[CS] Doki-Doki Channel: Witch Compendium

User avatar
UmbraSight
Global Mod
Posts: 1970
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Tue Dec 19, 2017 2:40 am

C.S

Name:
Sakura Amaya

Magical Girl Alias:
Saint

Original Strand
I

Age:
17

Personality:
Sakura is driven. Whenever she has a goal in mind or an objective given to her by someone else she throws herself towards its completion. Parents want her to make straight A’s? Then Sakura will put in the hours. Track team counting on her to be the ringer? Then she will be found out on the track putting the extra time in. But, she has a hard time accepting when something is beyond her control, when, no matter how much time or personal effort she puts in she can never be the thing that tips the scales. She isn't so much a sore loser, as someone who simply doesn't know what to do with defeat.

She has a streak of sacrifice to her, a willingness to expend her own life for a cause. No matter how doomed that cause might seem.

In times when she doesn't have any major focus Sakura can seem, not quite lethargic but lost in a way. Directionless. In need of a focus to expend her energies in the completion of.

Biography: [WIP]
Sakura’s powers awoke at the age of ten while she was with her parents at a bank. There was a Grimm attack and she used her Hyper, saving several lives but leaving her unconscious for eleven hours following the incident.

She’s been a star in the track team for several years now.


Primary Power:
Eight Prayers
To any object she touches she can apply an elemental magic charge. This charge gives the object properties of the element, and damages whatever the object comes into contact with, with that element. Typically in combat she will apply charges to the bullets in her gun. The charges are; Fire, Ice, Water, Electricity, Stone, Venom, Gravity, Wind.

These charges can be applied to other objects as well, explosives will take on the elementals as a secondary effect on top of what the device would normally do. Venom will poison a group, ice freeze an area, and so on.

Secondary Power:
Blood for Blood
By giving up her own blood, she is able to heal the wounds of others. The more blood sacrificed, the more grave a wound that can be mended. She cannot undo death, but she can revive one at the cusp of stepping into the light should she willingly risk her own.

Tertiary Skill:
Sakura is an expert markswoman with rifles, she is also proficient with both handguns and submachine guns, and passable with shotguns. She tends towards automatic weapons.

She also has a good eye for pictures.

Hyper Power:
Martyr's Prayer
In a wide area around her, all traumatic injuries to flesh are healed and other minor wounds closed. But, she takes the combined pain upon herself. Effects of the pain can last up to six to ten hours with sixteen the longest it has lasted. The length depends on the number of people healed, and the severity of the wounds. Typically she is passed out for a majority of this time. Following that, she will remain sore for however long the wound would have lasted up to one month after using the power.

Clutch Power:
Eight Blessings
Pulling the negative energy directly from the surrounding Grimm she can create eight orbs of energy, each orb representing one of the eight elements from her primary power. Once an orb has been used against a target Sakura can create another orb of that elemental type to replace it by continuing to channel negative energy.

The more orbs she creates with this power, the worse the strain it places of her physical and mental health. She tends to be susceptible to illness in the weeks following the power’s use, as well as mental health abnormalities.

Appearance:
Image

Appearance after Transformation:
Image
Colors of her uniform are pink and white.
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
UmbraSight
Global Mod
Posts: 1970
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Sat Dec 23, 2017 6:09 am

Name:
Mononoke Yokai
Magical Girl Alias:
Akai
Original Strand:
D
Age:
Personality:
Biography:

Primary Power:
Message in a bubble
Mononoke stores words, feelings, a message, or whatever she wishes to convey into a little red bubble. This bubble will seek out its target and pops against them, in doing so it will deliver the intended message. With lesser Grimm she can implant certain ideas into their heads, and confuse them into attacking their allies.

Secondary Power:
Red Portal
Much like her sister Mononoke can produce a portal which only works so long as her sister has put one of her own portals down.

Tertiary Skill:

Hyper Power:
Psychic Amp
With this power the two sisters act as one mind and one power. Their magics bounce off one another, building and growing in potency and as the abilities start to mix until it is impossible to tell who is causing what to happen within the hectic scene.


Clutch Power:
Telekinetic Tantrum
Mononoke seemingly takes control of the powers of her sister as turns any and everything around her into a deadly missile of speed, brunt trauma, and physics. She can easily and quickly wreck a city block with this power, and is often lethargic and mentally deadened days following.

Appearance:
Image
Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
Wint
Member+
Posts: 2522
Joined: Mon Jan 23, 2017 5:07 am
Gender: Eldritch Abomination
Location: Where my hope lies.
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by Wint » Mon Dec 25, 2017 6:29 pm

C.S

Name: Moshi "Momo" Nara
Magical Girl Alias: Tesla
Original Strand: H
Age: 18
Personality: People who have heard of Moshi could tell you that she is immaculate and meticulous.
People who have met Moshi could tell you that she is very strict yet very caring.
People who have befriended Moshi could tell you that she is loving, and works her hardest to bring the world serenity.
As far as Moshi is concerned... She will do what's necessary to bring people joy and to collect more fans.
The greater fame will give her the strength needed to keep those she holds dear safe, and keep everyone out of harm's way at these unceasing times of need.
She can be quite emotional, but she tries to maintain a certain colder facade to keep other people's hearts and minds at peace.
Biography:
Moshi was the oldest daughter of the Nara family, sister to little Kuri, who was 11 years younger than her.
Moshi was aware of her abilities from a very early age.
It began with an upward tug of her utensils as she didn't bother eating, but soon she tried pulling trucks and pipes... to no avail.
It took her a while to understand exactly what she was blessed with. Along that journey, she spent another learning about the world, its wonders and its struggles.
When it came to beauty and logic, Moshi was the top of her class purely thanks to her enthusiam and desire to learn; a desire which, even through hardships, has never faded.
When it came to sturggles and.. abnormalities, Moshi studied the invaders as well as she could from whatever books she could find on the subject. Although Moshi loved reading books, her face always seemed to be more concentrated when it came to Grimm, like it was processing multiple thoughts, more than just what was given to her on paper.
It was there where she learned a bit about the strange beasts that would seem to appear out of nowhere.

It was in school where she got to learn properly about the Grimm.
With as little as one known about them, knowing that source of their powers was the opposite of any Magical Girl's... was troubling.
But it inspired her.

Moshi had a charismatic approach to her, and knew that people were willing to listen to what she had to say. That meant she had to know what she talking about.
When she saw her best friend, Saku, crying to herself from fear that the Grimm will assault her or her family, Moshi quickly reassured her.
Like a monk telling novices to not give the devil any room in their hearts not in the minds, Moshi told her that as long as she believed in herself as much as Moshi believed in her, she'd be perfectly fine.

That was... not entirely correct.
A couple of years later, when it was the middle of the night, the loud sound of breaking glass disrupted the neighborhood.
It would seem that not all Grimm were alike, as when Moshi looked out the window, she saw her friend held tightly on the back of an ink-colored beast. The monster had eyes like fireflies, two large reptilian arms, one of which was holding tight to her friend, and countless smaller arms that sprouted from its back, securing the girl. Its legs were non-existent, as the Grimm was leaping on its other arm to move around.

It fled to the forest, which meant Moshi was powerless in there. Everyone was shocked, aside from Saku's parents who were rushing towards the beast.
Moshi got out of her bed, not even bothering to change her clothes, and went after her friend, begging her parents to stay back, as they normal humans... as were her own.
She went into the forest, and hoped for a miracle.

And as it turned out, a miracle truly had happened, for when Moshi ran into the legless Grimm, she felt dirt in her hands.
Looking down, she recognized the substance to be a type of metal.
Hoping for the best, she clenched her fist and begged for righteousness, and soon felt herself filling with strength, as she was unknowingly cheered upon by the entire neighborhood back near their homes.
With a glisten at her chest and a fluctation around her head, her hair turned white and her attire shifted drastically.

Without another second to spare, Moshi threw whatever was incubating in her hand at the monster, and saw a thick needle, one that seemed to have hurt the beast enough to drop Saku down.
Before it could recover, Moshi fled, holding her friend in her arms. The Grimm did not follow them.

From such instances, Moshi knew that the only way that she could protect the ones she cared for, was if they trusted her enough to help them in times of need, that anyone would help them, enough so that the Grimm would stay away.
One thing she had to overcome, was her emotions. The ones that made her tear up in front of Saku's family, that must have made them worry even more.

It is that attitude that led her to becoming student body president, and with it, she grew strong enough to act as though she doesn't worry about the Grimm as much as the majority, and with it, strong enough to make others feel safe.

Primary Power: Attrepel
Moshi is capable of mantaining both a semi-permanent and temporary magnetic field, both of which are extremely powerful.
She can draw herself towards any metal or repel herself off of it, and the force grows as the mass of the metal increases.
She can also repel and attract objects, pulling trucks or launching bullets, though the force grows as the mass decreases.
Her reach, however, will always grow the larger the targetted metal or the greater its magnetic field.
Secondary Power: Ferro Throw
Moshi is capable of genetrating ferromagnetic metals, those being iron, nickel and cobalt.
The longer Moshi waits for a metal to regenerate, the bigger it can become, as she can attach the metals which she creates to one another during the process of creation.
Ferro Throw can be combined with Attrepel to allow an extra push even if the mass of the created metals is not typically large, because the surface that is created is still connected to Moshi's, utilizing her magnetic field.
Tertiary Skill:

Hyper Power: Draw
Moshi's hyper begins with the formation of a spear, light as paper as it is mostly hollow, with several holes close together on two spots.
Moshi repels herself from the Earth using its very crust, concentrating its amount in the ground.
As she rises higher and higher, pushing herself with freezing iron, nickel and cobalt shavings, ones with a much greater magnetic field.
The same sort of metals will be used as the most optimal alloy as they will quickly enter the spear via the holes through Moshi's palms, carefully loading up inside the head of the spear.
As Moshi descends, more and more metal enters the rest of the beast known by many as Gungnir. That beast penetrates through whatever gets in its, using the speed of a lightweight bullet to rise, and the mass of an unfathomably large freight train to fall.

The spear pierces through the enemy, but even in its dying call, Draw is not over.
The now extremely metallic ground, is affected by Gungir and Moshi and their immensly power combined magnetic field, and is drawn towards the tip of Gungnir, which now lies within the beast, in merciless shards.
Clutch Power: Entropy
What is the point? Why do we struggle towards perfection, when leads to chaos?
Once Moshi's trust is shattered, Entropy takes room in her heart.
It begins with a warcry, but all it sounds like is a dying animal. A cry for help, a yell of warning, but of hatred as well.
Across an immense field, tiny needles of metal are extracted from across the land, both from Moshi's surroundings, and from the very ground she stands upon.
When everything is collected, it negates the very name of the ability. Amongst a done of needles, a field of stings, there is a certain completeness. A certain serenity...
Since Moshi is sick of such a pursuit, Entropy kicks in.
It spins. Everything spins. Moshi's magnetic field go haywire, and everything become superheated. But the pull and the push are so powerful that the fields are not disrupted. That is the one thing that isn't disrupted.
Like starlings, the needles travel through and through like a cloud of locusts, but in a seemingly organized formation, that like a flock of starlings, is completely random.
The area of effect outgrows its own starting point, as needles both tear through and incinerate the targets, leaving only remains behind.
Whatever is dropped, whatever is left, joins the herd. Those affected by Entropy feel a tug. A pull, which soon follows countless holes out of which more iron is extracted, and whatever else may be found inside that could meet Moshi's burning expectations.
Although Moshi is somewhat protected, she may be scratched by her own tools, but in a hilarious way, if you enjoy dark humor. Whatever does hit Moshi, becomes even faster.
The needles can move in groups or go in from different sides.
It's random.
It's beautiful.
It's Entropy.

Appearance:
Image
Image
Moshi stands at about 1.76 meters, and weighs approximately 54 kilograms.
Moshi's eyes are the color of a sea with a touch of tar. There's a certain sparkle that sometimes appears in her eyes. Its color resembles liquid oxygen kept in the shade.
Her hair is black with the faintest hint of dark brown, like a chocolate made of crows. She has somewhat thin lips, which works well into her slender physique, caused thanks to workouts, and not necessarily (though she's not innocent) poor eating habits.
As the first image suggests, Moshi has glasses. She has hyperopia, or farsightedness.
Appearance after Transformation:
Image
Her transformed outfit can be seen beneath the cloak (which is not a part of it), spare the flower on her shoulder and the flower on her head.
After her transformation, Moshi's hair turns ghost white and her eyes turn gainsboro.
Last edited by Wint on Thu Jan 04, 2018 6:08 am, edited 2 times in total.
“The tongue is the most remarkable. For we use it both to taste out sweet wine and bitter poison, thus also do we utter words both sweet and sour with the same tongue.”
― Neil Gaiman, The Graveyard Book

User avatar
Annasiel
Administrator
Posts: 4341
Joined: Mon Jan 23, 2017 6:40 am
Gender: Female
Location: Somewhere grey and full of ghosts.
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by Annasiel » Sat Dec 30, 2017 4:04 am

Name: Teru Yamashiro

Magical Girl Alias: Pale Maiden

Original Strand: D

Age: 24

Primary Power:

Apparent Calamity.

Transforming gives Teru a strand of twenty large ivory prayer beads. By expending a single bead, which turns it from white to black, she is able to lay a curse on a single object or entity. To do this, she must be holding the desired bead, and touch the target with the other hand. A mark will appear on the area touched, which will be impossible to remove unless the target is either destroyed or released from the curse. The marks bring a heightened susceptibility to fear, an increase in intrusive/paranoid thoughts, and a general miasma of "unluckiness" that causes events to have less of a chance of falling in the target's favor. Objects marked have a higher chance of failing, breaking, or acting in ways contradictory to their intended purpose. Each mark on a target stacks in effect.

Secondary Power:

Mark of Delusion.

Teru is able to manipulate the sensory input of a living target of her mark. The more frightened the target is, or the more marks it has, the grander the illusions she is able to conjure. Often, the illusions will take on a mind of their own, metamorphing from whatever Teru has conjured into reflections of the target's innermost fears.

Tertiary Skill:

Psychology is Teru's passion. With her knowledge and experience, she is able to intuitively read body language, and is innately aware of the mood of any room. In addition, she is incredibly introspective, and has acute control over her reactions to emotional states. While she cannot prevent herself from feeling them, she can withhold any substantial reaction, keeping calm under the highest levels of pressure and staying a strong poker face no matter how afraid she may be.

Hyper Power:

Calamity Proliferate.

For a short period of time (typically ten seconds, though Teru can stretch it to a minute maximum), Teru is able to place curse marks without expending, or even holding, her prayer beads at all. Unlike the prior marks, which only have a stacking effect, these are exponential, each new mark placed on the same object multiplying the effect by all placed marks. However, the marks do not activate until Teru releases her Hyper.

Clutch Power:

Fade Apparition.

If Teru is exposed to a sufficiently dangerous situation she sees as insurmountable, her clutch will automatically activate. Her body becomes intangible to all physical, magical, and mental means. She remains affixed to the ground, though if she wills it, she can travel up and down through solid platforms at will. This clutch power cannot be deactivated consciously. Teru will remain intangible indefinitely, expending negative energy until she passes out from exhaustion due to power use.

Appearance after Transformation:

Image
Alone she drifts from ancient mists
Nary a candle, nary a wish
But in the wont of wandering paths
Through wooded knolls, and windworn crags
She seeks a face she thought as friend
But now -- she thinks as judgement's end

User avatar
UmbraSight
Global Mod
Posts: 1970
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Sat Dec 30, 2017 7:53 pm

C.S

Name:
Yasu Kurosawa

Magical Girl Alias:
Silence

Original Strand:
A; Rank 6

Age:
19

Personality:

Biography:

Primary Power:
Upon transformation Silence gains an armor made of a fine ceramic, and a sword which is her main means of combat and defense. Her armor constantly produces water, which she can spread as needed as one might pour out kerosene.

Secondary Power:
Burning Cold
Starting from her armor, Silence can ignite all water into a freezing flame. Any parts of her clothing which has been dampened will also be consumed by the flames. Silence can press her sword to this cold flames and use her sword to spread the fire to any other waters which touches with her burning sword.

Tertiary Skill:
Silence can sense the vibrations, no matter how minor of the world around her. The tap of a single barefoot against the floor, the disturbance of a released breath in the air, little escapes her notice. Further she has a natural fluidity and speed to her movements, an agility that none would expect from her. Her skill with the sword has almost no equal.

Hyper Power:
All water Silence has created in the past hour ignites with 100x the regular intensity of her cold flames. From there the cold fire can spread to water which Silence didn't create building into an inferno of frigid cold.

Clutch Power:
All beings around her in a bubble of about fifty feet lose their senses of sight, sound, and scent, but retain touch and taste. In return Silence regains her missing senses of sight and sound. These senses will remain with her, and will remain lost to those around her so long as her clutch is active. In return, once she ends her clutch Silence has an extremely hard time sensing the vibrations of the world around her for several days following.

Appearance:
Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
Wint
Member+
Posts: 2522
Joined: Mon Jan 23, 2017 5:07 am
Gender: Eldritch Abomination
Location: Where my hope lies.
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by Wint » Sun Dec 31, 2017 10:22 pm

C.S

Name: Robin Ihle
Magical Girl Alias: Schrödinger
Original Strand: H
Age: 16
Personality: Robin Ihre is a friendly girl, that's for certain. Though, sometimes she can be excited and hyperactive, and sometimes she can be quiet and calm. It's not due to anything but to how Robin perceives the world. She loves hunting, she loves helping, and she loves feeling welcome. Even though she grew up in the woods, she was taught manners. She wants the best for everyone, and the best shot for everyone.
She wants people to enjoy the world as much as she does, and she will stop at nothing to do so.
Although Robin grew up in the middle of nowhere, she would often visit neighboring towns with her parents. During these visits, other than selling the materials that they have brought with them, Robin's parents would buy her books to read, enjoy and learn from.
She still loves to learn, and will try her hardest no matter what.
Biography:
There lived a family far in the frozen north of Norway. A man and a woman, madly in love, living in a small hut surrounded by trees upon trees.
They loved the solitude that was just the two of them, but when time came, the two chose to have a child together.
It was difficult.
But they had triumphed. After nine long months, she was theirs.
A small child, fair-skinned and everything they hoped for and so much more.
They named her Robin.
There lived a family far in the frozen north of Norway. A man and a woman, madly in love, living in a small hut surrounded by trees upon trees.
They loved the solitude that was just the two of them, but when time came, the two chose to have a child together.
But it was cold. And gathering resources for three was difficult at times.
After nine long months, they had no child.
No one to share the world with.
Only each other, and a shallow grave for a blue-skinned hope.
A couple of years passed, and Robin was a quiet baby. Quieter than most, but she was healthy.
Whenever her parents were out hunting, Robin was kept within the confines of the warmer hut, with one of the parents always close enough to hear Robin's every beck and call.
And so the days passed.
Once Robin was old enough, her parents taught her how to hunt, and they allowed themselves to venture further off.
A couple of years passed, and Robin was a quiet baby. Quieter than most, but she was healthy.
Whenever her parents were out hunting, Robin was kept within the confines of the warmer hut, with one of the parents always close enough to hear Robin's every beck and call.
But one day, one very unfortunate day, while Robin laid within the hut, a growl and a shroud of darkness came, and with them a ferocious beast. It was a Grimm.
It came in and tore through everything, before grabbing the child in its teeth, and running away, unyielding to the parents' gunshots and cries.
It played with its food for long, long hours before letting her feel the sweet release of death, the life draining from her into a deep abyss of blue.
She grew up a hunter, and she loved it. The green, the white, the blue. The quiet and peaceful, the brittleness that was life.
She helped her family gather resources, but of course, hunting together was for more than just food.
From time to time they would visit the neighboring towns and offer whatever they had for sale.
She was not great at first, but with time came experience.
And as the years passed, she connected more and more with nature, and helped gather food for her family, be it by gathering safe to eat plants, or an unsuspecting beast.
She grew up a hunter, and she loved it. The green, the white, the blue. The quiet and peaceful, the brittleness that was life.
She helped her family gather resources, but of course, hunting together was for more than just food.
From time to time they would visit the neighboring towns and offer whatever they had for sale.
But it was trust that killed her. Her parents believed that she could be left unmonitored if she was close enough.
She saw something in the distance, so she got closer. She shot at it, but she could not defeat the brown bear.
She could not defeat the brown bear that mauled her, crushed her body, cracked her skull and let the cold reach her body, turning it a frosty blue.
It was strange, having a child born with the left side of her body entirely a pale blue, but she was healthy. She was alright. She was perfect...

With time, Robin discovered her gift. A nuisance at first, but one which she would get used to and one which she would utilize.
Her parents told her everything she needed and wanted to know about Witches and Grimm, no detail spared.
With time, she knew it was her destiny to help others. Her parents knew her well, and gave her a tool for the future.
A dictionary. Although it translated English to Japanese, Robin had no trouble using it as the vast majority of Norwegians knew English.

Robin couldn't bear to say goodbye.
They had to sell more than they wanted to, but they were able to purchase 3 plane tickets, and so when the gates opened, all 3 Ihle family members boarded the flight.
It was strange, having a child born with the left side of her body entirely a pale blue, but she was healthy. She was alright. She was perfect...

With time, Robin discovered her gift. A nuisance at first, but one which she would get used to and one which she would utilize.
Her parents told her everything she needed and wanted to know about Witches and Grimm, no detail spared.
With time, she knew it was her destiny to help others. Her parents knew her well, and gave her a tool for the future.
A dictionary. Although it translated English to Japanese, Robin had no trouble using it as the vast majority of Norwegians knew English.

And when it was time to say goodbye, Robin held her parents close.
The plane rose up, up into the air, and Robin was astounded. The clouds grew closer. The land she grew up in turned smaller and smaller... It was amazing.

While her parents rested, Robin browsed every last magazine in the back of the seat in front of her, and saw what the culture of her new home going to be like.
And after 10 hours and roughly 40 minutes, the plane came to a halt
And everyone went their way, to gather luggage and to meet with their families by the gates.


With less money than intended, the family had to settle for a small home, which wasn't too problematic considering their previous arrangements.
Once she got into the New Kyoto academy for Witches, and once she found a manager who was willing to help her, Robin was able to let her family rest in a slightly bigger house.
A slightly bigger home.
The plane rose up, up into the air, and Robin was astounded. The clouds grew closer. The land she grew up in turned smaller and smaller... It was amazing.

Who knew it would end so soon?
A few hours into the flight and something went wrong. The plane...
It crashed. And amongst the few survivors, laid the corpses of Robin and her parents.

Primary Power: Hœnir's web
Hœnir is a god of many things in Norse mythology. He was said to be very wise, but one story in particular depicted him as a hopelessly indecisive being.
Robin's primary ability allows her to view a multitude of various possibilities that pertain to her. It is a semi-active ability, which in its normal state maintains Robin's awareness regarding several relatively critical outcomes.
When Robin enters a state of stress, Hœnir's web shows her a far greater layout of possibilities.
All possibilities are visualized in Robin's mind, but she can faintly see the more critical alternatives with her eyes.

Just as Hœnir was often described as a wise man, Robin can utilize her ability's foresight to read a possibility a few seconds into the undetermined future.


Robin was able to extract something else during her training from Hœnir's web. That is the subability called Thread of the Moirai. The three Moirai, or the three sisters of fate, weaved the thread of life. They determined when a person was born, how long they would live, and when they would die.
This ability gives the tree of possibilities a corporeal form as a prehensile whip, capable of denying normal gravity. Its length is not limitless, but it can stretch far.
What grants it the title Thread of the Moirai is the ability to split at any point to strike multiple targets, like a branching tree of possibilities, and aids Robin in bringing a Grimm's existence to an end, and prolonging the civilians'.
Secondary Power: Janus' duality
Janus is the Roman god of beginnings, ends, time and duality. He is depicted as having two faces, one on the front of his head and the other on the back, as it was said that he could see into the past and into the future.
Janus' duality could be visualized as the two heads departing from one another, for Robin's secondary allows her to fully experience 2 possibilities at the same time.
This means that as she is forced to make a tough decision, she can do both by splitting into 2 possible Robins.
This state can last anywhere between several seconds to a few minutes, as the probability ultimatum gets closer and closer.
Both Robins are independent of one another, and so can perform all activities the regular Robin could, including her secondary.
Once Robin has already been split once, additional splits will be weaker by a quarter of the previous Robin's strength. (e.g. Robin splits into Robin1 and Robin2. If Robin2 splits into Robin21 and Robin22, both new Robins will have three quarters of Robin2's strength, and so on.)

Although once split all Robins are independent, the probability ultimatum ensures that only one Robin will remain. Robins are aware of one another's actions, and so the collective being that is the original Robin can choose which possibility will be her own once Janus' duality ends.

This ability has 2 interchangeable modes: Standalone and Community.
While Standalone mode is active, damage dealt to one Robin will hardly affect the others, and once the probability ultimatum is reached, if the original Robin chooses to become a Robin that has received less damage than the others, only some of the damage will carry over.
While Community mode is active, a group of Robins can share damage dealt to them, divided by their number. This ensures that all Robins can persist in their actions without having one collapse.


Like with her Primary, Robin was able to extract something new from Janus' duality during her training as a Magical Girl. That is the subability called Gestalt of the Moirai.
Just as the three sisters were together the white-robed incarnations of destiny, Robin can unite existing splits into one before Atropos brings upon her the probability ultimatum. The gestaltcan only be utilized while Janus' duality is active, and allows Robin to combine the strength of all present splits into one temporarily possessing the sum of the united strength of all of them.
It requires Robin to be decisive enough to be confident of one possibility before the probability ultimatum is reached.
This can be stacked by finding new conflicts to have Robin split from, and eventually combining the new splits possessing the strength of the gestalt (while still limited by the strength-decreasing factor of Janus' duality) into one, though this will require Robin to do so before the original probability ultimatum, as the first gestalt is removed once it is reached, and so are the following gestalts.
Tertiary Skill:
Robin knows her way around the wilderness, having grown up in it. She is a good gatherer and a great hunter.
Hyper Power: Yggdrasil of Causality
Filling with faith in herself and with the confidence and self-reassurance that she desires, Robin accepts her indecisiveness and lets out the full capacity of both Hœnir's web and Janus' duality.
This leads to a storm of all possible Robins in the given situation which grows and grows as more branches are made, creating the Yggdrasil of Causality.
The Robins split using this ability are not weakened as they are in Janus' dualkty, and utilize both teamwork and even self-sacrifice to encapsulate and charge at the enemy whilst maneuvering according to the foresight given to them by Hœnir's web. Just as Yggdrasil is the eternal tree of life, the Yggdrasil of Causality feeds all possibilities to maintain this condition far beyond normal limits.
Clutch Power: Eris' tomb
Eris is the Greek goddess of discord and strife.
This ability activates once Robin is finally exhausted with choices, decisions and a never-ending state of entropy.
It is at this point that Robin both splits and does not split as she is faced with the opposite of a decision that far surpasses any possible inaction.
It is at this point that Robin stops choosing, hits everything in a colossal radius with catastrophic improbable to the point of impossible simultaneous possibilities, and reaches the ultimate state of unchoosing, the anti-decision that is not being.
It is unclear how long it takes for this effect to end, but it will be visible via nigh-instantaneously brief flashes of her, slowly accelerating until fully united to herself.

Appearance:
Image
Robin stands at about 1.64 meters and weighs an astonishing 46 kilograms. She has aquamarine hair and liberty blue (#545AA7) eyes.
The left side of Robin's body is a very pale blue, that of an unborn child. It is not opaque, and so could be sometimes mistaken for makeup.
Her attire consists of a jungle green skirt or pants depending on the day, a white top, and long black stockings.
Image
Appearance after Transformation:
Image
After her transformation, Robin's hair turns brown with sprinkles of smaller-medium rectangular shapes with a shade of brown that is quite similar to the transformed Robin's hair, but slightly off.
Her eyes turn dark brown, a shade that some say stares deep into the observer's soul.
She is decorated with day of the dead makeup, which can be broken down to:
• 2 small dark grey stars that sit above Robin's cheeks.
• Big drawn-on eyes around her own colored light munsell with the triangular edges mimicking eyelashes colored indepence blue (#4C516D).
• Earrings shaped as a column of pink beads.
• A flower in her hair that appears to be a mix between a hibiscus and a rose.
• Semi-transparent grey morse code-esque markings lined across her arms in a dash-dot-dash-dot pattern.

Her transformed attire consists of a short skirt that connects to the body like a dress.
The part of the outfit that sits over Robin's body is colored black and periwinkle.
The part that hangs off Robin's body as a skirt consists of 3 ripples layered on top of one another. The top ripple is periwinkle, the middle ripple is pigment blue, and the bottom ripple is black like the body of the of the outfit.
Image
Last edited by Wint on Thu Apr 12, 2018 2:23 am, edited 5 times in total.
“The tongue is the most remarkable. For we use it both to taste out sweet wine and bitter poison, thus also do we utter words both sweet and sour with the same tongue.”
― Neil Gaiman, The Graveyard Book

User avatar
UmbraSight
Global Mod
Posts: 1970
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Mon Jan 01, 2018 5:51 pm

C.S

Name:
Nikki Kringle

Magical Girl Alias:
Lady in Red

Original Strand:
All

Age:
27

Personality:
Nikki is a jolly young witch. She's quick it a smile, a kind word or act, and always willing to chip in and donate her time if that's what is required. She looks towards the good in people, and tries to get along with even the most abrasive of personalities. She tends to be very familiar with everyone, treating them warmly like close friends even if they had only just met.

Nikki also has a sour side. For those who commit wicked deeds, Nikki often has little room for forgiveness, depending on the severity of the crime. To the bad boys and girls she gives coal, and for the truly irredeemable, a space in her sack.

Biography:

Primary Power:
The sack Nikki carries passively collects all positive energy from the area around her. Using that positive every the sack can create any object Nikki desires and that object will hold a positive charge, similarly any object placed within the sack will also gain a positive charge so long as it is removed quickly enough. The created object is permanent, and will act how one would expect it to act when used. Further, energy can be pulled from any object which is placed within her sack until that object has completely broken apart. Anything created by the sack will not be automaticity drained of energy unless Nikki chooses to break it apart. Further if Nikki places an object inside of her sack herself she can decide if the item will have the energy drained from it or not.

The outside of the sack always has a positive charge, and makes for an excellent bludgeon.

Secondary Power:
Nikki’s sack of gifts has infinite volume, if one enters it is very easy to get lost. Nikki is able to cross great distances in extraordinarily short periods of time, seeming from the outside to take a single step forward to end the step on the other side of the block. Further she can fit into spaces that seem far too small to accommodate her. Nikki is ageless, and her wounds tend to heal extraordinarily fast.

Tertiary Skill:

Hyper Power:
At any given time Nikki can force a maximum of seven Grimm to be her reindeer and pull her sleigh. Or, well, if need be fight for her if that really seems like it's required or something.

Any Grimm under her influence wears a pair of reindeer antlers on a headband on whatever passes for a head for that Grimm. One of the seven Grimm has their eyes change from gold to a glowing red, bright enough to guide her sleigh through any fog of the night.

These seven Grimm will remain with her until their bodies break down from the constant flow of positive energy, or they are killed in combat.

Clutch Power:
In a moment of desperation Nikki can turn her sack into a vacuum cleaner of sorts which will draw anything which isn't nailed down by industrial bolts into the sack. Be they human, Grimm, a mailbox, that car with its parking brake not thrown, all into the sack they go. Once inside of the sack the objects are dissolved down into energy. However, this process often creates coal which must be shook out under the tree of a naughty child lest her sack get dirty.

Nikki always shakes the humans out before they get dissolved into joy.

Appearance:
Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
UmbraSight
Global Mod
Posts: 1970
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Tue Jan 02, 2018 1:23 am

C.S

Name:
Hiroko Watanabe

Magical Girl Alias:
Starlite

Original Strand:
A Rank 8

Age:
20

Personality:
Hiroko's a charming, charitable individual with excellent personal skills and a deep desire to help others. While on the surface she may come off as shallow and flirty, she does more to help the disadvantaged than most magical girls, and does more of that without any cameras rolling than any. Although, as a member of the top 15, she has long since grown used to cameras, she seems deeply uncomfortable giving speeches or play-acting; she seems most comfortable behaving 'naturally,' or occasionally on stage as an idol. Her fanbase is smaller than Baroness', but on average far more dedicated.

Biography:

Primary Power:
Starlite can create arrows of condensed magic which explode into vibrant displays of magic after a set period of time after they are released from the bow or hit a target. The shade of the arrow and resulting explosion as well as the types of sparks and size of the explosion can be chosen by Starlite. They can be anything from arrows which fizzle and pop with plenty of sparkles to large vibrant explosions of a well-packed firework.

Humans witnessing the explosion are often instilled with the warm fuzzies or a feeling of awe, while Grimm, even if not directly damaged by the light often attempt to avoid looking directly at it, and seem as full of unease any any monster of the night could be.

Secondary Power:
With a touch Starlite can transform any object into an arrow of light. Once fired from the bow the object will return back to whatever it originally was once it lands. The object, be it alive or inanimate will suffer no harm from turning into light or the landing.

If the arrow is fired through a prism, whatever object is in that arrow will split into a series of crystalline ROYGBIV clones. Each clone, if a witch, has a fraction of the original's powers, and if the clone touches the original it will be absorbed back into the original. The death of a clone also returns the split off section of that witch's power, but often leaves a mental wound that takes time to heal.

Tertiary Skill:
Starlite is an excellent archer with a good eye and ability to hit whatever target she is aiming for. She is also a fine dancer with a melodious singing voice. Starlite is also a serial punner. She is addicted to puns.
She has a serious problem. DDC's therapists ask that you not encourage her.

Hyper Power:
Eschewing her bow, Starlite takes hold of her quiver and plants it upon her shoulder like a rocket launcher. While her hyper is active her quiver will rapidly fire any arrow within it, creating a show of lights not unlike the grand finale of a fireworks show. While her hyper is active, the rate of arrow replenishment is greatly increased as Starlite channels and condenses the positive energy in the air around her.

Clutch Power:
Starlite draws all the positive energy from the area and condenses it down into her quiver as a brilliant mass of bright. Once all the energy has been drawn, It is released as a titanic firework which fills the sky with sparkle and color. The sight alone sends most Grimm running, and any which do not will be destroyed by the lances of sparkles and light as they fall to the ground.

Following the use of her clutch Starlite is often left comatose from anywhere between eight hours to three days. Any people who are near the epicenter of the clutch often receive damage to their psyche after first having all positivity drained from them, only to have it returned in an feverishly heightened state.

Appearance:
Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
Kurusu
Member
Posts: 281
Joined: Mon Jan 23, 2017 12:15 am
Location: Inter-dimensional Cat Space
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by Kurusu » Sat Jan 13, 2018 10:06 am

C.S

Name: Kaede Kisaragi
Magical Girl Alias: Phantom Girl, Rank 15
Original Strand: F
Age: 22
Personality:
To the public, her personality and history are a mystery. DDC perpetuate the myth that she wasn’t a normal magical girl, that she was like a boogeyman of the Grimm, and perhaps she was a ghost bent on getting revenge on all the Grimm in the world. The public liked the idea of that. DDC liked that. Kaede liked that too.

She really was not comfortable giving interviews and appearing happy all the time. A ghost couldn’t give interviews, and didn’t have to be happy all the time. It was an ideal arrangement for her and her scarred heart.

She just need a hug from the person she trusts every now and then, and that’s enough. She doesn't want too much people to know her.

Biography:
There wasn’t much people who knew about Kaede’s upbringing, up until the Grimm attack. Her parents were killed, and many of the people that had met her was also killed. She was only seven years old when it all happened, and her own mind locked those memory away for her own good.

Not that it mattered. Kaede found her power, and she didn’t need to know of the past to use them. She just had to make sure she save as much people as possible, and that the Grimm suffered as much as it could before she kills it.

Primary Power: Cloak bubble

Create a magical bubble around her. Anything within the bubble is silent, invisible, odorless, and almost impossible to be traced by magic to anyone outside the bubble. Can be expanded to include more people up to about 20 feet.

The shape of the bubble will shift according to the terrain, and will morph itself to avoid undesirable creature from walking into the bubble. However it will break if anyone tries to attack it, or walk too far within it.

Secondary Power: Phantom

The phantom is a copy of any living things within the bubble to a distant location within line of sight. The Phantom can morph into other living things in the bubble, interact with anything, sustain a moderate amount of injury, becomes incorporeal to avoid an attack, as well as effectively attack in place of Kaede. They are much stronger than an average human and can easily dispatch basic Grimm.

Kaede can also teleports to one of the phantom, but this will destroy the phantom.

Tertiary Like a ghost

Experienced in sneaking and breaking into private properties. Doesn't need her ability to actually sneak past stuff. Can run quietly and climb quietly.

Hyper Power: Phase

Phase shift anything in the bubble into a pocket dimension, and cease to exist for the duration. Kaede can walk around along with the bubble to change where she will phase back into the real world. The bubble will display what happened in the main universe, allowing a safe phase shift back. Phase shift will fail if any object is currently passing through the bubble, and so cannot be used offensively.

Remaining in pocket dimension is not taxing, and so Kaede can remain in there indefinitely. Shifting in and out is the taxing process, and Kaede cannot do this too often without wearing herself out.

Clutch Power: Spirit of Vengeance

Once Kaede feel completely hopeless, Kaede will temporarily loses her physical form. She now sense, and act through all of the phantom at once. She also have no limits on where and how many she can manifest and disappear her phantom.

All of the phantom now looks like when Kaede was seven years old, with dead eyes and twisted smile. She will haunt her enemy, and toy them all to their deaths.

Kaede will remain in this form indefinitely unless something could erase her existence completely through powerful means. Once all of the person/creatures that have triggered this ability dies, Kaede will regain her physical form. Depending on how long she spent in her clutch, she could be mildly unconscious (less than a day), or completely brain dead.

Appearance:
Image
Appearance after Transformation:
Image
Appearance during clutch:
Image
Remember to always check the first post of the Inn for any updates! The link above will take you there.

User avatar
Kurusu
Member
Posts: 281
Joined: Mon Jan 23, 2017 12:15 am
Location: Inter-dimensional Cat Space
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by Kurusu » Sat Jan 13, 2018 11:20 am

C.S

Name: Kagami Akiba
Magical Girl Alias: Captain Kagamin/Kagami-Chan. Rank 4.
Original Strand: F
Age: 25
Personality:
Sassy and reckless, yet no-nonsense. Deadpan everything with a stern, but cute eyes. Tends to be too direct with her words, but that's what you get from a soldier.

Extremely practical, she will always take the shortest path to her objective, if she is aware of it.

She is quite protective of her friends and comrade, especially human soldier who risked their lives even though they had no hope against the Grimm.

Biography:
Daughter of a JDSF general. Grimm outbreak happened, and once she's old enough, she started fighting too.

Kagami became very famous and popular amongst the human soldiers. She can always be seen leading the charge with them, death meaningless to Kagami as she, or Kagamin as fondly dubbed by the soldiers, kept dividing to replace the fallen. It was thanks to her that casualty in the army was greatly reduced. Most of the high risk role in a squad are now being taken by an extremely expendable Kagamin.

Primary Power: Company of Kagamin
Duplicates into multiple body. Each duplicates consumes very small amount of magic, so they can be indefinitely sustained given a small number (less than 5). Up to 100 can be maintained without drawing too much magic to be effective, providing that Kagami can control all of the body simultaneously.

Kagami can also distribute the magical power of one body to another effortlessly, regardless of range. The higher magic concentration, the more focus will be put into that body, as well as being stronger, faster and etc.

Secondary Power: Ethereal Soldier
While transformed, Kagami and her Duplicates’ body are magical in nature, which allowed them to convert their body into throwable magical energy and attack using their converted body parts.

The body also automatically converts into magic, shattering into light purple fragments, that re-distribute itself into all other duplicates equally upon loss of function. Kagami can also activates this manually, returning stranded units back to the squad. This makes death of each duplicates quite inconsequential, and relatively painless for Kagami.

Tertiary Skill: Military Drills
Proficient in all sort of firearms, military vehicle, explosive ordnance, etc.

Military strategies also allowed Kagami to effectively control all of her duplicates without too much hassle. By using military style chain of command, she can let a large number of shock troops act on the order of a few intelligent, more expensive to sustain duplicates, which reduce the amount of decisions she has to make.

She divides her duplicates into the following rank.

Private
Shoots like a stormtrooper, and as sluggish as usual human. Does not even seem sentient, and walks and follows order like a robot.

Corporal
Performs as well as a skilled soldier. Can make a quick tactical decision on the spot, as well as operate vehicles.

Sergeant
Super soldier by human standards. If you talk to Kagami, she will usually reply with this duplicate.

Lieutenant
Performs as well as the usual no-name witch. This is usually the one she uses to hold an important, philosophical conversation with others. An easy way to spot a lieutenant is if she is smoking or not. This one chain-smoke.

Each duplicates can be demoted/promoted at whim, providing that Kagami has enough magic to sustain them.

Hyper Power: Captain Kagamin

By combining into one super Kagami, she can easily go toe to toe with a colossal Grimm.

If a captain dies, Kagami dies.

Clutch Power: Self destruct

Explodes, with the power being proportional to the magic concentration of the clone. It takes sergeant clone to instantly kill lesser Grimm this way.

A self destructing Lieutenant can destroy an entire town, but this will kill Kagami if she does not have any clone outside the blast radius.
Self destructing a Captain is by all means suicidal. But hey, the explosion will be impressive from space!

Appearance after Transformation: She is super short by the way. 150cm.
Image
Remember to always check the first post of the Inn for any updates! The link above will take you there.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest