[CS] Doki-Doki Channel: Witch Compendium

Post Reply
User avatar
Annasiel
Administrator
Posts: 4740
Joined: Mon Jan 23, 2017 6:40 am
Gender: Female
Location: Somewhere grey and full of ghosts.
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by Annasiel » Wed Mar 14, 2018 5:55 am

Name: Annaliese Burkhalter

Magical Girl Alias: Direttore

Original Strand: FI

Age: 16

Personality:

Stern, cruel, and a bit of a brat. Annaliese isn't exactly the sort of girl you'd want to call your friend. Hell, she really isn't even the sort of girl you'd want to stay in the same room with, lest you have the 'honor' of listening to her prattle critiques and boring anecdotes for hours on end. She's passively condescending towards most everyone else, has an inflated sense of self-worth, and is stubbornly insistent in always getting her way. Ever since she was sent to New Kyoto, she's been quieter, but still retains the snobbish attitude. At her core, she's a stringent perfectionist, obsessed with making anything she creates absolutely flawless in order to preserve her own image.

Biography:

Born to Leon Burkhalter, Director of the Maginot Branch DDC, and Maurice Dulfont-Burkhalter, his third (now estranged) wife, Annaliese grew up a member of modern aristocracy. Her father had wealth, influence, and prestige, three things she came to simultaneously covet and take for granted. She was never really a part of the DDC proper before moving to New Kyoto; her status kept her away from dangerous missions or bland patrols, so she took to wandering the halls of the offices and doing things at whim. During this time, Leon again remarried, this time to Eliza Burkhalter (nee Midas). When Annaliese turned sixteen, her father finally grew tired of her antics, and sent her off to New Kyoto to live with her stepsister, Leonora.

Primary Power:

Corona Cadenza.

Annaliese is able to alter the visual perceptions of listeners by playing musical scores. It is incredibly difficult to do anything beyond minor adjustments through improv, so for the most part, she uses prepared sheet music for her power. All musical scores played by Annaliese have this effect. To get a particular desired effect, she must create her own pieces.

Secondary Power

Phantom Orchestra.

Silhouette clones portraying different musical sections appear from Annaliese's shadow. Each clone must spend at minimum a minute tuning their instrument, or else the performance will have unpredictable effects. The more time spent tuning, the more structured and predictable the score will be. She is able to create, in all: Two violinists, a violist, a cellist, a double bassist, a harpist, two flutists, a clarinetist, a bassoonist, a tubist, a trombonist, a trumpeter, and a drum kit player with a full snare, cymbal, and bass drum ensemble. They are incapable of moving from the position where they were produced, so Annaliese must dissipate them and form them again elsewhere if she needs to relocate. They are impervious to any form of interference, and will only vanish if Annaliese disbands them, or if she is drained/incapacitated.

Tertiary Skill:

Annaliese is a musical genius. She has perfect pitch, can readily rewrite heard pieces from memory, and is able to create complex scores based on her primary's effect just by observing the illusions other similar pieces produce. Her skills of analysis in other fields, while nowhere near as strong, are still far above average, marking her a brilliant strategist and a very capable tactician. However, in the heat of the moment, she is very prone to panicking, greatly decreasing her cognitive abilities. She's also a pretty good singer, though nowhere near professional.

Hyper Power:

Concerto.

Annaliese begins to emanate a low, soft note that is magically amplified by her power. Everything within hearing range of this note is subject to a shared mass illusion. They are all mentally transported to a massive concert hall, devoid of any exits, with a large circular stage in the center. In this place, any illusions Annaliese creates are, for all intents and purposes, real. They do not show in reality (where all involved in this ability, including Annaliese herself, are stuck in a form of dreamlike trance), but anything they effect on the victims of the dream will manifest immediately in reality as well. Here, Annaliese does not need to tune her orchestra before performing, but this comes at a cost; she, as with her phantoms, is unable to move from her spot of performance no matter what, lest risk breaking the trance. That is the only way for the victims to escape.

Clutch Power:

Finale.

A terrible, multi-layered screech erupts from around Annaliese. Anyone within earshot is afflicted by disorganized, overwhelming visual imagery that, when combined with the noise, renders most listeners unconscious. This is a double-edged sword, as it is extremely effective against Annaliese's sensitive ears.

Appearance:

Image
Alone she drifts from ancient mists
Nary a candle, nary a wish
But in the wont of wandering paths
Through wooded knolls, and windworn crags
She seeks a face she thought as friend
But now -- she thinks as judgement's end

User avatar
UmbraSight
Global Mod
Posts: 2088
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Sat Mar 17, 2018 7:16 am

C.S

Name:
Edith Dépourvu

Magical Girl Alias:
Chevalier

Original Strand:
FI

Age:
16

Personality:
Edith is a reserved girl, she is quiet and holds no desire to really be in the public eye, and she tends to lock up when suddenly put in the spot in any sort of social gathering. If she doesn't know what to say, then Edith will simply not speak, if uncomfortable, she will simply wilt until the curious eyes move on to more interesting things, if called out she will do what needs to be done to be left alone again.

However, Edith is extremely dedicated to her craft. Challenge her to a fight and you will find a girl far less meek. She takes pride in her craft, finds comfort in her strength, in the nature of combat where she doesn't have to worry about the social ins and outs, only her skill and her skill alone.

Biography:
Her family never did have much, her parents were poor farmers barely scraping by who owned nothing but the land that they tilled. And when the Grimm came? They lost that too. Edith grew up poor in some French provincial town so utterly unimportant that it seemed as if even the Grimm had for the most part seemed to have forgotten that it existed.

Not that a stray Grimm or two didn't find its way into their home every so often. She had always been fascinated by polearms, a feeling which only continued to grow after her powers began to manifest.

She moved to Maginot with high hopes to better her life at the academy, and signed up with the DDC as soon as she could to start sending her paycheck to them. She received an offer soon after to act as the bodyguard to some rich girl, and the price was something she just couldn't refuse.

Primary Power:
When she Transforms Edith creates a sturdy lance which she can then use for combat. When using this lance Edith is able to skip or bypass any defenses her opponent might have and strike them directly as if their armors were made of little more than tissue paper.

Secondary Power:
While transformed all of Edith’s senses, aside for her lost sense of sight, are greatly increased. Very few things can escape her notice while she is transformed.

Tertiary Skill:
Great administrative assistant

Hyper Power:
Edith thrusts her lance forward, and no matter the distance between herself and her target the lance will extend to fill the gap. Further, as the lance travels towards its destination it will branch and splinter out into a multitude of other lances which seek to impale the target. The further the distance between herself and her opponent, the more deadly the attack becomes.

Clutch Power:

From her body Edith pulls a sword with a wicked edge. When swung this weapon will slice through the waves of light in the air drastically distorting what one can see when they look into the areas that the blade of this sword had just passed through. For example, if Edith were to swing her blade through the air in a wide horizontal arc, then the light in that area would be viewed as split, often with almost a foot of space between the top of the slice and the bottom. Constant slices worsens this effect, and can leave a viewer seeing the world as if it were a kaleidoscope.

The blade also cuts through flesh and bone as if it offered no resistance at all.

Appearance:
Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
UmbraSight
Global Mod
Posts: 2088
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Wed May 02, 2018 6:37 am

C.S

Name:
Chiaki Moto

Magical Girl Alias:
Technomancer

Original Strand:
D

Age:
21

Personality:
Chiaki

Biography:

Primary Power:
Chiaki can summon forth humming electricity to zap her enemies with sudden colored lightning and pain. If she is ever feeling drained and in need of a sudden boost, she can draw the electricity out of any nearby batteries.

Secondary Power:
All technology, no matter how damaged comes to life at her touch. Destroyed phones find new life, rusted machines once more move, electricity deprived machines will somehow find hidden stores, even if their cords are cut. Likewise, even the most secure security systems melt to her touch.

Tertiary Skill:


Hyper Power:
Chiaki can reconfigure the very properties of any device which has an electrical current. With this power Chiaki can give machinery new shape, bend their original purpose into one of her own design. She can turn a handful of obsolete cell phones into a gun, a car into a golem of metal and glass, a laptop into a sword with a buzzing electric blade. So long as she has the required materials to make what she desires, it can be hers. She cannot say, turn a single cellphone into a full car.

Clutch Power:
Hominum ex Machina
With this power Chiaki can jack into the mind of anything she touches, rewire them and bend them to her will. Control over the creature she has touched lasts only as long as the power is in use before the victim returns to their own senses. She can command more than one at a time, but each additional link is multiplicative rather than additive quickly harming her mind with the feedback if she isn't careful.

Chiaki can control humans as well as Grimm and animals, but the DDC works hard to keep that little tidbit a secret.

Appearance:
Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
UmbraSight
Global Mod
Posts: 2088
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Wed May 02, 2018 7:15 am

C.S

Name:
Masumi Takamoto

Magical Girl Alias:
Inkling

Original Strand:
G
Rank 5

Age:
24

Personality:
Bold, straight forward, they come right at you with their emotions and their beliefs

Biography:

Primary Power:
She can project an attack from her tattoo wherever it is present. These attacks are often claw slashes/bites like that of a dragon. If a Grimm has a tattoo on it, she can use that Grimm’s tattoo to spread it to other Grimm to attack with. The more Grimm she has under her control the less precise she can be with attacks and the movement of her finely inked thralls. Projected attacks are also less accurate, afflicting a whole area instead of a precise target.

Secondary Power:
Transfers her tattoo to a Grimm, she can control any part of the body which is covered in the tattoo. The tattoo slowly spreads across the body of the Grimm, a portion of her tattoo vanishes until the Grimm dies or is released. Parts of the tattoo can hop short distances to infect a target

Tertiary Skill:

Hyper Power:
Once used the outline of her tattoo will spread across any connecting surface, starting anywhere her body is touching. Any lesser Grimm who touch the tattoo as it spreads are immediately taken under her influence

Clutch Power:
Dragon of Fortune
She can unravel all Grimm which she controls and meld their essence together into the shape of the dragon depicted in her tattoo. The size of the dragon is dependent on how many Grimm she unravels, but it is always red with flakes of gold in color.

Appearance:
Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
UmbraSight
Global Mod
Posts: 2088
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Thu May 03, 2018 3:03 am

C.S

Name:
Shizue Asami

Magical Girl Alias:
Dragon
Rank 10

Original Strand:
D

Age:
32

Personality:

Biography:

Primary Power:
Fate’s Bindings
Shizue can perceive the mental battlefield, the collection of wills of all those around her, and the way those wills connect and twist into other wills. Through the dragon she summons she can interact with this mental zone as her physical body cannot effect it.

Secondary Power:
Shizue is able to summon forth a dragon which can directly attack the psyche or will of an opponent. If the creature which is being attacked has no internal will, or lacks any form of thought then the dragon will instantly kill it. When the will of a person is attacked, then her opponent will grow fatigued until they eventually slip into a coma or parish. This dragon cannot be seen, except through mirrors, and cannot be physically warded off. The dragon can be fought only by those with mental fortitude.

Tertiary Skill:
Shizue is quite good at reading people and their intention at a glance.

Hyper Power:
Around her, Shizue can pull the minds of any humans or high-tier Grimm as well as the physical bodies of lesser Grimm onto the mental dreamscape. Once within the mental battlefield the dragon can more easily damage the mind of Shizue’s target or devour any Grimm who happen to be pulled in.

Clutch Power:
With this power Shizue is able to move her dragon from its normal conceptual plane within her mind to any other, typically with this power she makes her dragon physical so it can defend her in tough situations. While in this state the dragon is able to attack a threat both mentally or physically, or if implanted into a machine it can interface directly with electronics.

Appearance:
Image

Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
UmbraSight
Global Mod
Posts: 2088
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Sun May 06, 2018 1:14 am

C.S.

Name:
Hisae Atsuko

Magical Girl Alias:
Lady Kyoto
Rank 5

Original Strand
C

Age:
17

Personality:
Hisae is extremely formal when dealing with her elders or those in authority above her. But, such formalities begin to wane the longer she knows a person, or if they are of a similar class or general age group. She tends to oversimplify the world around her, and see things as either good or evil, with little in between. Hisae is a proud girl, often unwilling to backdown and slow to give apology unless she was deeply in the wrong.

Biography:

Hisae was born the middle child of three, and lived in the Neon Precinct, the northern portion of the city which had slowly bled into the heart of New Kyoto. Being the cities bustling commercial core, the Neon Precinct was a crowded place to grow up, full of people, glitz, and Grimm. Being the busiest place meant a few things, that Grimm attacks were common, and that Magical Grils kept near in case of disaster.

But well, as they say, no matter how vigilant the heroine is always late.

Well, that isn't exactly true, the heroine had arrived, but she was beaten by the beast.

When Hisae was a girl of only ten, she, and the rest of a street full of people were attacked by a Grimm, and lucky for her and the others, a Magical Girl had been among them signing autographs. Highly ranked at the time, the would be savior was known as Frosted Rose. She put on a good show, but the beast she faced only seemed to grow stronger with each hit, and before long, Frosted Rose was defeated, and the surrounding crowd started to look very tasty to the beast. So, amidst a panicking crowd, and a bloodied Frosted Rose attempting to summon up one last clutch attack, a lone Hisae stepped forward to block the beast. A frail ten year old girl doesn't look like much when a eight foot mass of muscle is staring her down.

Everyone with a working television remembers what happened next.

To this day, people still speculate wildly about how she had slew the beast, some say that it had been weakened by the beaten Magical Girl, others claim that she was just that talented, even at an early age, while a few claim it was because for that one moment, the eyes of everyone in New Kyoto and the districts surrounding were upon her. No matter how it happened, the facts remain the same, as the beast lunged at her, Hisae drew a sword which glittered like polished silver out of the air, and cut the beast in two.

After that, she got pushed into a Witch Academy, tuition paid in full by the DDC, and started down the path to become a magical girl.

Her efforts after graduating the Acadamy? Detractors might say that she just rode to the top off of good publicity from when she was a kid, but that only really got her into the top three hundred, beyond that? Well, rank five tells the tale clearly enough.

Primary Power:
Binding Blade:
A shard of her soul which Hisae can mold and shape, she favors the uchigatana, a curved sword suited for drawing slashes and quick strikes. She does change weapons if the situations demands it. However, remolding her sword takes about a minute, and if the sword is ever broken, Hisae will feel if as if one of her bones had been snapped.

Secondary Power:
Neon Flash
With use of her power Hisae can turn light up the blade of her weapon with any color of bright neon light. The sword will light up the area around her, as any light might. Fitting for a girl who grew among the brilliance of the Neon District.

[/b]Tertiary Skill:[/b]
Unsurprisingly, Hisae has had formal training with the sword, and even a few trophies to prove it.

Hyper Power:
Crimson Ribbon
When activated Hisae’s speed increases, to the point that all which can be seen of her sword is the crimson gashes it leaves within its targets, and trails of liquid through the air.

Clutch Power:
Draining Slash
It lasts for only a single swing of her sword, but cuts through flesh, bone, and brick with equal ease. For all the damage caused to living beings, be they Grimm or other, Hisae’s body is healed. It often leaves her blade brittle for several hours after use, and more susceptible to illness for weeks after.

Appearance:
Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
UmbraSight
Global Mod
Posts: 2088
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Sun May 06, 2018 2:56 am

C.S

Name:
Takara Yoshimura

Magical Girl Alias:
Demeter

Original Strand:
D
Rank 9

Age:
19

Personality:
Biography:

Primary Power:
Takara sings, and this song causes plantlife to grow uncontrollably, starting from around her feet and spreading ever outward so long as she sings. Takara has full control over what plants grow, and plants will amplify the sound and strength of her voice. This growth is very quick, and Takara tends to make forests. Once she stops singing the plants created by her magic will wither and die, any plants which were already in the area will lose only their new growth and will be otherwise unharmed.

Secondary Power:
Takara can control and move any plants within her line of sight as if it were an extension of her body.

Tertiary Skill:
Takara is quite good with plants you know, she rather likes to nurse dying ones back to life.

Hyper Power:
When her hyper power is activated Takara can turn any wooded plants around her, primarily trees or bushes into ents which can move independently of her direct will. These creatures will move to intercept and attack any threat within the ever growing forest Takara has created. Each ent will constantly sap her energy, the more plants turned into ents, the more energy that must be expanded to maintain them.

Clutch Power:
All plants created by Taraka’s magic and within the influence of her song grow wicked thorns which will carve the flesh of any who enter into the forest, and the plants will sap the strength out of any who are carved by these thorns.

Appearance:
Image

Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
UmbraSight
Global Mod
Posts: 2088
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Sun May 06, 2018 4:00 am

C.S

Name:
Mia Yota

Magical Girl Alias:
Luminessense
Rank 14

Original Strand:
D

Age:
17

Personality:
Biography:

Primary Power:
Mia can produce constructs of hard light of any shape she so chooses, these constructs are extremely durable and quite hard. Any damage to these constructs can be quickly repaired my Mia. Typically she makes weapons with her power, but she can also make little bombs of sparkle and bright which burn any who are near, and blind those looking the wrong way. She can only use her power so long as she is surrounded by light.

Secondary Power:
When transforming Mia gives herself four wings of light which she can use to fly, as well as assist in agility maneuvers.

Tertiary Skill:

Hyper Power:
Bioluminescence
When she is in a low light environment Mia can activate her Hyper which causes her to glow, very, very brightly. She will constantly produce light, which is a constant drain upon her own energy, but this light can be used to mold weapons and is often more potent to Grimm than ambient light.

Clutch Power:
Singularity
In a moment of danger Mia can draw all the light around her and pull it into herself until only total darkness remains. She can then release all of her collected light into a sudden and violent blast of brilliance and energy. She suffers extreme migraines after the use of this power.

Appearance:
Appearance after Transformation:
Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
UmbraSight
Global Mod
Posts: 2088
Joined: Mon Jan 23, 2017 12:07 am
Location: Lost in the Snow
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by UmbraSight » Sun May 06, 2018 6:00 am

C.S

Name:
Marsha Everly

Magical Girl Alias:
Stratus
Rank 11

Original Strand:
D

Age:
22

Personality:
Biography:

Primary Power:
Marsha is able to summon a violent storm to ravage the area around her. The clouds are near, the rains heavy, the lightning close, the hail destructive, and winds able to knock most off their feet. She has limited control over the storm, beyond a vague push over the direction of the wind and the strike of lightning.

Secondary Power:
Marsha is able to summon forth a nimbus cloud she can ride, she can also carry a passenger or two with her, with some strain.

Tertiary Skill:
Marsha is quite a good meteorologist, in the last three years she has only gotten a few predictions wrong.

Hyper Power:
Marsha can attack the opponent with a far more powerful and directed version of her storm. She can, however only use one aspect of the storm at a time, be it rain, wind, lightning, or hail.

Clutch Power:
In a pinch, Marsha can create a widespread and violent hurricane. This is a highly destructive move, and one Marsha only uses if she is outside of the city proper, or facing a Grimm which could potentially do more damage to New Kyoto.

Appearance:

Image

Appearance after Transformation:

Image
//… and it was there, and her blade flicked out catching only air. She backed from the door, worn floorboards shivering with each misplaced step...// Fall of the Aelir Isles, Vol. III

User avatar
Annasiel
Administrator
Posts: 4740
Joined: Mon Jan 23, 2017 6:40 am
Gender: Female
Location: Somewhere grey and full of ghosts.
Contact:

Re: [CS] Doki-Doki Channel: Witch Compendium

Post by Annasiel » Tue May 08, 2018 5:45 am

Name: Miki Lampe

Magical Girl Alias: [:)]

Original Strand: D, Rank 13

Age: 17

Primary Power:

I Walk a Lonely Road.

This ability affects every piece of information, mental or physical, that can in any way lead to the understanding of Miki's existence. As soon as this data is created (sensed presence, written details, photographs, etc.), circumstance intervenes to try and destroy it. People who catch sight of her suddenly find themselves easily distracted by other, minor things, forgetting her entirely in tangent. Paperwork documenting her is often inexplicably lost, destroyed beyond repair, or seen as inconsequential and thrown away. This ability only seems to work through human error; if a CCTV captures her on video, the recordings will remain perfectly safe until the operator accidentally dumps all logs or an electrician knocks out all power to the servers. It also effects bestial Grimm, rendering her effectively invisible to what would be a dangerous opponent. The strength of this ability scales with the number of records being made of her. If a crowd notices her, it takes a much larger distraction to make them forget than just a single individual. However, unless contact is consistently maintained, even a crowd's collective memory will begin to fade, going from a decent recollection to a vague notion to an unconscious inkling that's never touched again. Also, the more information an individual has viewed of her in the past, the faster they are to recall that information upon being reminded. This does not, however, increase the length of time memory is retained following recollection; everything will come back in a flash, and still trickle away just as quickly as if they were hearing about her for the first time.

Secondary Power:

The Past Is Mine Alone.

Miki has a magically enhanced photographic memory. She is able to recall, in exact detail, everything she's experienced for the past fifteen years.

Tertiary Skill:

Tertiary Skill:

Coupled with her memory, Miki possesses a natural lightning-fast intellect and wit. She excels at strategy games, can quickly pick up and understand new concepts thoroughly, and is very fast on her toes when dealing with incoming dilemmas. However, she is very susceptible to stressful situations, and has difficulty thinking properly when there are actual risks to consider. Because of this (and a bit of a puckish streak) she mainly uses her skills for pranks and practical jokes. She also has earned multiple diplomas from online courses in various fields, all rendered worthless by their soon-after failure to keep existing. NKU has subsequently spent hundreds of dollars trying to find the glitch in their system, as it appears their online classes sometimes allow one less student than the posted cap.

Hyper Power:

Ride Along, Ride Along, Ride Along With Me.


Through effort, Miki is able to extend her field of discreetness to all individuals within a ten-foot radius. They experience the same casual inattention from observers, though are slightly more conspicuous to non-organic means. Using this, Miki would be able to bring a group of people safely through a horde of Grimm, aid a task force in sabotaging an enemy stronghold, or rescue detainees from dangerous insurgents. Naturally, she mainly uses this ability to make Kyu from Accounting wonder why Sadie keeps ignoring his small talk. Kyu, to his intense frustration, doesn't know why he keeps getting the cold shoulder, nor does he know why his boss keeps counting him as late when he was sitting at his desk since before starting time. This ability also gives Miki the implicit ability to make people question their sanity, and consider acting out just to try and be noticed. Stay strong, Kyu. At least your cat loves you.

Clutch Power:

I Feel Like Nothing.


Triggered by intense fear or self-doubt, Miki ceases to merely be viewed as invisible and actually turns so in truth. All sensory perceptions of her, aside from touch, become nonexistant. She still has a very faint magical aura, but only specialized trackers could follow it without difficulity, and her primary poses a threat of derailing even those. While in this form, she is handicapped; she's incapable of communicating through sound, can only see in a limited monochrome, and can be much more easily harmed by accident. If she is knocked unconscious or killed, she immediately reverts back to normal. She can also turn visible again by quelling whatever negativity fueled the change.

Appearance:

Image
Alone she drifts from ancient mists
Nary a candle, nary a wish
But in the wont of wandering paths
Through wooded knolls, and windworn crags
She seeks a face she thought as friend
But now -- she thinks as judgement's end

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests