[OOC] Adventurer's Quest: Sardastia's Tales

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Guntra
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Re: [OOC] Adventurer's Quest: Sardastia's Tales

Post by Guntra » Fri Mar 10, 2017 1:08 pm

Glad you think that way, hopefully everyone will have the same extent of the opinion or will at least acknowledge the fact I'm slow :p

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Archer_Algren
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Re: [OOC] Adventurer's Quest: Sardastia's Tales

Post by Archer_Algren » Sun Mar 12, 2017 3:01 am

Hey, I'm pretty slow too so don't feel too bad.
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Guntra
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Re: [OOC] Adventurer's Quest: Sardastia's Tales

Post by Guntra » Wed Mar 15, 2017 11:27 pm

Should we fall back a bit on the story for FarOffTheEdge to catch up? I moved onwards a bit, and I'm unsure whether he's active at the moment.

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Re: [OOC] Adventurer's Quest: Sardastia's Tales

Post by Archer_Algren » Fri Mar 17, 2017 11:51 am

Oh, well, we could spend a couple of days in the wild hiding till he catches up, or one of us could PM him.
"The world is not beautiful, therefore it is."

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Guntra
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Re: [OOC] Adventurer's Quest: Sardastia's Tales

Post by Guntra » Fri Mar 17, 2017 11:54 am

Could do, gonna PM him for a response. Hopefully he'll still be interested.

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Re: [OOC] Adventurer's Quest: Sardastia's Tales

Post by Archer_Algren » Fri Mar 17, 2017 12:45 pm

Roland's preparedness comes from my skills from hunting, now I don't actually scavenge for mushrooms since I have a farm I can grow them on, but if we were to hunt boar and cook it, I would suggest we eat the meat up in the trees, fried mushrooms are a great snack here and make a great substitute for meat.
"The world is not beautiful, therefore it is."

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Guntra
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Re: [OOC] Adventurer's Quest: Sardastia's Tales

Post by Guntra » Fri Mar 17, 2017 6:44 pm

Oh god, I wrote on a text file my RP response but apparently it got deleted. RIP. Gonna be later than I thought with my response. Sorry!

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Re: [OOC] Adventurer's Quest: Sardastia's Tales

Post by Archer_Algren » Sun Mar 19, 2017 1:04 pm

Just a question on firearms? What level of firearms are there? Because I want to get my hands on a pepper Box pistol if possible.
"The world is not beautiful, therefore it is."

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Guntra
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Re: [OOC] Adventurer's Quest: Sardastia's Tales

Post by Guntra » Sun Mar 19, 2017 1:48 pm

Sardastia uses a 17th century based flintlock weaponry, all thanks to the Moiyera. While they had hundreds, if not thousands, of not massed produced or complicated prototypes (e.g. a gatling gun or a full steam-powered tank) those are rare and most likely hidden to avert total destruction. The lack of knowledge to handle such advanced weaponry was lost with the destroyed Moiyeans, although, this is presumed so, as the main databases (read: libraries) were destroyed but there aren't accounts of backup blueprints and manuals. This wasn't the case of very versatile and cheap weaponry, like field cannons or flintlock rifles, weapons that required far less training/selective recruitment when considering other ranged options (archers or spear throwers).

However (see attachment) if we cross old Moiyera territory, we can unearth hidden relics left by those of times past, which may well include your pepperbox pistol.


PS: The old world factions depicted in a crude overlay paintover describes the factions territories before the war. Here is the color code:
Black: The Moiyera
Green: Greenville
Blue: Plemians
Pink: Savenos (later Imperials)
Attachments
Sardastia Map V6 Old factions.png
Sardastia Map V6 Old factions.png (1.71 MiB) Viewed 371 times

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Re: [OOC] Adventurer's Quest: Sardastia's Tales

Post by Archer_Algren » Tue Mar 28, 2017 11:58 am

sp where to now boss? If you ever need a filler village, lets use innsmouth.
"The world is not beautiful, therefore it is."

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