Styx

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Lord of Nothing
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Styx

Post by Lord of Nothing » Sun May 05, 2019 8:38 am

In Greek mythology, Styx (/ˈstɪks/; Ancient Greek: Στύξ [stýks][citation needed]) is a deity and a river that forms the boundary between Earth and the Underworld, often called "Hades".
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Name: Sacha Kravchenko

Alias(es): Styx, The Ghost Girl, The bullet Witch, Pale Kid, The Morbid Mercenary, The Hollow Hunter, Bullet Ballerina

Date of Birth: January 3rd 2005

Species: Human

Occupation: Gun-For-Hire (Mercenary and Assassin.)

Height: 4 ft 9

Weight: 115 lbs


Identity


Sacha had always wondered what exactly she'd do with herself. At times she still does wonder that. But at the moment, she seems content being a wandering mercenary who exists in the shadows, working for either the highest bidder or simply whoever she likes more.

Background

"Don't ask about the dress."
Who is this girl? Where did she come from? Why does she wear a dress and how did she ever get that machine gun? No one really seems to know where this seemingly insane girl is from.

But few people ever really get a chance to ask her. She works alone and doesn't have very many “friends” with whom she sits down and chats with. Most people want nothing to do with the morbid mercenary.

Mental Capabilities and Skills
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Neural Superplasticity: They say that in times of stress, the human mind can learn a language in a very rapid amount of time. Children, are said to be more open to learning than adults, who's minds are set.

Styx has a unique mental condition which is coined as "neural superplasticity." This ability allows Styx to rapidly learn information and skills, and perform tasks with eventual expertise. She can learn to fire any gun, wield any blade or even operate things such as computers. This ability, however, makes Styx highly unstable due to her mind being in a constant state of flux and makes her prone to forgetting things. She only clings on to things which are exceedingly precious to her, such as the memory of her brother and how to lay down suppressing fire.
  • Big Brother: Yes, Sacha's brother is dead. She doesn't need any reminder of this fact. And yet some small part of him yet lingers in her mind. She her very own special friend. He warns her of danger and otherwise guides her. It is apparent that he sees the world through Sacha's eyes, and can rapidly interpret sensory and cognitive information even heat of combat to alert styx as to where she is able to be.

Bullet Witch: Marksmanship that borders on unnatural, Sacha is capable of using a very wide variety of firearms with great proficiency. Hence, her reputation as an angel of death om the battlefield. Many a myth speak of Sacha's accuracy with almost supernatural implication.
Double Tap: She is able to maintain her accuracy during fully automatic fire. This allows her to lay waste to men by the squad in mere moments.
Spear: Through shooting the same area multiple times in rapid succession, she can impart large amounts of kinetic energy to a single spot. This allows her to overcome any kind of conventional body armor and can even shoot through lightly armored vehicles with weapons that typically wouldn't be able to overcome it.
Buzzsaw: By focusing her fire on a concentrated limb or in a line, she can Cut objects (and certain limbs) with weapons. The more powerful the weapon, the greater her ability to sever limbs, body parts, wires, etc….
Fast Finger: She is capable of rapidly tapping the trigger at such speeds that the gun feels almost fully automatic.
Styx however, while strong for a kid, isn't actually very well suited for using larger weapons and takes an accuracy penalty whenever she attempts to use a weapon that is too heavy for her.
It's still fun though.

Jumpy: She reacts reflexively to things that make her afraid. Appearing before her abruptly causes her to reflexively shoot something. This happens without thought regardless of whether or not one is friend or foe. She must control this through a control of her own fear. This would mean that if something were to abruptly appear in front of or behind her, she would likely open fire on it immediately.
Physical Capability
Strength: She is stronger than most girls her age, having naturally lived a physically active life. She is weaker than the average adult human male but she is strong enough to tote around light machine guns and use them accurately and effectively for a prolonged period of time. She is most proficient with lighter weapons however.

Speed: Her primary asset. She runs faster than most grown men can. This combined with her small size and agility can make her a very difficult target.

Agility: Nimble and lithe to a seemingly near superhuman degree, Styx takes advantage of her small stature to make herself a difficult target for all but some of the best gunmen. Her ability to make simultaneous use of both acrobatics and an insane arsenal is what makes her an asset on the battlefield. Her maneuvers depend all on what she's carrying, but she can roll and strafe with a machine gun and perform parkour and acrobatics with pistols, allowing her to make full use of her small size.

Paraphernalia


Browning 1918 Machine Gun: State of the art for it's time, the Browning 1918 is a fully automatic light machine gun born in the trenches of the first world war. It eventually found itself in the hand of gangsters, such as the ever Infamous Bonnie and Clyde. It's detachable magazine renders it I'll suited to the role of a SAW. However, it's .30-06 hits (and kicks) hard and will go through any normal body armor. It's wooden configuration makes it lighter than most machine guns. This makes it more manageable for Styx to use.

Glock 20: Small, reliable and hard hitting, the Glock 20 presents itself as a lightweight weapon even a child can comfortably use and not break. Now if only 10mm ACP was more common.

Dress: Styx usually wears a dress, to the bewilderment of most any sane and normal person. She is however known to conceal any assortment of weapons within it. The dress however is less than ideal for most social situations and wearing it out in public often results in unwanted attention.

Throwing Knives: Straight, well balanced knives carbon steel knives. Ideal for thrusting and well, throwing.
Grenades: Comes in two varieties!
Frag: A standard Russian RGN or American M67 frag grenade. After the safety pin is pulled, the grenade can be cooked off with a single squeeze of the handle. After a set period of time, it will explode. Contrary to popular belief, it does not bounce
Semtex: A very powerful C4-like grenade capable of sticking to objects when thrown.
Bashanipal,The Accursed
Voracious, The Vampire Vagabond
Styx, The Bullet Witch
Sudden Death, Malcom the Merciful
HossDaBoss,The Backyard Drug Lord
Belle, Delighted Fledgling of the Damned
Auspex, Your Friendly Neighborhood Domestic Terrorist
Mera The Merciless,A Once God of War
Ms. Mayhem, The Mayor of beatdown town
Ultra, The Psycho Crusher
Grevious, The Cosmic Draconian Conqueror
Melinoe, The Gift of Death
Lethe, The Wild Reaper

User avatar
Lord of Nothing
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Posts: 276
Joined: Sun Apr 01, 2018 11:58 pm
Gender: Male
Contact:

Lethe

Post by Lord of Nothing » Mon Jul 15, 2019 5:46 am

Lethe
"Lethe was also the name of the Greek spirit of forgetfulness and oblivion, with whom the river was often identified. In Classical Greek, the word lethe (λήθη) literally means "oblivion", "forgetfulness", or "concealment".

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Name: Sacha Kravchenko

Alias: Lethe, Styx, The Bullet Witch, The Wild Reaper, The Gunslinger Girl, The Devil's Shooter, The Surgical Shot,

Date of Birth: January 3rd, 2005

Gender: Female

Species: Human

Occupation: Vigilante (?), Criminal

Height: 4 ft 9

Weight: 115 lbs
Identity and Background
Secret. Not much is known about Lethe, or where she comes from. She is seemingly another vigilante, albeit one more violent and more willing to harm police than others. Only a select few know her true identity.

Mental Capabilities and Skills


Neural Superplasticity: They say that in times of stress, the human mind can learn a language in a very rapid amount of time. Children, are said to be more open to learning than adults, who's minds are set.

Lethe has a unique mental condition which is coined as "neural superplasticity." This ability allows Lethe to rapidly learn information and skills, and perform tasks with eventual expertise. She can learn to fire any gun, wield any blade or even operate things such as computers. This ability, however, makes Lethe highly unstable due to her mind being in a constant state of flux and makes her prone to forgetting things. She only clings on to things which are exceedingly precious to her, such as the memory of her brother and how to lay down suppressing fire.

Big Brother:Yes, Sacha's brother is dead. She doesn't need any reminder of this fact. And yet some small part of him yet lingers in her mind. She her very own special friend. He warns her of danger and otherwise guides her. It is apparent that he sees the world through Sacha's eyes, and can rapidly interpret sensory and cognitive information even heat of combat to alert Lethe as to where she is able to be.


Bullet Witch: Marksmanship that borders on unnatural, Sacha is capable of using a very wide variety of firearms with great proficiency. Hence, her reputation as an angel of death om the battlefield. Many a myth speak of Sacha's accuracy with almost supernatural implication.
Automatic Accuracy: She is able to maintain her accuracy during fully automatic fire. This allows her to lay waste to men by the squad in mere moments.
Spear: Through shooting the same area multiple times in rapid succession, she can impart large amounts of kinetic energy to a single spot. This allows her to overcome any kind of conventional body armor and can even shoot through lightly armored vehicles with weapons that typically wouldn't be able to overcome it.
Buzzsaw: By focusing her fire on a concentrated limb or in a line, she can Cut objects (and certain limbs) with weapons. The more powerful the weapon, the greater her ability to sever limbs, body parts, wires, etc….
Quintuple Tap: She is capable of rapidly tapping the trigger at such speeds that the gun feels almost fully automatic.

This can put a strain on both the weapon and Lethe herself, causing the weapon to rapidly overheat or even melt and Lethe to strain her muscles. Use of this too much can even render her fingers inoperable.

Lethe however, while strong for a kid, isn't actually very well suited for using larger weapons and takes an accuracy penalty whenever she attempts to use a weapon that is too heavy for her to use standing up or features far too much recoil for her small and rather fragile body. (20 lbs)

It's still fun though.

Jumpy: She reacts reflexively to things that make her afraid. Appearing before her abruptly causes her to reflexively shoot something. This happens without thought regardless of whether or not one is friend or foe. She must control this through a control of her own fear. This would mean that if something were to abruptly appear in front of or behind her, she would likely open fire on it immediately.

Weave: Lethe dodges an attack partially, lessening if not outright negating the damage of the attack despite contact.

Counter: To take an opponent's force and use it against them. With this attack, she turns the momentum and strength of an opponent into her own by striking while the opponent is attacking. The potency of the attack depends on what she counters with and where she hits. Using her bare hands for example would mean she can break her hands against someone else's fist. But using a solid steel katana results in her splitting the fist and entire arm easily in two.
Physical Capability

Strength: She is stronger than most girls her age, having naturally lived a physically active life. She is weaker than the average adult human male but she is strong enough to tote around light machine guns and use them accurately and effectively for a prolonged period of time. She is most proficient with lighter weapons however.

Her level of strength as a child however, is far from enough for her to fight or grapple well with a grown man in pure hand to hand combat.

Speed: Her primary asset. She runs faster than most grown men can. This combined with her small size and agility can make her a very difficult target in both hand to hand, melee weapons and in gunfights. She is known for her elusiveness and her ability to exploit the blindspots of the human eye, seemingly able disappear from sight at closer ranges.

Agility: Nimble and lithe to a seemingly near superhuman degree, Lethe takes advantage of her small stature to make herself a difficult target for all but some of the best gunmen. Her ability to make simultaneous use of both acrobatics and an insane arsenal is what makes her an asset on the battlefield. Her maneuvers depend all on what she's carrying, but she can roll and strafe with a machine gun and perform parkour and acrobatics with pistols, allowing her to make full use of her small size.

Paraphernalia

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Glock 18: A highly durable, selective fire handgun which chamber the all too common 9mm parabellum round. For some reason, Lethe has specifically used a version which is not made of magnetic metals.

HK416: Assault Rifle which is similar to the venerable M4 all but an improved weapon. Outfitted with a scope to enable ease of use when sniping.

Blackhawk: Revolver firing the powerful .44 Magnum round. The gun is rated to take on game as large as elk, who weigh half a ton. In Lethe's hand, the gun has almost no firing cap due to being a revolver. This allows her to fire it instantly.

Wakazashi: A short Katana like blade. Composed of a very strong folded steel. It's curved nature makes it to excels at slicing through flesh and bone.

Double ended Spear: A difficult to conceal, doubled bladed spear which features a curved carbon blade at each end. Capable of being thrown and twirled to ward off opponents. The blades are optimized for long range slashing, but are good at slicing;.

Garrote: An old fashioned garrote comprised from human hair, as opposed to steel.

Costume: Lethe often wears a custom purple costume outfitted with type 1 ballistic plates. Rather than protect against bullets, the plates are more geared to protecting against exceedingly hot attacks (such as plasma) and are immune to conventional knife strikes.

The costume features a utility belt ripe with concealable compartments for weapons and other tools.

Throwing Knives: Straight, well balanced knives carbon steel knives. Ideal for thrusting and well, throwing.
Grenades: Comes in two varieties!
Frag: A standard Russian RGN or American M67 frag grenade. After the safety pin is pulled, the grenade can be cooked off with a single squeeze of the handle. After a set period of time, it will explode. Contrary to popular belief, it does not bounce
Semtex: A very powerful C4-like grenade capable of sticking to objects when thrown.
A wig: Helps to conceal identity.
Contact Lenses: Changes her eye color to be golden and unreadable by retinal scanners.
Bashanipal,The Accursed
Voracious, The Vampire Vagabond
Styx, The Bullet Witch
Sudden Death, Malcom the Merciful
HossDaBoss,The Backyard Drug Lord
Belle, Delighted Fledgling of the Damned
Auspex, Your Friendly Neighborhood Domestic Terrorist
Mera The Merciless,A Once God of War
Ms. Mayhem, The Mayor of beatdown town
Ultra, The Psycho Crusher
Grevious, The Cosmic Draconian Conqueror
Melinoe, The Gift of Death
Lethe, The Wild Reaper

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