[CS] Doki-Doki Channel: Witch Compendium

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UmbraSight
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Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Wed May 09, 2018 5:38 am

C.S

Name:
Kasumi Akiyama

Magical Girl Alias:
Watchtower

Original Strand:
A
Rank 10

Age:
19

Personality:
Kasume is the reserved sort, she tends to keep to herself and at the periphery of any social engagement. She is typically easy to converse with, and will not try to squirm out of conversations, though she rarely is proactive, more than content to allow the person she is talking with to lead the conversation. She extremely steady however, well put together and hard to shake even with sudden surprising news.

Her patience is also worthy of commendation, she has more than once waited upon the side of the wall for hours on end for a known Grimm target to skirt a little too close to the forest’s edge.

Biography:
Most of her patrolls on the walls or in areas of the city with lots vantage points

Her vigils when she is waiting on a single target are often livestreamed. She also does fan Q&A vigils. Her mods are very good at kicking assholes out of the chat.

Primary Power:
The magic inherent to, applied to, or controlled which passes through the gaze of her left eye is immediately negated. Anywhere where her gaze falls reality is forced to assert; witches cannot use their magic, and Grimm lose their natural resistance to bullets. Any Grimm with unstable or non-corporeal forms; such as slimes or ghasts are immediately killed.

Secondary Power:
When she is focusing in on a target the eye shows the likely path a bullet or other projectile will take. Any Grimm under the crosshair of her eye will take additional damage from any successful strike made against them. The eye can also expose to Kasume any natural weak points in the armor of the Grimm.

While transformed Kasume also gains access to a grappling hook which she can use to reach advantageous vantage points. The hook comes from a hole in her right wrist, which is covered by a long sleeve and a metal bracelet.


Tertiary Skill:
Kasume’s magic eye comes equipped with several different optics options, from x-ray to infrared and night vision. The eye also has a very good zooming function with limited loss to object clarity even at the edge of range.

Kasume is a deadshot with sniper and marksman rifles.

Hyper Power:
By exposing her magic eye to light Kasume can supercharge all of her other abilities greatly increasing their effectiveness against the Grimm. Further, once enough light has been absorbed by the eye Kasume can dilate time, slow down her perception of its movement and flow. Only she is affected by this dilation, but it allows her to nullify a large number of Grimm at once given how quickly she is able to switch between different targets.

Following the use of her Hyper, or even prolonged exposure of her magic eye to light, Kasume is prone to headaches and migraines.

It has been noted by DDC technicians that the rapid movement of her eye during the use of this power tends to make her look crazy, or like a character from a horror B-movie. Drone operators are recommended to not take video of her face during the power’s use, unless the footage can be slowed on the fly.

Clutch Power:
With her as the center Kasume creates a one hundred foot field which nullifies all magic. It cannot be cast within the field, nor can it be cast into the field from outside its zone of influence. Any Grimm within the field will be highly vulnerable to physical injury, and the bodies of any Grimm within fifty feet of the epicenter will begin to deteriorate.

Following the use of this power Kasume will lose sight in her magic eye for anywhere between one day and two weeks, and total loss of her powers for the same amount of time.

Appearance
Appearance after Transformation
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

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Re: [CS] Doki-Doki Channel: Witch Compendium

Post by Snowskeeper » Wed May 09, 2018 6:02 am

CS
Name:
Sylvia Dracul


Magical Girl Alias:
Wamphyri

Original Strand:
A
Rank 9

Age:
19

Personality:
Enthusiastic, driven and exasperated. Tendency towards using violence to solve external problems. Tends to ignore internal problems until the last possible moment; while most would see this as a flaw, it’s sort of the only reason she’s still sane. Views herself as the one true protector of New Kyoto, to such an extent that she sometimes challenges other Magical Girls who threaten her position to ‘duels,’ which sometimes involve actual fighting and sometimes involve other things, like children’s card games or singing and dancing. Almost never goes into something part-way.

Biography:
Born in Romania; moved to Kyoto as part of an aborted witch exchange program. Both countries now refuse to ship the witches they transferred back to their place of origin. The New Kyoto witches are a lot angrier about this than the Romanian witches, of course, although neither party is really in contact with the other, at present; Romania's infrastructure is not in great condition. Sylvia misses her homeland, and in particular the Carpathian mountains, but she doesn't dwell on this, any more than she dwells on anything else.

Primary Power:
Capable of using stored energy for a variety of purposes. She becomes faster, more durable, more agile and stronger, in that order. Energy will also passively regenerate damage, and keep her from losing function as a result of it. After a particularly tough battle, she can look literally undead.

Secondary Power:
Capable of draining negative emotions from humans, including herself, and channelling them into energy, which she can then use to power her primary. Her head is filled with negativity, which she deals with by both ignoring it and strictly controlling it. She can gain a whole bunch of energy all at once by drinking a human’s blood; even a comparatively small amount can give her a massive boost.

Tertiary Skill:
Decent singer; excellent dancer, though this is partially the result of her primary.

Hyper Power:
Expands the range of energy sources to include positive emotions. This will actually make her weaker in the long run, since like all witches her powers are made stronger by positivity, but in the moment it'll more than double her available power. Great for ending difficult battles quickly.

Clutch Power:
Expands the drain effect to include Grimm. This is horrible for her mental health, Grimm being what they are, but once again massively boosts her available energy reserves. Also enables her to drink the blood of Grimm, which makes her ridiculously strong but drives her into a temporary animalistic frenzy; this is bad.

Appearance:
Her body is completely monochrome. Her hair is white, her skin is chalky, her eyes are pale. The only visible exception is the inside of her mouth, which is the red you’d expect from a real human person. To offset this, she tends to wear clothing mixing some bright colour (red, green, blue) with black.
Her costume seems to agree with this choice; it’s a patchwork of bright, aggressive colours and swirling fabric. It looks great in motion, but when she stands still it seems ragged and broken. It repairs itself extremely quickly upon taking damage; this requires almost no energy on her part. The design seems to change from encounter to encounter, though it’s usually something long and flowing that nonetheless fails to get in the way of her ridiculous, anime-style acrobatics.

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Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Sat May 19, 2018 3:00 am

C.S

Name:
Saki Chiba

Magical Girl Alias:
Bubble Pop~♡

Original Strand:
F

Age:
16

Personality:
Saki is a rather cutsie girl, quick with a wink or ‘tee-hee’ should she bump into you by accident. She always seems happy or in a good mood no matter what happens, and seems prepared to flirt with just about anyone.

Biography:

Primary Power:
Saki surrounds an opponent or a closely grouped bunch of enemies with a large and sturdy bubble. She then rapidly constricts and shrinks the bubble doen, crushing anything contained within.

Secondary Power:
Saki can create bubbles of any size or elasticity which she can use to surround herself or anything else she wishes to. These bubbles are extremely durable, the tougher bubbles hard to pop, and the elastic bubbles will forcefully attempt to return to their former shape, with more aggressive rebounds the closer one gets to the center of the bubble. Saki has found a wide number of non-combat uses for her powers, from cushioning falls of people jumping from burning buildings, to creating temporary bridges during other disasters, to creation of protective spaces for civilians being attacked by Grimm. If she can gets the weights right, she has even made float before.

Tertiary Skill:
She is a trained EMT, and often on call for a wide number of different non-Grimm emergencies.

She’s also wicked with a violin or keyboard.

Hyper Power:
The space all around Saki is filled with a large number of quickly multiplying bubbles of various shape sizes and densities. These bubbles will scoop up any humans, and choke the life out of any Grimm unlucky to be close, or not smart enough to run away from the ever increasing wave of bubbles.

Clutch Power:
Saki creates a large and neigh impenetrable bubble with a misty black outer surface to it. This bubble has yet to be breached by any great showing of force, including a test where it was struck by the current rank 24, Kinetic-Blitz. It is known the clutch is made up of several layers of bubbles stacked on one another, and believed external damage is quickly repaired.

Appearance:
Image

Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

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