P4per's Worldly Lore

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P4per's Worldly Lore

Post by HoneyBuzz » Fri May 04, 2018 11:05 pm

Assorted Lore as well as various creatures for a number of my role-plays. Just a place to put them all down, and such.
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Re: P4per's Worldly Lore

Post by HoneyBuzz » Fri May 04, 2018 11:49 pm

Ayril's Bloody History

Ayril is a land founded on the strife and pain of humanity's bloody battle for freedom. In the beginning there was naught but darkness, before the Great Goddess Vaenta spoke into the void. She wished for a child; One that would grant her the beauty of life and companionship in the dim and dark universe. Thus, the void gave her as promised, and Unia was born. The void is a tricky thing, though, and the birth of a child is not something that can be conjured so artificially. As punishment for the creation of a child in such a way that goes against nature, Unia was born not as human or god, but as Dragon. Vaenta, disgusted at the beast of a child that she was promised, discarded Unia into the far reaches of her darkened universe, threatening to dispose of him properly if he were to ever return.

Bitter and alone, Unia roamed the dark abyss for most of his early life. There, tucked away in the shadows, is where he learned the secret that his mother had sought for so long; The ability to create life itself, from the essence of the void that surrounded him. From this knowledge he created Ayril, and populated it with beings he called humans. At first he was delighted, and allowed these humans to prosper and grow on their own accord, but eventually he got bored with only watching. So Unia descended into his own creation, and proved to them all that he was their god and rightful ruler. Mankind were nothing more than puppets to Unia, to use and discard whenever he saw fit. In return for their unrelenting loyalty, he gifted them with everlasting life. Man lived humbly without fear of death or disease, but shook at the idea of the awful things Unia did to 'punish' those who did not bow before him. Unia took to calling himself 'The Father Dragon', and appointed various loyal men to be his advisors, whilst he himself resided on the highest peak in all of Ayril.

Soon though, the people became restless. They spoke in hushed whispers about a great man, who claimed he would put an end to Unia's tyrannical rule. He had grand plans to free humanity from it's suffering, and many believed his words; And thus he acted on them. The man's name was Yitako, and he climbed to the highest peak in all Ayril to consult with The Father Dragon Unia himself. He believed he could coerce the ultimate being into giving humanity it's freedom, but that was not the case. Yitako was cast down to the surface, and suffered a painful punishment for asking such an absurd thing. He was heavily disfigured, and was in constant pain thereafter due to the impact of landing within the ground. Ashamed, a powerful flame began to burn in the heart of both Yitako and the people; and so they rebelled. His army was met with heavy resistance from those who were still loyal to Unia and his law, but freedom won in the end.

During a battle that would go down in History, Yitako finally faced off with The Father Dragon himself. Thrusting his spear deep into the beast's heart, Yitako finally slayed him. Unia's heart, although pierced, became the sun; His shimmering blue scales became the water and sky; And his heavy body became the earth they walked upon. Humanity had won it's freedom, but they lost the gift that they had been granted oh so long ago, for they were all mortal. Despite this, Humanity rebuilt itself. Beautiful cities were created in honor of the new gods and Yitako, who soon became the residing king for all of the land. He ruled peacefully, and was the most beloved king of all history.

Yitako's Punishment

"For as long as Humanity lives true; Your bloodline will suffer it's consequences. May they forever find a battle ensuing between two souls, trapped within their own being."
Those were the words uttered by Unia, a somber curse that has still taken hold of every ruler of Ayril. Not every ruler is a Direct Yitako Descendant, but every Direct Yitako Descendant is a ruler. Direct Descendants (DYD) are characterized by reddish-pink eyes, and a large set of scars upon their back that look like the outline of dragon wings. They also are cursed to forever have two souls within themselves; One their own, and the other being a piece of Unia himself. They are constantly conflicted, and often go insane after living with the battle inside themselves for too long.

The World Around Ayril

Although the world itself is called Ayril, so is the main continent. When Unia fell to Yitako's spear, the massive continent split into three pieces; Ayril, Katirar Peninsula, and Tarriqa. The cultures are vastly different, but they all share the common history of the death of Unia, before the histories each branch off into different ways.

Ayril is the center continent, comprised of people mostly living in large cities and urban dwellings. Katirar Peninsula is very savanna-esque, and is often inhabited by nomadic bands of people or smaller settlements. Tarriqa is in the far north, home to various Nordic-type tribes and clans that each have a different culture and purpose of their own. Very few towns and cities exist in Tarriqa, as the land is not fertile enough to withstand sustained farming.

[align=center]The Gods & Goddesses of Ayril[/align]
»Vaenta, The Mother Goddess

»Titia, Goddess of Trade and Prosperity

»Aona,Goddess of Order and Justice

»Ethys, Goddess of Medicine

»Zyena, Godess of Rivers, Lakes and Thunder

»Cinir, God of Spring and Rebirth

»Iaos, God of Harvest and Home

»Itia, God of Truth


[align=center]The Gods & Goddesses of Katirar Peninsula[/align]
»Atris, Goddess of Death and Jealousy

»Yxna, Goddess of Mercy and Forgiveness

»Hoarae, Goddess of Fate and The Tapestry of Time

»Xavlena, Goddess of Beauty and Summer

»Indea, Goddess of Creation

»Monios, God of Fortune

»Ytarr, God of Loyalty and Soldiers

»Elo, God of Good Health and Happiness

»Etdros, God of Pain and Suffering

»Okalios, God of Light and Life (Father Light)

[align=center]The Gods & Goddesses of Tarriqa[/align]
»Vyvaldir, God Of Endings

»Fesmos, God of Virtues and Pleasure

»Ramos, God of The Hunt

»Fovvthar, God of Judgement and Punishment

»Ryaris, Goddess of Time and Sleep

»Sythula, Goddess of Winter and Hardships

»Meknira, Goddess of Day and Night

»Tytone, Goddess of The Endless Cycle (Life)
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Re: P4per's Worldly Lore

Post by HoneyBuzz » Sat May 05, 2018 2:18 am

[align=center]Other Details[/align]
»Palesun (Spring)
»Highsun (Summer)
»Redfall (Autumn/Fall)
»Fellnight (Winter)

[align=center]Important Dates[/align]
»The 1st of Palesun, Day of Rebirth

»The 30th of Palesun, Day of The Hunt

»The 25th of Highsun, Day of Humanity's Freedom

»The 15th of Redfall, Harvest Day

»The 21st of Redfall, Day of Spirits

»The 7th of Fellnight, Day of Mourning (Yitako's Death)

»The 27th of Fellnight, Eve of Giving

»The 28th of Fellnight, Day of Giving

[align=center]Important Festivals[/align]
»The Hunting Festival, Occurs 30th-Palesun
A day of hunting and feasting, To celebrate the life-cycle of nature.

»Festival of Dragons, Occurs 25th-Highsun
A festival to celebrate the day that Yitako killed Unia. Often spans 3 days, and is full of fun and feasting with tons of art and color to celebrate Humanity's Freedom.

»Spirit Festival, Occurs 21st-Redfall
Celebrates the sacrifices that soldiers and simple civilians gave, by allowing children to dress in costumes and run between homes in the city, collecting candy and gifts. The gifts are then given to the children's loved ones resting within graves, before families gather to bid their loved ones' spirits goodbye.

»Giving Times, Occurs 28th-Fellnight
A whole day celebrating generosity. People give others gifts and tell adventure stories in warm taverns, all while surrounded by friends and family. It's the coldest day of the year, and has the longest night as well.
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Re: P4per's Worldly Lore

Post by HoneyBuzz » Sat May 05, 2018 2:39 am

Character Lore - Evelune Yitako

Born on the 25th of Highsun, Evelune Yitako was believed to be the reincarnation of the beloved Hero of Ayril, her Hero Ancestor, Yitako himself. She was born during the midst of the festival, and her birth wasn't reported until the first day of celebration ended. She was bestowed a special necklace the day she was born, one that she learned was more of a curse than a gift ever would be. The necklace contained the soul piece of Unia, and once put around her next, Evelune's soul and Unia's soul melded together. She learned what the true meaning of the Necklace was when she was young, after her father told her what it really meant; And that she truly was the Direct Yitako Descendant, which also meant she had a piece of his soul as well. Perhaps the mix of such powerful soul pieces is what kept her sane through all her years, or perhaps it was just her fighting spirit that never allowed Unia's Soul Piece to take over her mind. Whatever it was, Evelune was told to never tell anyone what or who she was, and she has since stuck by that promise.

After the incident revolving around the Cultists and the Overthrowing of Rimeholde, Evelune devoted herself to learning how to defeat Unia once more. As the proper ruler, Evelune had been gifted the fabled Spear that was used to kill Unia the first time. She believed that this was what she had to use to strike down The Father Dragon one last time, but as she studied book after book, pouring over millions of stories and mythical folktales, Evelune learned the truth. The only reason Unia was able to be resurrected was because his soul still existed in the mortal plane; Deep within Evelune's being. If she were to destroy that part of herself, she would destroy Unia too. But to destroy a piece of your own soul was dangerous, and could easily be fatal if you didn't know what to do. Thankfully, Unia's Soul Piece was Evelune's main source of pain and suffering, and removing it would also remove her of the strange and terrible pains she got when she fought against Cultists, and the uncontrollable bouts of anger she suffered from. After studying enough to fully understand what she had to do, Evelune finally came to terms with the fact that she would possibly die during her fight with Unia, but she did not care if it meant saving the whole of humanity. Thus, she left for Chillview to put together a Rebellion against a power that the world had not seen since ancient times.

Arriving in Chillview, Evelune shortened her name to 'Eve' and quickly set about recruiting those who already knew of Unia's terrifying power. She made sure to send various spies out, to spread her name and the word of the Rebellion in secret. After amassing a large amount of soldiers, Evelune quickly killed a high-up general to show that she and her Rebellion meant business. She leaves those that cross her path in ruin, and will stop at nothing to make sure she keeps Humanity safe from Unia once more.
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Re: P4per's Worldly Lore

Post by HoneyBuzz » Sat May 05, 2018 5:46 am

[align=center]Character Lore - Bliss Winters[/align]
The Winters Family is one shrouded in a veil of mystery and secrecy. Charles Winters, the head of the family, appeared one day in a quaint town with his wife Lilliana and claimed a plot of land a mile or so outside of the town borders. The two kept to themselves mostly, rarely ever venturing into town unless they needed some supplies like thread and needles, and other simple utensils. Few knew what exactly happened within the gated area around the small farm, and even fewer knew the truth about the Winters Family.

Charles Winters and the entire Winters family line was nothing but a mere Alias. Charles Winters real name was Aatir Kiyova, an infamous double agent and assassin who partook and was a main catalyst for a brutal Civil War that claimed the Katirar Peninsula for almost a 2 decades. After having been discovered to be a possible threat to the wellbeing of the people, Katirar's main government sought to take down the man and hang him before the public square. The general population's opinion was split in half; Some saw Aatir as a hero, as he was known to only assassinate corrupt politicians and terrible criminals who walked free. The others saw him as nothing more than a scourge on Katirar's pristine record, and he needed to be disposed of before word of such a criminal stalking free in the streets reached other countries. The battling of opinions on one man's life lead to a war ensuing, with people taking up arms to protect one of Katirar's most influential beings in it's history.

After the war ended, Aatir was nowhere to be found. It was believed then that he had died, taking his secrets to the grave; But it was quite the opposite. Taking on the name Charles Winters, he found himself a beautiful woman and quickly took to marrying her. Forging old inheritance documents, Charles took his wife Lilliana to a small town near the coast, where he claimed a plot of land and began to farm. He wanted to escape the lifestyle he had led so far, but his past came back to haunt him. After the birth of his first daughter, Chasity, he found an anonymous note upon his doorstep claiming that the times of revolution were near. Believing it to be a copycat of sorts, Charles quickly discarded the letter and kept the birth of Chasity a secret for almost 2 years, before finally letting the young girl interact with real people. After the birth of his 2nd and final daughter, Bliss, he finally realized what his real threat was.

In the middle of the night, a group of 3 cloaked men arrived upon the Winters' family doorstep. There, they told Charles that when one of their daughters turned 18, they would be taken. In return, the men would not reveal who Charles really was to the government, who was still hunting for him indefinitely. Charles decided to offer Bliss was the one to be taken, as he saw potential in her to fight back with all her spirit. He raised Bliss in a combat-centered way, focusing all of her attention on wielding weapons and self defense. Bliss didn't understand the need for such weapons, but she found the simple tasks fun and time-consuming, so she gladly went along with it.

As promised, on Bliss' 18th birthday, Charles decided to take her down to the nearby Docks to look for some 'Wedding Gifts'. There, he met with the same group of cloaked men, who decided that there was to be a change of plans. They sank a sword deep into Charles' stomach, leaving him to bleed out as they dragged his daughter into the depths of their ship. With his dying breath, the man wished Bliss safe travels; And bestowed her with the flame of vengeance. Bliss had seen her own father killed, and knew the man who did it. Each night when he returned to the brig to feed her, she would study every detail of his face; Every crease, line and wrinkle were forever mapped into her mind. She swore to him each day that she would find him and kill him if she were to escape, which she would eventually. When the ship docked at Maple Harbor, and Bliss discovered that the ship was empty safe for a drunken guard, she took it open herself to investigate. In the captain's quarters she discovered various symbols, all relating to the 'Cult of The Father'. Taking the memorabilia, Bliss swore vengeance on the man who killed her father and tore her life apart; General Addams, first General of the Cult. She joined the Rebellion when she heard the whispers, as she believed that in the blood-soaked conquest to kill Unia, she would find the man who destroyed her future, and end his life the same way he had ended her father's; Slow and torturous.

Bliss gained her father's skill-set, and was an extraordinary scout/spy for the rebellion. A master of manipulation, Bliss used her exotic looks and appealing words to get herself in and out of situations with ease. Using these traits to not only gather intel, but to also learn tidbits of information on her target, Bliss had become one of the Rebellion's most useful assets. After learning the location of her target and other generals, Bliss made sure to inform Eve that the best plan of action was to 'Kill Unia's Generals' before anything. For if a commander does not have his generals, he does not have an army to back his words.
Last edited by HoneyBuzz on Sat May 05, 2018 4:15 pm, edited 1 time in total.
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Re: P4per's Worldly Lore

Post by HoneyBuzz » Sat May 05, 2018 6:00 am

[align=center]Pictures for Reference[/align]
»Yitako, Hero of Humanity
Image

»Unia, The Father Dragon
Image

»Void, Father of All
Image

»Vaenta, Mother of Unia, The Mother Goddess
Image

»Festival Of Dragons
Image

»Cult of The Father Symbol
Image
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Re: P4per's Worldly Lore

Post by God Of The North » Sat May 05, 2018 5:10 pm

Aranor Lore


The Vaelor bloodline has been well known for longer than most can recall. The Vaelor family claims to draw their lineage all the way to Traegor The Loyal himself.

According to legends, Traegor was as close to Yitako as a brother would be, and he stayed exceptionally loyal friend the entire time Yitako was king, and he could often be found by Yitako's side.

At some point, according to the Vaelor family, an attempt was made on Yitako's grand-daughter's life while she was out playing in the gardens one day, but she was saved by the son of Traegor, Larkor, at the cost of his own life.

When Larkor's son was told of this and was informed he could request one thing as a form of payment for the selfless sacrifice of his father, Larkor requested one simple thing, that he and his bloodline be made the official guards of the bloodline of Yitako, and from that day forth, the Vaelor family proudly claims that they have stayed loyal and guarded the bloodline of Yitako faithfully.

Over time the claim of the Vaelor family began to be seen with skeptical eyes, and people felt they merely were the guards of the royal family and didn't possess some long storied history, but the Vaelor family continues, or rather CONTINUED, to claim they possessed a chart of their family tree, dating all the way back to Traegor the Loyal, although they refused to allow any but the royal family to view it, as it was one of the most sacred possessions of the Vaelor family, short of only the sword, shield, and armour wielded and worn by the patriarch of the family.

The Vaelor family, as one might guess, also claims these once belonged by Traegor the Loyal himself, and were wielded by the legendary warrior when he fought against Udina by Yitako's side, but once again, these claims are viewed skeptically by most, although the Vaelor family refuses to back down, and has always insisted their claims are the truth.



Ramiel Lore



The Graeth people have called the forests of the North ‘home’ for centuries. There are likely none who remember the days before their arrival, but there are a scant few very old texts that speak of the times before the Graeth people travelled south from the FAR north to settle in the forests.
Little is known of the Graeth or their traditions and values or their history as they rarely interact with outsiders, save for raids or things of that nature. There are bits and pieces that are known about them however, that has been learned recently, after the mostly entire destruction of their tribe.

According to the Graeth, they came into existence thousands of years ago, when Ungai, the Moon Goddess, bore a child with Fraem, the God of the Sun. According to the Graeth, the child Ungai brought into the world had two arms and two legs like a man, but was covered in black hair like a fully grown man, and had sharp teeth like a beast.

Horrified by this, Fraem commanded his wife to cast the child out of the heavens, and leave it to die in the wilderness, but Ungai loved her son too much to do this. Instead of leaving her baby to die, Ungai called out to Father Bear, the king of the forest, and begged him to take in her son, and raise him as one of his own. Father Bear, seeing the anguish on the face of the Queen of the Gods, agreed to fulfill her request, but only if she were to give him a kiss, as nature did nothing for free.

Ungai obliged, and after giving Father Bear one kiss, she knelt down and layed her child down on the snow, wrapped up in a blanket, and she gently connected her lips to her child’s forehead, whispering her love for him one last time, before she had to ascend into the Heavens again.

As Ungai rose up into the Heavens, a single tear fell from her, falling through the sky, glittering like a star and landing on the child’s head. The moment her tear landed on her child’s head, his hair turned as silvery-white, like the moon itself.

Father Bear stayed true to his word, raising the child, who he named Little Cub, as his own. In time, Little Cub grew to be a proud and strong God, but he knew not of his divinity, instead thinking of himself as a bear. Once he matured into a fully grown man, Little Cub wished for a mate, and he claimed Father Bear’s eldest daughter, Shaela, to be his mate.

Shaela bore Little Cub many, many children, and each of these children resembled Little Cub in their physical form, but only one of them, the eldest son, inherited his father’s silver hair, while all of his brothers and sisters had brown and black hair, like the other bears of nature.
Little Cub’s children would spread throughout the forest, and they would flourish for many moons. Times would not remain bountiful for the descendants of Little Cub however, as they would clash with other creatures with two legs and two arms, and in addition to these conflicts, the elk and other creatures Little cub’s descendants hunted began to journey south, forcing Little Cub’s descendants to leave their ancestral home, and follow the herds south.

Little Cub’s descendants would eventually settle in the Great Forests outside of Chillview, and they adopted the word “Graeth” as the name they would be known as. They knew nothing of Unia, or of Yukina, possibly because they arrived after Unia was killed, or possibly because of the distance that had been between them and the areas where the Dragon Father was fought and killed, or maybe just because they didn’t care to listen or chose to forget, as they were not concerned with the going ons of the other two legged folk.

As generations passed in the Graeth people, the silver hair became less and less common amongst the population, but whenever one with silver hair did appear, it was a sign that this was a child destined for Greatness.


Gwendolyn Lore

Gwendolyn’s people are actually distantly related to Ramiel’s people. Long, long ago a baby girl was born to Little Cub’s granddaughter, but the child was not born of the mate of Little Cub’s granddaughter, and the punishment for willingly bearing the child of besides your mate was exile.

Due to this, Little Cub’s granddaughter left the forests of the Far North with her newly born child, and her child’s father, due to the fact he was also banished for impregnating one who already possessed a mate. The two journeyed far, far, far from the north, into the dense forest in the far southern parts of Ayril, and it was there they attempted to start a new life for themselves.

As the years passed, the three did whatever they had to in order to survive, but they often found themselves rather lucky, as new people joined them from time to time, and the forests seemed, in their eyes of course, to almost try to keep them alive and help them succeed and flourish. They decided this must be the work of Father Bear trying to help them out slightly, and they began to grow less and less wild like the members of their people in the Far North, and they instead began to almost… worship nature in a sense.

As centuries past, the original three banished members of the Graeth turned into a full on village in the forests in the south of Ayril, and life was good. They called themselves the “Durud” and they stayed rather reclusive, but friendly towards any who happened to find them.

A few centuries ago however, the Durud were decimated by a plague that struck their village (something similar to malaria) and their village was abandoned, and their people were scattered, all seeking to find a new home where they could survive. The name “Durud” eventually became muddled as time past, and turned into the word “druid” and so the people who were once the “Durud” began to call themselves “druids” finding homes in the various forests of Ayril, and some actually journeyed south, to the savannas of the Katirar Peninsula.
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Re: P4per's Worldly Lorel

Post by idontevenknow » Sun May 06, 2018 5:57 am

The Dragon’s Judge

Prologue
Katirar is in no way a bad place to live. It is hot and dry, but the culture of its people is incredibly vibrant. No two groups of people are the same. Every tribe of nomads has its own distinct lifestyle. For the nomads of Katirar, life is beautiful, filled with family, friends, and most importantly joy.

However, if you are alone, Katirar more closely resembles a hellscape. Wandering the barren deserts with only your mind to keep you company would drive any man mad. Spend the entirety of your child hood doing so, and you’re left with more of a monster than a man. Isolation, combined with the heat and hardships of a desert, does quite terrible things. It is here that Calizar’s story begins.

From One Hell to Another
Some people are born into royalty and wealth. Their lives will never experience any hardship. They will never experience hunger, pain, struggle. For the rich and powerful of the world, life may be total bliss. Each and every second may seem like little more than a dream. But there are two sides to every coin. For every wealthy prince, there’s a hundred thousand people struggling for survival. For every king, sitting upon his high throne, there is a slave boy, condemned to a life in chains.

Calizar hated the nobles especially. They were cruel, mocking the poor with their food and wealth. It was sickening.

Born to a slave, Calizar had little hope for improvement. He was to live a life of labor, day in and day out. However, fate would not have it this way. Just as a king bows to no man, a monster is not meant for a life slaving away in fields.

From a young age, Calizar dreamt of escape. He planned every intricate detail, becoming the mastermind of his own operation. More than just escape though, Calizar wanted revenge. He was angry at the world and it’s injustices and cruelty. However, Calizar’s heart held no mercy. The only solution in Calizar’s eyes was to purge the world’s cruel. Strip it of its cutthroats, it’s bandits, it’s slavers. Rip away it’s warlords, it’s kings, it’s Empires. The only way to cleanse the world of the disease that was man, life has to start anew.

Eventually, Calizar did slip away from the fields, disappearing into the deserts in the dead of night. He left with nothing, only the trousers he wore in the fields. With no food and no water, Calizar was doomed to fail. He was bound to die under the scorching sun and fade away into the sands. But he was free, that in itself gave the young man life. Determination was his lifeblood. It would be all Calizar had in this new hell he’d wandered into.

Forging a Blade
While Calizar is open about his life as a slave, he speaks nothing of his past after becoming a free man. Of course, there are rumor though. Multiple theories float around, which Calizar neither confirms nor denies. Secrecy is a weapon, one Calizar uses well.

Perhaps the most interesting theories about Calizar’s past lie within a mountain fortress, hidden away in the arid mountains surrounding the deserts of Kalirar. It is said that Calizar was himself, a warlord. This Fortress, now known as ‘The Vipers Hold’ seemed to spring out of no where, supposedly serving as Calizar’s base of operations as he raided and pillaged the Oasis Cities of Kalirar. However there’s no real evidence that Calizar was ever even here, only whispered rumors, and a very distinct callsign of sorts burned into the foreheads of the dead.

The flared head of a Cobra, burnt into the flesh using a hot iron. Coincidentally, ‘The Cobra’ was one of the first of many names used to address Calizar. It may of course just be a coincidence, but there is no one to ask. The Mountain Fortress is abandoned now, and the Warlord who once made that place home wasn’t fond of survivors...
Last edited by idontevenknow on Mon May 07, 2018 6:11 pm, edited 3 times in total.

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Re: P4per's Worldly Lore

Post by Veilstar » Sun May 06, 2018 6:36 am

Caeldori family Lore

The Caeldori family. Very few know anything about them really. Atleast in Ayril anyway. The Caeldori's aren't from Ayril so of course no one would know their family name. You see across that grand ocean lies other continents that have been yet discovered by the people Ayril. One of these continents is Mizarla, a land that is known by the other continents around it as the land of wine. It's rich and beautiful lands are the perfect place to grow and brew the finest wine ever. The Caeldori's were one such family known for making some of the greatest wine that will knock you on your ass faster tha anything else. They were a kind and well known family for their love for the arts and their family were greatly known painters and singers. People from the other islands would gather around to hear one of them perform. They may have just come for the free though but who knows eh?

In short the family was friendly and had a great love for drink. With great fame comes though who are green with envy. Several of the other houses on the island continent weren't making such great profits with the Caeldori's around. So the easiest way to do it? Well elimate the whole family in one swift go! That's about what happened as the estate burned down and the family was all thought dead. They survived though and remained on the continent baring another name and marrying into another family. This one was a family of artists and performers, ones that the Caeldori's sponsored many a time.

The family did quite well for a time, living their lives free from society and free to do what they wanted with their lives. Only a few lived but they were happy given what had happened. They bore no resentment towards those that slaughtered and ended their rule in the wine business. The family was known for its kindness and forgiving nature most of all after all.

All great things come to an end as it was discovered that the Caeldori's yet lived. With this they could reclaim their fortune and land back to run the empire. Or that's what the families that tried to kill them feared. Now it was possible but the Caeldori's didn't feel it. So the family was driven off and away from Mizarla and the ship they escaped on suffered great troubles. They ran off course and the crashed ship ended up at Maple-harbor. A town where the survivors were free to live their lives out the way they wanted. As artists and performers once again, no wine to much their fun. Sadly the Caeldori's just can't get a break as one of their daughters had great beauty. Her dances were beyond anything anyone had seen from a young child. The current living members of the family thought that she was an incarnation of one the Goddesses of love and art, Amiella. The child danced and danced happily for everyone until...bandits got a little greedy. A bandit group thought to make a little coin off the child and decided to take her. The family did what they could but they weren't fighters, easily they were killed. The Caeldori line seemed to have finally reached its end.

The last living member, the little girl named Arcelia was marched to a safe haven for low lives. There she was brought up on the block and forced to dance for her buyers. Even then she watched men stare lustfully at her child body that was hardly clothed. When the bidding started it was made clear the child would chose her pitiful fate. So the men made their intention clear hoping and licking their lips she'd go with them. Some wanted her to dance for their groups, some desired the body she'd have fully grown, a few sickos wanted her as was, one even wanted her to breed with his son, the final one was fat man who wanted her to dance for his Tavern. That seemed like the lesser of the evils and she wouldn't be forced to do..bad things. The story of what happens from there is known but here's a tiny secret. The Keeper didn't die of natural causes as many would think. You'd be surprised how cheap poison is.
Happiness is when what you think, what you say, and what you do are in harmony.

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Re: P4per's Worldly Lore

Post by HoneyBuzz » Mon May 07, 2018 2:26 am

The 11th General; The Amalgamation

Despite claiming to be the sons and daughters of Unia, The Cult and it's members know little of what can be born from the void. Meddling with things older than time itself is not the best idea, and yet Unia decided it was the only way to secure his power.

Unia had asked his father, The Void, the secrets to life before. That knowledge was long lost, after his first death; and The Void is not the most forgiving being. Having no options to create his last general, Unia quietly dispatched a group of loyal followers to find a set of ancient tomes written by the three most important goddesses; Vaenta, Tytone and Hoarae. These tomes were fabled to hold spells that could create beings from thin air, something that Unia desperately needed at the time. After gathering these Tomes, the group of followers were told to sacrifice their own flesh to become one.

The ceremony was long and painful, as three souls were forced into one body. The outcome was a disgusting beast, made of flesh and metal. A face with only a gaping maw consisting of rows of sharp teeth, and metal armor and weapons fused into it's body, one could say that this thing was not fit to walk Ayril. You would be right, but Unia saw the monstrosity as a tool of battle and not something that broke every law of nature imaginable. The Amalgamation, as it was called, was highly unstable though. It did not differentiate between friend or foe, and attacked whatever it could sense, consuming it's prey's very soul. Unia was forced to have it caged, believing it to be nothing more than a failed experiment of his own powers. Although he despised it's very existence, Unia could not help but feel sorry for The Amalgamation, so he made sure that it continued it's duties as a 'general'. It was more like a chained guard dog, but it proved to be very effective in warding off off-shot rebels from getting into Rimeholde.
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