P4per's Worldly Lore

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HoneyBuzz
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Re: P4per's Worldly Lore

Post by HoneyBuzz » Thu May 17, 2018 11:47 pm

The Blind Beast; The Father's Hounds

Just another unfortunate accident from the Cult's meddling in void magics, The Father's Hounds are a beast that you would never want to encounter.

Considered to be one of the major war-weapons of Unia's Army, The Father's Hounds are a force to be reckoned with. Standing at an astonishing height of almost 5'8"-6', with reddened skin pulled tight around their bony frames. Their faces are a mass of metal and flesh, with their teeth constantly bared to showcase the impressive fangs that they have. The Father's Hounds have no eyes, an unfortunate by-product of the disgusting rituals that are used to create them. Instead they have the most impressive hearing and smell of any beasts in all of Ayril; Which makes them all the more dangerous. They can pick up the slightest breath, and sometimes can even hear the blood rushing in your veins if they pay close enough attention. They're known to hunt for sport, and are much more blood-thirsty than any normal animal that can be found in the world.

After the failure to create a fully sentient 11th general, Unia commanded his lackeys to attempt to create one more thing; A beast unlike any other. Understanding that he would have no possibilities of making a Sentient Humanoid, Unia decided that he would instead make a beast that would have only one thing on it's mind; Blood and war. The experiments were a success, and after hundreds of innocent blood shed to feed the beasts through each stage, the Father's Hounds had finally been created. Unia knew these beasts would serve well, after watching one of the massive creatures maim a lackey for merely getting too close. Unfortunately, the melding of metal and flesh forced the beasts to be completely blind. Despite this, they served well by using their amazing sense of scent and hearing.

A Father's Hound normally roams the land alone, but another one will always be in a 50-mile radius. They maim and kill whatever they find to be a challenge, and they almost always kill merely just for fun. When threatened (If any such creature to make a Father's Hound fight for it's life), the Hound will let out an ear-piercing, eerily human-like scream. From this scream, it will attract the other Hound who may be lurking around as well to come and aid them. All Hound's are telepathically connected, another unfortunate by-product of the awful experimentation. This means that they only live for a few years or so before they wither mentally from the constant screaming, and die shortly after.

If one finds a Father's Hound, it would be best advised to turn tail and run for the hills; Or merely kill yourself before it can get to you first.

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Re: P4per's Worldly Lore

Post by HoneyBuzz » Fri May 25, 2018 1:29 am

The Pale Seer; Vide Pallidus

Considered to be what remains of the ancient race of 'prototypes', the precursors to humanity. Unia never truly perfected the ability to create life, which is why Humanity has their sins of greed and lust compared to the heavenly deities above. Thus he had experimented; so in Ayril's infancy, many strange and disgusting creatures were forced to roam the lands. Unfortunately, the Vide Pallidus, or 'Pale Ones', were forced into a humiliating and painful existence. They were a proud race in the beginning, but as time went on, more and more errors in their creation became apparent. Their pale skin could not withstand the burning heat of the glittering stars overhead, and they were prone to dying way too early to be considered an 'ideal species'. The Vide Pallidus were masters in spiritual magic and Necromancy, but their thirst for knowledge on the void and it's ways was to be their downfall. They became addicted to 'Void Charge', the substance that gave magic to all living creatures in the land. They mindlessly slaughtered millions of innocent creatures in the hunt for the elusive substance, all in the name of Unia.

Unia himself was disgusted by his creation's addicted attitude, and quickly took to tearing their souls away. He failed in this too, and although the Vide Pallidus were reduced to nothing more than haunting figures, they retained their Sentience. They now roam the land, in constant pain from the withdrawals of Void Charge. Vide Pallidus can technically live forever, as long as they literally suck the life out of any creatures they manage to get a hold of.

Ghostly figures, terribly disfigured with twisted bodies and pale skin. They roam the snowy plains that expand between Rimeholde and Chillview, but only appear during the 'witching hours' of 2AM to 5AM. Despite their strange faces, Vide Pallidus have amazing eyesight and sense of smell, and will quickly descend upon you to suck the Void Charge from your very soul if you let them. Once encountering prey, the maw-less void of their face opens to reveal three or four rows of serrated teeth, and a specialized tongue to extract life force. They only ever hunt alone, though, and it's rare to find two Vide Pallidus in the same 80 mile radius, unless they are reproducing.

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Re: P4per's Worldly Lore

Post by God Of The North » Sat Jun 02, 2018 8:31 pm

------------------------------------------Draemon------------------------------------------------------


The Draemons were created after the Pale Ones, but before humanity was created. They weren't so much of a mistake as they were just not perfect. They possess free will, in the sense they aren't mindlessly obedient to Unia, but they follow him because they truly WANT to follow him. They don't do things half-way, once they have sworn their loyalty to something, they are entirely loyal to that entity until the day they die.


Draemons place a MASSIVE amount of importance on obedience and loyalty, and honour, which makes them some of the best soldiers around, but it also makes them dangerous. Unlike mindless brutes, or goons, they can't be used as cannon fodder. They understand what their orders are, and they will often follow, but if they perceive something as a betrayal? That is unforgivable, and it is capable of making that Draemon into an enemy for the rest of its, or your days.


Draemons vary in appearance to an extent, but they often look similar. They are easily recognizable, as they all have large horns that sprout from their head, almost like the horns of a goat, but they are naturally razor sharp at the end, almost like a needle. Draemons are born with these horns, and they grow along with the Draemon, but this makes pregnancies exceptionally difficult, due to the fact that the horns will often cause internal bleeding. Even non-fatal pregnancies for Draemons are EXCEPTIONALLY painful, due to the horns and the size of Draemon babies.


The skin of Draemons does not feel like skin at all, and it may look much different than normal human skin. A draemon's skin can be as black as the night's sky, or is can look like polished silver or gold. It feels like very very tough and aged leather, and it serves as a natural form of protection. Draemons often have red eyes, eyes that are gold if their skin is silver, or silver if their skin is gold. Some Draemons have eyes that are as black as ink. One factor that is shared among ALL Draemons, is the fact that none of them possess pupils or irises. Their eyes are one solid colour, always, but they can still see like a normal human can.


Even the shortest of Draemons stands well over six feet, and it is very unusual for them to be under seven feet in height. The tallest of Draemons stand between eight and ten feet in height. The body of a Draemon is not capable of creating fat as a method of storing energy, like humans can. This is a positive, in the sense that they are in peak physical condition for their entire prime, disregarding injuries, but it is also a severe handicap, due to the fact that they need to eat regularly. Unlike humans, who can go without eating for a while because their bodies will just turn its fat supplies into energy, if a Draemon goes without food for the amount of time a human would begin to use his or her body fat as energy, a Draemon will just instantly begin to starve and weaken rapidly, as their bodies require a large amount of energy to work. The shortest of Draemons weigh somewhere around 250 pounds of sheer muscle, but the tallest Draemons, the ones that are between eight feet and ten feet in height, can weigh upwards of four hundred to six hundred pounds of sheer raw RIPPLING muscle.


Draemons are capable of living longer than humans but they rarely do, as war or starvation often takes them before they can live out the natural max lifespan they possess. If a Draemon isn't killed or doesn't die in some other way, it can live between two and three hundred years in its prime, entering it after ten years of living, and leaving their prime about two years before they die.


Draemons served Unia in the first war, but once they were defeated they fled south, deep into the Katirar Peninsula, where they established their own form of civilization. With Unia's return however, they too have returned, making their way north from their former kingdom, through the Southern regions of Ayril, towards the capital city, seeking to return to Unia's service. They are much more well known among those who either lived in, spent time in, or are quite familiar with the Katirar Peninsula, but there are some in Ayril that know of them. Many in Ayril believe they are either extinct, or are at least on the verge of extinction, weakened to a shadow-like state of their former power. As some have already learned, and many more WILL learn, this.... is not the case.
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He who sits upon the throne of winter shall find no enemy able to burn fiercly enough to oppose him

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Re: P4per's Worldly Lore

Post by God Of The North » Mon Jun 18, 2018 9:46 pm

Aera Stormclaw started as a goddess often worshiped by warrior peoples, or those who often find their homelands witness to wars. Word of her spread through the countries, and in time she became one of the major Goddesses on the continent. She is often credited as the Mistress of War, and she is said to be an winged woman with claws. She is a goddess who interacts with humans more often than most, due to her personality being one that gets bored easily and hates peace. She has a habit of descending to Ayril and stirring up conflicts, and then returning to the Heavens to watch the chaos she has created down below.


It is said her presence, or rather her blessing, can be seen before most battles, due to the fact that birds circle the battlefield. Many people consider it bad luck to march forth onto a battlefield if the birds refuse to go near it, as that often means that ground is claimed by another god, is extremely evil, or the battle does not have the support of Lady Stormclaw, meaning it should not occur.


The most devout of Aera's followers claim she was the one who pushed the ancient peoples of Ayril to war against Unia, as she was bored watching no one die, but this is something that is heavily disputed, and has been the subject of many an argument, and even some fights and wars between different religious groups, as one group claiming the God or Goddess they worship was responsible, to an extent, for the downfall of the Father Dragon is seen as an attempt to grab power for themselves and whatever God Or Goddess they worship.
He who sits upon the throne of winter shall find no enemy able to burn fiercly enough to oppose him

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