[REQ] Inquisition

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LunaHawk
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[REQ] Inquisition

Post by LunaHawk » Sat Apr 28, 2018 10:23 pm

+++Date: 9000113.m42

+++Ref: Kar/9834571/INQ

+++By: Inquisitor Lunaria Eccenti, Ordo Chronos

+++To: Grand Master Adavan, Ordo Chronos, Ordos Karnia

+++Re: The Karnia Problem

+++Thought of the day: He who shirks duty, betrays the Emperor.

Grand Master,

I have sent with this message a list of the information I have thus far on the Karnia Crisis. It is plain to me as my vessel approaches the system and I review the information sent to me via Inquisitor Calisa, there is a Chrono Apocrypha on Karnia itself. I have deemed the entire planet in danger of complete Chrono Implosion and have already sent orders for Exterminatus Extremis ahead of me. The order is unsigned and will remain so until it becomes clear that I cannot stop it. I have deployed The Asset to slow the expansion...but it will not stop it. The Warp has sunk its claws deep into the soil of the world and I go forth to fight for the planet's very soul.

In the event that I do not return, I recommend immediate and extreme action. Destroy the planet, don't just kill it, blow it apart, incinerate the pieces in the sun and leave an Inquisitorial team to study the system for the next five centuries. We have encountered a level of Chrono Apocrypha on this scale only once in the past, I trust you are aware of the damage that could occur.

I fear I know who is responsible.

I should have killed him last time.

-Inquisitor Eccenti.

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The Transcendent Light wasn't old by Imperial standards...it was ancient. The Ordo Chronos was not well supported among the Ordos and util quite recently had no backing what so ever. A thousand year civil war among an Ordo Minoris had the effect. Among Inquisitor Eccenti's few support resources from two years ago was the ancient Ironside that now floated in real space, it's warp engines only just beginning to ramp up power. The ancient craft had been waiting for her in orbit of Mars, undergoing significant repair from the last time she had made use of it. The Tech Priests of Mars had practically fought one another to be the ones to repair its ancient systems, they venerated it as a neary holy relic. It was a ship from before the Age of the Imperium, a ship from before the Dark Age of Technology, so old it didn't have Void Shields...so old it was essentially slabs of Adamantium armor bolted onto a frame built around engines.

The lumen strips on the Command Deck flickered and she glanced up with a smirk. They probably thought it unwise to repair. Perhaps it would have offended the vessel's machine spirit after so long. She put a hand on the railing. That is ok. I agree with you. She thought in the direction of the ancient ship. The Command Deck was a hub of activity as the ship prepared to translate into The Warp, the Master of the Ship was shouting orders, servitors were busily activating stations and crew members were obeying commands. It was ordered chaos. As it should be. Next to her stood a towering figure, a man who dwarfed reason and who's golden armor was so replete with eagles as to seem obscene. His titanic ax was strapped across his back and his arms, each one bound with muscles bigger than her head, were crossed over his chest.

"The Primarch has twice offered you a ship that does not..." His voice sounded like something from ancient Myth, a demi-god's voice, smooth and commanding.

"Act as if it will fly apart at a moment's notice?" Lunaria Eccenti finished.

"Yes. Precisely." He nodded.

"I like it." She shrugged. "Among my Ordo, Nostalgia is common."

"It is certainly common with you Inquisitor." He replied.

Lunaria glanced at him. It was like glancing at a mountain. A gold mountain. "Says the man from an organization that sat watch on Terra and wore black for ten thousand years."

He tensed...but soon relaxed. The two of them had worked together for the better part of two years now, he understood by now that when she said such things she did not actually mean them. She used such statements to unnerve, to try and get under one's skin. She used them to force him to confront his past and understand there were those among the Imperium who viewed the Adeptus Custodes as men who sat on the sidelines until The Primarch forced them to do otherwise...men who let the galaxy burn because they were sad.

"We are ready Inquisitor." The elderly Ship's Master said from his throne.

"Take us in." She said. The lumens...turned off. Then they were back, followed by the screeching of claws across metal and the gibbering of insane voices in the shadows of the room...a tiny glimpse of the insanity they were diving into to travel faster than light. She put it from her mind and was silent for a moment as she felt the throb of the massive warp engines in the deck plating. "Estimated time to arrival to our first destination?" She asked.

"Six Terran days." The Ship's Master replied. She nodded and departed the Command Center. Several minutes later and entered a locked and sealed door into a pitch black room. Inside was a wretch of a man, chained by the hands and neck to the deck plating, coated in his own filth.

"Interrogator." She said.

He looked up, his eyes were distant...wounded...insane.

"Let us begin from the top." She said and removed an hour glass caged in ebony metal. It was filled with tiny flecks of onyx crystals. She turned it over and set it on the floor. The Inquisitor closed her eyes and focused her mind. The temperature in the room plummeted dozens of degrees and ice began to form across the floor and walls. The flowing crystals in the hour glass suddenly stopped, as if put into stasis.

The man...began to scream.

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Welcome to the Ordo Chronos. Your character will either have been recruited on the way to Karnia, recruited on world or is already part of the Inquisitor's retinue, the choice is yours. This RP is about investigation and action, it is a struggle to save the soul of a whole world and the lives of twenty billion people from a mysterious figure. Your character is likely to have little knowledge of the Inquisition if they are not already a member of the Retinue, a good way to join if you aren't a 40k lore master.

All characters must be human or ab-human (Ogryns, Squats, etc) and I will be posting a series of Archetypes as well. You do not have to play an archetype, they will simply exist to show examples of common types of people that might be involved in such a situation for those of you not familiar with the setting. In general though, forgetting the 40k stuff, I'm looking for characters with diverse skills and backgrounds who work together as a team to solve a mystery and fight bad guys.

Below you will find all the basic information you need on the setting, followed by archetypes and the usual REQ stuff. If you have not read the lead up to this RP, you can find it here:

viewtopic.php?f=12&t=8373

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Humanity...is a funny thing. In the dark recesses of our history we were explorers, we were expansionists...we were naive. The God Emperor knew this. He existed for millennia on Old Earth, often in the background and never declared. He was at the birth of civilization and it seems likely now that he will be at its ending. Let us discuss, for a moment, how we have arrived here.

History is divided between distinct epochs, ages we call them. Little is known of most of them, so much of our knowledge has been lost.

There was first the Age of Terra, the great expansion of the human race out into the galactic void. Most of this was done by vast generational starships where the crews were kept in long stasis. Using advanced technology humanity established a great presence among the stars and founded a series of powerful empires and localized governments. Technology advanced at a rapid pace...

This was followed by the calamity of the Dark Age of Technology. In this time the Navigator gene was discovered, the Warp Drive was invented and protective Gellar Fields created. These new technologies and the new psychic mutants known as Navigators allowed human ships to travel vast distances in short order by penetrating the veil of reality and traveling through the nightmare realm of The Warp. This vast expansion of both technology and human controlled space lasted from M15 to M25, a time which saw the creation of the ultra valuable STC (Standard Template Construction) technology and the establishing of the Men of Iron. Little is known of the Men of Iron but it is believed they were a form of artificial intelligence.

The Men of Iron eventually rebelled, creating a vast and murderously devastating war across human controlled space. This alone did not bring about the destruction of human civilization at the time but was followed closely by the another catastrophic event from which the interstellar empire of Humanity could not recover, the sudden awakening of tens of thousands of human psykers across the galaxy. Unprepared and unexpected, the human pskyers became gateways to the horrors of the warp and Human civilization collapsed into a mind numbing civil war, mass anarchy and strife. The ultimate collapse was finally brought about by sudden turbulence in The Warp, which prevented human worlds from sending Astropathic messages or traveling the stars. Humanity's vast stellar civilization collapsed into pockets of isolated worlds and fell prey to demons, mass insanity and Xenos invasion. This was The Age of Strife.

The Great Crusade came millennia later, M30 to M31 to be precise. The Emperor of Mankind emerged on Terra, uniting the irradiated world with a brutal conquest that extinguished the techno-barbarians of the world and eradicated the religions that had long prevailed upon Terra. The Emperor and his army of genetically engineered Thunder Warriors pacified every last inch of Terran soil and when it was done, he unleashed his bodyguard, the Adeptus Custodes, and had them murder the Thunder Warriors en masse.

The Empror was able to establish an alliance with the Empire of Mars (the Adeptus Mechanicus) who venerated him as their Omnissiah made manifest. From here the Emperor and Mechanicum of Mars expanded the crusade to crush alien empires in the Sol System and he unveiled his next great work, the creation of the Primarchs and the Space Marines created from their Gene-Seed. Before he could release the Primarchs however the infant beings were spread across the galaxy by the gods of Chaos. The Emperor organized the twenty Space Marine Legions and spread across the galaxy. He slowly rediscovered each of the Primarchs and re-united them with their legions. (Two of the Primarchs and Legions were said to have failed, none spoke of what occurred and current Imperial history makes no mention).

The vast fleets of the Crusade spent two hundred years liberating and unifying human worlds, spreading the Imperial Truth across the galaxy (the rejection of religion for a focus on science and reason) until Ullanor. At Ullanor the Emperor announced Horus, the greatest of his Primarchs, as the Warmaster of the Great Crusade and returned to Terra where he created the bureaucracy necessary to lead the Imperium of Man. He then cut himself off from the outside world and dedicated himself to a secret project deep in the vaults below the Imperial Palace (more can be said of this at a later time, but knowledge of it does not exist in the 42nd Millennium)

The Chaos Gods, aided by the Word Bearers Primarch Lorgar, were able to corrupt Horus to their cause. Horus in turn was able to bring half of the Emperor's Legion into his rebellion and ambushed loyalist forces at Istvaan Three, opening the way for the most devastating civil war in Human history...the Horus Heresy.

From 005.M31 to 014.M31 the Galaxy was set aflame. The Warmaster and his legions fell ever farther into the corruptions of Chaos and by the time their fleets reached Terra they were no longer recognizable. Several of the Primarchs (Mortarian, Lorgar, Fulgrim, Angron) were elevated to the status of Daemon Primarch by the fell powers. The World Eaters legion in particular devolved into little more than insane killers who butchered their way across the galaxy in the name of Khorne.

The Horus Heresy ended above Terra on the Warmaster's flagship where the Emperor finally emerged from beneath the palace to confront his favored son. The Emperor was reluctant to destroy Horus until he realized the full extent of his fall. By this point however Horus had all but killed the Emperor's body. It is a testament to the raw power of the Master of Mankind that he was able to destroy Horus, body and soul, with a thought.The Chaos Legions fled from Terra and the dead body of the Emperor was interred in the life supporting mechanisms of the Golden Throne in a moment now revered across the Imperium as The Emperor's Ascension.

The pursuit of the Chaos Legions into the vast warp storm known as The Eye of Terror was called The Scouring and lasted from 014-021.M31

This time period was followed by The Age of the Imperium which continues to the present day. The vast Imperium of Man rules the stars, it is a bloody and savage administration worse than anything in human history...it is so by necessity. To rule the stars in these times requires an iron hand. Across the galaxy, for ten thousand years, there has been nothing but war. In 999.999.M41 it got worse. Abaddon the Despoiler, the current Warmaster of Chaos, assaulted the fortress world of Cadia where the warp storm known as the Eye of Terror is held at bay by mysterious and ancient pylons. Despite vast resources poured into its defense, the Warmaster is able to destroy the Cadian Gate...and from there...everything changed.

A massive tear in reality boiled across the galaxy, cutting it in half. This rift is called the Sicatrix Maladictum and it separates the Imperium into halves, the Imperim and the Imperium Nihilis, where the vast guiding light of the Astronomicon is no longer visible and few fleets are able to cross the massive rift. Only the return of the Primarch of the Ultramarines, Roboute Guilliman, was able to rally the forces of the Imperium and prevent its complete and total collapse. His Indomitus Crusade secured the Imperium in a one hundred and twelve year war across the galaxy where he reinforced and rebuilt devastated worlds and crushed Space Marine Chapters.

It is a dark galaxy. You will not be missed.


The Imperium of Man:

The Imperium is divided into vast organizations of billions of souls.

The Adeptus Administratum

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The biggest, slowest, most unforgiving bureaucracy in the history of the word. This is the mammoth organization that correlates, collates, stores and processes the mind exploding quantities of data that flow through the Imperium every day. On Terra alone there are billions of menials,clerks and servants, men and women who spend their whole lives at a desk doing a single task. They are scribes, their children are scribes and on and on through history. To be a menial in the Administratum is to be an individual among a countless sea of individuals. To be an upper level member of the Administratum is to be among the most powerful individuals in the Imperium. Without the vast networks of the Administratum, it's cogitators, it's lex-mechnics, nothing would get done. At the same time it is slow beyond measure. More than one war has started and finished by the time the paper work requesting reinforcements is processed. Whole fleets have arrived in star systems only to find the war has been over for a century.

The Administratum is slow, grinding...it is inevitable.

The Ecclesiarchy

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The Ecclesiarchy is the church of the Imperium and one of its most powerful organizations. The Ecclesiarchy maintains the soul of Humanity. It spreads and nourishes faith in the God Emperor. The Ecclesiarchy is akin to the Dark Age Catholic Church of ancient Earth, save it is infinitely larger, infinitely more powerful and infinitely more corrupt. Whole worlds are dedicated to shrines to the Emperor, Cardinal Worlds that have been established as vast churches in praise to the Eternal God Emperor.

No citizen in the Imperium is untouched by the presence of the Ecclesiarchy in their lives, to avoid services is to invite suspicion. The vast majority of Imperial citizens are both loyal and religious, the sermons of the Ecclesiarchy are ever present, from the battlefield to the Death Worlds, preachers and higher authority figures protect the faith. So powerful is the church of the Imperium that it's head, the Ecclesiarch, is one of the twelve High Lords of Terra that govern the Imperium in the Emperor's name.

The Holy Inquisition

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If one name in the Imperium sparks terror in its citizens...this is it. The Holy Inquisition is tasked with maintaining humanity against the outer dark. It serves to protect against demons, heretics and worse. Inquisitors have no authority greater than their own save for the God Emperor himself. An Inquisitor can condemn whole worlds to death with the stroke of a pen, can requisition whole fleets, entire armies to their cause and can execute anyone. Worse still...they make people disappear.

The simple presentation of an Inquisitoral Rosette is enough to cow mighty lords and none but the Emperor and their own kind may call their actions into question. Inquisitors root out the evils hidden away in the depths of the Imperium with relentless intent and manifest purpose. Most people will never encounter an Inquisitor and those who do are usually instantly terrified...because even the smallest hint of heresy or lack of faith could get them killed, though in truth Inquisitors usually have bigger fish to fry.

The Inquisiton is divided between three major Ordos and numberless and ever changing Ordo Minoras. The three major Ordos are well known to every Imperial citizen, the Ordo Xenos, the Ordo Heriticus and the Ordo Malleus. The Ordo Xenos punishes the alien and the alien lover and roots out cults to the foul Xenos. The Ordo Heriticus polices the Imperium's faithful from within, rooting out heretics and apostates. The Ordo Malleus destroys demons and those who summon them.

Pertinent to this event is the Ordo Minoris, Ordo Chronos. The Chrono Guardians...the protectors of the Emperor's holy timeline. The Ordo Chronos is mysterious even within the ranks of the Inquisition and the huge majority of Imperial citizens have never heard of it. It's better that way.


The Adepta Sororitas

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Known in Low Gothic as the Sisters of Battle, the Adepta Sororitas are the literal defenders of the faith. Founded after the Age of Apostasy and the bloody reign of the insane Lord Vandire, the Adepta Sororitas are drawn from the orphanages across the Imperium. Orphan girls are taken into the Ecclesiarchy and trained to be holy warriors. So powerful is their faith they have been known to survive weapon blasts that should have killed most any mortal.

Unlike the Space Marines the Adepta Sororitas are not genetically engineered, they are an army of faith and while other organizations in the Imperium are more feared and others more powerful...few hold the respect and appreciative awe with the Imperial citizenry of the Adepta Sororitas. These are the holy warriors of the God Emperor who are said to be closer to His Light than most any other servant of the Imperium. The Sisters of Battle are the spear tip of the Crusade armies, the defenders of Shrine Worlds and protectors of the Holy.


Adeptus Astartes

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Eight foot tall gods of war, the Adeptus Astartes are the Emperor's Angels of Death and they shall known no fear. In an Imperium that counts its armies in the trillions, the warriors of the Adeptus Astartes number less than one hundred thousand...and for good reason. It was the Space Marines who nearly destroyed the galaxy during the Horus Heresy. The careful application of even a few Space Marines can turn the tide of entire wars. They are organized into Chapters of one thousand Battle Brothers and while the Imperium might send whole regiments to a warzone, the Adeptus Astartes might send a single squad...and that squad is all it takes. Against lesser enemies such as the Orks a Transhuman Space Marine can claim one hundred lives before his own is taken.

Against the Chaos Space Marines...they are bulwark that holds back the eternal night. The genetically engineered warriors of the Space Marines are stronger, faster, more durable, more intelligent and in all other ways better than a normal mortal. They live naturally for centuries and can process levels of information that would make a normal human go numb. The strategic and tactical acumen of a single Space Marine Captain often eclipses the acumen of all but the greatest Imperial generals. If the Astra Militarum is the Hammer of the Imperium, the Space Marines are its scalpel.

The Astra Militarum

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The Hammer of the Emperor, the Imperial Guard. The Astra Militarum is a ruthless killing machine consisting of billions upon billions upon endless billions of men and women. They are the bulwark of the Imperium, they deploy in the millions and die in the millions. In an empire that measures lives in planets rather than people, they are the numberless army that must stand against everything the galaxy throws at it. To be a Guardsmen is to be an ordinary citizen, to be a Guardsmen is to be unremembered.

The Astra Militarum does the hard work of defending the Imperium, it is thrown at enemies in the hundreds of thousands, the millions, with more tanks, more artillery, more men fed into warzones until victory is achieved. The leadership of the Astra Militarum does not care about their guardsmen because they cannot afford to. They must measure victory in every campaign, they must throw away lives without care because lives are the currency of victory...and there are always more people.

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The Adeptus Mechnicaus

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Strange and nearly alien the Adeptus Mechanicus worships the Emperor as the Machine God, the Omnissiah. The Adeptus Mechanicus is the forge of the Imperium, it builds its ships, its weapons, its bullets. Without the Mechanicus there would be no machinery of war, nor machinery of industry or farming. Without the Mechanicum, there would be no industry at all.

The God Emperor of Mankind

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Fathomless is the power of the God Emperor of Man. The Emperor's mind maintains the veil between reality and the Warp, it works through the minds of men, it summons whole legions of vengeful spirits in a world's darkest hour to defend it. When the Sicatrix Maledictum ripped the galaxy in half and the Astronomicon winked out, it was the Emperor's vast will that held humanity from the brink of total defeat. The Legion of the Damned, ghostly Space Marines of legend, appeared across a thousand worlds.

The Emperor projects the light of the Astronomicon through The Warp so faster and safer travel can hold the Imperium together, he maintains vigil against the darkness and without him, Humanity would die in an eye blink. The Emperor's decaying corpse has sat upon the Golden Throne for ten thousand years. For ten thousand years he has suffered to hold humanity from death and damnation and his will continues to endure, trapped forever inside of a deceased body, unable to walk out and fix the problems of the Imperium he built, trapped in a galaxy that worships him, the ultimate atheist...as a god. Yet this worship is power and with it he holds Chaos at bay.

Ten thousand psykers a day are sacrificed to the arcane machinery of the Golden Throne to maintain his few remaining cells as an anchor for his titanic mind. So great is his sorrow that it infuses everything around the central hub of the Imperial Palace, a non-psyker that approaches the Eternity Gate can feel the sorrow of the God Emperor as an almost physical force. The Emperor Protects.


There are other organizations and powers within the Imperium, but these are the basics. If you want to know more please let me know, or allow your character to learn it over time. The Imperium is vast and utterly diverse, its worlds range from stone age primitives to highly advanced Hive Cities and Forge Worlds, a character could conceivable know of little more than The God Emperor at the beginning.

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There exists two realities layered together, the reality we know and understand...real space...and The Warp...a realm of emotions. The Warp is a twisted realm of Chaos and madness, a realm of souls. It exists beyond our vision, a layer of reality beneath the layer we all know. To gaze into the Warp is to gaze into insanity and yet...without it...we could not travel the stars. Vast starships penetrate real space and traverse the dark realm of The Warp, protected by Gellar Fields and the blazing light of the Astronomicon.

The Warp is home to the Gods of Chaos and their legions of daemons. Inside this mirror realm only emotion matters and it is fueled by the thoughts and desires of countless trillions of mortal beings across the galaxy. Worse, it is the realm of psychic energy, psykers draw their power from this nightmare realm, it is the source of their power..and the source of damnation. Every psyker is a potential gateway to demons, an unsuspecting and unprotected mind can be ripped apart, their body torn into a portal through which the armies of damnation march and at the same time, the vast might of the Imperium, the far seeing of the Aeldari...none of this would be possible without The Warp and Psykers. With The Warp we are damned, without it we are lost.

The Chaos Gods ever seek to seduce and damn the souls of mortals. They corrupt and twist good men and women into foul creatures of insanity. It was the Chaos Gods who twisted the mind of Horus. He was a good man, among the best, and they turned him into a monster who burned the galaxy and nearly ended reality on his own ambitions.

The vast majority of Imperial citizens know virtually nothing about The Warp, they know it can be dangerous to travel through and it is necessary to go from star to star. They do not know it is the source of damnation, they do not know the insanity that lurks within it. They may know of the Chaos Gods but their understanding of them is, at best, extremely limited. This is by design.

The Chaos Gods:

I will keep this simple, there is plenty more information out there and I will be happy to go into more detail if requested. Since most characters are likely to have a limited scope of knowledge, I will keep this light as well. If you wish to know more for the sake of a more knowledgeable character let me know and I'll provide links that explain it better than I can.

Khorne- The Blood God. Khorne is powered by war, murder and rage. He is rage made manifest and his demons are brutal beasts of war who's only goal is to murder and kill. Cultists and Chaos Astartes who follow him do so by violence and violence alone.

Nurgle- The god of disease, decay and life in death. Nurgle is powered by rot, the decay of societies, the plagues of the galaxy and he has created abominable diseases that have ravaged whole swaths of the galaxy. His daemons are disgusting, foul creations who seek to spread disease and decay.

Slaanesh- The God (or godess, or both?) of excess. Often trivialized as the god of sex, Slaanesh is the god of all excess, all pleasure...all extremes. His daemons are both seductive and perverse and he is as likely to attract perverts as he is artists.

Tzeentch- The god of change, powered by change and the twists of fate. Tzeentch is the most difficult to understand, he often plans far ahead but frequently also plans against himself.

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Archetypes:

The following is a list of helpful archetypes of people from across the Warhammer 40k universe. You do not have to play an archetype, it is merely there as an example.

Imperial Guard Veteran

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A grizzled veteran of a dozen campaigns, you have seen your friends die, you have seen the horrors of the galaxy and you keep fighting because, by the Golden Throne, someone has to do it and you seem to be pretty damn good at it. You are good with a lasgun, a mine, a grenade...you can fight in city, in a ditch, anywhere the fething Imperium demands. Give you a lasgun and a screw driver and you can accomplish great things. No one will remember you.

Feth the Space Marines, Feth the Mechanicum, Feth everything, what matters is your life and your ability to kill in the Emperor's name. You've never seen a fething Space Marine and you sure as hell can't remember the last time someone from the Mechanicum saved your ass. When the going gets tough, you get going because feth if you're going to trust it to the rookies.

You came from a world somewhere, it might be a Hive world, it might be an average civilized world, it might be a Death World. Whatever, it doesn't matter as much as it used to because you haven't been home since you were fething 'recruited' and tossed into a regiment. You only know one thing. The Emperor Protects.

Inquisitorial Acolyte

You have served at the right hand side of Inquisitor Lunaria Eccenti for some time, or maybe you're new. You are a Savant, or an Astropath, or a pilot, or a warrior, a crusader, perhaps just good at killing fething bad guys. Inquisitors draw men and women from all walks of life to their service. To work for an Inquisitor is to do some of the greatest good in the Galaxy. It is also to die. You will die, eventually, somewhere on some world doing something no one knows about.

But that's ok...because you're doing your duty and in the end when you must make account for yourself before The Golden Throne, you will be judged worthy of His presence.

In the mean time you do your best, whether that is gathering and processing information, remembering things, projecting psychic messages or stabbing fething Xenos in the fething face...you do it, and you do it well or she wouldn't have hired you in the first place.

Adepta Sororitas

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You are a holy warrior of the God Emperor, you protect his flock and his shrines. You don't know who your parents were or why they died but none of that matters to you. What matters is the strength of your faith. With holy boltgun and power armor you have purged the enemies of the God Emperor. Perhaps you are a veteran of many crusades, perhaps you are a new Battle Sister, it doesn't matter, you are one of His holy warriors.

You see citizens of the Imperium as His holy flock, their lives and the lives of the Ecclesiarchs that guide them are primary to your concern, next only to your Faith. You are a holy shield and to be called to the service of an Inquisitor is just another role in your life, another way to serve The God Emperor, after all Inquisitors speak with the words of the Emperor and are in themselves holy icons of power.

Someone must protect this world and its flock. That someone is you.

Adeptus Arbites

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They can't judge you, you are the law!

A member of the Adeptus Arbites of Karnia you police the Hive City of the Lord Governor. You execute criminal scum and your investigatory skills have seen you through plenty of operations. A detective and street cop in one, you are capable of street executions and final judgements on a whim. Long gone are the days of court rooms and lawyers, you will be the judge, the jury and the executioner.

The Emperor judges and you are his gavel.

Citizen

How did you get in this mess? Who knows. You're good at something and one day an Inquisitor's acolyte knocked on your door and 'requested' your services. Well...here goes nothing?

Space Marine

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You are a damned Space Marine. What else matters? You will defend this world with the power of a god, a transhuman masterpiece of genetic engineering...you are a warrior like no other. What Chapter you are from dictates your battle preferences and how you treat others of the Imperium. Are you arrogant and aloof? Are you an asshole in power armor? Are you a kind guardian of the glorious citizens of the Imperium? Are you a killing machine?

What are you Space Marine?

(For questions about different Chapters and their tendencies, ask me)

Killer

Maybe you're a Hive Ganger, maybe you're a mercenary or a bounty hunter. Whatever the reason, you kill, you kill often and you kill well. Maybe you use knives or pistols or rifles or clubs or guns with clubs attached to them, maybe you use your face. Maybe you're a psyker and you bust brains. In a lot of circles you would be unsavory, but when an Inquisitor comes to call...well..saying no might mean dying and saying yes means killing...for money, for fun...whatever you prefer.


These are just a few examples of what sort of character might be out there. In a setting as diverse as 40k you can be anything with virtually any background. Don't ask "What kind of 40k character should I play?" ask "What kind of character in an investigation/action/sci-fi rp do I want to play?" and we'll come up with the rest to match the 40k universe. There are worlds in the Imperium that exist at a medieval level, there are worlds with cave men, there are worlds of aristocrats and preachers, make a character first, we'll figure out the 40k part later. Remember, you don't have to know everything, most likely your character only knows their little corner of the galaxy and what they do. The higher level knowledge, specifics about Chaos Gods, daemons and the warp, that's usually down to a select few. You can be a select few, but if you don't feel comfortable, don't worry about it.

So ultimately why are you here?

There is a world who's lives and souls are at risk from a mysterious wound, the loss of a HIve City full of billions of people over night. This is an investigation into its cause, it is a fight against monsters and traitors in dark places. This rp is about fun, action, adventure and investigation. I'm not going to be a Lore nazi and will be happy to help you figure things out if you need to. If you have questions, don't hesitate to ask. If you don't know everything, fake it till you make it =).

I'll post a character example and CS thread later.

Finally, I was provided this helpful link for new players:

https://www.youtube.com/watch?v=cy4CJ4F-epA

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LunaHawk
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Re: [REQ] Inquisition

Post by LunaHawk » Sun Apr 29, 2018 6:51 am

Character Sheets:

Name:

Age:

Gender:

World of Origin (you can make one up or ask for one of the well known ones)

Allegiances:

Skills:


Powers/special abilities:


Equipment:


Personality:


Bio:


Extra Info:


Appearance:

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illirica
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Re: [REQ] Inquisition

Post by illirica » Sun Apr 29, 2018 8:36 pm

Name: Alaric Behr

Age: 37

Gender: M

World of Origin: Krieg

Allegiances: Death Korps of Krieg, Quartermaster

Skills: Field medicine, triage, surgery, final rites, and difficult decisions.


Powers/special abilities: -


Equipment: Laspistol, chainsword, medical supplies


Personality: Grim, devout, with a touch of fanaticism


Bio:
Born on the war-reft planet of Krieg, there was never any choice for Alaric but the grim war ahead. He began training as a boy, with other children in his village, and an early fascination with the workings of the body and a quick mind and nimble fingers quickly had him assisting the local physicians in setting broken bones and stitching torn flesh. Krieg's lack of supplies meant that medicine was defined as working with what was available, making substitutions where possible, and occasionally understanding the decision that a life was not always worth the cost of saving it.

At sixteen he enlisted, and being already skilled was quickly shunted into training as a quartermaster - he who knows the cost of life, and who knows when to give no quarter.

Alaric keeps a number on the left shoulder of his armor, freshly painted every morning. Right now, it stands at 2,173. These are the loyal followers of the God-Emperor that he has personally delivered into the Emperor's grace. Alaric does not keep a running total of the enemies or infidels he has slain in the Emperor's service. They are not worthy of the distinction.


Extra Info:
The battle never ended. It merely paused for a while, recuperating, one moment between things as the battle moved on. Different fields, different armies, but the battle was eternal. In this place, at this time, the battle was waiting, a handspan of seconds given over to decay as the corpses spoiled upon the field. Among them, a man walked unhindered, seeking out the corpses that still lived. Some, he knelt beside in the grime, hand finding a wrist or a throat, checking whether the blood beneath still flowed. Whether there were any that could yet be saved.

The weakness of a cry attracted his attention, and he walked with purpose to one of the fallen, kneeling once again and looking over the boy. A shorter gaze than usual, as the young man had no legs left to stand on. The man found a hand intact, and held it, and let his eyes fall on the young man's, and intoned, gently, "In the name of the most holy God-Emperor..."

The prayer went on a while, and the boy relaxed, confident in the surgeon's touch, the voice of the priest. Alaric inhaled the stench of the battlefield, and exhaled a blessing:

"Go with God, my son." His free hand raised a sidearm, and shot the young man in the face. "You're no use to us here."


Appearance:
Image
Last edited by illirica on Mon Apr 30, 2018 2:04 pm, edited 3 times in total.
He loved the people just as much as he feared and detested persons. - Sinclair Lewis, It Can't Happen Here

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LunaHawk
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Re: [REQ] Inquisition

Post by LunaHawk » Sun Apr 29, 2018 9:37 pm

"No offense Eccenti...but we need a medicae." The words came from her savant, an elderly man who sat across from her desk in a chair. He seemed entirely un-opposing, entirely without augmetics or attached bio-manipulators or data storage cogitators. All he had was that damned skull who was, at present, thank the Emperor for small favors, not making any noise. It's gravitic system was faulty and it was loud, when the thing moved it was like the galaxy was ending.

"Cut cut, paste, ingest pills call in the morning!" Those words came from her slightly sane Servo Skull, Byrone, who was presently reading a book on a shelf behind her, little manipulator arms turning the pages with great care.

"I feel suddenly outnumbered Darmos."

The old man grunted. "I have taken the liberty of preparing a series of biographical information on various medicae across the Imperium, specifically narrowed down to systems along our Warp Trajectory. There are a number of viable candidates...Thirty seven to be precise. Thirty seven from thirty eight different worlds. Ten of them have spent active time in the Astra Militarum, two have served on board Rogue Trader vessels, sixteen are from Hive Cities, two are from Death Worlds and seven are probably still alive."

Eccenti looked up from the dataslate she was scribing on with a holoquill. "Thirty seven people from thirty eight worlds?"

He adjusted his round spectacles. "Yes. One candidate is listed as being both from Trellen Seven and from Thracian Prime."

"How does that...no, don't answer that." Eccenti decided she didn't care. She switched to another Dataslate where the various files were presently being uploaded by the Savant's supposedly dormant servo skull.

She scanned through the files calmly. "No...no...oh definintely not. That one won't do, she's never seen field work...he's a recovering alcoholic, he's on six different watch list...she got mind wiped from service along side Grey Knights...this one is from Krieg."

"I thought that one might catch your eye." The old savant cracked a smile. "He's completely normal. For...someone from Krieg."

"Sane...relatively speaking, good service record...somehow thirty seven years old serving in the Death Korp of Krieg...Tell the Ship's Master to alter course."

"One other thing Eccenti." He said as he slowly pushed his aging frame out of the chair. Darmos was well beyond three hundred years old and it showed in his movements. "You need to get a physical."

"Check check, scan, healthy stamp." Byrone intoned in agreement.

"Both of you shut up." She scowled and went back to her work. Emperor save me from old savants and servo skulls.

Lunaria Eccenti allowed very few individuals to talk to her in such manner, one was the ancient servo skull she'd once found on a ruined ship and the other was her old and dear Savant, a man who had served the Imperium of Man for far longer than Lunaria had been alive.

------------------------

OC: Accepted.

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Re: [REQ] Inquisition

Post by LunaHawk » Mon Apr 30, 2018 3:39 am

Name: Lunaria Eccenti

Age: 28

Gender: Female

World of Origin (you can make one up or ask for one of the well known ones): Armageddon

Allegiances: The Holy Emperor of Mankind, the Holy Inquisition, the Ordo Chronos.

Skills:

Marksman: Inquisitor Eccenti is a crack shot with her Condemnor Boltgun (more commonly referred to as a bolter-stake crossbow). She tends to preserve ammo where she can and rarely wastes a shot. Her aim is either to dismember or kill. She is reasonably qualified with plenty of other ranged weaponry as well but she excels with the unique combination that is the Conedemnor Boltgun.

Ewl Wyra Scyri: A psyker of not inconsiderable ability Inquisitor Eccenti has trained under the sword masters of Carthae in the Ewl Wyra Scyri (Ew-le Why-ra Scrye-ee) and applies those lessons to the use of her Force Sword. Though not nearly a master, her skills with a blade continue to improve considerably. Like many Inquisitors she is also capable with other weapons, but by far favors the Force Sword and its ability to obliterate powerful opponents with a simple cut.


Powers/special abilities:

Class Alpha Psyker- As a class Alpha Inquisitor Eccenti has potent psychic powers that can cripple minds and destroy bodies. She is capable of using her mental abilities to both directly and indirectly fight foes on the battlefield but as a member of the Ordo Chronos she focuses most of her psychic training on Chrono Sight, an Orodo Chronos form of divination.


Equipment:

Power Armor
Condemnor Boltgun
Force Sword
Fancy Hat
Servo Skull Byrone
Psy Amplifying Crystal Hourglass



Personality:

Lunaria can be outgoing, even friendly, to her allies and friends. To her enemies and those under her suspicion she is relentless and often considered cruel, even by others of the Inquisition. She has been known to rip apart minds during interrogations and skip Second Action questioning and drive straight to torture, even when it may not be necessary. She does not consider the lives and comfort of those who draw her suspicion to be worthy of respect and, if she determines someone to be a Chrono Heretic, she will not cease in their pursuit until they were completely destroyed. She is also exceptionally devout.


Bio:

Raised in the harsh Hive Cities of Armageddon both of her parents were slain at an early age fighting in one of the many conflicts that have torn at the planet for millennia. Her psychic abilities and firebrand devotion to the God Emperor immediately drew the eye of the Inquisition and she was plucked out of Scholam for Inquisitorial training.

Lunaria progressed through training swiftly and soon reached the rank of Interrogator. She served her master for six years until his death and was then placed under the control of a second Inquisitor. A mere two years later she was promoted to full Inquisitor. Her first major action saved much of the Segmentum Pacificus as she perused the radical Inquistior Dymax and in the process uncovered a plot that would have torn apart the timeline and caused untold loss of life across whole sectors of Imperial space.

Extra Info:

She has never explained her affinity for Byrone, whom most call damaged.

Appearance:

Image

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Poetic Ghost
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Re: [REQ] Inquisition

Post by Poetic Ghost » Mon Apr 30, 2018 6:09 am

Character Sheets:

Image

"Sergeant? Ghost, respond."

Name: Hale Lannistar, known better by his callsign; Ghost.

Age: 30

Gender: Male

World of Origin: Grimhold, a Civilized World that has been spared on many occasion from Xeno threats because of it's near proximity to Baikonur, an Armory World in the same sector. The planet manufactures rare materials for the advanced technology of the Imperium, the kind that required specialized machinery and processing centers to properly manufacture. Because of it's position in the Imperium, it often sees siege from the enemies of Mankind, most notably the Tau.

The planet's classes are split between the Foremen, the upper-class in charge of manufacturing plants and dealings with the Imperium's trade routes. Wirers, tech specialists who's skills are valued over most Burrowers, the lowest class who provide the brute force in tunneling to mineral caches. Finally, the Planetary Defense Force, known as the Hold Guard. to serve in their numbers is to earn the respect all classes.

Allegiances:" Sergeant Ghost of the 33rd Recon Corps, Astra Militarum. They call us the Fox Patrol."

Skills: Ghost is a born leader, asserting himself over the droves of mindless soldiers serving under him. This quality was quickly noticed by his superior officers, granting him the rank of Sergeant within a few years of service. He is very skilled in the use of a rifle and blade, as well as hand-to-hand combat, though it isn't very useful against a Xeno, he can easily knock another man on his back if need be. Strategy is his weapon of choice when it comes to combat, knowing how to fight with minimal casualties, he takes this talent very seriously. At the end of the day, throwing a thousand bodies at a threat will only push the Imperium further into the darkness he seeks to destroy.

Powers/Special Abilities: "Give me a rifle, and a platoon of men and women ready to kill for Humanity. I prefer to not waste my time with fancy augmentations and superstitious magic, sir."

Equipment: Ghost prefers a Lasgun over a Bolter, mainly due to the accuracy and light recoil. Specifically, he uses the Merovech Pattern Assault Lasgun, commonly known for it's dual energy cells and bayonet. He does carry a Bolt Pistol as a sidearm, mainly since a light pistol wouldn't hold very well against a Xeno if he got in a situation where his sidearm would be necessary.

Personality:
To his superiors, Hale Lannistar is known as Ghost for his cold decision making in combat. Being a soldier in the Imperial Guard forces Ghost to push down his innermost feelings and emotions, leaving only a soldier on the surface. A soldier who will fight with every fiber of his being to save the lives of his soldiers. "Strategic priority" you will hear him say, but the truth is that he truly values the lives of the young men and women under his command. Each death weighs heavily on his conscience.

To the Imperium, a million lives mean nothing. But to a single soldier? A one death can mean everything.

Bio:
Born on Grimhold, a hybrid Armory and Hive planet. He grew up in the middle class, with both parents serving in the Planetary Defense Force. They taught him that in this turbulent, dark millennium, a man needed to hold onto what he loved, or he would see it torn apart in front of him. At the age of 16, his parents were both killed in a Tyrannid assault, bravely defending the frontline against the Xeno invaders. Immediately, he took to the only path he could see himself doing.

He joined the Astra Militarum, the Imperial Guard. From basic training, his ability to lead soldiers under his command. After a short period of serving as a Corporal in the 33rd Recon Corps, Hale was promoted to Sergeant, after his previous CO was incinerated by a Tau Fire Trooper. Hale gained a reputation for his cold attitude towards his troops, preferring to leave his emotions in his back pocket and focus on keeping his troops alive. In many ways, this brought respect to his unit, and to himself, although many thought of him as an emotionless being, not even human. Because of this, he was known as Ghost to those in the 33rd Recon Corps, and maybe beyond that.

He buried his emotions, embraced the name, and focused on surviving. But in surviving, he lost his own humanity. It wasn't until a Skirmish on Virilosh that he realized how far he had fallen...

- - -

I lost my entire platoon... every single one of them.

And that's when it happened.

That's when I truly became a Ghost... just a shadow, surrounded by death...

"Look at the stars, Sarge... you never really notice how beautiful the stars are out here... Do you think anyone else noticed?" The private looked to the heavens, her eyelids struggled to stay open as she leaked plasma from her side.

"Stay quiet, the biogel is working, but you're still bleeding." The Sergeant tried his best to keep the soldier comfortable, while he nursed her wound.

"There's something I've always wanted to know. Your callsign, Ghost, what does it really mean?"

"Stop talking, we need to hold tight until the med-evac gets here."

"Hmm.. you finally have an excuse to show that you care." She laughed weakly, letting blood dribble from her lip. "Let me ask you something.. just one last thing, it wont hurt. I promise." She tried to smile through the pain. "What was I to you?"

"What do you mean? You're a soldier. A soldier with a promising future ahead of you... you're a soldier." For the first time, Ghost hesitated.

"And you're a ghost, aren't you?"

"What?"

"Feelings pass right through you, don't they? So cold and unforgiving in battle. Pure soldier, that's what let us trust you-"

"Don't talk, save your strength-"

"I don't need it. I need you to be strong. Strong enough to do something you've never had to... can you be strong enough to allow yourself to be Human? If not for yourself, then for all of us. If you could just let yourself feel something..."

"Maybe you wouldn't be a Ghost any longer..."


Extra Info: He is left handed.

Appearance: A perfect specimen of a male homo sapien, Ghost stands at average height, with dark hair and deep serious eyes. Ghost wears the scars of battle most predominantly, impact rounds across his upper chest, and three parallel slashes across his back. He is also tattooed in multiple places, including a tattoo of the two-headed eagle of the Imperium, which he has inked onto his upper right bicep.
~~ You are but a grain of sand, in the sands of time. ~~

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LunaHawk
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Re: [REQ] Inquisition

Post by LunaHawk » Tue May 01, 2018 12:45 am

"No leader, confusion, running around like headless fowl, no pew pew success."

Eccenti turned her head from her desk and the flickering glow globe lighting the manuscript she was reading over. Byrone had floated over to her, hovering just behind her. The flickering lumens of the ancient ship cast eerie shadows on the floating skull, light glimmering off of its metal augmetics and tiny manipulator limbs.

"They have one." She pointed out, as if Byrone had made prefect sense.

"Injured leader, not present. No counting." He intoned.

She sighed. Most of her storm troopers had been sidelined with injuries after their most recent mission. That was one reason she was running the ship all through the Imperium or sending out messages to have recruits meet her at a specific planet. She needed people...as many as she could get.

"And I suppose you have someone in mind." She commented.

Byrone floated off and came back moments later with a bundle of parchment in his tiny hands and deposited it over the manuscript she was reading. For emphasis the little skull moved the glow globe closer. "Low light, bad eyes, no seeing." He complained of her habit to sit in relative darkness.

"My eyes are fine."

She picked up the parchment, scanning over its contents. "So your idea of a leader is a guy that just saw his entire platoon wiped out in front of his eyes?" She asked.

"Two types of men. Those who fail, those with something to prove." Byrone said.

She considered the parchment again.

"Solid service record...hard nosed sergeant. He might just get the squad of Chrono Guard rookies on this rust bucket into some sort of shape." She said, referring to the Imperial Guard Regiment that had taken to her cause two years ago and nicknamed itself the Chrono Guard. With her Storm Troopers out of action the Chrono Guard had sent a squad of men and women to her aide. Unfortunately the only thing they could spare at the moment without risking their operational stability in the war-zones around Cadia was a squad of rookies. She understood and having not asked for the squad in the first place, had no complaints.

"They are in a shape." Byrone complained.

Inquisitor Eccenti smirked. "Send a message via Astropath to appropriate this man, have him meet us on Karnia." Byrone bobbed, his version of a nod, and left her quarters.

-----------------

Accepted, of course.

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Poetic Ghost
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Re: [REQ] Inquisition

Post by Poetic Ghost » Tue May 01, 2018 5:56 am

Character Sheets:

Name: Eclair, affectionately called "The Fair" by her fellow Sisters.

Age: 26

Gender: Female

World of Origin: Rosaline IV, a Shrine World.

Allegiances: "I have taken the oath of the Adepta Sororitas, in the Order of the Sacred Rose. I fight alongside my fellow Battle Sisters. I am uncertain about my arrival in the Inquisition, though they are the left hand of my Father. If they act and cleanse in his name, then I shall as well."

Skills: Trained from childhood as a holy warrior, Eclair is quite talented in the use of a Bolt Pistol and Power Sword, as well as a Flamer unit. As any good Sister, true strength comes from her devotion and the love for her Father, the God-Emperor.

Powers/Special Abilities: Though devotion to the God Emperor (most likely drawing energy from his Psyker influence, similar to the Astronomican), some Sisters have performed 'miracles' in combat. Sisters have survived fatal wounds, simply on their fanatical belief in a proper death in the eyes of the Emperor.

Equipment:
In combat, Éclair utilizes a Hand Flamer, a handheld flamethrower. She also carries a Power Sword, and a Bolt Pistol, marked with the emblem of the Adepta Sororitas, and rosary beads that hang from it's grip. Her power armor, like all other Battle Sisters, is not integrated to her via a Gene Seed, and so is lighter so that she can maneuver easier, though it is still provides the proper protection that she needs.

Personality:
Although she serves amongst the Sisters of Battle. She is truly a kind heart who loves all of mankind and wishes to save Humanity by ridding it of mutants, heretics, and other threats to it’s populous. Originally, Eclair wanted to become a Hospitalier, a holy healer who sought to help her fellow man through prayer and medicine. But her skill in combat was soon noticed, and her placement within the ranks of the Sisters of Battle was swift and transitionless. She is often saddened by the death and destruction that follows her, and seeks repentance for her inability to save the innocent. Her faith in the Father is strong, and will not falter, though she has sought penance on more than a few occasions for her thoughts.

Bio:
Éclair was born on Rosaline IV, a Shrine World. It was the birthplace of Saint Tatiana, a martyred Sister of Battle. From before she could remember, she was under the care of the Adeptus Ministorum, the Ecclesiarchy. She was taught that the God Emperor was her Father, and that only He could save Humanity. Through them, His will would be carried out against the Heretics, Mutants, and other abominations of Xeno origin. She was picked from her fellow students for placement within the Adepta Sororitas. After she completed training, and took the oath of a Sister of Battle, she was moved from Rosaline, to Terra. On Holy Terra, she joined the Order of the Sacred Rose.

She served in a multitude of campaigns, receiving her fair share of scars and commendations. During this time, she was a Dominion, a Battle Sister who specialized in the use of a flamethrower and similar heavy weaponry. Her Squad saw action on many worlds, but suffered heavy losses against a Tyranid Hive Fleet. Since then, she has been relocated back to Rosaline IV, where she prays for the souls of her lost Sisters.

- - -

Éclair rounded the corner of the training hall, ready to improve her aim with a Bolt Rifle. She passed several of her Sisters, but stopped when she looked upon the crowd that had gathered in the courtyard. There was her Canoness, as well as several officers, all surrounding Brianna, her bunkmate. Cautiously, she approached Arabes, her Sister Superior.

"Sister, what is happening?" Éclair spoke up, still watching as Brianna stood valiant, yet shameful.

"Brianna has sinned, Éclair, she is taking the Oath of Repentance."

"What is that?" She queried.

"The Penitent must repent for her soul on the battlefield, without the gifts of her Father. Only her faith may save her." Arabes said, crossing her arms across her breastplate.

Brianna spoke up, her voice was solemn but strong. She had memorized the Oath of Repentance, as all who would take it would. "I am far from absolution. Lost to any exculpation. I offer myself to repentance. Before the Emperor I have sinned. Beyond forgiveness. Beyond forbearance. Beyond mercy."

Her squad members began to close in around Brianna. Their hands went for her weapons and the locks on her armor. Piece by piece they stripped her of her equipment and cast it across the courtyard. "We turn our backs upon you. We cast off your armor and your arms." They spoke in unison as they left Brianna naked, before handing her pieces of tattered robes. It was barely enough to cover her flesh, never mind her shame.

"I leave this company of my own free will and by my will shall I return. I shall seek the Emperor's forgiveness in the darkest places of the night." Brianna pulled the rags close to her form, trying to cover herself from the gaze of her Canoness.

Éclair stiffened and swallowed hard as the Canoness moved behind Brianna, knife in hand. She gripped the young woman's platinum white locks in her hand, and sheared her hair with purpose and disciplinary resolve. Brianna shed a single tear, which rolled off her cheek and landed amongst her hair, now laying in waves around her.

"When forgiveness is yours, we shall welcome you back. Until such time you are nameless to us." The squad recited.

"See me and do not see me. Know me and know fear, for I have no face today but this one. I stand before you a Sister Repentia, until absolution finds me once more." Brianna swallowed her tears, and looked into the face of her Canoness, holding what little dignity she had left.

The Canoness didn't flinch.

"So shall it be."

Extra Info: She has dreams of being a Living Saint, a resurrected Sister who has returned to defend His servants and punish His enemies. Éclair has fought alongside Space Marines, and holds some Chapters in high regard, and nevertheless respects almost all of the Adeptus Astartes

Appearance: Eclair was warned of her beauty as a child. Her Canoness always warned her of the lust of man; "You have sworn yourself to the Father, Éclair. To revel in your own beauty is to act under vanity, it is to sin. Men and women may seek to turn you to sin, my daughter. You must cast them out, and punish them for their sin." She has a multitude of tattoos, including two fleur-de-lis. The first is below her right eye, and the other decorates her back. She is also marked with several passages from Holy Texts, as well as skull with a burning halo on her left hip.

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~~ You are but a grain of sand, in the sands of time. ~~

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LunaHawk
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Re: [REQ] Inquisition

Post by LunaHawk » Thu May 03, 2018 4:20 am

(Accepted, of course. I like the character a lot but haven't had time to sit down and write a short post yet.)

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Poetic Ghost
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Re: [REQ] Inquisition

Post by Poetic Ghost » Thu May 03, 2018 4:58 am

(No worries! I’m excited to see this come together.)
~~ You are but a grain of sand, in the sands of time. ~~

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