[CS] The Srelt Archipelago

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kitkat871
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[CS] The Srelt Archipelago

Post by kitkat871 » Thu Jan 25, 2018 11:18 pm

[CS template:]

Name:

Age:

Gender:

Race: (Whilst the four I've listed below are the most common races, There's no reason you can't have a custom one. However, bear in mind that a legendary creature or rarer race would likely try to conceal their nature. Just include the same info I have to the normal races and I'll message you if anything needs changing)

Height:

Appearance: (Can be a picture or a short description)

Personality: (Can be short, but try to include at least one flaw, ideal and value)

Bio:

[Information about Races]

Humans:

Your average man or woman.

Age: Mature at 20, live until around 100.

Height: 5-6ft

Elves:

Elves are renowned for their slender and athletic features, as well as their long, pointed ears. They have no body hair apart from eyelashes, eyebrows and hair. They age at the same pace as humans until their mid twenties, at which point they begin to slowly age. Elven culture is mainly divided into two parts; the magic focused high elves and the nature loving wood elves. Both tend to live in secluded communities, far from the eyes of outsiders. Rumours of a third culture called the dark elves exist, but they are mainly relegated to stories as local 'boogeymen' since their existance has never been proven.

Age: Mature at 20, known to live for up to 900 years.

Height: 5-6ft

Dwarves:

A short and stout people, the Dwarves are incredibly durable. They are renowned for growing impressive beards and boasting a hardy constitution. They age more slowly than humans. In terms of communities, they tend to live in great mountain kingdoms, trading gold and finely crafted jewels in exchange for goods from the surface.

Age: Mature at 50, live for up to 400 years.

Height: 4-5ft

Halflings:

Even shorter than Dwarves, the halflings are amongst the stealthiest of the races. They are joyful and friendly when their are seen, leading to their reputation as a hospitable people and throwers of lavish parties. They can't grow proper beards, although they can grow sideburns. THey tend to build their settlements near to those of other races, offering crops in exchange for protection.

Age: Mature at 20, live for up to 150 years.

Height: 2-3ft
Last edited by kitkat871 on Fri Jan 26, 2018 9:06 pm, edited 1 time in total.
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Re: [CS] The Srelt Archipelago

Post by TheDarkOne » Thu Jan 25, 2018 11:36 pm

Posting later.

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Re: [CS] The Srelt Archipelago

Post by TheDarkOne » Fri Jan 26, 2018 12:55 am

Name: Allant Brightsteel

Age: 33

Gender: Male

Race: Human

Height: 6'2

Appearance: Allant's military experience in the far east has made him muscular, and together with his broad shoulders and height makes him a fairly imposing figure. Spending years in the sun has made his skin dark and tan, causing him to look older than he is due to the wrinkles in his dry, dark skin, which is in contrast to his bright, sparkling blue eyes. His black hair, once cropped close like all those in the eastern army, has grown out since he made his way to his new life, and while it is still short, he keeps it neat and tidy having been able to grow it out for the first time in 18 years. Once he would have considered himself handsome back in his youth, but the scars of battle now mar his visage. His nose shows signs of being broken many time, and with two distinct scars on his face. A smaller one across the left side of his mouth, and another cutting through his eyebrow and diagonally through his eye, finishing at his nose.

Personality: Allant can be a quiet and reserved man to those he isn't acquainted with, almost seeming shy or cold, but to his friends and those close to him he is warm, loyal and kind. Allant shows compassion and charity to those around him, and genuinely seeks to improve the colony and those who live within it. However the scars of war not only affect his body, but also his mind. Allant suffers from nightmares from the battles he fought since he was only a young man, which can lead him to grow distant after a nightmare or flashback. Still, he is determined to make a new life for himself in this new world.

Bio: Allant was born to the human kingdom of Merefell. He wasn't born a lord or a knight, someone born into a great family or name. He was born to a farmer and his wife, on a poor farm to the south of the kingdom. The village he grew up in was unremarkable, and people generally lived, and died without ever visiting a neighbouring settlement, selling their produce to the roaming traders who would then take it to the castle towns and cities to make a profit. Growing up, he would help his father about the farm, and recieved a basic education when a wandering priest made his way into the village, teaching him how to read and write. With an expansive group of friends, to whom he was known as Ally, he was never wanting for company. And so the years continued until his 15th year.

The call had came from the capital of Merefell that the King Gregory would accept the call to arms from High Priest Rickard who launched the 1st Crusade, aimed at taking lands from the heathens to the east. These humans, known as the Iprids, did not worship the Lady of the Lake like they all did, instead insisting on worshipping a sun-god. Allant was 15 when he and his friends came forward for conscription, given basic armour and weapons, and joined a company bound for the eastern land of Ipridia. The land was mostly barren wastes, sand as far as the eye could see, but with very fertile fields around the many rivers that carved through the area, and mountains rich with ore, part of which were owned by the dwarves of Gozammar. Allant would take part of the first major battle of the Crusade, the Battle of Eldarim. This port city at the far end of the River Yigris was essential to capture for the Crusaders so more could join and a supply route established, however it was well defended and with thick stone walls. Lacking siege weapons, the first attack was disastrous, and of Allant and his 4 friends who charged at the wall with ladders, only Allant and one other walked away. The rest were cut down by arrows as they tried to get close to the wall, and Allant was lucky to have escaped unscathed, but his best friend Nathaniel wasn't as lucky. He had taken an arrow through the shoulder and knee, and had to be carried back by Allant. As siege towers were constructed, Allant tended to his friend, but in the end he would be unsuccessful. The bone had gotten into his bloodstream, and Nathaniel would die 3 weeks later in Allant's arms. His first taste of war.

Enraged by the loss of his friends from his village, Allant took part in the next battle on one of the siege towers, forcing his way to the front, seething with rage. When the towers reached the walls and the gates dropped, Allant ran out howling with anger, brandishing his sword and shield and cutting down the defenders with his allies close behind. The fighting was bloody. First he swung his sword until the fighting grow too close and he was pinned in. Dropping his sword and drawing his dagger, he used to repeatedly stab the Ipridian defenders, and when it was lodged firmly into ones skull he had no option but to use his shield. By the end of the battle, Eldarim was in Crusader hands, and Allant had to use the last weapon at his disposal: his helmet, driving it repeatedly into the dead and dying. His valour had not gone unnoticed, being the first into battle, taking a heavy toll on the enemy and seeing the sun set at the end of the day. One who saw him was King Gregory himself, who appointed Allant under his own personal command, and gifted him a weapon. A two handed longsword, with a wide cross guard, thick blade and hefty handle, given to replace his weapons which were lost in the heat of battle. He also gave a nickname to the young warrior. The Angel of Death. The Crusaders went on to sack the city, killing every Ipridian citizen found within.

Allant continued to distinguish himself and home his abilities during the Crusade, fighting in several battles along the Yigris River, until the ultimate goal of Araliam was taken, the capital, main trading hub and religious city of the Ipridian people. He was knighted by King Gregory himself who had recieved Araliam as his prize during the Crusade, and was given the small Keep of Aziz An and the surrounding lands to farm. However as his lands were mostly desert, Allant got to improve what he could, bringing his previous knowledge of irrigation to the people there. And there Allant would remain in the area known as the Darklands, fighting off raiding Ipridians and taking part in several other crusades throughout the years. However the loss of his friends and the wounds taken in battle had already affected him on a deep, profound level. Despite being better off, he was unhappy and conflicted. He had been knighted, taking the name Brightsteel. He had lands and wealth, a finely crafted suit of armour and many steeds. But it seemed nothing would fill the hole he had created inside himself. The loss of his friends, the murder of innocents, women and children, was too much to bear. And when the 6th Crusade was launched against their allies and trading partners the dwarves of Gozammar no less, Allant was completely disillusioned with the Crusades, seeing them not as holy wars but for the greed that they were. Allant gave his lands to his steward, and turned his back on the Darklands, returning to Merefell after 17 years.

It was here that he found out about the colony that was looking for settlers on Srelt Archipelago, and saw a chance at a new life. A chance at redemption. Boarding the ship to the island, he decided to move as a lumberjack, taking with him an axe, some clothes, the remainder of his gold from the Darklands, and his two-handed longsword wrapped in greencloth. It was a new world. While he hoped to live out the rest of his days in peace, perhaps spend the last few years of his youth looking for a wife to settle down with, he knew he may need to draw his sword once more, to defend the people if necessary.

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Re: [CS] The Srelt Archipelago

Post by God Of The North » Fri Jan 26, 2018 3:04 am

[CS template:]

Name: Elessar Ar-Fienal (Formerly known as Ithlaen of the House of Roseburn)

Age: 179

Gender: Male

Race: Elf

Height: 6'1

Appearance:

Personality: Elessar is a man with a lot to hide. He hates talking about his past, and he only does so on exceedingly rare occasions. Due to his lack of openess, he's not the most trusted individual around, but he doesn't really care. He's perfectly fine with people being too afraid of him to associate with him.

He's not cruel however, and he HAS been known to help out people if they get lost in the woods, or they're in danger from the wildlife being a bit too aggressive. He doesn't often speak, but when he does, people tend to stop what they're doing and listen to him.

Bio: Elessar, as said above, was once known as Ithlaen, of the House of Roseburn. If people know his name, and they're familar with elven society, they're in for a major shock. The House of Roseburn is an extremely wealthy and influential noble house in Elven society, being closely related to the King. They are famous for their magic, and their scorn of other races.

Ithlaen was the eldest son of the head of the family, and he was raised for more than a century to be the next head of the family. One day however, Ithlaen was practicing magic with his cousin, the prince of the elves, when one of his spells went haywire, exploding in Ithlaen's face. Ithlaen was somehow unharmed, but his cousin was not. His cousin was burned so badly bone could be seen clear as day on his face, and his eyes were ruined beyond repair. He would soon die of the wounds.

Due to The fact it was an accident, the fact that Ithlaen was heartbroken, as he and his cousin were as close as brothers, and the fact that Ithlaen was extremely high nobility, Ithlaen was not killed, but his family banished him, casting him out of the nation, and stripping him of his name and heritage, leaving him with only his staff and the clothes on his back.

Ithlaen would spend close to fifty years using his magic as a mercenary. During that time, Ithlaen, or Elessar as he was now known, fell in love with a human woman, and they planned to start a life together in Srelt. The woman fell sick with a deadly disease though, and she died. Elessar, heartbroken yet again, decided to go to Srelt alone, So he could at least live there, so she could be happy knowing he at least was able to experience Srelt, even though she couldn't.
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Re: [CS] The Srelt Archipelago

Post by Fluffking » Fri Jan 26, 2018 7:55 pm

Special race: Elemental
Elementals are a species that has formed between two planes of existence, although formerly magic spirits they live in the holes between this realm and the realm of magic, making them an unstable existence. They can't interact directly with things in this world and can only appear in ghost like forms, leading many to believe they are poltergeists. They are however able to interact with the world using their extremely high affinity for magic, besting even the most taught mages.

Not much is known about their social behavior although it is known that they have family like structures. Many, whom haver seen one, have heard them ask for their siblings or parents, even rarely children.

However their inability to interact with the world they inhabit, but don't native, have lead to a desire. They want more than just floating around aimlessly, and because of this they have developed a way to co-exist with "hosts". They embed themselves into the "host" taking over some of the bodies systems. Whilst not always smooth this procedure enables them to "interact" with the world through the host. Whilst using a host they greatly increase things such as endurance, strength, magic ability, and agility. However this leads to a much quicker blood flow making the host extremely weak to large cuts and poisons. The host can live longer than their normal race, but only about 25% longer, giving elves the biggest advantage in terms of length of life.

Each elemental will pick one host at a time, and once choosing one can't exit the host's body before the host dies. They are however very picky, having a set of personal values that their host MUST have, the only one that is required by all is that the host must have reached their puberty. Once they find a comparable host they either politely ask to let them co-exist with the host, or simply force themselves into the host. This process can take from a few seconds to months to fully take place, however once completed the host and elemental share a mind, meaning that the elemental will know and hear all the host thinks, and vice versa. This way they communicate with the host. To signal that a body is hosting an elemental, mainly for other elementals to notice, the host develop hexagon glowing marks on the back of their hands.


Name: Arthur Ignis.

Age: 35

Gender: Male

Race: Human Elementis
Human hosts of elementals, these rare occurrences live to be about 120 years old at most, however most die before they reach the age of 100, for various reasons. They have a higher agility and magic ability than normal humans, but are prone to bleed out. Human elementis also have a tendency to become quite reckless from the middle of the 30's towards the early 40's. After which they stay reckless.

Height: 5" 8'

Appearance:
Arthur has a abnormal long flowing hair, for a man anyway. This hair is red as a flame. His face is handsome in nature with soft yet masculine features. His eyes are like sparkling water in color. From a mere look he might look like a ladies man, although he isn't really. His hands however give an indication of a hidden side of Arthur, they are full of scars and looks hardened like leather. Though those that get to touch his hands tell that they are quiet pleasant and smooth to touch.

Personality:
Arthur is a doofus. He appears to be quite stupid although he is only slightly below normal intelligence. He does however have a heart of gold, and is very protective and loyal. Especially towards Pandora. He has begun feeling the recklessness that comes with being a human elementis, which means that he takes stupid chances and have a tendency to bite over more than he can chew. Whilst not strongly perusing this, he is looking for a lover.

Bio:
Arthur has never considered himself normal. He and his twin sister was born in the worst possible position. Their parents had been slaves to a tribe of orcs for some years before Arthur and Pandora was born. The first memory he have is that of work. For a long time he worked as a slave, collecting ore stone for the orcs. And when he didn't work in the mines he was on the fields or forced into other hard work. But at the age of 10 his life changed drastically. The orcs decided that they wanted the young boys to fight one on one in a small arena. These fights were hand to hand, but the loser always got double work for weeks if not months after a match, so losing was very unpleasant.

But these hand to hand fights changed at the age of 13. At this point each boy was given a dagger. "Kill or be killed," was their only instruction as they were sent into the ring. The victor would be given a small load of his work, or his families if he chose so. The loser would die, either in the ring or by orc hands, and his family would be given a huge penalty for raising a weak boy. Pressured to fight and kill Arthur fought. He had to.

That was until the day he and his sister turned 16. Arthur had become an arena favorite, despite hating it, but his sister began developing small magic abilities. This frightened the orcs and they threatened to kill Pandora. Arthur, having fought for Pandora's safety for years, couldn't allow this. Using his blade, a short sword he had been given instead of his dagger, he fought off the orcs. However his strength only got him so far. The seemlessly never ending orcs pressed on.

At this time he heard a voice from nowhere. A "spirit" called Ignis asked Arthur to accept him into his body. When Arthur asked why the spirit said, "I'll make sure your sister lives. But I will stay. Decide," making a quick decision Arthur allowed the spirit into him. And almost imediately after felt a surge of strength course through his body. With this newfound power he fought off the orcs, and escaped with his sister.
They fled until they reached the nearest city, where they passed out outside the city gates. Inside the city they were being helped back into shape.

However they couldn't stay. They needed to be away from the orcs. And the only distance that seemed far enough for them, was across the ocean. They needed to be off the mainland. Or they would never be able to relax.



Name: Pandora Ignis

Age: 35

Gender: Female

Race: Human Elementis
Human hosts of elementals, these rare occurrences live to be about 120 years old at most, however most die before they reach the age of 100, for various reasons. They have a higher agility and magic ability than normal humans, but are prone to bleed out. Human elementis also have a tendency to become quite reckless from the middle of the 30's towards the early 40's. After which they stay reckless.

Height: 5" 6'

Appearance:
Like her twin Pandora has a bright flame red hair. Hers however is much longer than her brothers, reaching down to around the mid of her back. Her face is pretty, with soft cheeks, a small nose and a slight blush in her cheeks. Her eyes is like leaves the sun is shining through. There is however one thing that she is quiet aware of with her body, which is that her chest is smaller than the average woman's, which she thinks might affect how attractive some men see her.

Personality:
While her brother can be quite the airhead, Pandora is quite knowledgeable. She is especially knowledgeable in magic, which she studied in quick detail before they left the mainland. However her experimenting with magic means that she has quite the idea of how combinations of magic works, and her elemental is also helping her a great deal feeding her information on magic daily.
She can come of as quite the seducer when she feels like it. She does however have difficulty finding someone she truly likes.

Bio:
Pandora is the youngest of the twins, being born a short time afterwards. Whilst her life have been quite like her brothers she, and all the other girls, got some easier tasks, though still much harder than any normal person would put a child to do.

Where her story deviates from her brother's is when she reached the age of 15. Already back then she had developed a small ability for magic. However, she knew that if her secret got out she would be killed, and probably Arthur would be punished too. However one day a spirit approached her in the dead of night. She had been unable to sleep and had walked outside. Here she saw it. The ghostly appearance of a young woman. She sat down nearby not knowing what to do. Before the spirit spoke to her, "You remind me of myself," it said. "Worrying for a brother you can't help. Wishing to aid, but being unable. But you needn't be like that," the ghostly lady said with a soft smile, "I can help you and your brother. If you just allow me to exist within your body." talking the idea over, Pandora eventually accepted the offer. Merging with the elemental.

The spirit's name was Ignis, or at the very least that was how the spirit talked about it's name normally. It's full name was Andrexia Ignis. Andrexia fed Pandora information and guide to magic through Pandora's thoughts, and before long the two had formed a great bond together. And Andrexia kept her promise about helping Arthur too. With her help Pandora was able to do more work, giving her brother a small boost in his battles to keep her safe. And eventually she actually got the orc that presumably owned them to give Arthur a sword to fight with.

Shortly after her magic was discovered by another slave, whom couldn't keep her mouth shut. The rest is like it was for Arthur. Arthur grabbed her by the wrist and dragged her out of the tribe's village, to a nearby city. Here she briefly studied magic, but found Andrexia's courses to be better. Eventually she and Arthur left the mainland, needing the water barrier between them and orcs.


Both twins eventually took Ignis as their last name, as a honor to the elementals that helped them. Also both siblings have a tendency to be seen as mischievous and annoying at times, while funny and comedic at others. This is due to them trying to get a laugh out of everything. Joking among themselves or with others aren't out of the ordinary for these two

As a side note. To those that don't realize it, the elementals are siblings too. They speak and respond with their last names rather than first names.
Last edited by Fluffking on Mon Jan 29, 2018 8:21 pm, edited 2 times in total.
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Re: [CS] The Srelt Archipelago

Post by Fluffking » Fri Jan 26, 2018 7:57 pm

I did say I would use them here didn't I
:)
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Re: [CS] The Srelt Archipelago

Post by kitkat871 » Fri Jan 26, 2018 7:58 pm

Yeah! All the characters are accepted! I'm currently working on mine now.
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Re: [CS] The Srelt Archipelago

Post by Fluffking » Fri Jan 26, 2018 8:25 pm

Name: WahRang

Age: Undetermined. A the very least a millennium.

Gender: It's a deity... does take on a female form. So female I guess.

Race: Deity.
Her powers is quite minor, yet can help quite greatly. She has a twin personality, which is partially why her being in an area enhances the chance that animals, and humans, elves, dwarves, halfings, etc. have twins when giving birth. Not 100% of the time, but if it's 1/200 normally it's 1/150 when she's nearby. A small percentage that can still help a great deal. Disclaimer, does NOT work on egg laying animals like hen and certain snakes, each egg still only gives up a single offspring.
Other than that she adapts quickly to warm and cold areas, changing her appearance depending on how hot/cold it is.

Height: 3" 9'

Appearance:
Check following link- http://steamcommunity.com/sharedfiles/f ... =468347946 the red version is in hotter climates(+ temperature in Celsius), the blue is in cold temperatures(- temperature in Celsius).

Personality:
Shy, playfull, childish. There isn't much to tell about her personality other than that. She does have a slight wish to see more of the world, but is afraid of what the world is like, and how her island home will be affected if she leave.

Bio:
WahRang don't know how, why or even when. But someday she just...was. Popped into existence from somewhere unknown. She was left to wander an island she had never seen, and never known. However the fauna on the island weren't afraid of her, and she quickly became friends with quite a few species.

She had this way of life for a long time. But recently someone came to her island. They weren't like any animal she'd seen before, and different from her. She heard many race names elf, human, dwarf, halfling. And she studied their language until she herself could speak it somewhat. She wanted to meet these strange newcomers, but fear and shyness has kept her away. She only talks to individuals that are alone, or very small groups.



Will only be a minor character that will appear if someone goes deep into the forest and stay there for some time, a few hours or so.
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Re: [CS] The Srelt Archipelago

Post by kitkat871 » Sat Jan 27, 2018 12:21 am

Half-Elves:

Half-Elves are the result of a human and an elf having a child and bear some of the same features as elves like pointed ears, albeit at the same length and similar shape to a human's. They are also of a similar height to their parents. In spite of whether they were raised in a human society or an elven one, half-elves are always outsiders. Humans see them as elves and vice versa. Due to the relatively small number of them, they have no set communities or culture. Instead, they learn to be more agreeable and adaptable to the customs of other races and parts of society.

Age: Mature at 20, live up to 185

Height: 5-6ft

------------------------------------------------------------------------------------------------------

Name: Kara

Age: 26

Gender: Female

Race: Half-Elf

Height: 5'9

Appearance: Kara has a fairly toned body, as a result of the regular training that the Kiira undergo from a young age. She is far from an experienced warrior however, leaning more towards the slender side rather than having clearly defined muscles. Her olive skin is soft and supple, reflecting both her youth and the lack of heavy physical activity, which one would expect from a Kiiran high elf. Kira's green eyes follow a similar elegant shape to regular elves, although they also contain elements of human roundness. Her hair is dark brown and is neatly maintained, flowing gently down to her shoulder blades and giving off a healthy shine. Her lips puff out slightly and are a rose colour.

Personality: Kara is a very curious individual, always seeking to learn something new and add to the numerous volumes of the Library. She wants nothing more in her life than to earn status as a Servitor, shedding off her old name and gaining her mask as per the traditions of the Kiira. As a result of her curiosity, Kara has a habit of looking people up and down before talking to them, assessing them. She also believes that the key to success is through knowledge and tries to keep an open mind as a result. She aspires to find a name for herself and also has an interest in surnames, due to her lacking one. However, Kara's curiosity and experiments regarding magic can lead to bad side effects, something that can annoy others. Having only been in actual society for a few months, she is also incredibly socially awkward.

Bio: Even amongst the elves, the Kiira are a mystery. Masters of magic, they live in a small plane of reality known as the Athenaeum, an expansive library-city that is ruled by a greater deity known as the Masked God. Their society is strictly regimented and ordered, with all children only being assigned a single name at birth. They are all raised on a regular training regime, roughly the equivalent of soldiers in the other races to prepare them for whatever physical stress maintaining and adding to the Athenaeum may bring. They are also all taught principles of magic beyond those of the other elves and races of the material plane, due to having a plethora of magical knowledge available to access. Once they are fully prepared, the youths become known as Clerks, never leaving the realm but instead adding and sorting the new articles and books that are brought in.

Clerks who wish to enter the Prime plane can do so by one of two means. They can become a Mouthpiece who serves as a formal agent of the Kiira, residing in courts or towns as representatives of the Masked God. However, the greatest honour to one of the Kiira is to become a Servitor, the military branch of the Athenaeum. To become a Servitor, one of the Kiira must first face banishment, wandering the plane until they find a single word that defines their aspirations and beliefs. This word then becomes their name and they are given with a unique mask upon returning, which may only be removed whilst in the Athenaeum and will burn the face of anybody but the Servitor it was bound to. During this time, they also collect additional research. Once they return they then personally blessed by the Masked God, fully completing the initiation. Although the size of their army is far smaller than any other organisation, only one Servitor has been needed to end the few engagements the Athenaeum has been involved in.

Whilst on the Prime plane, Servitors and Mouthpieces are forbidden from talking about the specifics of the Athenaeum.

Kara's mother, Anna Black, was the only known non-Kiira to access the Athenaeum. She was a young mage dabbling in portal magics who, by pure accident, managed to open a portal there. Doing so granted her a place amongst the Kiira as a Clerk, resulting in the conception and birth of Kara. Kara managed to earn her place amongst the Kiira in spite of her different nature, successfully graduating to the position of Clerk. However, possibly due to the natural determination that humans have, she set her sights on being the first non-elf Servitor. As a result she underwent her time of banishment, which lead to her being sent to the Prime plane. After helping on small research projects for a few months, Kara came across information about the newly founded colony on Srelt. Realising that she'd most likely make the bigger contribution and have the higher chance of finding her name in an unknown land, Kara booked passage as the magical advisor to Ebonwell, who'd be expected to advise on magical matters and find magical solutions to the problems of the colony.
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Re: [CS] The Srelt Archipelago

Post by Xcelgamer » Sat Jan 27, 2018 6:37 am

Ima cook something up
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