[CS] Hook

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Annasiel
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[CS] Hook

Post by Annasiel » Sat Sep 08, 2018 4:00 am

Profile

[Possible Picture]

Name:

Age:

Gender:

Personality

Likes:

Dislikes:

Skills:

Foibles:

Goals:

Hobbies:

Habits:

Appearance

Height:

Weight:

Desc.:

Identifying Marks:

Clothing:

Powers

Classification:

Desc.:

Strengths:

Weaknesses/Limits:

PRT Countermeasures:

Trigger/Biography
Alone she drifts from ancient mists
Nary a candle, nary a wish
But in the wont of wandering paths
Through wooded knolls, and windworn crags
She seeks a face she thought as friend
But now -- she thinks as judgement's end

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Annasiel
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Posts: 4294
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Gender: Female
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Re: [CS] Hook

Post by Annasiel » Sat Sep 08, 2018 4:00 am

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Name: Adelaide du Pont

Alias: Little Sister

Age: 12

Gender: Female

Personality

Likes: Reading, especially fantasy novels. She's very fond of coming up with colorful worlds of her own, and can often be found in her own head, dreaming up ideas. She's also enjoys talking, to the point where she will approach total strangers and start conversations off the bat, even if they're clearly uncomfortable. She takes a bit of pleasure in board games, like chess and monopoly, but she especially enjoys games that employ the use of imagination.

Dislikes: Thunderstorms, for one. She knows they won't hurt her, she's known that since she was little, but she can't help but jump every time there's a thunderclap. This translates to other loud noises, but thunder rankles her especially. She dislikes most manner of creepy crawlies, be they bugs, spiders, worms, snakes, or eels, and absolutely detests being alone. She isn't extraverted, per se, but she is hesitant to say goodbyes and turns silent and sad when out of company.

Skills: She's very creative, quick at solving problems. When she's paying attention, she can pick up on things fairly quickly, though her attention often seems to wander if the situation didn't catch her interest. She's not particularly athletic, even for her age, and she has trouble sticking to any set schedules or structures. She's very personable, if that can be considered a skill. Not quite a people person, not quite charismatic, but she's comfortable around other people, even seeks them out instinctively.

Foibles: She is incredibly gullible. There isn't an ounce of cynicism in her body, and she will readily believe anything someone says. She isn't stupid in the slightest, but her trust is easily given, and incredibly difficult to shake. She doesn't respond well to negative criticism. She will admit it's something "she needs to get better," but when given without warning, she will grow petulant and sulky. In addition, she has a negative, almost hostile, reaction to anyone that tries to separate her from her twin. Other than this, she is typically pleasant, even passive at times, allowing others to do as they please as long as she gets to talk to them for a bit.

Goals: To feel like she belongs somewhere, and to feel like she's worth something.

Hobbies: Reading, drawing, writing, making things out of whatever odds and ends she can find. She has a creative mind, though it isn't fully for herself. She enjoys doing things that make people praise her. If she shows any natural talent in it, if people tell her she's good at it, she'll try her best to impress them again. Most hobbies picked up in this way, however, are later sullenly dropped when she learns she wasn't as skilled at them as she first thought.

Habits: She has a slight nervous tick. Whenever she's scared or anxious, she'll dig her fingernails into her arms. It usually isn't too damaging, unless she's under a particularly high amount of stress. She uses her right hand for most things, even though she is left-handed, and will sometimes fall back on the latter out of instinct. Her twin is right-handed. When she goes up or down stairs, she has a tendency to hop them, and she will sometimes jump over cracks in the asphalt or sidewalk.

Appearance

Height: 4'5

Weight: 82 lbs

Desc.: Slightly shorter than the average girl her age, with a build more thin than toned. She has tan skin, almond-shaped, hazel eyes, and thick brown hair that falls straight down to the small of her back. It's often disheveled, drifting about her sharp face in an uneven mess, and she'll actively resist any attempt you make to tame it. Her neck is long, with gentle shoulders and a waif-like body. When she moves, grace is the last thing you'd expect to say. She walks with the bumbling awkwardness of someone not particularly comfortable in their body, but forced to use it anyway, only accentuating this appearance by frequently zoning out and running into things that should have been easily avoidable.

Identifying Marks: She has thin, almost imperceptible scars running horizontally on the outside of her forearms. One of her front canines is slightly crooked.

Clothing: She likes to wear things that make her look pretty. This can greatly vary according to the day, but usually consists of things with ribbons, frills, and bright colors. She is particularly fond of sundresses and stockings, and sometimes wears a sunhat to match, or a large bow tied haphazardly atop her unkempt hair. Despite the quality of clothes she owns, they tend to have an assortment of wrinkles, rips, or holes due to her careless nature. She wears glasses due to an astigmatism.

Powers

Classification: Master 5 (Thinker 5, Brute 2)

Desc.: Whenever Adelaide is conscious, she creates what appears to be a replica of herself with superficial alterations. This replica, henceforth referred to as her Twin, is devoid of any flaws Adelaide may perceive about herself. Its skin is not just flawless, but devoid of pores, and it never shows signs of tire, dishevelment, or unrest. When it moves, it walks with almost a sinuous grace, and is capable of performing feats above peak athletic human capacity - not merely for a girl of Adelaide's age, but for a fully grown adult woman. It appears highly resilient to damage, only bruising from standard gunfire, and is unaffected by pain, only slowing down from more grievous injuries due to damage to function. Its body's form is, for all intents and purposes, indestructible, incapable of being dismembered, bisected, or decapitated. All damage dealt to the Twin is transferred to Adelaide's body at decreased effectiveness. Bruises merely sting, gashes merely bruise, and impalement, however deep, only shows up as moderate puncture wounds.

If, at any point, Adelaide is rendered unconscious, whether it be due to pain, damage, chemicals, or merely sleep, the Twin will vanish, only to reappear fully healed in a random, nearby location the next moment she regains consciousness. There is no known limit to how far the Twin can go from Adelaide. It usually remains by her side, but does not seem to be limited by distance, material, or line of sight when acting of its own accord. It seems to be in a middle ground for the Manton Effect - powers that solely control or damage humans do not effect it, and powers that solely control or damage nonhumans do not affect it. It is, however, affected by abilities that interfere with other powers, such as Null Trumps, and it can be damaged by typical Strikers, Blasters, and Brutes.

More dangerously, the Twin exhibits a very significant Skill Thinker ability, in the form of intuitive learning. The more the Twin attempts to do something, the better they become at it. This extends to any skills that do not require the use of abstract thought, relying solely on intuition or muscle memory. Any form of motor skill, gross or fine, is easily learned just through attempts to practice it. Fine arts, martial arts, strategies, and directions are all susceptible. Because this skill is reactive, relying in observation and mimicry, or in the case of counter-strategy, observation and avoidance, it won't be able to easily piece together larger pictures, such as individual habits and quirks, unless the Twin spends a large amount of time around said individual. That being said, it is fully capable of learning to an unknown capacity, and does not seem affected by retention limits or memory degradation over time.

Possibly because of this ability, the Twin is capable of total autonomy apart from Adelaide. It does not appear to exhibit any emotional thought, instead either acting on Adelaide's orders or, far more likely, mitigating threats that could harm its master. It will even act against Adelaide's wishes if it seems to think its actions would better suit its master's needs.

Strengths: Rote learning, particularly through muscle memory. The Twin is dangerous in combat, and the more information it's gathered about its opponent, the more of a challenge it becomes. With opponents relying on instinct, it is perfectly capable of countering them with only a short observation time, picking up on the patterns and tells as it goes along. This makes it far more useful against people that have formal martial training than more random untrained brawls. The Twin can essentially become skilled at any task that requires dexterity, finesse, training, or reflex, granted that the level of such required from such skill isn't above the Twin's own physical limits. The Twin is also effectively invincible, only fully stopped when Adelaide is dispatched of, and possesses a number of resistances to powers that manipulate both nonhuman matter and individuals.

Weaknesses/Limits: Because of the damage share Adelaide and the Twin appear to have, the Twin's own invincibility is severely hampered by the amount of pain Adelaide is able to take before passing out. Additionally, the Twin does not directly obey or even seem to respect its master's orders, often acting against them when it seems fit, or acting when no order had been given at all. The Twin's priority to protect Adelaide's health over all else gives an element of predictability, allowing attackers to use Adelaide as a decoy target to draw out a defense from the Twin. Even though the Twin returns fully healed every time Adelaide regains consciousness, her own healing factor is that of a normal human, and she may require time to rest and recuperate before the Twin can safely take damage again.

PRT Countermeasures: Target the subject above all else to try and neutralize the Twin before it can gather data. Employ the use of sensory disruption to distract or impair the Twin's senses, and disallow any solo interaction. Whenever possible, engage in group formation, changing strategy for every encounter. If resources allow, squads are engaged in a deadlock situation, or the Twin appears to be gaining the upper hand, the use of PRT Thinkers is authorized to plan effective counters to the Twin's offensive.

Do not use foam on the subject. Focus efforts on rendering her unconscious before detainment. If engaged with the Twin, use of foam is suggested to attempt to contain its movements. If the Twin is detained, do not release it from the foam. If the subject is not detained alongside, do not expect to have continued custody of the Twin; instead, focus on finding and detaining the subject. If the subject is captured, constant surveillance is advised, as the Twin will escape custody the moment she sleeps and wakes. In extreme scenarios of noncompliance where danger to staff and facilities are highly possible, the use of sedatives to prevent waking. A doctor must be on site during administration, and continuous dosage is not to exceed the calculated safe amount.

Trigger

Stand up a bit taller. Show proper manners. Don't raise your voice. Your family, like it or not, was the sort that came with expectations. You loved your momma and poppa, but they were always on your back about being their "proper, perfect" little girl. Maybe if you didn't love them, it wouldn't wear on you so much, make you feel like you aren't living up to the person they expected. You felt yourself drifting, at times, pulling off into fantasies where somewhere, you had a perfect twin, like you but better in every way - and that she was the one who truly belonged here. Of course, the things you argued about rarely stuck in your mind. It was more the feelings of ineptitude that always lingered. You only remember you lashed out about some minor thing when they left you home alone, flying off on a vacation lost out on because you couldn't hold your tongue. You didn't find out until a few days later their charter plane never reached its destination. There were search parties, flyovers, attempts to trace their flight path. Police officers, social workers, lawyers. All a blur. Every day they weren't found deepened the ache in your gut, the feeling that maybe, just maybe, you deserved everything they gave you. However, it only took four whispered words - overheard from where you sat silently in your corner - to break the growing numbness of self-isolation.

"They found the bodies."

Trigger.
Alone she drifts from ancient mists
Nary a candle, nary a wish
But in the wont of wandering paths
Through wooded knolls, and windworn crags
She seeks a face she thought as friend
But now -- she thinks as judgement's end

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Orph
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Re: [CS] Hook

Post by Orph » Sat Sep 08, 2018 4:33 am

Profile.

Name: Sinew.

Age: Unknown (est. 17-19).

Gender: Male.

Personality.

Likes: The sound of rain on windows at night in the country, Chinese takeout, the taste of parahuman blood, vaporwave.

Dislikes: Anime, yoga, amnesia.

Skills: Knows all the words to Take Me Home, Country Roads, can dab a dozen times simultaneously.

Foibles: Traumatized, amnesiac.

Goals: Become human again, figure out who did this to him.

Hobbies: ???

Habits: Taps tentacles when impatient.

Appearance.

Height: 5'5.

Weight: 300 lbs.

Desc.: Sinew is clearly underweight and emaciated, with pallid skin, which is near-translucent with enough light shone on it. There are seven tentacles of the same general complexion, emerging from his back, and holding him up like legs. The ends can fold open in four parts, revealing rows of sharp, short teeth.

Identifying Marks: Tentacles, pallid skin, vaguely visible organs under skin.

Clothing: Torn hospital gown, underpants.

Powers.

Classification: Trump/Striker.

Desc.: When Sinew's tentacles bite into a parahuman, they begin to glow a certain color, seemingly based on the power classification of the parahuman. This color 'flows' like a liquid up the tentacle and into his body, lighting his skin up. While in contact, he can choose to reduce or enhance the power of a given parahuman, as well as 'tweak' their powers, given sufficient time. However, prolonged contact with Sinew is extremely painful, so this option is generally considered nonviable. 'Feeding' on parahumans also nourishes Sinew, no matter what effect is caused to said parahuman.

Whenever Sinew comes within range of another parahuman, it causes a tentacle to emerge from his body, and, unless he can restrain it, lunge for said parahuman, intent on feeding on them.

Strengths: Power-alteration and power boosting is useful for helping allies, and the debuff is a long-lasting effect which can cause nausea and disorientation.

Weaknesses/Limits: Horribly mutated, physically weak, reliant on tentacles.

PRT Countermeasures: Non-cape combatants, foam to restrict movement, and long-range attackers to stay out of reach of the tentacles.

Trigger/Biography.

Case 53. Background unknown.
A myth where ultimate evil turns its gaze on humanity and humanity gazes right back and says "Gotcha."

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Stitches
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Re: [CS] Hook

Post by Stitches » Mon Sep 17, 2018 2:55 pm

WIP

Profile

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Name: Madison “Maddie” Tyler, Aka Titanium

Age: 16

Gender: Female

Personality

Likes: Music, particularly grunge and indie. She likes being outside, regardless of weather, and she can usually be found laying out on the yard or the roof, headphones in, a bag of snacks nearby. She enjoys the occasional science fiction book, but loves fantasy and sci-fi movies and shows. She loves the sound and feel of rain, and can easily be won over by chocolate or pasta and cheese. She loves taking care of others, having grown up the oldest in three seperate foster families.

Dislikes: She has an intense dislike of most authority and government, having spent the last five years in the foster system. She tends to get uncomfortable being dressed in anything other than her usual clothing, and has stubbornly refused any attempts to get her into a uniform or to wear anything more than a helmet. She won’t touch oranges with a ten foot pole, and can easily get annoyed by excessively pop-y music.

Skills: Maddie grew up attending gymnastic lessons as a child, giving her a flexibility and agility that is above average of a girl her age, but still well within a manageable range. She enrolled briefly in kickboxing lessons after her powers emerged, which has shaped the way she fights. She can sing every Nirvana song, even the ones you didn’t know existed. Although she doesn’t use it often, she’s excellent at higher level mathematics, and if asked, can usually provide you with a number from an equation without even stopping what she’s doing. She’s got a knack for sewing, and has provided her team members with repaired clothing and suits in the past.

Foibles: Cynical, hard, and distant are words that could be used to describe Maddie’s usual reaction to people. She clearly has developed issues with trust and opening up to people, making it hard for her to feel like she fits in with any group of people. She can get a little hot tempered when she feels strongly about something, sometimes even burning up to a scream on the flip of a dime. Despite having had many years to deal with and overcome it, she still has the occasional outburst of claustrophobia.

Goals: Simply put, to get as far away as possible, to be as free as possible, and to bring as many people with her as she can manage.

Hobbies: Maddie’s hobbies include listening to loud music and podcasts at all hours, trying to learn how to paint (even though she has yet to find a style, or even decide if she likes it), sewing her own clothing, and trying to find new ways to trick or destroy the anklets.

Habits: Although she doesn’t have a nervous tick, she does have an angry one. Any time that her emotions start to boil to the surface when she tries to smother them, shell run her hand aggressively through her hair, tugging slightly at the long locks, as if to gain some control over herself by doing so. When relaxed, content even, she has a tendency to tap her fingers along to her music lightly. She will always, without fail, tap on a door frame twice when leaving a room.

Appearance

Height: 5’8”

Weight:
138 lbs

Desc.:
With her tall, thin frame and sharp collar bones, Maddie could be mistaken for a guy if not for her long, multi colored hair and soft facial structure. The long mass of braids is dyed with purples and reds over her milk chocolate base, and brushed back so it doesn’t fall into her wide jade green eyes. She has two piercings in each ear, as well as several (not so safely or legally acquired) tattoos. Her deep set eyes are typically leveled in a narrow gaze at whoever is speaking to her. Though she carries herself easily and lightly, she gives off the appearance of always being tense due to having her hands shoved deep in her pockets.

Identifying Marks:
Across her thighs and knees are quite a few scars and indents from where the rocks crushed her legs. She has four tattoos. Right arm. Left arm. Back. Neck.

Clothing
: Low slung jeans, both tight and loose fit, snug tank tops, and the occasional over shirt or jacket make up a majority of Maddie’s wardrobe. She dresses in a grungy sometimes punk style, her clothes purposefully torn or altered. If it happens to get cold, she won’t change her clothing- instead she’ll simply throw a fur line, hashed up, army green jacket on over it.

Powers


Classification:
Blaster 5/ Shaker 2/ Brute 5

Desc.: By altering her own gravitational field, she can grab and collect any object in her proximity under 35 lbs with ease, swirling it up into a suit like formation, from which she can expel pieces like missiles. The suit forms a near airtight seal around her, sitting roughly two or three inches from her skin in a kind of fixed orbit. Suppressive fire does nothing, and actual bullets barely leave dents on the solid surface.

Strengths: The suit that she collects can be formed in as little as thirty seconds, depending on the amount and quality of material in her surroundings.

Weaknesses/Limits:

PRT Countermeasures:

Trigger/Biography:
Everything was dark, and the pressure on her chest made it hard to breathe. She had clawed at the rocks, nails breaking in her panic, but they didn't budge. She couldn’t hear anyone else. Where was the rest of the group? There had been ten of them. Surely she wasn't the only one awake? She opened her mouth to call out, to her father, to their friends who had come with them, to her older brother, but nothing came out. What if no one answered? What if no one ever answered? What if she was stuck here, just stuck here under these rocks forever?

“... Daddy? Oliver?”
Silence answered her. Something rose up in her chest into her throat, choking her. She bit down on her lip to fight back tears.

“D-Daddy?! Oliver!!” She clawed at the rocks again, her fingers bleeding from the rough, sharp stones. Tears fought their way forward and took over, silently making paths through the dust on her skin. She hit the rocks with a loud sob, her chest tightening. The world was silent but for her crying.

Snuff. Snuffff. Rrrrrruuuurrrr.

She went still, the sudden noise making her eyes shoot wide.There was a soft sound of rocks shifting, of heavy footsteps. There was a weight behind them that wasn’t human. The snuffing started again, getting closer to where she was buried beneath the rocks. Her breath caught in her throat, starving her already oxygen deprived body as the rocks directly on her began to shift down. She gave a small squeak of pain as the stone pressed harder into her chest, and then the thing above her gave a distinctly feline growl.

A mountain lion. There was a mountain lion standing on top of her. The rocks shifted again as it pawed half heartedly at the stones on top of her, trying to dig it’s way down. There was a small ray of light on her face, blinding her eyes before a paw cast shadow down. Everything froze as she looked up at the claws barely extended from it’s paw. She shivered. As it laid it’s weight on top of her, batting at the crack it had made like it was waiting for her to try to come up, the world shifted.

Trigger.
I
Cant
Remember
Anything
Anymore

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Someguy500
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Re: [CS] Hook

Post by Someguy500 » Thu Sep 20, 2018 12:31 am

Profile

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Name: April Hartnell

Alias: Patch

Age: 15

Gender: Female

Personality

Likes: She sorely needs to belong to a group. Rules and order, especially social hierarchy, are important to her. Aside fron that, learning about the world around her can help dull the sharp edges she sees in this world. She also likes watching movies and reading, too.

Dislikes: April has it out for people who rock the boat, break rules and disregard authority for no reason. She is also very uncomfortable with not knowing the answers to a situation. She gets suspicious when someone acts nice to her. She doesn't dislike it, exactly, but can possibly react worse than when treated poorly.

Skills: Her spatial intelligence and navigational skills are fairly good; she can right herself well enough given a map and a landmark. She can also sketch things well, which is a help for creating blueprints but not much else.

Foibles: April is quiet. It's incredibly hard for her to raise her voice or emote. She calls herself a realist, but she really just uses it to justify her stubbornly cynical outlook on life. Getting April to admit good things can happen to her is like moving heaven and earth. Besides that, she also treats everything like a puzzle to be solved, especially people and their view of her.

Goals: To reunite with her family and live a normal life, though that does seem unachievable at this point.

Hobbies: Indulging her power and experimenting is cathartic for her, since it gives her something productive to do that feels right. Reading informational text and learning trivia is another good way of occupying time for her. She enjoys cop movies, too.

Habits: She hasn't gotten rid of her cutting habit, and can get antsy if she goes too long without a fix. Other than that, she can be quite boring. She does keep to herself, but will sometimes poke into others' business to find out more about them.

Appearance

Height: 161cm (5'3")

Weight: 46kg

Description: Her hair and eye colour are changeable thanks to an early bit of tinkertech, adjustable with a specific set of instructions in the form of ultrasound. Other than that, her face always seems to be locked in a mildly stern glare. Her hair is short and often tied up in some way or another. Her growth can be described as average for her age, despite her more austere upbringing. April's demeanor is more indicative of it, however; she slouches and keeps her arms together to take up less space, and looks downwards a bit while walking.

Identifying Marks: Usually sports unusual hair and eye colours, though will switch them to blend in if she feels she needs to. Other than that, has a birthmark on the back of her neck, and walks with a slight limp, favouring her right side.

Clothing: April always sports a thin jacket, underneath which she often wears more formal clothing, like dress shirts and pleated skirts. She prefers muted, darker colours and generic patterns without branding or prints.

Powers

Classification: Tinker 3

Strengths: Specializes in grafts, prosthetics, and augmentation of the human body. Can treat and heal wounds quickly, due to her expertise in biology.

Previous inventions:
Dermal Bandage: An initial design tweaked and adjusted over time, with the same purpose: healing surface wounds without leaving a scar. A roll of "tape" consisting of a layer of inactive synthetic skin cells that will activate in response to exposed tissue and a cloth bandage to protect the area while it heals. Excess "bandage" that does not bond to exposed tissue should only be removed after the wound has healed.

Special Pigments/Ultrasound Emitter: A flat, thin object, no larger than a cell phone. Really only good for changing the specialized pigments she's implanted in her hair and eyes. Programmable by USB.

Self-Defense Weapon: Hidden in her right palm heel is a low-amperage, high-voltage stun gun charged by bioelectricity. It has little range, and is activated by a hand gesture and an input on her wrist.

Weaknesses/Limitations: Like other tinkers, is reliant on previously built tech for direct combat. As of time of writing, subject has built little of said tech.

PRT Countermeasures: Use standard antipersonnel measures, and assume the presence of hidden weapons. Any injuries on the subject are to be assumed healed if subject escapes direct confrontation for any amount of time.

Trigger/Biography: Your birth parents were gone before you were old enough to speak, and you were taken in by a foster home. It was humbling, in a sense, having to accept that you were one of the many mouths to feed, beds to make, minds to teach. After all, it was all you knew, and it was normal for you. You were adopted at thirteen. Numbed and molded by years of being one of many, your new home felt alien and cloying. How your two guardians (you couldn't find it in yourself to call them your parents) would treat you like their own child, pampering you by asking your opinion and listening to you, it was jarring. And yet, you savored it. You showed them a mask in order to keep it. You practiced what you knew, treated their emotions like a puzzle. When to push a little, when to shrink your posture and submit. Simulating a normal family.

Over time, it ate at you. A gnawing worry that one day, the wall might come crashing down, and this dream would go with it. So, you looked for a way out. It started small, fidgeting, scratching at yourself, but it wouldn't stay like that. The day you picked up the razor blade and nicked your arm, it was... liberating. It was so bad, so taboo, and that was right. Standing over the sink, you were finally put in your place as one of life's losers. All the anxiety, the pressure, it all faded a little. This was familiar, comfortable, even. And on top of that, it felt good. So you kept doing it. You paced yourself, at first. Too much too fast, and it'd show. Too little, and you wouldn't get the hit you need. You began to plan sessions, when your foster parents weren't home. The bleeding was just to relieve stress, keep up the act, you told yourself. You even believed it, occasionally.

It had been one and a half years. Nineteen months of living your fake life and, later, sneaking away every so often to self-mutilate. The wounds have gotten bigger, the scars harder to hide. Have you been taking it too far? As you sit in bed pondering it, you overhear your parents talking outside your room. All is normal until your name comes up. They've noticed that you've taken a liking to long-sleeved clothes, and have been getting quieter. They're worried you're clamming up, going through a phase. If they had started watched you closer, you had no doubt they would find out. You'd just have to quit.

You lasted all of two days. Two days, before you found yourself the bathroom again. You come to your senses, holding up the same razor you used the first time all those months ago. You realize how much you've come to rely on this exit, how little you can actually function without it. Yet, if you continue you'll be found out. They'll know everything, maybe even up to your act. This life will be over if you don't stop. But you can't. You can't. You can't.

Trigger.



Patch, April Hartnell
Classification: Tinker 3
Disposition: Villain (Class D Threat Level: Typical law enforcement protocols)
Last Known Location: In PRT custody (Connecticut branch)

Tinker specializing in medical science, in particular grafts and human augmentation. Charged with 3 confirmed cases of aiding and abetting parahuman crime, aside from which more are speculated to have taken place.

Notes: Subject has expressed a willingness to cooperate with the PRT.

Subject formerly stayed in Laughing Care ophanage, before being adopted at age 13. It is not confirmed how the subject experienced a trigger event, as the Hartnell family have treated the subject much better than her early life at an orphanage. Subject has, however, confessed to a history of self-harm.

Subect has likely triggered recently, as few previously built tinkertech items have been found. Subject has shown proficiency at surgery, despite absence of medical training.

Outside of a brief business relationship with the local villain community, subject has zero illicit connections with individuals. Subject has expressed a desire to contact or return to her foster family. Requests have been denied.
Annasiel wrote:"Lewd the twinsies"
- September 2018

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