the situation arise it is possible for him to feed his blood to others to grant him some of his energy(Not very efficient).

Example uses:
  • Faster Then The Eye -Shun uses his powered up self to move at a speed that seems almost like short range teleportation to a casual observer. In addition he is able to utilize his heightened reflexes to evade what would normally be unavoidable.
  • UNLIMITED POWER -For so long as his energy reserves are not depleted and he is conscious, Shun will not tire for the duration of his 'Excited' state.
  • Explosive Might -While 'Excited' Shun is able to display a level of strength greater then what most could achieve unless they received extensive training.
Fighting Style

When 'Excited' Shun tries to overwhelm his foes using his high speed and increased strength. The longer the fight gets the more reckless and wild he gets in an effort to finish it before his energy runs out. Despite his recklessness though his reaction speed aids him in staying relatively safe.

April 5:00

*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOO-click-*
...............
The sheets rustle slightly as a small hand slowly makes its way back underneath the soft warm folds, soon followed by the steady breathing of someone sleeping.

*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOO-click-*
....................
Once more the sheets ruffle as the hand makes its way back under the covers, followed by the steady breathing of sleep.

*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMM*
.....
*BWOOOOOOOOOOOOOOOOOOOOOOO-click-*

The sheets are suddenly removed leaving a young man curled up and exposed to the bright light of the morning sun. The one who did this was a strong middle aged man dressed in a jersey and covered in sweat as if he just came back from an intense workout. He looks at the young boy with an exasperated smile before kneeling next to the bed, licking his finger and shoving it in the boy's ear. The man waits for a few seconds with a look as if he is counting when suddenly the boy jolts awake. There is an almost audible crackle as the boy almost seems to disappear from the bed before slamming into the wall with a resounding thud.

The man mumbles while contemplating, "7...not bad, that one worked well. Need to remember it for next time." He then gets up and walks towards the collapsed boy now groaning and looking around in a lax manner. "Good morning Shun!", a large smile spreads across his face as he looks into the half opened eyelids before him patiently.

It takes a few seconds before a look of displeasure forms on the Shun's face, "...dad. morning." Shun then stands and stares at his father a bit longer, no apparent expression on his face. His father casually walks to the dresser, grabs some clothes, walks back to where he was in front of Shun, then holds them out for him to take. It takes a few seconds but Shun gradually looks down and accepts the clothes before him and starts removing his pajamas so that he may put on these new clothes. The moment the clothes were taken the dad leaves the room, "Mother made breakfast, come eat once you are changed."

Almost an hour or so later Shun is seen walking into the dining room fast asleep, he walks over to the table and pulls out chair and sits with practiced yet lax movements.

*BBBRRAAAAAAPPPP*

Two boys even younger then Shun start laughing loudly as tears begin to form at the edge of their eyes while in elderly woman glares at the two harshly. She begins dishing up food to Shun, "Eat up, no sleep. I will not tolerate you being late today no matter what. Got that Shun?! And you two, enough of your pranks!" Things at the table soon settle down as everyone starts eating.

After the meal the elderly woman starts straightening Shuns clothes and hair before giving him a book bag and a gentle nudge towards the door. All the while the dad is taking pictures in an excited and energetic fashion, mumbling incoherently every few snaps until Shun finally steps out the door.

Grandmother - Caretaker and matron of the family, retired hero.
Father - Helps Shun around the house, most understanding of his condition, creator of most of Shuns daily tools, active supporter.
Mother - Focuses more of her attention on the twins, difficulty slowing down to keep up with Shun, active hero.
Twins - Younger brothers who have only just recently awakened their quirks, love to play pranks on Shun due to his slower reactions.
[/imgbox]
Last edited by AnimuGirlVoiceLebi on Tue Apr 03, 2018 2:00 am, edited 9 times in total.

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Wint
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Re: [CS] To be a Hero (Reserved)

Post by Wint » Fri Mar 23, 2018 10:19 am


Image...Portal Hero: Mawaru...Image
"What would you fight for if nothing was at stake?"

Image
BASIC INFORMATION
  • Name: Nina Inoue
  • Nicknames: Kouki
  • Age: 15+/16 (April 21st)
  • Height: 1.65 meters
  • Weight: 47 kilograms
  • Blood Type: O+


Nina loved watching crime shows as a child.
When the hero craze grew bigger and bigger, she planted herself in front of the TV and wouldn't eat until after the story was done.
Even today, her room has several posters on her walls of pro-heroes, with countless tabs open on them; stories, interviews, techniques. Nina finds the world to be a twisted maze. There are many dead ends to life, but you can sense the path when you truly feel alive.

Evident in her fighting technique, Nina researched her abilities as best as she could, although she ended up with close to nothing aside from theoretical physics nonsense.
She then decided to focus on capturing the essence of her powers. She tried to feel and imagine a real life fight. A battle that could very well be life or death.
She feels not only as a quirk user, but as though her powers are a part of her, for better and for worse.

Nina loved to fight. She loves to talk and learn about quirks, to study different heroes, and she loves to experiment and train.
But she also hates it.
When Nina fights, she puts her all into it.
But when the day is done, all there's left to do is think "Why?". Why were they a villain? What can I do to instead of stop the cases, prevent them?
She felt just as much attached to the roles of villains as she did to the heroes.
Nina is empathetic. She wants to understand villains. She wants to feel like them; the rush, but with the sense of justice.
Nina feels both weighed down and raised by the sense of justice.

Nina is not altruistic persay, but she does care.
She will do what she can to make a friend happy, but she won't stray off her beliefs to do what is commonly assumed to be right.
She will do as she feels, as she always does.



Quirk - Hole

Nina is capable of emitting light through her digits. While usually disappearing in about 3 seconds, when connected in a circle or an oval, Nina can create potential portals which last for about 5 minutes.
When her light is connected in a circle or oval shape, it can create a potential portal. Once two portals are made, they can be connected by Nina into functional portals.
A portal works by converting entered matter into a form of light that travels a stable miniature wormhole created by the two holes, each side connected in a different route.

Nina wears a suit made from photo-voltaic, energy resistant paneling to quicken her transfer time between portals and protect her from repeated exposure.

Example uses:

  • Connections - Nina is capable of switching which portals connect to which. This allows her to do several useful tricks.
    • Trickster - All portals look alike, which is already a problem to anyone who doesn't know their connections by heart; but the same portal that sets Nina safely at the edge of the battlefield could end up being a literal downfall for anyone coming after her, so long as she has another portal to direct others to.
    • Speed Boost - By setting two parallel horizontal portals one above the other, Nina can form an infinite loop that lets her either trap others, or set up a third portal and connect it to the bottom portal, launching her away in the angle the third portal was placed in.
  • Disruption - While often an issue for Nina to handle, disrupting a portal can sometimes work in her favor, leaving parts of potential chasers trapped a mesh of light and matter which soon becomes a mess of human matter. Gore for the whole family! :D
  • Divot - Nina can create small portals on the ground that can make people stumble and fall, without causing too much harm compared to her other capabilities.


Fighting Style

Nina focuses on not letting the enemy catch their breath.
She will often fight will all four of her limbs, bending below or to the side of an attack when she doesn't have enough time to set portals with her hands. She will also spend that time thinking of a way to draw a circle with her toes to trick her opponent and buy her enough time to deal greater damage.











Last edited by Wint on Sun May 06, 2018 11:49 pm, edited 3 times in total.
“It’s not the size of your brain that matters, it’s whether or not you can set things on fire with it” ~ A wise philosopher

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Killian
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Re: [CS] To be a Hero (Reserved)

Post by Killian » Sun Apr 01, 2018 6:12 pm

.Image.
Jackrabbit "...Ah? No, hating you is too much trouble. I don't have a reason for that. But I don't have a reason to care about you either, I'm simply doing what I need to do. Let's just leave it at that."

Name: ???
Alias: ???
Gender: ??? (looks like a male)
Age: ??? (looks about 20 to 30)

Code and art by Killian
Personality
???
.
Quirk Info
???
.
Previously Luki | ART BLOG | Status: Currently busy IRL. Replies may be slow, thank you for your patience!

Agamemnon92
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Re: [CS] To be a Hero (Reserved)

Post by Agamemnon92 » Fri Apr 06, 2018 2:49 pm


...Keito Nakurama: Multiplier ...
”You lookin’ at me? Eh?! Lemme tell you, I serve the finest knuckle sammiches this side of Moscow, guy.”

Image
BASIC INFORMATION
  • Name: Keito Nakurama
  • Nicknames: Rocko
  • Age: 16 (April 7)
  • Height: 175.26 cm, 5' 9”
  • Weight: 74 kg, 164 lbs
  • Blood Type: O



Rocko is, before anything else, a tough guy. He got his nickname at an early age becuase of his fondness for throwing rocks at moving cars, and his fondess for American Mafia movies. His few years running with punk street gangs has taught him that strength is power. The strongest one gets what they want. Rocko isn’t shy and doesn’t pull his verbal punches when he thinks someone is wrong or trying to muscle him out of what he thinks he deserves. However, all the training he has put into his muscles, he let his brain slack. He isn’t bright, he isn’t thoughtful, nor tactful. Either in a fight or in a conversation. But, he’ll never lie, or try to deceive anyone. He believes that real strength is shown through action and talking is meaningless. If you become one of the chosen few he lets his guard down for, he’ll be the most loyal and devoted friend you’ve ever had. He still won’t be nice or considerate, but he’ll have your back no matter what.<br/>
He wants to be a hero, since to him, they have all the power. They get paid and famous for beating people up. To him, that’s the perfect job. He would be a chaotic good. He plays exclusively by own rules and code of ethics, they just happen to line up with the side of good more often than not. He has a deep disdain for authority and tradition, and will go out of his way to spite someone who dares think they can boss him around.



Quirk - Multiplication

Rocko’s quirk is tissue multiplication. When he feels angry, afraid, or otherwise anxious, his amygdala lobes in his brain trigger cells in his body to multiply. He has learned to control it, for the most part, under meditation training. But his angry and callous nature is a constant threat to let his ability get out of control.<br/>
Typically, he will direct the multiplication to his arms at first. He can multiply his muscles to gain enhanced strength, or his skin to enhance invulnerability. The most force he has been able to generate with a multiplied punch without losing control is about a medium swing from a sledgehammer. And at his toughest, he was hit by a truck and only sustained mild bruising. <br/>
If he is focussed, he may be able to project his tissue, forming a makeshift spear, pole, or another simple object. But this is extremely painful and difficult to control.

Weaknesses:
Painful and Grotesque: His quirk leaves him looking rather unsightly. The tissue being multiplied with turn unnatural colors and take random and disorganized shapes, It will knot and bunch up in clots. This is painful, and is another obstacle Rocko had to learn to control, as pain reaction is another trigger for his quirk. The more of his quirk he uses, the more it hurts.


Complete Tissue Chaos: If lost control, his targeted tissue, and eventually all tissue, will multiply. At his worst, he resembled a gnarled and twisted mass of pulsating flesh. The size of a school bus. It took two days to get him back to normal.


Fighting Style
Rocko is a headstrong bruiser who think tactics and strategy are for nerds who can't fight. His years on the street have left him a skilled brawler and his meditation training allows him to focus. He will always take the lead and attack whoever looks the strongest. He'll multiply his muscles for more strength and his skin for defense, and start swinging until whatever is being swung at gives up or is incapacitated. Or if Rocko himself is out, which isn't uncommon, since he tends to pick fights with the strongest guy in the room. He has tried boxing and wrestling, but found it too constricting. He has no issue fighting dirty.



“That all you got? Eh?!" Rocko wiped a trickle of blood away from his lip.

"Just lay down, Nakamura. Lay down I'll make you lay down."

This kid was seven years older than Rocko. And bigger. Rocko put his fists up, feeling his skin crawl and twist. He spat some copper tasting blood from his mouth and smiled. One opening, that's all I need, he thought.

"I heard your motha is getting out a jail, Tauru" Rocko sneered, "Think I should go over and pay a visit later?"

Tauru barred his teeth and glanced to his friends behind him.

“I think he wants to die."

Rocko didn't have his friends behind him. They had already ran away.

"Yo! Are we dancin' or what?"

Tauru, fifteen feet away, threw his fist toward Rocko. His arm kept going, extending like a rubber band. Rocko slipped to the slide and saw the other coming. Tauru was mad. Making mistakes. Rocko dodged the other and took another step forward. The punches were coming slower. Rocko sntached Tauru's left arm and caught the other as it was sailing toward his face. He squeezed both in his armpits, letting his flesh cover Tauru's limbs, locking them in. Tuaru's face fell. Rocko grinned and and pulled as hard as he could. Tauru lost his balance and retracted both arms. He flew toward Rocko, his whole body ungaurded. Rocko planted his foot right in Tauru's stomach. Tauru was unconcious before he hit the ground. Rocko let the arms go and took a few heavy breaths. He turned to the cowering Tauru gang and spat more blood from his mouth.

"Next?"





Rocko has ran with several gangs since he was 9. He has had only a few people he would call friends, but they had all either moved away or joined rival gangs. His mother was never home and his father was a drunk, rarely home himself. Rocko depends on himself and keeps everyone at an arms distance

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Annasiel
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Re: [CS] To be a Hero (Reserved)

Post by Annasiel » Wed Apr 11, 2018 8:32 pm


Concussive Hero: Pascal...
"The loudest words are sometimes spoken with the quietest of whispers."

Image
BASIC INFORMATION
  • Name:斉藤ボウ (Saitou Bou)
  • Nicknames: ????
  • Age: ????
  • Height: 165cm (5'4.2")
  • Weight: ????
  • Blood Type: ????

????


Quirk - Negate Space

Bou is capable of creating instant vacuums in any fluid. She is able to manipulate the size of the vacuum, how quickly it collapses, and where they form. At the moment, it appears she needs to snap her fingers to form them, but can collapse them at will. Other limitations of this quirk are yet to be revealed.

Example uses:

  • Concussive Cavitation - By creating a vacuum and subsequently collapsing it, Bou can generate blasts of kinetic energy. The strength of the blast is equal to the size of the vacuum collapsed. Large or fast enough breaks can generate light and heat as well.
  • Current Drag - If Bou collapses the vacuum at a slower speed than needed for cavitation, she can actually draw objects in towards the vacuum. This has less force than the blast, but it is also less destructive, fitting for fine work.
  • ????
  • ????

Fighting Style

????



????
Image "I see things that no one else seems to see..." Image

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