[REQ]A Tale With No Heroes

RP here if you don't want to worry about guidelines or length. (4 sentences or less per post, on average.)
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ShaFlow
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[REQ]A Tale With No Heroes

Post by ShaFlow » Fri May 25, 2018 11:50 pm

This is a time that will go down in history known as the "Golden Era". Where only those with the gifts of Wealth or Strength are blessed with status.

Those without either, oft find themselves struggling through life. This is especially so within the Imperial City of Soren. The illusion of paradise behind closed protective walls manifests the idea of prosperity to its citizens(including immigrants). Propaganda fictionalizes that Soren is a sanction for those ambitious to change their lives and leave legacies for future generations to come. A land rich with opportunity...for those who can afford it. Many from all over the world have taken the long voyage to seek opportunity in Soren to provide for themselves and families. Upon arrival a clear boundary had been made that only those with privileges could hope to cross and attain a "lavish lifestyle". Falling victim to the corrupted politics of Soren and its rulers unquenchable thirst for greed.

Poverty, a social norm through the commons; only increasing as the number of people who pool within the city increase. Meanwhile the leather purses of the 'Noble Class' swell with gold, almost to the brink of bursting. Though despite the struggle, there is a method of escaping the realm of poverty. And accessing the road to luxury that had been promised. But similarly to the structure of common society, this path will be accessible to those blessed with certain skills, ambition and potential....

Acquire the Emblem

Acquiring Sorens Holy Emblem, and pledge yourself to Knighthood. Offer your undying loyalty to the crown, Sorens walls and people and you will be Knighted. Take this path and you will have access to steady pay, suitable living and praise from elite society. Though with Sorens population only seeming to grow, a vetting process has been initiated to filter the individuals with the greatest potential. Leader of the Arthurian Knights, General Duncan created the "Seasonal Arms Association(S.A.A)" where aspiring Knights can lend their skills and knowledge to the crown. Completing smaller tasks for small amounts of gold as pay, as well as gaining reputation--within time it will transfer to an invite to Sorens ranks. From General Duncan himself or one of his assigned Arbiters, they will approach the individuals giving them a crafted Emblem.
Taking the Emblem, is acceptance of the terms and conditions of Knighthood.

The Races of the World
Human Kind:
A fairly common race. A simple people that adapt well to the situations they may find themselves in. Natives to Soren, the Human races is rather infamous for their strong sense of pride and nationalism. Aside from their adaptability, humans are the only race to be able to mate with others and create half-breed offspring.

Elven Kind:
Elves originate from a continent known as Astaros. A continent divided by different factions inhabited by sub-species of Elves. In the past these factions once were always in conflict with one another; but within the last two hundred years, the "Concordant of Gnesh" had been created. Establishing peace among the factions as well as establishing trade and other benefits. The four factions are all separated pendant on the sub-race and region:
*Snow Elves:Living in the colder tundras of Astaro's mountain ranges, the Snow Elves are dominant. Honing the paler skin tones compared to their cousins. Their culture glorifies alcohol, brewing some of the richest of ales. It's usually expected to find a Snow Elf either owning or even brewing ale for taverns, even in Soren.
*Ash Elves: Making home on Astaro's coastline by a dormant volcano. Making profit by mining a special ore that was last left when the volcano had last been active. Crafting arms and equipment, selling them to other lands for massive gain. Their appearance differs with very dark
and gray skin tones.
*Sand Elves: Making home within the scorching region of Astaro's Southern Deserts. Sand Elves are a peaceful bunch that seek no conflict with other races so long as it can be avoided. The denizens of the sands craft marvelous fabrics as well as cloth attire. Using a special thread that can only be weaved from a unique spider found within this region. Sand Elves have warm brown skin tones.
*Devil Elves: Able to take the appearance of anyone of their other cousins, the only difference are the prominent horns from their heads. The material their horns are made can be used in the crafting of items or arms. When a member passes, their horns are stripped from their heads and used as material. Stripping the horns when alive is extremely painful and can be fatal. It is said, more extravagant horns are found on wiser Devil Elves.

Orcish Kind:
Orcs are the second race that can be seen as "native" to Arthuria. Split up into many different tribes, the Orcish race isolated themselves. Taking up home in forests and plains Orcs lived by nature. Breeding excellent hunters and farmers. It has only been recently that Orcs have begun to take interest in foreign ideas and civilizations. Within the last fifty years or so. While their large builds may appear intimidating, a majority of their race are very docile.

Feline Kind:
Meow! A hybrid race that only recently has began to show itself to Soren(Roughly a decade). While at first sight, they may appear human, the difference lies within their eyes and the large feline-like ears from their heads. Originating from a very far off land known as Mirn; they bring over rare jewelry and jewels of all types! A place of lush rain forests and jungles. Other than trade Feline's are also benefiting from a Renaissance of art within their culture.
Custom Race: I'll allow a custom race however do keep in mind: 1) There is no magic or supernatural elements in this RP. 2) Races can only live up to 100 years. 110 at max. There are many other lands with varying cultures so don't be afraid to go outside "European Medieval".
------
Rules
1)Follow all Forum Rules, Section Rules and the Rules of this thread.
2)If any issues come up in the RP I as the GM, will handle it. Any problems with any individuals or anything will be PM'd to me so that I can properly handle it.
3)No Over Powered characters. This also includes no: Meta-Gaming, Auto-Hitting, Auto-Killing etc.
4)All OOC must be put in the respected OOC thread(this includes 'Marked' and the like) and all RP must be placed in the respected RP thread.
CS's will be posted in this thread and I will move them into the corresponding CS thread if accepted. Keeps things organized.
Last edited by ShaFlow on Sat May 26, 2018 12:00 am, edited 1 time in total.
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Re: A Tale With No Heroes

Post by ShaFlow » Fri May 25, 2018 11:50 pm

Character Sheet
Name:
Age:
Gender:
Race:
Preset Relations:[For characters who may know each other due to an interaction in the past]
First Impressions:[Rather than a personality section, I'm adopting First Impressions. Describe how your character would act in one of these scenarios: 1)A person is being harassed by a group of thugs and your character is witnessing.2) Your character is being harassed by a group of thugs.]
Ambition:[Why did you come to Soren?]
Equipment:[This is everything that they carry on them.]
Skill Proficiency: [What's one skill that makes your character unique? Please no repeat skills.]
Character History/Bio:
Appearance:[I accept all forms, except realistic images]
Extra Information:
----
Something to note[Delete this area when you post your CS]:
* Race doesn't determine how your character may have grown up. An Orc can grow up in Astaros or an Ash Elf in Soren, or a half-breed in an Orcish tribe etc. So long as it makes sense.
Last edited by ShaFlow on Fri May 25, 2018 11:54 pm, edited 1 time in total.
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Re: A Tale With No Heroes

Post by ShaFlow » Fri May 25, 2018 11:51 pm

OTHER LORE/KNOWLEDGE:[Check for Updates]

Development of Gunpowder Arms.
It's been three years since the development of the musket. Being imported from Astaros, the musket quickly became an interest for warriors in Soren. While it wasn't made of human steel, it's effectiveness made it the talk of the town. Making it popular to those who could afford it. Relying on the expensive import of gunpowder and other mechanisms the musket sacrificed utility for firepower(compared to the commonly used crossbow). Releasing a powerful metallic ball able to rip through the armor of some beasts completely. Only lasting one shot before the long and tedious reloading sequence.

While this has enabled blacksmiths to expand their horizons, gunpowder has become quite an expensive commodity. There is talk around town of smuggling in gunpowder, as well as firearms and selling them off to bandits. Trading caravans have been increasingly attacked with said smuggled items, as this issue now has the eye of Sorens officials. There is worry that some of these bandits might have had explosives also smuggled as well.
----
Rise of The Stallion
As immigration seems to be at its highest, there goes a group known as 'The Stallions'. An all human organization that greatly disproves of the sudden rise in population of other races. They believe other races will destroy pure human culture and that immigrants are taking opportunities from the rightful native race. Most of their numbers are poor human common folk. Harassing folk in areas of predominately of different races, or crying out their beliefs in the city square.
Last edited by ShaFlow on Fri May 25, 2018 11:56 pm, edited 3 times in total.
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Re: A Tale With No Heroes

Post by ShaFlow » Fri May 25, 2018 11:51 pm

ACCEPTED CHARACTER LIST

Character Sheet
Name:
Cassardis Primm
Age:
Twenty Eight
Gender:
Male
Race:
Human
Preset Relations:
(Open for any kind of business)
First Impressions:
2) The taste of his own blood was something all too familiar. Being thrown into the wall then into a stack of crates at the back of an alley was the highlight of his day. It was a trio of well known trouble makers, repeatedly kicking the downed man as he braced trying to protect his face." Damned cheater! Good for nothing! Play the game fairly or don't play at all!" A few rounds of their beat down, the thugs decided to finally leave him be. Staggered Cassardis rose up to his feet, with a swollen cheek from being stuck in the face. He grinned with blood stained teeth," Maybe if you weren't so dumb, I wouldn't have easily deceived yo-" Thwack! Another sudden strike from an enraged man.

"Big talk for a coward such as yourself, tch! Not even worth my time. Cm'on!"

Leaving Cassardis to scramble for balance once more. As the group made off into the crowded Soren streets Cassardis couldn't help but chuckle. Pulling out three small coin pouches from the pockets of his trousers, the subtle chuckle turned to a boisterous laugh.

"Like I'd really cheat for a measly fifteen pieces. Jokes on you twits, I got a triple return rate."
Ambition:
Cassardis came looking for a cure for the illness his family back in Astaros they contracted. He wants to become a Knight to get access to the higher grade apothecaries and medicines.
Equipment:
*Leather-Pack(To carry all of his items in)
*An Iron double edged sword
*A small crossbow(30 bolts included)
*Flask of Ale.
*A simple cloth cloak for when the weather gets cold or it rains.
*A small pouch of gold pieces.
Skill Proficiency:
Sleight-Of-Hand: Quick hands, and precise fingers. This man can swiftly slide within the pockets of any person who's mind isn't keen to their possessions. But not only can her take, but place as well with impressive speed. Placing items into a persons belongings or onto them without their notice(so long as their mind isn't aware). Sometimes if he's lucky he'll grab other things off a person.
Character History:
Cassardis while born in Soren, at the age of three his family had moved to Astaros; to the scorching sandy desert region more specifically. His father had been an entrepreneur. Seeing an opportunity to set up a possible business, getting into the silk market. It was hard at first, as the top competition had long set up. Being a small boy Cassardis was naive to their situation. Because his father blindly put many of their funds into this one dream, there was barely any room to rebound. For the time they were stuck in Astaros just barely making it by. It wasn't long until Cassardis would be influenced by a group of thieves. Growing of age, he needed to somehow contribute to the household.

This group taught the the young boy the art of pick-pocketing. And while they never accepted him into their ranks, he felt as one. Being caught many times over the years, as a boy he was always set free. With each failed attempt Cassardis was closer to achieving perfection. At the age of twenty a master thief was a bit of an understatement. Able to snatch the coin purse off of any trader that was easy bait. Roughly five years ago his fathers business began to lift itself off its feet only for a short while.

When a plague began to make its mark about the city, Cassardis's household was not spared. At the time it was incurable, those unlucky to be stricken would suffer unthinkably. While the chance of survial was low, it was highly contagious. Cassardis was forced to leave the Astaros and find a place of refuge until the plague died. He had heard talk of Soren. How it was a Utopia, a place of dreams! Perhaps if so, they could have a cure? There was only one way of knowing for sure. And so with hope Cassardis became a stowaway on the next ship to Soren! With any luck, a cure would definitely be in Soren. It's been two years since then, and he has yet to find any sort of medicine. But with hope there has to be some type of apothecary with elite curatives...
Appearance:
Image
Extra Information:
*Cassardis has a bit of a gambling issue.
*He's a conniving fox, willing to go the distance to get what he wants.
_________

Name:
♛Astrina Brasen

Age:
♛28

Gender:
♛Female

Race:
♛Sand Elf

Preset Relations:
♛N/A (Open if anyone wants to volunteer)

First Impressions:
♛Imagine this; You're minding your own business when you hear yelling from a nearby alleyway. You know the area is rampant with petty crime, but from the sounds and hushed, aggravated whispers, this probably seems much more than a simple stick up. Most people would mind their business, as it's nothing new. Why bother getting yourself into trouble when it could be easily handled by the next vigilante touting about his murders in the name of justice?

Astrina is a smart woman, by all means. She's not the most empathetic, but she really has no time for the useless crime that runs around her 24/7. Perhaps she does witness some poor folk being heckled by a group of less than appealing thugs; She'd care very little if the entire act seems harmless. Now, perhaps the thugs have weapons and are threatening something a bit worse than just snatching the gold from your body; That's the time for her to step in. A couple of good swings and a foot to the sensitive areas, and Astrina will have dealt with the young ruffians already. A good scolding and another slap or two for good measure, and that would be the end of that.

Ambition:
♛Astrina didn't have much of a choice in coming to Soren. She came because of her father's wishes to make a noblewoman out of her, a Bonafide business woman to run both the family business of Trading Caravans and to possibly woo a rich boy to give her plenty of room to expand the family tree. It seemed that Soren didn't have much room for a Sand Elf; hence why she's now fighting to be more than just another slum-dweller.

Equipment:
♛A traditional Scimitar with a hand-carved wooden blade. Typically kept in a sheath on her back.
Image

♛Dual Long-swords, light-weight for easy striking and dodging.
Image

♛Hair Ornaments and simple Traditional Decoration [Seen in Appearance]

♛Simple Rations, A small pouch of Gold, and some threads for sewing.

♛A small journal, with various sketches of people and names, dates and places scrawled everywhere.

Skill Proficiency:
♛Astrina is a master 'intelligence agent'. Basically a spy, she's handy in the way of collecting information, along with the masterful art of disguising and plain old manipulation. Some may call it conning, but Astrina calls it an art. Her ways have also allowed her to be extremely stealthy and agile, allowing for some cool flips and stuff.

Character History/Bio:
♛Astrina never really knew what a 'home' was. She was born into a large trading Caravan, basically just a nomadic tribe of travelling and merry traders. Her mother died shortly after her birth, due to the lack of good doctors and sterile conditions. For Astrina, hardships were just another part of the terribly bumpy road she had been forced upon. Her father was a 'right-hand' to the Caravan's leader, but became the leader himself when his superior 'accidentally' fell beneath a cart's heavy wheels. With her father now being in complete control, Astrina was yanked away from the back end of the group up into the lavish front. There, she enjoyed the finer things in life; Like not having the deal with constant sand in her eyes from the camels and cart wheels.

With her father being in power, Astrina had a whole lot of stress and expectations dumped onto her child shoulders. Instead of being destined for nothing but sand biting and dealing useless wares, she was now expected to become the next leader of the Brasen Trading Co. When Astrina finally turned 18, she was sent off first to a smaller city in hopes of finding a suitable spouse to aid her in her finances. Her father didn't like the idea of his daughter running his precious company alone; He'd much rather have a helping hand around to do it for her. She traveled to a small city in the deserts, Jabain, where she did in fact meet a rather suitable man. Only problem was, this man was a master of Con, and easily managed to make Astrina fall into his trap. It didn't go quite as planned though; She was to meet him at his 'home', where he would fake his and her death by setting it ablaze. Only problem was when the house went up in flames, Astrina was still inside. The resulting event caused burns to her face, scars she still bares to this day.

After the 'set-back' in Jabain, Astrina's father decided it would be best to send her to only the most prestigious city of them all. Soren. At the age of 23, Astrina was sent off to Soren to achieve a higher education, and once again find a suitable man to aid her in life's most precious needs. When she arrived, she was greeted with open arms. One step into the city, and those arms became twisted and gnarled as they tossed her into the mud. Astrina had never known poverty; Her father was pretty rich and she had lived in at least some sort luxury for most of her life. Unfortunately, her father had decided that earning her own money would be a 'learning experience'. Such an experience left her living in a simple tavern, doing her best to scrape through by performing simple tasks and doing 'body-guard' business. Only last year did Astrina hear of the whole S.A.A deal. She was quick to get her butt in there, in hopes of finally getting herself out of the impoverished state she had been flung into.

Appearance:
Astrina stands at 5'8", with a figure that just yells 'feminine'. She appears very graceful, often decorating her long silky dark brown locks with various traditional ornaments and jewelry. She often keeps her hair pulled out of her face, leaving some wisps and such out to show that she's not as uptight as first appearances may seem. She has a large burn scar over her right eye, resulting in said eye being a milky amber color. Her other eyes glows brightly, with a gaze that can pierce through your soul. Astrina is very pretty, and often uses that beauty to get the information she wants, thanks to her little 'spy' job.

Image

Will often wear any of these outfits.
Image
Image
Extra Information:
♛Astrina is partially blind in her Right Eye, due to the scarring over it.
__________
Name: Munshul K'ork
Age: 20
Gender: Female
Race: Orcish
Preset Relations: None for now, though open if somebody's interested.
First Impressions: Munshul blinked slowly, dull yellow eyes watching the scene unfolding before her. Half a dozen thugs, and an anxious-looking man backed into a corner, pleading that he didn't have 'the money'. That, it turned out, was not the answer the thugs were looking for, and soon the man was curled up on the ground, whimpering as they rained savage kicks down on his back. Munshul stared as they beat the man, slightly disappointed - it seemed Soren wasn't as different to life on the plains as she'd hoped.
Ambition: All lost things wash up in Soren, and after being thrown out of her tribe Munshul is most definitely lost.
Equipment: A rather tattered farmer's tunic, two coins in a leather purse, an enormous heavy walking stick, and a selection of carved-bone charms and talismans on strings about her neck.
Skill Proficiency: Munshul is, as is the case with most orcs, spectacularly strong, being able to lift two or three times the weight a puny human could with ease. She's also an superb farmer, though without a farm to tend that skill may be of little use.
Character History/Bio: Like most of her kind, Munshul was born into a small orc tribe on the plains of Arthuria. She was born into a farming family, and when her parents were eaten by wild boar when she was twelve she took over the family farm, cultivating it into some of the most profitable land in the area. Unfortunately, success breeds resentment, and when she was 20 she was summarily banished from her tribe and had her family farm confiscated, and was ordered not to return on pain of death. Now she wanders aimlessly, doing odd jobs to afford bed and board, and has recently found her way out of the vast arable plains and into the city of Soren.
Appearance: At 7'6, Munshul towers over most people she meets, her body an enormous mountain of flabby fat and rippling muscle in equal quantities. Her skin is a dull green, marking her as originating from one of the eastern orcish tribes, and the two small tusks poking from the sides of her mouth show that she's still rather young. Two yellow hooded eyes peer from beneath her heavy brow, and a rough mess of uncut black hair falls about her face and down to her shoulders. Her pointed ears are pierced with little rings of metal, and like most orcs she has an assortment of old scars and rough callouses across her massive body.
Extra Information: Munshul is slow and rather inattentive - you can pickpocket or hit her without checking with me first if you want, since she's not going to notice or be quick enough to react anyway.
_____________
Name: Sion Gough, simply goes by Jax.
Age: 19
Gender: Male
Race: Feline
Preset Relations: N/A
First Impressions: Jax walks into an alley he has already worked out to be a shortcut to where he is headed.
"Hey Cat-Boy!"
Jax turns in time to see a punch aimed at his head. The blow catches him around the face, the force behind it causing his head to slam into the wall. The first punch is followed by a second and third. The attacker takes a step back, presumably to let someone else take over, but that's his fatal mistake. As the next attacker steps forwards, Jax dives downwards. He removes a small throwing knife that was conceal in his boot and throws with extreme accuracy at the attackers neck, killing him instantly. As Jax stands back up, he retrieves several more, these ones were simply in his pocket, and throws them at the remaining targets. All aimed for the neck, all finding their mark. Jax retrieves his precious throwing knives and looks at the group of thugs now laying dead in the alleyway. "Well, guess that turned out well."
Ambition: He came to Soren on orders of his father, but stayed to escape him. Jax has never had any ambitions or goals in life, or in general reason for doing anything.
Equipment: A fairly decent amount of concealed throwing knives.
A leather pack containing: Bandages, a small pouch of gold, a few jewels and pieces of jewellery he can sell, and a flask of water.
His pride and joy, a beautifully crafted dagger. He made it himself. It has a jewelled hilt and is both cruel looking and beautiful. It is kept in a sheaf at his side.
Skill Proficiency: Accuracy. Jax has always had extreme accuracy with what he does, be it throwing his knives, or recalling information. His accuracy is both physical and mental.
Character history: Jax was born in Mirn, to a family of rich traders. His mother was constantly travelling to distance lands trade the jewellery his large family made, while his father stayed at home to manage the money side of the buisness. Unlike the rest of his family, Jax had never any interest in jewellery or trading. He was much more fascinated by blades. On several occasions, his father caught him using the jewellery workshops to create blades. Jax had been given many warnings by his outraged father, but he never listened. The last time his father caught him making blades, he was ordered to travel to Soren with a load of jewels and jewellery to trade or sell. On arriving in Soren, Jax was attacked by a group of humans too large for him to defend himself against. The attackers got away with the jewellery and jewels, apart from a few he had hidden in his pack. No longer needing to be in Soren, Jax considered going back to his family in disgrace, but decides to stay, enjoying his first taste of freedom.
Appearance: Jax has naturally bright red eyes, something some people find unnerving. His dark black hair is mostly short, but he allowed his fringe to grow to the point it falls over one eye and reaches nearly to his chin. He tends to wear leather trousers and a leather jacket, with a pair of boots. All clothing he wears is black.
Extra Information: Jax is loyal to those he thinks deserves it. However, in a choice between his blades and friends, it is highly unlikely he will choose friends.
________________
Last edited by ShaFlow on Wed May 30, 2018 8:40 am, edited 4 times in total.
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Re: [REQ]A Tale With No Heroes

Post by HoneyBuzz » Sat May 26, 2018 12:13 am

I'm a push over for these types of roleplays, dammit. I'm joining, if you'll have me
y'know, like ✧・゚: *✧・゚:* Nya *:・゚✧*:・゚✧

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ShaFlow
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Re: [REQ]A Tale With No Heroes

Post by ShaFlow » Sat May 26, 2018 1:13 am

I'm not THAT picky ;)
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Re: [REQ]A Tale With No Heroes

Post by HoneyBuzz » Sat May 26, 2018 2:14 am

Sweet beans. I’ll have a post up in uno momento
y'know, like ✧・゚: *✧・゚:* Nya *:・゚✧*:・゚✧

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Re: [REQ]A Tale With No Heroes

Post by ShaFlow » Sat May 26, 2018 3:12 am

GOD SPEED WITH YOU
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Re: [REQ]A Tale With No Heroes

Post by HoneyBuzz » Sat May 26, 2018 3:45 am

Name:
♛Astrina Brasen

Age:
♛28

Gender:
♛Female

Race:
♛Sand Elf

Preset Relations:
♛N/A (Open if anyone wants to volunteer)

First Impressions:
♛Imagine this; You're minding your own business when you hear yelling from a nearby alleyway. You know the area is rampant with petty crime, but from the sounds and hushed, aggravated whispers, this probably seems much more than a simple stick up. Most people would mind their business, as it's nothing new. Why bother getting yourself into trouble when it could be easily handled by the next vigilante touting about his murders in the name of justice?

Astrina is a smart woman, by all means. She's not the most empathetic, but she really has no time for the useless crime that runs around her 24/7. Perhaps she does witness some poor folk being heckled by a group of less than appealing thugs; She'd care very little if the entire act seems harmless. Now, perhaps the thugs have weapons and are threatening something a bit worse than just snatching the gold from your body; That's the time for her to step in. A couple of good swings and a foot to the sensitive areas, and Astrina will have dealt with the young ruffians already. A good scolding and another slap or two for good measure, and that would be the end of that.

Ambition:
♛Astrina didn't have much of a choice in coming to Soren. She came because of her father's wishes to make a noblewoman out of her, a Bonafide business woman to run both the family business of Trading Caravans and to possibly woo a rich boy to give her plenty of room to expand the family tree. It seemed that Soren didn't have much room for a Sand Elf; hence why she's now fighting to be more than just another slum-dweller.

Equipment:
♛A traditional Scimitar with a hand-carved wooden blade. Typically kept in a sheath on her back.
Image

♛Dual Long-swords, light-weight for easy striking and dodging.
Image

♛Hair Ornaments and simple Traditional Decoration [Seen in Appearance]

♛Simple Rations, A small pouch of Gold, and some threads for sewing.

♛A small journal, with various sketches of people and names, dates and places scrawled everywhere.

Skill Proficiency:
♛Astrina is a master 'intelligence agent'. Basically a spy, she's handy in the way of collecting information, along with the masterful art of disguising and plain old manipulation. Some may call it conning, but Astrina calls it an art. Her ways have also allowed her to be extremely stealthy and agile, allowing for some cool flips and stuff.

Character History/Bio:
♛Astrina never really knew what a 'home' was. She was born into a large trading Caravan, basically just a nomadic tribe of travelling and merry traders. Her mother died shortly after her birth, due to the lack of good doctors and sterile conditions. For Astrina, hardships were just another part of the terribly bumpy road she had been forced upon. Her father was a 'right-hand' to the Caravan's leader, but became the leader himself when his superior 'accidentally' fell beneath a cart's heavy wheels. With her father now being in complete control, Astrina was yanked away from the back end of the group up into the lavish front. There, she enjoyed the finer things in life; Like not having the deal with constant sand in her eyes from the camels and cart wheels.

With her father being in power, Astrina had a whole lot of stress and expectations dumped onto her child shoulders. Instead of being destined for nothing but sand biting and dealing useless wares, she was now expected to become the next leader of the Brasen Trading Co. When Astrina finally turned 18, she was sent off first to a smaller city in hopes of finding a suitable spouse to aid her in her finances. Her father didn't like the idea of his daughter running his precious company alone; He'd much rather have a helping hand around to do it for her. She traveled to a small city in the deserts, Jabain, where she did in fact meet a rather suitable man. Only problem was, this man was a master of Con, and easily managed to make Astrina fall into his trap. It didn't go quite as planned though; She was to meet him at his 'home', where he would fake his and her death by setting it ablaze. Only problem was when the house went up in flames, Astrina was still inside. The resulting event caused burns to her face, scars she still bares to this day.

After the 'set-back' in Jabain, Astrina's father decided it would be best to send her to only the most prestigious city of them all. Soren. At the age of 23, Astrina was sent off to Soren to achieve a higher education, and once again find a suitable man to aid her in life's most precious needs. When she arrived, she was greeted with open arms. One step into the city, and those arms became twisted and gnarled as they tossed her into the mud. Astrina had never known poverty; Her father was pretty rich and she had lived in at least some sort luxury for most of her life. Unfortunately, her father had decided that earning her own money would be a 'learning experience'. Such an experience left her living in a simple tavern, doing her best to scrape through by performing simple tasks and doing 'body-guard' business. Only last year did Astrina hear of the whole S.A.A deal. She was quick to get her butt in there, in hopes of finally getting herself out of the impoverished state she had been flung into.

Appearance:
Astrina stands at 5'8", with a figure that just yells 'feminine'. She appears very graceful, often decorating her long silky dark brown locks with various traditional ornaments and jewelry. She often keeps her hair pulled out of her face, leaving some wisps and such out to show that she's not as uptight as first appearances may seem. She has a large burn scar over her right eye, resulting in said eye being a milky amber color. Her other eyes glows brightly, with a gaze that can pierce through your soul. Astrina is very pretty, and often uses that beauty to get the information she wants, thanks to her little 'spy' job.

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Will often wear any of these outfits.
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Extra Information:
♛Astrina is partially blind in her Right Eye, due to the scarring over it.
y'know, like ✧・゚: *✧・゚:* Nya *:・゚✧*:・゚✧

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ShaFlow
Ask Me About the First Ten Minutes of Infinity War
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Re: [REQ]A Tale With No Heroes

Post by ShaFlow » Sat May 26, 2018 3:58 am

I must consult the High Council of Plebs.....


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