[REQ] Apocalypse

If you're willing to consistently post a paragraph and want more depth than casual, try this on for size. (5-10 sentences per post, on average.)
Tr0llz0r
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Re: [REQ] Apocalypse

Post by Tr0llz0r » Fri Oct 05, 2018 1:53 am

Gotta clarify, the Blades are the defenders and Hunters are our attackers/hunters.
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Azra
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Re: [REQ] Apocalypse

Post by Azra » Fri Oct 05, 2018 2:01 am

It's a tough call as I see her as an attacker but protective also so wasn't sure which to chose lol

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Re: [REQ] Apocalypse

Post by Tr0llz0r » Fri Oct 05, 2018 2:04 am

Maybe she could be one of the last-line defenders? (meaning she'll be fighting indoors where it's smaller)
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Azra
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Re: [REQ] Apocalypse

Post by Azra » Fri Oct 05, 2018 6:34 pm

And done, I think. Ended up going Huntress but mentioning her as a sort of guard dog when home
Azra wrote:
Thu Oct 04, 2018 8:55 pm
Name:
Jessica
Species:
Mutant
Age:
She looks to be in her twenties
Faction:
Outcast Huntress
Alignment:
Chaotic Good
Strengths:
Wetwork Survival and Covert Ops
Weaknesses:
Limited range ability, Obvious mutation, and bad memory
Equipment:
A revolver equipped with a scope given to her by the hunter that'd found her. She also usually will have a backpack of casual clothes and some other faction uniforms for when she might be used to break into a base
Powers:

Enhanced Physilogy, able to lift most vehicles with four wheels with ease others less so, while this strength does have limits it does make her rather resilient to blunt damage and small arms fire. While also leading her into being strong enough to bite and tear apart other people and creatures often with ease. Jessica is able to sprint at roughly around fifty miles per hour but accelerating to such a point rather quickly. She can't outrun most vehicles but often might outpace her prey.

Visceral Recovery the oily tar like fluid of Jessica's mutation continues to feed on organic matter, not just through food consumption but also through contact with open wounds. Muscle fibers blood and bone are broken down and taken in allowing for a slight increase in healing. While she wouldn't regrow a limb through levels of violence alone it does keep her coming back from other damage done.

Living weapon Jessica's main resource in combat is tendrils and claws. While only extending to around a ten foot distance the tendrils of strange fluid will often grip opposition and mark retreat hard, suffocating or drowning an individual. Claws and bladed extrusions are able to carve into most flesh with ease mixed with strength it does well against a lot of foes not quite as much as she's like of course but still quite volatile. And of course lastly is her prehensile jaw which has on multiple occasions bitten off entire halves of skulls.
Limited Shapeshifting while nothing close to an actual changing she can change the colors of the strange blackish strands along her body. It also allows her to change more specifically her face. Long sense forgetting her own which likely was mutated anyway she doesn't do this on the regular she can however mimic faces of people she has seen. Which is what helps her at times break into other facilities on missions.


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Image
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Personality:

Jessica in short is someone who tries to be protective and loving of the other Outcasts some almost say it's more like a dog then a person in the nature of this. This is further thought the case as she is also incredibly violent and seems dim witted, eager to hunt and kill as opposed to be much actual help elsewhere. While sentient and able to talk whatever led to her mutation clearly deteriorated her mind into a more frenzied creature then the woman she once was.


History:
Jessica doesn't remember to much of her past, she remembers as a little girl she lived on a oil rig far off the coast of California. The sea black and boiling and the rig ravaged by war, to close to where a bomb dropped to not ruin everything near by. She lived however her family and a few other survivors, mutants who'd made the place their home for a time. She barely remembered their voices or her room or why they left just that she started out there. For a time later there was a boat traveling the irradiated sea then came raiders, mostly forgotten by Jessica after a bullet ripped into her skull a wound that thanks to mutation wasn't fatal left permanent damage on her already struggling psyche.

The mutant would be found on the shores alone by a pair of hunters. They argued for a time what to do with the creature but eventually thankfully being one of the more embracing factions they took her in. Originally just tending to her wounds, she would do this on her own though when the party of hunters was attacked. Some half devoured faces and ripped off limbs and she was feeling better. That kind of help also gave the hunters an idea of where to place Jessica once they had returned.

For the past eight years Jessica has been a member of the Hunters. The general approach being specifically when the blades are ever used more for offensive actions against another faction Jessica is a go to. She's a bit more violent then desired for every mission she does better being able to get outside though. Whenever she's back at base though most of the leaders at any given camp like having her stay close. Serving as a sort of last line of defense crossed between body guard and guard dog at such times. It's also a good means to keep an eye on the rabid huntress.

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Re: [REQ] Apocalypse

Post by Tr0llz0r » Fri Oct 05, 2018 10:20 pm

looks good. ll add it to the Cses
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Tr0llz0r
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Re: [REQ] Apocalypse

Post by Tr0llz0r » Sun Oct 07, 2018 7:31 pm

Adding faction leaders and my characters (Spoiler alert: They're Outcasts) to the Cs soon.
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Poetic Ghost
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Re: [REQ] Apocalypse

Post by Poetic Ghost » Mon Oct 08, 2018 2:57 am

I’ve been working on a CS for this, I hope to post it soon.
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Phillies357
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Re: [REQ] Apocalypse

Post by Phillies357 » Tue Oct 23, 2018 3:58 pm

Name: Fergus Dragunov
Species: Hoomuhn
Age: 19
Faction: Outcasts- Scavver
Alignment: Neutral Good

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Strengths:
Weapon Specialist- Trained with most weapons since birth
Navigation- Specializes in map-reading & compasses

Weaknesses:
Booze: Raging alchoholic
Education- Not schooled
Pride- Liable to do anything that'll reinforce his pride

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Equipment:
M1 Garand w/ grenade launcher attachment & removable silencer
Short-sword
Sig Sauer p229

Powers:
Stronk (strong)- He's trained his strength to the point that he can carry his own weight.
Speedy- He's trained his speed
Alchohol-induced rage

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Appearance:
Has brown hair, muscular (for his size and age), has a very little facial hair, brown eyes, has scars across his right eye, right arm,left leg, and the diagonally across his chest, wears a helmet to mask his voice and face, average height. Image

-------------------

Personality:
Doesn't trust easy, very straight to the point, prideful(very proud of his ancestry and will do anything to reinforce it), sarcastic,competitive, will go lone wolf (if betrayed,left behind or has felt betrayed), aggressive, trust problems, can't focus very well(gets distracted very easily)

-------------------

History:
Born on the east coast to a Scottish mother and a Russian father. was trained to be a warrior/soldier from the time he was able to hold a knife. Father was killed during a bandit raid in the area, mother died to a stalker while tying to flee from the destruction of the bandit raid. Bandits took him in and made him one of their own, until he betrayed them during a raid that reminded him of what happened to his parents. He has been traveling the country in search of a home. He's come across a stalker, feral undead, mutants and lots of bandit camps and has survived all of them. In the years he was with the bandits they gave him his nickname "The Snake" because his enemies never saw him until it was to late. He was trained to use most weapons by his late father and enhanced his training with his time with the bandits. Although his training included ranged weapons,melee weapons, explosive weapons etc., but he surely does have his favorites. He is known to be betrayed on a weekly basis and doesn't trust many people but the people he does trust are the closest people to him. If he is betrayed is known to go lone wolf and stay that way for awhile. He has an Orthros named Tracker and he does what his named suggests. Tracker has helped Fergus in many hunting situations and finding bandit camps terrorizing the towns near them.

Tr0llz0r
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Re: [REQ] Apocalypse

Post by Tr0llz0r » Mon Oct 29, 2018 6:49 pm

We'll be starting the actual RP sometime this week. Sorry for the delay.
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Iron
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Re: [REQ] Apocalypse

Post by Iron » Thu Nov 01, 2018 6:53 pm

This seems pretty interesting, and I'd like to submit a character if you're still accepting.
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